It is currently 19 Nov 2018, 20:17
   
Text Size

Local game state inconsistent with remote game state

Moderators: FranAvalon, Marek14, CCGHQ Admins

Local game state inconsistent with remote game state

Postby Korri » 06 Apr 2013, 18:42

Hi there,

We have tried to play player versus player and I get the message :
Local game state inconsistent with remote game state (SelectAction)
It happens every time the first action is selected (Keep hand), any clue on what is happening, what to do to solve it ?

EDIT: Works now, we changed my opponent's name from the default "User" to something else, restarted his BotArena (I had already changed my name long ago), and it works now, weird bug.
Korri
 
Posts: 3
Joined: 06 Apr 2013, 15:24
Has thanked: 0 time
Been thanked: 1 time

Re: Local game state inconsistent with remote game state

Postby FranAvalon » 15 Apr 2013, 16:07

So the problem here is the default name #-o
Yes it is a weird bug. I don't know if we could fix it :?
FranAvalon
Programmer
 
Posts: 568
Joined: 02 Jul 2008, 06:54
Has thanked: 44 times
Been thanked: 64 times

Re: Local game state inconsistent with remote game state

Postby Dragoonix » 15 Apr 2013, 21:15

This actually occasionally happens to me and a friend. Not name related but just random checksum errors, seems a shame in a turn based game that could easily resynch.
Dragoonix
 
Posts: 11
Joined: 28 Mar 2013, 15:06
Has thanked: 1 time
Been thanked: 0 time


Return to Engine Bugs

Who is online

Users browsing this forum: No registered users and 1 guest


Who is online

In total there is 1 user online :: 0 registered, 0 hidden and 1 guest (based on users active over the past 10 minutes)
Most users ever online was 279 on 11 Jul 2013, 22:03

Users browsing this forum: No registered users and 1 guest

Login Form