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Magic: The Gathering - Duels of the Planeswalkers
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2014




Mana functions in game
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Re: Mana functions in game
by Xander9009 » 15 Apr 2015, 14:32
That's what I thought, but I didn't know if there were possibly other situations I simply hadn't encountered.RiiakShiNal wrote:The only conflicts with an auto-tap ability and other abilities on the card (including Manual Mana abilities) is with costs paid for extra ability such aswith a mana cost of at least
or mana that the auto-tap ability produces. Though this can usually be overcome with changing the availability to only be available when the cost plus the mana produced by the auto-tap is available.
That's what I was afraid of and exactly why I was asking. I was hoping that by chance the game would handle granted abilities differently to an extent to avoid this. Didn't figure that was the case, but I was certainly hoping.Granted abilities suffer from the same issues as innate abilities when dealing with auto-tapping. The problem with these is that they can't be compensated for by changing the availability because you have no idea what the card can produce because the ability could be granted to virtually any card.
Unfortunately, the only way to do that would be to add an availability which checks the current mana production for that card, but that would require altering every single activated ability with a tap and a mana component. That's simply not realistic, though. I prefer the system flaws we can actually address

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