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Split card CMC behavior

PostPosted: 16 Nov 2012, 21:30
by travolter
Dinghammer reported:

"Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost."


=============== dinghammer (20, Active, Priority) ================== Turn: 3 ==
(...)
dinghammer attacked Computer with Augury Adept4(2/2)
dinghammer put triggered ability of Augury Adept4 on the stack (Augury Adept4)
dinghammer resolved triggered ability of Augury Adept4
dinghammer resolved effect of Augury Adept4
(Order card interface)
dinghammer put Order // Chaos3 into dinghammer's Hand

Computer's Beginning phase
(...)
=============== dinghammer (24) ==================================== Turn: 3 ==

According to the rule below, I should have gained 7 life -- 4 from the Order half, and 3 from the Chaos half.

Note that this is different from the behavior with things like Cascade, which just ask "is the CMC less than X?" and give a 'yes' if either half is.

708.5. An effect that asks for a particular characteristic of a split card while it's in a zone other than the stack gets two answers (one for each of the split card's two halves).
Example: Infernal Genesis has an ability that reads, "At the beginning of each player's upkeep, that player puts the top card from his or her library into his or her graveyard. He or she then puts X 1/1 black Minion creature tokens onto the battlefield, where X is that card's converted mana cost." If the top card of your library is Assault/Battery when this ability resolves, the game sees its converted mana cost as "1, and 4." You get five creature tokens.