Haunted Cadave
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Haunted Cadave
by FranAvalon » 17 Nov 2012, 09:37
Haunted Cadaver hangs forever when computer has a chance to respond.
triadasoul has explained it:
"It's because of that different players needed to select the payment and the "object": payment for controller and selection for discarder - It could be repaired making it TriggeredAbility<> instead of discard and move the discard action to resolution modifier - OpponentModifier(CZoneModifier (discard selection) ). By the way I think we have a number of such cards where we have a payment of the controller and selection of the opponent."
triadasoul has explained it:
"It's because of that different players needed to select the payment and the "object": payment for controller and selection for discarder - It could be repaired making it TriggeredAbility<> instead of discard and move the discard action to resolution modifier - OpponentModifier(CZoneModifier (discard selection) ). By the way I think we have a number of such cards where we have a payment of the controller and selection of the opponent."
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