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Toughness check after Engineered Plague effect

PostPosted: 16 Nov 2012, 21:35
by travolter
Hector Reported:

Depending on the order of play Engineered Plague effect causes kills regardless of other plus pump continuous global effects.

1. Glorious Anthem cast first.
2. Engineered Plague(bird type selected) cast second.
3. Suntail Hawk cast third.

Suntail Hawk goes to graveyard immediately. It should stay in play with (1/1) because Engineered Plague and Glorious Anthem cumulative effect on Toughness is 0, not -1.

If Glorious Anthem is cast after Engineered Plague then Suntail Hawk lives as 1/1 as it should.

Other global continuous negative pump effects might exhibit same behaviour, I have only tested Engineered Plague.

Engineered Plague ... seid=13097 [^]
Glorious Anthem ... eid=129572 [^]
Suntail Hawk ... eid=129753 [^]

Attached file has log and test decks.

2010-12-09 15:51
This does affect other global continuous negative pump effects. I tested it with Crovax, Ascendant Hero, and the same thing happened.