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Gideon Jura force attack

Moderators: FranAvalon, Marek14, CCGHQ Admins

Gideon Jura force attack

Postby FranAvalon » 17 Nov 2012, 17:14

Right now, Gideon Jura's first ability forces the opponent's creatures to attack a permanent named "Gideon Jura" on that player's next turn.

It should only force them to attack *that* Gideon Jura.

If it leaves play and returns, it's a new object, and those creatures don't have to attack it. A SetSkipStack trigger to remove that player effect when he leaves the battlefield would mostly take care of that, but I can't figure out how to make such a thing work.

That fix wouldn't work in one situation -- if he leaves the battlefield before the ability resolves. Then any Gideon Jura that replaces him would get attacked, though it shouldn't. Only having the effect get applied if he's still on the battlefield when it resolves (assuming the game would also see him as a new object if he were bounced and recast with something like Leyline of Anticipation before it resolved) would fix that problem.

"If a creature controlled by the affected player can't attack Gideon Jura (because he's no longer on the battlefield, for example), that player may have it attack you, another one of your planeswalkers, or nothing at all."
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