Local game state inconsistent with remote game state
Moderators: FranAvalon, Marek14, CCGHQ Admins
Local game state inconsistent with remote game state
by Korri » 06 Apr 2013, 18:42
Hi there,
We have tried to play player versus player and I get the message :
EDIT: Works now, we changed my opponent's name from the default "User" to something else, restarted his BotArena (I had already changed my name long ago), and it works now, weird bug.
We have tried to play player versus player and I get the message :
It happens every time the first action is selected (Keep hand), any clue on what is happening, what to do to solve it ?Local game state inconsistent with remote game state (SelectAction)
EDIT: Works now, we changed my opponent's name from the default "User" to something else, restarted his BotArena (I had already changed my name long ago), and it works now, weird bug.
Re: Local game state inconsistent with remote game state
by FranAvalon » 15 Apr 2013, 16:07
So the problem here is the default name
Yes it is a weird bug. I don't know if we could fix it
Yes it is a weird bug. I don't know if we could fix it
- FranAvalon
- Programmer
- Posts: 568
- Joined: 02 Jul 2008, 06:54
- Has thanked: 44 times
- Been thanked: 64 times
Re: Local game state inconsistent with remote game state
by Dragoonix » 15 Apr 2013, 21:15
This actually occasionally happens to me and a friend. Not name related but just random checksum errors, seems a shame in a turn based game that could easily resynch.
3 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 1 guest