Page 1 of 2

Mind Funeral (Mill) Deck

PostPosted: 29 Mar 2013, 20:49
by East Bay
This is my Dimir deck with A land mill theme in mind it turned out quite fun to play so I've decided to share it with everyone :mrgreen:

Current Deck List:
| Open
x4 Consuming Aberration
x4 Glimpse The Unthinkable
x1 Infest
X4 Invisible Stalker
x4 Mind Funeral
x2 Murder
x2 Nephalia Drownyard
X4 Paranoid Delusions
x3 Psychic Strike
x2 Tribute to hunger
x2 Ultimate Price
x4 Vampire Nighthawk


Special Thanks to these peeps:
sumomole for the following cards - Psychic Strike, Tribute to hunger, Ultimate Price.
thefiremind for fixing my Consuming Aberration.
Everyone involved in the Cipher mechanic.

Notes: Nephalia Drownyard Should now give the option to tap as normal.

Enjoy

Link: You only need to download one.

Re: Mind Funeral (Mill) Deck

PostPosted: 31 Mar 2013, 04:53
by Drakno
Very enjoyable deck, obviously dual lands shocklands and corelands would make this deck amazing (though dual lands can be skipped cause honestly they are too good imho and make the game less fan but regardless I have been stuck with no blue or black on 5-6th turn more times than I am comftable so the deck might need something more than just 4 evolving wilds). Something I needed to mention though is that cipher doesn't say play the card, it's cast a copy of the card, in other words it should trigger aberration's effect.

Re: Mind Funeral (Mill) Deck

PostPosted: 31 Mar 2013, 08:50
by thefiremind
I see that this version of cipher is using "CopySpellWithNewTargets" instead of "CopySpellAndCastIt", that's why. I'd suggest East Bay to search for another implementation of cipher here:
viewtopic.php?f=63&t=9777
(from the last 2, sumomole's or mine) and I'd also suggest BETenner to fix his cipher cards, at least for the copying function if he doesn't want to use the other solutions.

Re: Mind Funeral (Mill) Deck

PostPosted: 31 Mar 2013, 17:16
by East Bay
Drakno wrote:Very enjoyable deck, obviously dual lands shocklands and corelands would make this deck amazing (though dual lands can be skipped cause honestly they are too good imho and make the game less fan but regardless I have been stuck with no blue or black on 5-6th turn more times than I am comftable so the deck might need something more than just 4 evolving wilds)
updated the op with duals :D


thefiremind wrote:I see that this version of cipher is using "CopySpellWithNewTargets" instead of "CopySpellAndCastIt", that's why. I'd suggest East Bay to search for another implementation of cipher here:
viewtopic.php?f=63&t=9777
(from the last 2, sumomole's or mine) and I'd also suggest BETenner to fix his cipher cards, at least for the copying function if he doesn't want to use the other solutions.
I was also curious about this to but I took a second look at cipher and its actually not a spell. Its a free copy of the encoded card so I won't trigger anything that spells trigger. Thank You for you're hard work and Happy Easter!

Re: Mind Funeral (Mill) Deck

PostPosted: 31 Mar 2013, 17:59
by thefiremind
East Bay wrote:Its a free copy of the encoded card so I won't trigger anything that spells trigger. Thank You for you're hard work and Happy Easter!
It's a free copy but cipher says that you cast it.
If you need a proof: http://community.wizards.com/go/thread/ ... Aberration

Re: Mind Funeral (Mill) Deck

PostPosted: 01 Apr 2013, 16:24
by East Bay
thefiremind wrote:It's a free copy but cipher says that you cast it.
If you need a proof: http: //community. wizards. com/go/thread/view/75842/29641549/Cipher_Q:_Consuming_Aberration
Awesome fixed ty.

Re: Mind Funeral (Mill) Deck

PostPosted: 06 May 2013, 10:11
by MalevolentZero
Awesome! I was looking for Consuming Aberration!! But I've been playing with a group of friends and it seems that every time I play Consuming Aberration it lags really bad and the game messes up for them. When they can play it (have the mana, etc.) it just simply won't let them play it. I don't know if it's a problem with the card, or a problem with how i have put the deck together. If anyone could, I would appreciate it if you could look into it for me!

Re: Mind Funeral (Mill) Deck

PostPosted: 08 May 2013, 21:29
by East Bay
MalevolentZero wrote:Awesome! I was looking for Consuming Aberration!! But I've been playing with a group of friends and it seems that every time I play Consuming Aberration it lags really bad and the game messes up for them. When they can play it (have the mana, etc.) it just simply won't let them play it. I don't know if it's a problem with the card, or a problem with how i have put the deck together. If anyone could, I would appreciate it if you could look into it for me!
Seems fine to me
I can't test online sorry :(

Re: Mind Funeral (Mill) Deck

PostPosted: 12 May 2013, 05:13
by MalevolentZero
Yeah, it seems like whenever i play it (tested to happen in all the games so far in a 1v1 and a 4p free-for-all with three players and a comp) the connection lags horrendously and everyone gets de-synched it seems and their game sticks when it doesn't (their screen is stuck on the image of a card for example). If a player concedes the game crashes...and it only happens with Consuming Aberration =/. Why would this happen?

Re: Mind Funeral (Mill) Deck

PostPosted: 12 May 2013, 08:28
by thefiremind
MalevolentZero wrote:Yeah, it seems like whenever i play it (tested to happen in all the games so far in a 1v1 and a 4p free-for-all with three players and a comp) the connection lags horrendously and everyone gets de-synched it seems and their game sticks when it doesn't (their screen is stuck on the image of a card for example). If a player concedes the game crashes...and it only happens with Consuming Aberration =/. Why would this happen?
I downloaded the deck and took a look at this implementation of Consuming Aberration, but couldn't find anything strange. Before looking at it, I thought that its P/T setting was made to work in any zone, which would be the right behavior but it's known to give problems. That's not the case, though.

I'm really doubtful that it could help, but maybe you could try to get its P/T in a different way:
Code: Select all
    <CONTINUOUS_ACTION layer="7A">
    local total = 0
    local currentTeam = EffectController():GetTeam()
    for i=0,MTG():GetNumberOfPlayers()-1 do
       local currentPlayer = MTG():GetNthPlayer(i)
       if currentPlayer ~= nil and currentPlayer:GetTeam() ~= currentTeam then
          total = total + currentPlayer:Graveyard_Count()
       end
    end
    local characteristics = Object():GetCurrentCharacteristics() 
    characteristics:Power_Set(total) 
    characteristics:Toughness_Set(total)
    </CONTINUOUS_ACTION>

Re: Mind Funeral (Mill) Deck

PostPosted: 12 May 2013, 20:22
by East Bay
MalevolentZero wrote:Yeah, it seems like whenever i play it (tested to happen in all the games so far in a 1v1 and a 4p free-for-all with three players and a comp) the connection lags horrendously and everyone gets de-synched it seems and their game sticks when it doesn't (their screen is stuck on the image of a card for example). If a player concedes the game crashes...and it only happens with Consuming Aberration =/. Why would this happen?
The only thing I can suggest is to have everyone verify the integrity of the system cache. If you're using steam:
Code: Select all
right click Magic-DOTP2013 > Properties > Local Files > Verify Integrity Of System Cache.

Also have everyone delete the original mod just in case the two scripts interfere with eachother.

Re: Mind Funeral (Mill) Deck

PostPosted: 13 May 2013, 13:51
by Master Necro
I was looking at your deck and found the Dimir Keyrune but it has no code only flavour text for becoming a token for one turn. Is the code missing or is that impossible to code?

Re: Mind Funeral (Mill) Deck

PostPosted: 13 May 2013, 22:28
by East Bay
Master Necro wrote:I was looking at your deck and found the Dimir Keyrune but it has no code only flavour text for becoming a token for one turn. Is the code missing or is that impossible to code?
It was only for the unlocks I just forgot to take it out.

I tried to finish it but I think mana tokens might be needed for this one.

Re: Mind Funeral (Mill) Deck

PostPosted: 14 May 2013, 01:30
by NEMESiS
East Bay wrote:
Master Necro wrote:I was looking at your deck and found the Dimir Keyrune but it has no code only flavour text for becoming a token for one turn. Is the code missing or is that impossible to code?
It was only for the unlocks I just forgot to take it out.

I tried to finish it but I think mana tokens might be needed for this one.
The mana ability works fine it just needs these functions:

The problem is that it needs to become both a blue and black horror creature because right now its just an artifact.

Re: Mind Funeral (Mill) Deck

PostPosted: 14 May 2013, 03:42
by East Bay
NEMESiS wrote:

The mana ability works fine it just needs these functions:

The problem is that it needs to become both a blue and black horror creature because right now its just an artifact.
Yeah I had your Doom of Fools deck installed when testing but the reason I said mana tokens is because it uses its own mana to become a 2/2 artifact creature.

The Horror part is easy:
Code: Select all
    <CONTINUOUS_ACTION layer="4">
    local characteristics = Object():GetCurrentCharacteristics()
    characteristics:SubType_GetWritable(Object()):Add( CREATURE_TYPE_HORROR , Object() )
    </CONTINUOUS_ACTION>
Adding colors will be the tricky part :wink: