This tutorial is still valid for DotP2013:
viewtopic.php?f=65&t=2956if you need to know how to optimally set the TDX plugin when saving a file, scroll down the topic to my post:
viewtopic.php?f=65&t=2956&p=81034#p81034This is the preferred way to
save TDX files, while I'd suggest to convert TDX files to PNG through
Gibbed Tools (drag and drop the TDX file onto Gibbed.Duels.TdxConvert) when you need to
open them: some don't get opened properly with Paint.NET without first converting them.
If you also need to know how to open a WAD file (in order to add/change TDX files inside) try to follow the last link in my signature, that should help.

Anyway I always recommend not to change official WAD files, you are safer if you make a new WAD file that overrides the contents of the official ones. You can start from the test WAD file in my tutorial, or from the "cosmetic" WAD
in my mod (which already overrides the loading screen picture and the expansion symbols).