Auras which use CSelfMoveCardAbility or
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Auras which use CSelfMoveCardAbility or
by travolter » 16 Nov 2012, 21:24
John Doe reported:
Auras which use CSelfMoveCardAbility or CSelfUntapAbility doesn't work correct.
Auras which use CSelfMoveCardAbility or CSelfUntapAbility doesn't work correct. They should have the same addition at the end which CPumpAbility has:
CCreatureCard* pCreatureCard = NULL); // if NULL, pumped creature is the ability's card
At CSelfMoveCardAbility and CSelfUntapAbility it should be "CCard* pCard = NULL"
This would enable e.g. Disappear and could fix auras which already use those two abilities.
CPumpAbility(CCard* pCard,
LPCTSTR strManaCost,
Power nPowerDelta, Life nLifeDelta,
CreatureKeyword creatureKeywordToAdd = CreatureKeyword::Null,
CCreatureCard* pCreatureCard = NULL); // if NULL, pumped creature is the ability's card
_________________________
CSelfMoveCardAbility(CCard* pCard,
LPCTSTR strManaCost,
ZoneId toZoneId, BOOL bToOwner, MoveType moveType);
_________________________
CSelfUntapAbility(CCard* pCard, LPCTSTR strManaCost);
Auras which use CSelfMoveCardAbility or CSelfUntapAbility doesn't work correct.
Auras which use CSelfMoveCardAbility or CSelfUntapAbility doesn't work correct. They should have the same addition at the end which CPumpAbility has:
CCreatureCard* pCreatureCard = NULL); // if NULL, pumped creature is the ability's card
At CSelfMoveCardAbility and CSelfUntapAbility it should be "CCard* pCard = NULL"
This would enable e.g. Disappear and could fix auras which already use those two abilities.
CPumpAbility(CCard* pCard,
LPCTSTR strManaCost,
Power nPowerDelta, Life nLifeDelta,
CreatureKeyword creatureKeywordToAdd = CreatureKeyword::Null,
CCreatureCard* pCreatureCard = NULL); // if NULL, pumped creature is the ability's card
_________________________
CSelfMoveCardAbility(CCard* pCard,
LPCTSTR strManaCost,
ZoneId toZoneId, BOOL bToOwner, MoveType moveType);
_________________________
CSelfUntapAbility(CCard* pCard, LPCTSTR strManaCost);
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