Re: Nivmizzet1's mod DLC
The Timetwister's SPELL_ABILITY should be just:
EDIT: By the way, Timetwister also has wrong CARDNAME ("TIME_REVERSAL" instead of "TIMETWISTER").
EDIT 2: I'm doing a quick browse through the cards' code ("quick" means I could miss a lot of things
) and I noticed something on Hypersonic Dragon:
EDIT 3: Another thing that you couldn't know by yourself (I discovered it not a long time ago) is that Emrakul's protection from colored spells cannot work with that code because COLOUR_COLOURLESS isn't really used in colorless spells. You should use this code:
- Code: Select all
<RESOLUTION_TIME_ACTION>
local num_players = MTG():GetNumberOfPlayers()
for i=0, num_players-1 do -- here the "-1" was missing
local player = MTG():GetNthPlayer(i)
if player ~= nil then
player:MoveLocalZone( ZONE_HAND, ZONE_LIBRARY )
player:MoveLocalZone( ZONE_GRAVEYARD, ZONE_LIBRARY )
player:ShuffleLibrary()
PlayerDrawCards( player, 7 )
end
end
</RESOLUTION_TIME_ACTION>
EDIT: By the way, Timetwister also has wrong CARDNAME ("TIME_REVERSAL" instead of "TIMETWISTER").
EDIT 2: I'm doing a quick browse through the cards' code ("quick" means I could miss a lot of things
- Code: Select all
<STATIC_ABILITY>
<CONTINUOUS_ACTION layer="6">
local Player = EffectController()
local card = Player:Library_GetNth(0)
if card ~= nil and card:GetColour():Test( COLOUR_GREEN ) ~= 0 and card:GetCardType():Test( CARD_TYPE_CREATURE ) ~= 0 then
local characteristics = card:GetCurrentCharacteristics()
characteristics:Characteristic_Set( CHARACTERISTIC_FLASH, 1 )
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
- Code: Select all
if card ~= nil and card:GetCardType():Test( CARD_TYPE_SORCERY ) ~= 0 then
EDIT 3: Another thing that you couldn't know by yourself (I discovered it not a long time ago) is that Emrakul's protection from colored spells cannot work with that code because COLOUR_COLOURLESS isn't really used in colorless spells. You should use this code:
- Code: Select all
<CONTINUOUS_ACTION>
local filter = Object():GetFilter()
filter:Clear()
filter:SetZone( ZONE_STACK )
for i=1,5 do
filter:AddColour(i)
end
Object():Protection()
</CONTINUOUS_ACTION>
- Code: Select all
<HELP title="MORE_INFO_TITLE_PROTECTION" body="MORE_INFO_BODY_PROTECTION" zone="ZONE_ANY" />

/
control mill deck. Also fixed a couple of cards and added taplands to all dual-color decks.
deck that was actually semi-decent, unlike what you get in the original game. Having said that, I have the deck how I want now; it has a nice balance and it's not o/p relative to my other decks.