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Re: Mind Funeral (Mill) Deck

PostPosted: 14 May 2013, 06:10
by Master Necro
East Bay wrote:
NEMESiS wrote:

The mana ability works fine it just needs these functions:

The problem is that it needs to become both a blue and black horror creature because right now its just an artifact.
Yeah I had your Doom of Fools deck installed when testing but the reason I said mana tokens is because it uses its own mana to become a 2/2 artifact creature.

The Horror part is easy:
Code: Select all
    <CONTINUOUS_ACTION layer="4">
    local characteristics = Object():GetCurrentCharacteristics()
    characteristics:SubType_GetWritable(Object()):Add( CREATURE_TYPE_HORROR , Object() )
    </CONTINUOUS_ACTION>
Adding colors will be the tricky part :wink:
I'm far away from being a decent modder but it looks to me like it's an activated ability, is there a way to make an active ability that would just replace the kayrune with a token card from the description for one turn only?

Re: Mind Funeral (Mill) Deck

PostPosted: 14 May 2013, 08:05
by thefiremind
Master Necro wrote:I'm far away from being a decent modder but it looks to me like it's an activated ability, is there a way to make an active ability that would just replace the kayrune with a token card from the description for one turn only?
In fact you need to put the code in an activated ability.
Copy the "animate" code from Awakener Druid, make its triggered ability an activated ability (don't forget to add the cost), remove TARGET_DEFINITION, TARGET_DETERMINATION and PLAY_TIME_ACTION, substitute EffectDC():Get_Targets(0):Get_CardPtr(0) with EffectSource(), and change the other parameters as needed (4/5 with 2/2, CREATURE_TYPE_TREEFOLK with CREATURE_TYPE_HORROR, etc.), and of course change the DURATION to an "UntilEOT" duration.

Re: Mind Funeral (Mill) Deck

PostPosted: 14 May 2013, 08:41
by Master Necro
thefiremind wrote:
Master Necro wrote:I'm far away from being a decent modder but it looks to me like it's an activated ability, is there a way to make an active ability that would just replace the kayrune with a token card from the description for one turn only?
In fact you need to put the code in an activated ability.
Copy the "animate" code from Awakener Druid, make its triggered ability an activated ability (don't forget to add the cost), remove TARGET_DEFINITION, TARGET_DETERMINATION and PLAY_TIME_ACTION, substitute EffectDC():Get_Targets(0):Get_CardPtr(0) with EffectSource(), and change the other parameters as needed (4/5 with 2/2, CREATURE_TYPE_TREEFOLK with CREATURE_TYPE_HORROR, etc.), and of course change the DURATION to an "UntilEOT" duration.
Since I don't have any older MTGDP game before 2013 and the Awakener Druid doesn't seem to be in any of the mayor mods could you send the card code my way? :)

Re: Mind Funeral (Mill) Deck

PostPosted: 14 May 2013, 09:16
by thefiremind
Actually, Awakener Druid is in the DotP2013 core...

Re: Mind Funeral (Mill) Deck

PostPosted: 14 May 2013, 10:50
by NEMESiS
East Bay wrote:
NEMESiS wrote:

The mana ability works fine it just needs these functions:

The problem is that it needs to become both a blue and black horror creature because right now its just an artifact.
Yeah I had your Doom of Fools deck installed when testing but the reason I said mana tokens is because it uses its own mana to become a 2/2 artifact creature.
Not from my experience. I just tested it right now, 2 islands and 2 swamps and I didn't have to press control to select the mana source:

Image


The only time that it used its own mana was when it was the only source for {U} on the field.


EDIT: Apparently it automatically uses it own mana if you have set to produce {B} but not when making {U} :?

Re: Mind Funeral (Mill) Deck

PostPosted: 14 May 2013, 22:09
by East Bay
NEMESiS wrote:Apparently it automatically uses it own mana if you have set to produce {B} but not when making {U} :?
I added a colorless mana under the {U} mana ability you can't use it but it's there.

Also got the color working forgot to add a u for colour lol
Code: Select all
   <CONTINUOUS_ACTION layer="5">
   local characteristics = Object():GetCurrentCharacteristics()
   characteristics:Colour_Get():Add(COLOUR_BLACK)
   characteristics:Colour_Get():Add(COLOUR_BLUE)
   </CONTINUOUS_ACTION>

Re: Mind Funeral (Mill) Deck

PostPosted: 15 May 2013, 01:44
by NEMESiS
I noticed it, the card seems to be hit or miss when using its own mana ability to transform. I don't know if there is a way to prioritize other mana sources.