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Start coding all Theros Cards

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Start coding all Theros Cards

Postby Kaworu » 01 Oct 2013, 15:48

Hello, i start to code cards from Theros.
I think i will put them all in one .wad, in fact i have the idea to make a.wad with t2 format card.

Does anybody start to do the same or not? Cause if there is many people to do it, we can shared color and work to go faster.

What do you think?

i post here first one

| Open
<?xml version="1.0" ?>
- <CARD_V2 ExportVersion="1">
<FILENAME text="BATTLEWISE_VALOR_374623" />
<CARDNAME text="BATTLEWISE_VALOR" />
- <TITLE>
- <LOCALISED_TEXT LanguageCode="en-US">
- <![CDATA[ Battlewise Valor
]]>
</LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR">
- <![CDATA[ Valeur du sage de guerre
]]>
</LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES">
- <![CDATA[ Coraje en la batalla
]]>
</LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE">
- <![CDATA[ Tapferkeit der Kampferprobten
]]>
</LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT">
- <![CDATA[ Valore dei Gierrieri Sagaci
]]>
</LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA">
- <![CDATA[ 戦識の武勇
]]>
</LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR">
- <![CDATA[ 숙련병의 용기
]]>
</LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU">
- <![CDATA[ Храбрость Битвознатца
]]>
</LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR">
- <![CDATA[ Bravura dos Belisábios
]]>
</LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN">
- <![CDATA[ 智兵团之勇
]]>
</LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK">
- <![CDATA[ 智兵团之勇
]]>
</LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="374623" />
<ARTID value="374623" />
<ARTIST name="Zack Stella" />
<CASTING_COST cost="{1}{W}" />
- <FLAVOURTEXT>
- <LOCALISED_TEXT LanguageCode="en-US">
- <![CDATA[ It's never good to walk into an ambush, but with the right spell you might walk out again.
]]>
</LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR">
- <![CDATA[ Marella était aux anges. Le bal avait attiré tant de soupirants pour sa fille, dont ce bel étranger. Elle se demanda où les deux tourtereaux étaient passés . . .
]]>
</LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES">
- <![CDATA[ Marella was delighted. The ball had attracted so many suitors for her daughter, including that handsome stranger. She wondered where the two were now . . . .
]]>
</LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE">
- <![CDATA[ S'il n'est jamais recommandé de tomber dans un piège, le sort approprié permet d'en ressortir vivant.
]]>
</LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT">
- <![CDATA[ Non è mai piacevole cadere in un'imboscata, ma con la magia giusta potresti uscirne vivo.
]]>
</LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA">
- <![CDATA[ 伏兵のいる真っ只中に足を踏み入れるのは賢明ではないが、正しい呪文があれば無事そこから抜け出すこともできるだろう。
]]>
</LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR">
- <![CDATA[ 매복은 걸리지 않는 것이 최선책이지만, 적절한 주문을 사용한다면 걸리고도 살아나올 수 있다.
]]>
</LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU">
- <![CDATA[ Попадать в засаду всегда неприятно, но с подходящими заклинаниями можно хотя бы выбраться из нее.
]]>
</LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR">
- <![CDATA[ Nunca é bom cair numa emboscada, mas com a mágica certa você pode sair dela.
]]>
</LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN">
- <![CDATA[ 遭袭被困绝非好事,但合适的咒语就能让你脱困。
]]>
</LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK">
- <![CDATA[ 遭袭被困绝非好事,但合适的咒语就能让你脱困。
]]>
</LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Instant" />
<EXPANSION value="THS" />
<RARITY metaname="C" />
- <SPELL_ABILITY>
- <LOCALISED_TEXT LanguageCode="en-US">
- <![CDATA[ Target creature gets +2/+2 until end of turn. Scry 1. |(Look at the top card of your library. You may put that card on the bottom of your library.)|
]]>
</LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR">
- <![CDATA[ La créature ciblée gagne +2/+2 jusqu'à la fin du tour. Regard 1. |(Regardez la carte du dessus de votre bibliothèque. Vous pouvez mettre cette carte au-dessous de votre bibliothèque.)|
]]>
</LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES">
- <![CDATA[ La criatura objetivo obtiene +2/+2 hasta el final del turno. Adivina 1. |(Mira la primera carta de tu biblioteca. Puedes poner esa carta en el fondo de tu biblioteca.)|
]]>
</LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE">
- <![CDATA[ Eine Kreatur deiner Wahl erhält +2/+2 bis zum Ende des Zuges. Hellsicht 1. |(Schaue dir die oberste Karte deiner Bibliothek an. Du kannst diese Karte unter deine Bibliothek legen.)|
]]>
</LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT">
- <![CDATA[ Una creatura bersaglio prende +2/+2 fino alla fine del turno. Profetizza 1. |(Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio.)|
]]>
</LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA">
- <![CDATA[ クリーチャー1体を対象とする。それはターン終了時まで+2/+2の修整を受ける。占術1を行う。|(あなたのライブラリーの一番上のカードを見る。あなたはそのカードをあなたのライブラリーの一番下に置いてもよい。)|
]]>
</LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR">
- <![CDATA[ 생물 한 개를 목표로 정한다. 그 생물은 턴종료까지 +2/+2를 받는다. 점술 1. |(당신의 서고 맨 위의 카드 한 장을 본다. 당신은 그 카드를 당신의 서고 맨 밑에 놓을 수 있다.)|
]]>
</LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU">
- <![CDATA[ Целевое существо получает +2/+2 до конца хода. Предскажите 1. |(Посмотрите верхнюю карту вашей библиотеки. Вы можете положить ту карту в низ вашей библиотеки.)|
]]>
</LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR">
- <![CDATA[ A criatura alvo recebe +2/+2 até o final do turno. Vidência 1. |(Olhe o card do topo de seu grimório. Você pode colocar aquele card no fundo de seu grimório.)|
]]>
</LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN">
- <![CDATA[ 目标生物得+2/+2直到回合结束。占卜1。|(检视你牌库顶的牌。你可以将该牌置于你的牌库底。)|
]]>
</LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK">
- <![CDATA[ 目標生物得+2/+2直到回合結束。占卜1。|(檢視你牌庫頂的牌。你可以將該牌置於你的牌庫底。)|
]]>
</LOCALISED_TEXT>
<TARGET tag="CARD_QUERY_CHOOSE_CREATURE_TO_GET_2_2" definition="0" compartment="0" count="1" />
<TARGET_DEFINITION id="0">local filter = ClearFilter() filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )</TARGET_DEFINITION>
<CONTINUOUS_ACTION layer="7C">local target = EffectDC():Get_Targets(0):Get_CardPtr(0) if target ~= nil then local characteristics = target:GetCurrentCharacteristics() characteristics:Power_Add( 2 ) characteristics:Toughness_Add( 2 ) end</CONTINUOUS_ACTION>
<DURATION simple_duration="UntilEOT" />
<RESOLUTION_TIME_ACTION>local effectController = EffectController() if effectController:Library_Count() > 0 then local filter = ClearFilter() filter:SetZone( ZONE_LIBRARY, effectController ) filter:SetPortion( 1 ) effectController:SetItemCount( 1 ) effectController:SetItemPrompt(0, "CARD_QUERY_CHOOSE_CARD_TO_PUT_ON_BOTTOM_LIBRARY" ) effectController:ChooseItems( EffectDC():Make_Targets(0), QUERY_FLAG_MAY ) end</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>local targetDC = EffectDC():Get_Targets(0) if targetDC ~= nil then local card = EffectController():Library_GetTop() if targetDC:Count() == 1 then card:PutOnBottomOfLibrary() else card:PutOnTopOfLibrary() end end</RESOLUTION_TIME_ACTION>
</SPELL_ABILITY>
<AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ALLIED_ONLY" />
</CARD_V2>
Last edited by Kaworu on 02 Oct 2013, 08:52, edited 1 time in total.
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Re: Start coding all Theros Cards

Postby drleg3nd » 01 Oct 2013, 20:36

[LIST=THEROS CARDS]ABHORRENT_OVERLORD_81255523
AKROAN_CRUSADER_812927005
ANAX_AND_CYMEDE_812927004
ANGER_OF_THE_GODS_812348479
BATTLEWISE_HOPLITE_177927001
BIDENT_OF_THASSA_444927006
CURSE_OF_THE_SWINE_177927010
DISSOLVE_812019570
EREBOS_GOD_OF_THE_DEAD_177927009
FABLED_HERO_812927006
FLEECEMANE_LION_177927003
GIFT_OF_IMMORTALITY_177927002
GRAY_MERCHANT_OF_ASPHODEL_812373645
HELIOD_GOD_OF_THE_SUN_177927007
LIGHTNING_STRIKE_812348482
MAGMA_JET_812348481
MASTER_OF_WAVES_812555553
MISTCUTTER_HYDRA_812627080
NYKTHOS_SHRINE_TO_NYX_812373713
NYLEA_GOD_OF_THE_HUNT_177927006
OMENSPEAKER_812627050
ORDEAL_OF_PURPHOROS_812927010
ORDEAL_OF_THASSA_812927007
POLUKRANOS_WORLD_EATER_177373384
PROPHET_OF_KRUPHIX_177927011
PURPHOROS_GOD_OF_THE_FORGE_177927008
READ_THE_BONES_812373725
SPEAR_OF_HELIOD_444927008
SPELLHEART_CHIMERA_812373554
STEAM_AUGURY_812373539
SYLVAN_CARYATID_8120024
SCRY LANDS
THASSA_GOD_OF_THE_SEA_177927005
THOUGHTSEIZE_812628434
VOYAGES_END_812373527
WHIP_OF_EREBOS_812927008
TOKENS[/list]
Attachments
THEROS CARDS.zip
(97.75 KiB) Downloaded 293 times
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Re: Start coding all Theros Cards

Postby drleg3nd » 01 Oct 2013, 20:40

untested cards besides Chained to the Rocks
AQUEOUS_FORM_812373715
ARTISAN_OF_FORMS_812373742
ASHEN_RIDER_812373689
CHAINED_TO_THE_ROCKS_812373521
COMMUNE_WITH_THE_GODS_812373656
REAPER_OF_THE_WILDS_812373570
UNDERWORLD_CERBERUS_812373666
Attachments
THEROS CARDS 2.zip
(17.53 KiB) Downloaded 257 times
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Re: Start coding all Theros Cards

Postby Rari » 02 Oct 2013, 09:18

Has anyone figured how to code Bestow yet? I had started coding Theros cards the day we got the full spoiler, but quickly lost interest without a bestow solution available.
Please help yourself to my collection of DoTP artwork. Pretty cards for everyone!
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Re: Start coding all Theros Cards

Postby drleg3nd » 02 Oct 2013, 13:09

As of right now..No
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Re: Start coding all Theros Cards

Postby mr friendly guy » 02 Oct 2013, 22:27

How can one code for the hero cards? I think if you use TFM Leyline of Deity card (ie the enchantment card we use to get other cards into play early so we can test them) as a template to create a card which is destructible, cannot be targeted and appears in play at the beginning.
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Re: Start coding all Theros Cards

Postby Rari » 08 Oct 2013, 17:49

Just so we have a record here, the three new creature types from Theros are God, Sable and Nymph.
Please help yourself to my collection of DoTP artwork. Pretty cards for everyone!
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