Master Necro wrote:I'm far away from being a decent modder but it looks to me like it's an activated ability, is there a way to make an active ability that would just replace the kayrune with a token card from the description for one turn only?
In fact you need to put the code in an activated ability.
Copy the "animate" code from
Awakener Druid, make its triggered ability an activated ability (don't forget to add the cost), remove TARGET_DEFINITION, TARGET_DETERMINATION and PLAY_TIME_ACTION, substitute EffectDC():Get_Targets(0):Get_CardPtr(0) with EffectSource(), and change the other parameters as needed (4/5 with 2/2, CREATURE_TYPE_TREEFOLK with CREATURE_TYPE_HORROR, etc.), and of course change the DURATION to an "UntilEOT" duration.