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2014




Mirrodin Block Request?
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Mirrodin Block Request?
by tinisking » 15 Mar 2015, 03:56
So, I noticed that there isn't a Mirrodin block, and we're missing out on cards like Deceiver Exarch (which i need for my birthing pod deck).
Is it possible to start a request for the entire Mirrodin/Mirrodin Besieged/New Phyrexia block?
Best Regards,
tinisking
Is it possible to start a request for the entire Mirrodin/Mirrodin Besieged/New Phyrexia block?
Best Regards,
tinisking
- tinisking
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Re: Mirrodin Block Request?
by Xander9009 » 15 Mar 2015, 04:09
It's possible, but no one's going to fill a request like that. Cards were done as needed until Neo decided to do a few whole sets. Beyond that, you're better off requesting single cards in the formal request thread. When I get around to getting Manifest working (which is pretty close), I'll put Deceiver Exarch on my list if no one else has done it.
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Xander9009 - Programmer
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Re: Mirrodin Block Request?
by tinisking » 15 Mar 2015, 04:38
Alright then, thanks!
I was just wondering though - Magic 2014 has infinite potential as a simulator. The AI is pretty intelligent, and you can input all kinds of cards.
Why isn't the community banding together to code Blocks then? One person could do like 20 cards, and between 10 or so people, we'll get things done.
I was just wondering though - Magic 2014 has infinite potential as a simulator. The AI is pretty intelligent, and you can input all kinds of cards.
Why isn't the community banding together to code Blocks then? One person could do like 20 cards, and between 10 or so people, we'll get things done.
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Re: Mirrodin Block Request?
by Xander9009 » 15 Mar 2015, 04:45
Simply because rather than doing that, they code whatever cards they happen to want at the moment. Just because those 10 people coding 20 cards a week aren't doing it in the same block or set doesn't mean they're not making the same amount of progress. However, as time passes, the gaps will be filled in as long as there are always a few people coding cards. I'll be taking on Dragons of Tarkir once I'm done with the requests (which will be right after Manifest starts cooperating).
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Re: Mirrodin Block Request?
by Hacker85 » 15 Mar 2015, 13:46
here you go
Deceiver Exarch
Deceiver Exarch
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="DECEIVER_EXARCH_168376301" />
<CARDNAME text="DECEIVER_EXARCH" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Deceiver Exarch]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Exarque fourbe]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Exarca impostor]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Täuscher-Exarch]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Esarca Ingannatore]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[詐欺師の総督]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Deceiver Exarch]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Deceiver Exarch]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Deceiver Exarch]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="168376301" />
<ARTID value="168376301" />
<ARTIST name="Izzy" />
<CASTING_COST cost="{2}{U}" />
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Cleric" />
<EXPANSION value="C13" />
<RARITY metaname="U" />
<POWER value="1" />
<TOUGHNESS value="4" />
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flash]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Flash]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Destello.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Aufblitzen]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Lampo]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[瞬速]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[섬광]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Миг]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Lampejo]]></LOCALISED_TEXT>
<INTRINSIC characteristic="CHARACTERISTIC_FLASH" />
</STATIC_ABILITY>
<TRIGGERED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When Deceiver Exarch enters the battlefield, choose one — Untap target permanent you control; or tap target permanent an opponent controls.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Quand l'Exarque fourbe arrive sur le champ de bataille, choisissez l’un — Dégagez un permanent ciblé que vous contrôlez ; ou engagez un permanent ciblé qu'un adversaire contrôle.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cuando el Exarca impostor entre al campo de batalla, elige uno: Endereza el permanente objetivo que controlas; o gira el permanente objetivo que controla un oponente.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wenn der Täuscher-Exarch ins Spiel kommt, bestimme eines — Enttappe eine bleibende Karte deiner Wahl, die du kontrollierst; oder tappe eine bleibende Karte deiner Wahl, die ein Gegner kontrolliert.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Quando l'Esarca Ingannatore entra nel campo di battaglia, scegli uno — STAPpa un permanente bersaglio che controlli; oppure TAPpa un permanente bersaglio controllato da un avversario.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[詐欺師の総督が戦場に出たとき、以下の2つから1つを選ぶ。「あなたがコントロールするパーマネント1つを対象とし、それをアンタップする。」「対戦相手がコントロールするパーマネント1つを対象とし、それをタップする。」]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[When Deceiver Exarch enters the battlefield, choose one — Untap target permanent you control; or tap target permanent an opponent controls.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Когда Экзарх-Обманщик выходит на поле битвы, выберите одно — разверните целевой перманент под вашим контролем; или поверните целевой перманент под контролем оппонента.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Quando Exarca Enganador entrar no campo de batalha, escolha um — Desvire a permanente alvo que você controla; ou vire a permanente alvo que um oponente controla.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[当欺瞒督教进战场时,选择一项~重置目标由你操控的永久物;或横置目标由对手操控的永久物。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[當欺瞞督教進戰場時,選擇一項~重置目標由你操控的永久物;或橫置目標由對手操控的永久物。]]></LOCALISED_TEXT>
<SFX text="TARGET_PLASMA_PLAY" />
<TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" />
<MODE_SELECT tag="MODE_CHOOSE_ONE">
<MODE tag="CARD_QUERY_OPTION_UNTAP_PERMANENT_YOU_CONTROL" index="1" />
<MODE tag="CARD_QUERY_OPTION_TAP_PERMANENT_YOU_DONT_CONTROL" index="2" />
</MODE_SELECT>
<TARGET tag="CARD_QUERY_CHOOSE_PERMANENT_TO_UNTAP" definition="0" compartment="0" mode="1" count="1" />
<TARGET_DEFINITION id="0">
local filter = ClearFilter()
filter:Add( FE_IS_PERMANENT, true )
filter:Add( FE_CONTROLLER, OP_IS, EffectController() )
</TARGET_DEFINITION>
<RESOLUTION_TIME_ACTION mode="1">
local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
if target ~= nil then
target:Untap()
end
</RESOLUTION_TIME_ACTION>
<TARGET tag="CARD_QUERY_CHOOSE_PERMANENT_TO_TAP" definition="1" compartment="1" mode="2" count="1" />
<TARGET_DEFINITION id="1">
local filter = ClearFilter()
filter:Add( FE_IS_PERMANENT, true )
filter:Add( FE_TEAM, OP_NOT, EffectController():GetTeam() )
</TARGET_DEFINITION>
<RESOLUTION_TIME_ACTION mode="2">
local target = EffectDC():Get_Targets(1):Get_CardPtr(0)
if target ~= nil then
target:Tap()
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<HELP title="MORE_INFO_BADGE_TITLE_12" body="MORE_INFO_BADGE_BODY_12" zone="ZONE_ANY" />
<SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
- tinisking
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