It is currently 10 Oct 2024, 23:04
   
Text Size

Innovation AI - last updated Feb 4, 2013

A version of Asmadi Games' game by jatill

Moderator: CCGHQ Admins

Innovation AI - last updated Feb 4, 2013

Postby jatill » 17 Dec 2012, 20:38

This game by Carl Chudyk is a journey through innovations from the stone age through modern times. Each player builds a civilization based on various technologies, ideas, and cultural advancements, all represented by cards. Each of these cards has a unique power which will allow further advancement, point scoring, or even attacking other civilizations. Be careful though, as other civilizations may be able to benefit from your ideas as well!

To win, you must score achievements, which you can attain by amassing points or by meeting certain criteria with the innovations you have built. Plan your civilization well, and outmaneuver your opponents, and with some luck you will achieve victory!

----------------------

This program is a windows implementation of Innovation with AI opponents.
Current version: http://www.mediafire.com/?51j2a3hu5gtd70p

I am in no way affiliated with Asmadi games.
Attachments
screenshot.jpg
jatill
DEVELOPER
 
Posts: 2118
Joined: 24 Feb 2009, 16:35
Has thanked: 5 times
Been thanked: 17 times

Re: Innovation AI - last updated Feb 4, 2013

Postby teasel » 13 Apr 2013, 19:58

hello
i'd like to try my hand at an implementation of the innovation expansion "figures in the sand" and as such was wondering if you'd let me give a look to your code and give me permission to modify it...
teasel
 
Posts: 2
Joined: 13 Apr 2013, 19:49
Has thanked: 0 time
Been thanked: 0 time

Re: Innovation AI - last updated Feb 4, 2013

Postby joewtwins » 17 Apr 2013, 00:10

How about Echoes?
joewtwins
 
Posts: 18
Joined: 11 Mar 2010, 00:21
Has thanked: 3 times
Been thanked: 0 time

Re: Innovation AI - last updated Feb 4, 2013

Postby teasel » 17 Apr 2013, 19:23

someone has already made an implementation of echoes,so i see no point into doing that
teasel
 
Posts: 2
Joined: 13 Apr 2013, 19:49
Has thanked: 0 time
Been thanked: 0 time

Re: Innovation AI - last updated Feb 4, 2013

Postby hooP-the-einniW » 16 Jul 2013, 19:15

Invention claims World achievement instead Wonder achievement.
Implementations of Reformation, Consruction, Compass, Road Building are wrong.
Official FAQ: If you choose to tuck with this card, you must try and tuck a number of cards equal to half the number of [Leaf] icons on your board. You cannot choose to tuck less.
When I apply first part of Construction's dogma opponent doesn't draw 2.
When I apply Compass's dogma AI sometimes doesn't transfer a top card without a [Leaf] from my board to AI's board.
Last edited by hooP-the-einniW on 18 Jul 2013, 16:04, edited 3 times in total.
hooP-the-einniW
 
Posts: 1
Joined: 16 Jul 2013, 18:58
Has thanked: 1 time
Been thanked: 0 time

Re: Innovation AI - last updated Feb 4, 2013

Postby thomascolthurst » 17 Jul 2013, 20:41

First, many many thanks for this great program!

Second, are you willing to share the source code to this? I'd love to try adding Figures in the Sand to this (and maybe also attempt a translation to Javascript).

Third, I've encountered a few bugs in many plays. Here's my current list:

* Road Building: If you share, it is mandatory to meld at least one card from your hand, but the interface lets you say "No thanks."

* Machinery: If your red cards are already splayed left, the game becomes stuck.

* Clothing: In one game I played, the AI activated Clothing on turn 1 as its first action, scored a 1, and immediately got the Monument achievement.

* Invention: In one game, AI activated Invention and got the World achievement when it should have gotten the Wonder achievement.

* AI bug: AI activates Translation repeatedly to no effect.

* AI bug: AI activates Agriculture with no cards in hand.

Again, if you are willing to share the source, I'd be very happy to try to fix these bugs myself.

Anyway, thanks again!

-Thomas Colthurst
thomascolthurst
 
Posts: 1
Joined: 17 Jul 2013, 20:28
Has thanked: 0 time
Been thanked: 1 time

Re: Innovation AI - last updated Feb 4, 2013

Postby telengard » 28 Aug 2013, 17:56

Very nice implementation. Have played it about 5 times or so. May pick up the physical game, although might be a bit to chaotic for the folks I game with.

~telengard
Author of Dreamblade:
viewtopic.php?f=51&t=1215
User avatar
telengard
DEVELOPER
 
Posts: 379
Joined: 23 May 2009, 23:04
Has thanked: 2 times
Been thanked: 27 times

Re: Innovation AI - last updated Feb 4, 2013

Postby tojammot » 21 Mar 2015, 11:15

It is funny how many people are asking for the source code of this, when the source code is already being included in the download. Thanks for this.
tojammot
 
Posts: 195
Joined: 06 Jun 2008, 07:38
Has thanked: 1 time
Been thanked: 3 times

Re: Innovation AI - last updated Feb 4, 2013

Postby packrat2001 » 25 Jul 2022, 01:50

Doing some updates over on github: github /jsparkes/innovation

I'm trying to get in contact with Jeff.... 9 years later lol
packrat2001
 
Posts: 1
Joined: 03 Jun 2022, 07:56
Has thanked: 0 time
Been thanked: 1 time

Re: Innovation AI - last updated Feb 4, 2013

Postby Huggybaby » 28 Jul 2022, 12:52

User avatar
Huggybaby
Administrator
 
Posts: 3212
Joined: 15 Jan 2006, 19:44
Location: Finally out of Atlanta
Has thanked: 713 times
Been thanked: 596 times


Return to Innovation

Who is online

Users browsing this forum: No registered users and 7 guests


Who is online

In total there are 7 users online :: 0 registered, 0 hidden and 7 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 7 guests

Login Form