It is currently 24 Apr 2024, 19:14
   
Text Size

Community Wad

Moderator: CCGHQ Admins

Re: Community Wad

Postby Splinterverse » 15 Jan 2018, 23:44

Xander9009 wrote:I was never able to reproduce the issue of planeswalkers being wiped by Pernicious Deed. However, the rest is fixed.

The Chain Veil was because I'd accidentally listed the new constant needed for The Immortal Sun under DuelDataChest registers (within the D14_PLW.LOL file) and gave it the next number there. It's actually a PlayerDC constant, and was overwriting the constant used by The Chain Veil. Moved the constant to PlayerDC registers and numbered it accordingly, and now The Chein Veil is back to working just fine.

I'm certain the Emblems were working at one point with the CW's filters, but why they stopped, I'm not sure. However, they're now specifically removed, so they should all work fine again (and I've tested with Pernicious Deed).

Aura Thief is working on my end. It's important to note that it will not work quite properly under a specific condition: if the enchantment has a continuous effect which sets its controller to a given player, that player will retain control of that enchantment. For instance, if you swap control of an enchantment with Favor of the Gods then kill Aura Thief to see if it comes back, it will fail. Any enchantments controlled by their owner (or more specifically, those that have no continuous action altering who controls them) will switch controllers. I'm not sure how to deal with this bug except to make all controller-changing effects, even those that are permanent as in the case of Aura Thief, continuous actions and never using the SetBaseController() function.
Glad you were able to fix the issues.

I don't remember the conditions with Pernicious Deed, so I'll watch for those in the future.

I should mention that Aura Thief didn't work with Enchanted Evening in play because there were no "natural" enchantments in play when it died. I also sacrificed Aura Thief in an attempt to clean up the board so it didn't "die" through combat, but looking at Aura Thief's code, I don't think sacrificing versus other forms of death matters. So maybe it's just the Aura Thief + Enchanted Evening combo?
---------------------------------------------
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
Splinterverse
 
Posts: 918
Joined: 04 Sep 2016, 13:32
Has thanked: 150 times
Been thanked: 75 times

Re: Community Wad

Postby Xander9009 » 16 Jan 2018, 00:15

That's the combo I use for my deck Sandal's Enchanted Evening. So, it definitely worked at one point. I'll test out that combo again.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
User avatar
Xander9009
Programmer
 
Posts: 2905
Joined: 29 Jun 2013, 07:44
Location: Indiana, United States
Has thanked: 121 times
Been thanked: 445 times

Re: Community Wad

Postby Parabolic » 16 Jan 2018, 02:03

Xander9009 wrote:The Chain Veil was because I'd accidentally listed the new constant needed for The Immortal Sun under DuelDataChest registers (within the D14_PLW.LOL file) and gave it the next number there. It's actually a PlayerDC constant, and was overwriting the constant used by The Chain Veil. Moved the constant to PlayerDC registers and numbered it accordingly, and now The Chein Veil is back to working just fine.
Cheers! More bugs as I find them:

Angrath, the Flame-Chained: casting it sends it directly to the graveyard. Unlike most other Planeswalkers, it:
1.) Is not defined as an enchantment in the deckbuilder
2.) Does not list a starting loyalty.

I'm guessing it's not related to 1.) as Tezzeret, Master of Metal is the same in that regard and it works fine.

If the problem is related to 2.), then take a look at Vraska, Scheming Gorgon. She also has no starting loyalty defined, but I'm not able to test that card atm.

Bloodforged Battle-Axe: combat damage trigger happens and then does nothing. No tokens created.

EDIT:
Jace, Cunning Castaway: consistently crashes the game every time I use the ultimate. I will admit that every time I've used it, I've had a Doubling Season out. Not sure how that would affect it, coding-wise.
Parabolic
 
Posts: 74
Joined: 12 Jul 2013, 19:22
Has thanked: 10 times
Been thanked: 10 times

Re: Community Wad

Postby Xander9009 » 16 Jan 2018, 05:50

Atlas wrote:Hi, big time fan of the amazing work you guys have been doing over the last 5 years or so, thought its finally time i contribute, i cant make cards but i certainly can test em :D
here are a couple of issues iv noticed
Mavren Fein, Dusk Apostle. Creates a vampire token for each attacking non-token vampire instead of just 1
Arch of Orazca. triggers ascend fine, however activated ability wont work
Tetzimoc Primal Death. wrath effect does not work, no prey counters put on creatures

Seriously though thank you all so much for all your hard work
Atlas wrote:Gishath, Sun's Avatar not working, triggered ability triggers but doesn't do anything
Splinterverse wrote:
Xander9009 wrote:I was never able to reproduce the issue of planeswalkers being wiped by Pernicious Deed. However, the rest is fixed.

The Chain Veil was because I'd accidentally listed the new constant needed for The Immortal Sun under DuelDataChest registers (within the D14_PLW.LOL file) and gave it the next number there. It's actually a PlayerDC constant, and was overwriting the constant used by The Chain Veil. Moved the constant to PlayerDC registers and numbered it accordingly, and now The Chein Veil is back to working just fine.

I'm certain the Emblems were working at one point with the CW's filters, but why they stopped, I'm not sure. However, they're now specifically removed, so they should all work fine again (and I've tested with Pernicious Deed).

Aura Thief is working on my end. It's important to note that it will not work quite properly under a specific condition: if the enchantment has a continuous effect which sets its controller to a given player, that player will retain control of that enchantment. For instance, if you swap control of an enchantment with Favor of the Gods then kill Aura Thief to see if it comes back, it will fail. Any enchantments controlled by their owner (or more specifically, those that have no continuous action altering who controls them) will switch controllers. I'm not sure how to deal with this bug except to make all controller-changing effects, even those that are permanent as in the case of Aura Thief, continuous actions and never using the SetBaseController() function.
Glad you were able to fix the issues.

I don't remember the conditions with Pernicious Deed, so I'll watch for those in the future.

I should mention that Aura Thief didn't work with Enchanted Evening in play because there were no "natural" enchantments in play when it died. I also sacrificed Aura Thief in an attempt to clean up the board so it didn't "die" through combat, but looking at Aura Thief's code, I don't think sacrificing versus other forms of death matters. So maybe it's just the Aura Thief + Enchanted Evening combo?
Parabolic wrote:
Xander9009 wrote:The Chain Veil was because I'd accidentally listed the new constant needed for The Immortal Sun under DuelDataChest registers (within the D14_PLW.LOL file) and gave it the next number there. It's actually a PlayerDC constant, and was overwriting the constant used by The Chain Veil. Moved the constant to PlayerDC registers and numbered it accordingly, and now The Chein Veil is back to working just fine.
Cheers! More bugs as I find them:

Angrath, the Flame-Chained: casting it sends it directly to the graveyard. Unlike most other Planeswalkers, it:
1.) Is not defined as an enchantment in the deckbuilder
2.) Does not list a starting loyalty.

I'm guessing it's not related to 1.) as Tezzeret, Master of Metal is the same in that regard and it works fine.

If the problem is related to 2.), then take a look at Vraska, Scheming Gorgon. She also has no starting loyalty defined, but I'm not able to test that card atm.

Bloodforged Battle-Axe: combat damage trigger happens and then does nothing. No tokens created.

EDIT:
Jace, Cunning Castaway: consistently crashes the game every time I use the ultimate. I will admit that every time I've used it, I've had a Doubling Season out. Not sure how that would affect it, coding-wise.
Fixed:
Angrath, Minotaur Pirate
Angrath, the Flame-Chained
Arch of Orazca
Aura Thief/Enchanted Evening - Neither of those cards themselves needed fixed, just the functions they rely on, but they (and several other interactions) should be working now.
Bloodforged Battle-Axe
Call to the Kindred - I'd already fixed this, but I forgot to mention it.
Gishath, Sun's Avatar - Turns out I was thinking of Ghalta, Primal Hunger as the card I'd already tested.
Mavren Fein, Dusk Apostle
Tetzimoc, Primal Death
Tezzeret, Master of Metal
Vraska, Scheming Gorgon

None of these planeswalkers listed were actually working. Those without the loyalty ability went straight to the graveyard, and those without the "Enchantment" type were frozen while in-hand (but worked on the battlefield).

----

EDIT
Outstanding issues that I'm aware of:
Cavern of Souls sometimes forgets the chosen creature type.
Conqueror's Galleon//Conqueror's Foothold + Prying Blade
Deceiver of Form
Eldrazi Temple
Nicol Bolas, God-Pharaoh + Deceiver of Form
Torment of Hailfire when cast by the AI
Mayael the Anima + Iona, Shield of Emeria
Huatli, Warrior Poet
Orzhov Basilica & Rakdos Carnarium
Chandra, Pyromaster
Jace, Cunning Castaway - I already knew this causes issues. I was never able to find a solution previously, though I'm still expecting there to be one.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
User avatar
Xander9009
Programmer
 
Posts: 2905
Joined: 29 Jun 2013, 07:44
Location: Indiana, United States
Has thanked: 121 times
Been thanked: 445 times

Re: Community Wad

Postby Splinterverse » 16 Jan 2018, 10:57

Xander9009 wrote:Jace, Cunning Castaway - I already knew this causes issues. I was never able to find a solution previously, though I'm still expecting there to be one.
I'm wondering if slightly tweaking the names of the token would work given that the original is legendary. Alternatively, it might be worth removing the legendary tag from the original and see if that makes a difference (if it does, we could use code similar to the original PW restrictions to approximate legendary status for the original).

I'd try these things myself, but I'm off to work momentarily.
---------------------------------------------
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
Splinterverse
 
Posts: 918
Joined: 04 Sep 2016, 13:32
Has thanked: 150 times
Been thanked: 75 times

Re: Community Wad

Postby Xander9009 » 17 Jan 2018, 02:05

Actually, I tracked the issue down to something I was already aware of and completely forgot about because it's so uncommon: when you make a non-creature token, you can not have "<TOKEN />" or the game crashes. After removing that, I tested everything and it's working fine. The only bug I encountered was if you end up with two legendary Jace's (I copied the main one, but the same would likely happen if you played a second actual card), then the game will correctly tell you to choose which one to keep, but it will allow you to choose the non-legendary ones. Once you choose, all legendary ones that were not chosen die. So, it won't kill the non-legendary copies, but it will kill all legendary copies if you choose a non-legendary. If you choose a legendary one like it's expecting/like you should, then it works perfectly. It does not prompt you to choose when you've got the one actual Jace and any number of non-legendary copies, which is exactly how it should work. It also allows them to have to the same CARDNAME, which is really good, because it means we don't have to worry about, for instance, Maelstrom Pulse or similar effects.

TL;DR: Jace, Cunning Castaway works now.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
User avatar
Xander9009
Programmer
 
Posts: 2905
Joined: 29 Jun 2013, 07:44
Location: Indiana, United States
Has thanked: 121 times
Been thanked: 445 times

Re: Community Wad

Postby fallenangle » 17 Jan 2018, 13:30

I don't know if it makes any difference, but Sarkhan, the Dragonspeaker used to have issues that were somewhat similar, and it has a check for how many permanents named StD are on the battlefield. You might be able to adapt it for Jace and include "legendary" in the conditions somehow so that you are required to choose one of them. This might be a useless thought, but I figured I'd throw it out there.
fallenangle
 
Posts: 319
Joined: 20 Jul 2013, 02:31
Has thanked: 73 times
Been thanked: 41 times

Re: Community Wad

Postby Splinterverse » 17 Jan 2018, 16:31

Is there a reason the auto (non-MM) versions of Concealed Courtyard, Choked Estuary, Temple of Silence, and Watery Grave have been removed from the CW?

I don't see any reason why the auto versions can't exist.

EDIT TO ADD: I noticed that Blood Crypt's non-MM version is also missing.

EDIT TO ADD: Since I play mostly against the AI, I really need the auto-tap versions to exist. The MM ones are ignored by the AI and so the AI has a severe disadvantage.

EDIT TO ADD: Dragonskull Summit is also missing. At this point, I'm guessing all non-MM nonbasic lands are gone?
---------------------------------------------
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
Splinterverse
 
Posts: 918
Joined: 04 Sep 2016, 13:32
Has thanked: 150 times
Been thanked: 75 times

Re: Community Wad

Postby aidscoi168 » 17 Jan 2018, 18:27

Storm the Vault not transform after have 5 artifact treasures ( and stop making treasure when reach 5 )
aidscoi168
 
Posts: 210
Joined: 31 Dec 2016, 17:49
Has thanked: 58 times
Been thanked: 28 times

Re: Community Wad

Postby Splinterverse » 17 Jan 2018, 23:11

Update to my last post. It appears that the game crashes on load for any CW later than 1/15/2018 (last working version for me).

This could be because I have a 300+ custom decks that use the missing lands I refer to in my last post. Although, I copied the missing lands into my custom folder in the hopes that that would fix it, but it didn't.

EDIT TO ADD: There are 203 files missing that were in the 1/15 CW that aren't in the 1/17 one.

Here's a list:
missing | Open
ABZAN_BANNER_CW_386465.xml
AKOUM_REFUGE_CW_376242.XML
ANCIENT_AMPHITHEATER_CW_153454.XML
ARCANE_SANCTUM_CW_175128.xml
ARCH_OF_ORAZCA_CW.xml
ARCTIC_FLATS_CW_121158.xml
ATARKA_MONUMENT_CW_394500.xml
ATZOCAN_SEER_CW.xml
AUNTIES_HOVEL_CW_153457.XML
AZORIUS_CLUESTONE_CW_369017.xml
AZORIUS_GUILDGATE_CW_270966.xml
AZORIUS_KEYRUNE_CW_376258.xml
BADLANDS_CW_382852.xml
BAYOU_CW_879.XML
BIRDS_OF_PARADISE_CW_221896.xml
BLACKCLEAVE_CLIFFS_CW_209401.XML
BLOODFELL_CAVES_CW_391802.xml
BLOODSTONE_CAMEO_CW_23219.XML
BLOOD_CRYPT_CW_97102.xml
BLOOMING_MARSH_CW_417816.xml
BLOSSOMING_SANDS_CW_391804.xml
BOREAL_SHELF_CW_121189.xml
BOROS_CLUESTONE_CW_368997.xml
BOROS_GUILDGATE_CW_373389.xml
BOROS_KEYRUNE_CW_366413.xml
BOTANICAL_SANCTUM_CW_417817.xml
BREEDING_POOL_CW_97088.xml
CANOPY_VISTA_CW_405096.xml
CANYON_SLOUGH_CW_426941.xml
CELESTIAL_COLONNADE_CW_177545.xml
CHOKED_ESTUARY_CW_410038.xml
CHROMATIC_LANTERN_CW_290542.xml
CINDER_BARRENS_CW_407678.xml
CINDER_GLADE_CW_405097.xml
COASTAL_TOWER_CW_23240.xml
CONCEALED_COURTYARD_CW_417818.xml
COPPERLINE_GORGE_CW_209408.xml
CREEPING_TAR_PIT_CW_177520.xml
CRUMBLING_NECROPOLIS_CW_175112.xml
DARKSLICK_SHORES_CW_209400.xml
DEATHCAP_CULTIVATOR_CW_409960.xml
DIMIR_CLUESTONE_CW_369096.xml
DIMIR_GUILDGATE_CW_366313.xml
DIMIR_KEYRUNE_CW_366270.xml
DISMAL_BACKWATER_CW_391820.XML
DRAGONSKULL_SUMMIT_CW_191091.xml
DRAKESKULL_CAMEO_CW_23218.xml
DROMOKA_MONUMENT_CW_394556.xml
DROVER_OF_THE_MIGHTY_CW.xml
DROWNED_CATACOMB_CW_191067.xml
DRUID_OF_THE_ANIMA_CW_174903.xml
ELFHAME_PALACE_CW_23244.xml
FELLWAR_STONE_CW_1714.XML
FETID_POOLS_CW_426945.xml
FIELDMIST_BORDERPOST_CW_220521.xml
FLAMEKIN_VILLAGE_CW_389518.xml
FOREBODING_RUINS_CW_410040.xml
FORSAKEN_SANCTUARY_CW_410041.xml
FORTIFIED_VILLAGE_CW_410042.xml
FOUL_ORCHARD_CW_410043.xml
FOUNDRY_OF_THE_CONSULS_CW_398613.xml
FRONTIER_BIVOUAC_CW_386544.xml
FROST_MARSH_CW_121212.xml
GAME_TRAIL_CW_410044.xml
GILTLEAF_PALACE_CW_153455.xml
GLACIAL_FORTRESS_CW_190562.xml
GODLESS_SHRINE_CW_96935.xml
GOLGARI_GUILDGATE_CW_270964.xml
GOLGARI_KEYRUNE_CW_253645.xml
GRAYPELT_REFUGE_CW_271131.xml
GRUUL_CLUESTONE_CW_369035.xml
GRUUL_GUILDGATE_CW_366253.xml
GRUUL_KEYRUNE_CW_366443.xml
HALLOWED_FOUNTAIN_CW_97071.xml
HASHEP_OASIS_CW.xml
HIGHLAND_LAKE_CW_410045.xml
HIGHLAND_WEALD_CW_121259.xml
HINTERLAND_HARBOR_CW_241988.xml
HISSING_QUAGMIRE_CW_407681.xml
INSPIRING_VANTAGE_CW_417819.xml
IRRIGATED_FARMLAND_CW_426947.xml
IZZET_CLUESTONE_CW_368948.xml
IZZET_GUILDGATE_CW_270961.xml
IZZET_KEYRUNE_CW_253514.xml
JESKAI_BANNER_CW_386572.xml
JUNGLE_HOLLOW_CW_391865.xml
JUNGLE_SHRINE_CW_175060.xml
JWAR_ISLE_REFUGE_CW_271132.xml
KAZANDU_REFUGE_CW_220470.xml
KOLAGHAN_MONUMENT_CW_394610.xml
LAVACLAW_REACHES_CW_171007.xml
LUMBERING_FALLS_CW_401943.xml
MARDU_BANNER_CW_386591.xml
MEANDERING_RIVER_CW_407683.xml
MISTVEIN_BORDERPOST_CW_220522.xml
MYSTIC_MONASTERY_CW_386352.xml
NEEDLE_SPIRES_CW_407685.xml
NOBLE_HIERARCH_CW_179434.xml
NOMAD_OUTPOST_CW_386619.xml
OBELISK_OF_BANT_CW_175102.xml
OBELISK_OF_ESPER_CW_376433.xml
OBELISK_OF_GRIXIS_CW_259279.xml
OBELISK_OF_JUND_CW_174892.xml
OBELISK_OF_NAYA_CW_175061.xml
OJUTAI_MONUMENT_CW_394640.xml
OPULENT_PALACE_CW_386620.xml
ORZHOV_CLUESTONE_CW_369078.xml
ORZHOV_GUILDGATE_CW_366374.xml
ORZHOV_KEYRUNE_CW_366479.xml
OVERGROWN_TOMB_CW_89072.xml
PLATEAU_CW_880.XML
PORT_TOWN_CW_410046.xml
PRAIRIE_STREAM_CW_405105.xml
print.txt
RAGING_RAVINE_CW_177583.xml
RAKDOS_CLUESTONE_CW_368975.xml
RAKDOS_GUILDGATE_CW_368990.xml
RAKDOS_KEYRUNE_CW_253617.xml
RATTLECLAW_MYSTIC_CW_386634.xml
RAZORVERGE_THICKET_CW_209407.xml
ROGUES_PASSAGE_CW_380234.xml
ROOTBOUND_CRAG_CW_191057.xml
RUGGED_HIGHLANDS_CW_391908.xml
RUPTURE_SPIRE_CW_376477.xml
SACRED_FOUNDRY_CW_89066.xml
SALT_MARSH_CW_23241.xml
SANDSTEPPE_CITADEL_CW_386649.xml
SAVAGE_LANDS_CW_376481.xml
SAVANNAH_CW_383079.xml
SCATTERED_GROVES_CW_426949.xml
SCOURED_BARRENS_CW_391915.xml
SCRUBLAND_CW_580.XML
SEACHROME_COAST_CW_209399.xml
SEASHELL_CAMEO_CW_23217.xml
SEASIDE_CITADEL_CW_174950.xml
SECLUDED_GLEN_CW_153458.xml
SEJIRI_REFUGE_CW_270876.xml
SELESNYA_GUILDGATE_CW_271099.xml
SELESNYA_KEYRUNE_CW_253631.xml
SHAMBLING_VENT_CW_402031.xml
SHELTERED_THICKET_CW_426950.xml
SHIVAN_OASIS_CW_23243.xml
SILUMGAR_MONUMENT_CW_394702.xml
SIMIC_CLUESTONE_CW_368963.xml
SIMIC_GUILDGATE_CW_366383.xml
SIMIC_KEYRUNE_CW_366357.xml
SMOLDERING_MARSH_CW_405108.xml
SPIREBLUFF_CANAL_CW_417822.xml
STEAM_VENTS_CW_96923.xml
STIRRING_WILDWOOD_CW_177560.xml
STOMPING_GROUND_CW_96896.xml
STONE_QUARRY_CW_410047.xml
SUBMERGED_BONEYARD_CW_407688.xml
SULFUR_FALLS_CW_241987.xml
SULTAI_BANNER_CW_386675.xml
SUNKEN_HOLLOW_CW_405111.xml
SUNPETAL_GROVE_CW_191100.xml
SWIFTWATER_CLIFFS_CW_391936.xml
TAIGA_CW_883.xml
TEMPLE_GARDEN_CW_89093.xml
TEMPLE_OF_ABANDON_CW_373711.xml
TEMPLE_OF_DECEIT_CW_373734.xml
TEMPLE_OF_ENLIGHTENMENT_CW_378535.xml
TEMPLE_OF_EPIPHANY_CW_380514.xml
TEMPLE_OF_MALADY_CW_380515.xml
TEMPLE_OF_MALICE_CW_378536.xml
TEMPLE_OF_MYSTERY_CW_373571.xml
TEMPLE_OF_PLENTY_CW_378537.xml
TEMPLE_OF_SILENCE_CW_373522.xml
TEMPLE_OF_TRIUMPH_CW_373560.xml
TEMUR_BANNER_CW_386693.xml
THORNWOOD_FALLS_CW_391944.xml
THOUGHT_VESSEL_CW_405422.xml
THRONE_OF_THE_HIGH_CITY_CW_416837.xml
TIGEREYE_CAMEO_CW_23221.xml
TIMBER_GORGE_CW_407689.xml
TRANQUIL_COVE_CW_391946.xml
TRANQUIL_EXPANSE_CW_407690.xml
TRANSGUILD_PROMENADE_CW_376561.XML
TRESSERHORN_SINKS_CW_121125.xml
TROLLHORN_CAMEO_CW_23220.xml
TROPICAL_ISLAND_CW_383138.xml
TUNDRA_CW_383139.xml
UNDERGROUND_SEA_CW_584.xml
URBORG_ELF_CW_26717.xml
URBORG_VOLCANO_CW_45493.xml
VEINFIRE_BORDERPOST_CW_189640.xml
VISAGE_OF_BOLAS_CW.xml
VOLCANIC_ISLAND_CW_585.xml
WANDERING_FUMAROLE_CW_407692.xml
WANDERWINE_HUB_CW_153456.XML
WATERY_GRAVE_CW_83731.xml
WILDFIELD_BORDERPOST_CW_179590.xml
WINDSCARRED_CRAG_CW_386723.xml
WINDSCARRED_CRAG_CW_391963.xml
WOODLAND_CEMETERY_CW_241983.xml
WOODLAND_STREAM_CW_410051.xml
_ATZAL_CAVE_OF_ETERNITY_CW.xml
_CONQUERORS_FOOTHOLD_CW.xml
_GOLDFORGE_GARRISON_CW.xml
_METZALI_TOWER_OF_TRIUMPH_CW.xml
_TOMB_OF_THE_DUSK_ROSE_CW.xml
_VAULT_OF_CATLACAN_CW.xml
_WINGED_TEMPLE_OF_ORAZCA_CW.xml
Last edited by Splinterverse on 17 Jan 2018, 23:21, edited 1 time in total.
---------------------------------------------
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
Splinterverse
 
Posts: 918
Joined: 04 Sep 2016, 13:32
Has thanked: 150 times
Been thanked: 75 times

Re: Community Wad

Postby Xander9009 » 17 Jan 2018, 23:19

Splinterverse wrote:Is there a reason the auto (non-MM) versions of Concealed Courtyard, Choked Estuary, Temple of Silence, and Watery Grave have been removed from the CW?

I don't see any reason why the auto versions can't exist.

EDIT TO ADD: I noticed that Blood Crypt's non-MM version is also missing.

EDIT TO ADD: Since I play mostly against the AI, I really need the auto-tap versions to exist. The MM ones are ignored by the AI and so the AI has a severe disadvantage.

EDIT TO ADD: Dragonskull Summit is also missing. At this point, I'm guessing all non-MM nonbasic lands are gone?
Of course there's a reason. That reason is that there was a typo when I tried to batch update them, but it's still a reason lol. But, as always, everything's backed up pretty well, so they're all added back in (and properly updated, too).

Oh, and by the way, auto-tap functions have been updated (which is why the cards needed updated, too) to no longer use LinkedDC(). They now use CW_DC_ObjectDC(CW_MANA_CHEST) instead so that the chosen color can be available from all code blocks, including availability. This means cards like Abzan Banner, which both produce mana by tapping and have a tap & mana cost can properly check if they can afford the ability using an availability block. If you'd tried before, it would have said it tried to index a nil value because LinkedDC isn't valid in an availability block (really wish I knew why...).

----

Because of the extent of the issue, I'm repacking now instead of waiting, even if it would only be a few hours.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
User avatar
Xander9009
Programmer
 
Posts: 2905
Joined: 29 Jun 2013, 07:44
Location: Indiana, United States
Has thanked: 121 times
Been thanked: 445 times

Re: Community Wad

Postby Parabolic » 18 Jan 2018, 15:00

aidscoi168 wrote:Storm the Vault not transform after have 5 artifact treasures ( and stop making treasure when reach 5 )
Hadama's Climb suffers a similar problem.

I originally came here to say that Jungle Shrine now only auto-taps for colorless and only colorless, but seeing the land overhaul that happened recently, I'll need to re-update to confirm this. I'm going to leave this here as a memo to myself to follow up on it, because I won't be able to check until later tonight.

EDIT:
Jungle Shrine is working fine now after updating. Few other bugs, though:
Zacama, Primal Calamity was put on the battlefield without being cast. It still untapped all my lands.
Etali, Primal Storm exiled an Ondu Giant off an opponent's deck, but wouldn't let me cast it.

EDIT 2:
I *think* but can't prove atm, that Jungle Shrine autotaps for colorless if a color hasn't yet been assigned to it. If I get time later tonight, I'll try slotting some of these trilands into an Eldrazi deck.

EDIT 3:
Etali, Primal Storm is doing some weird things.

I wanted to confirm it wasn't letting me play opponent's spells off its ability, so I tried it in another game (2HG). Once again, nonland cards were being exiled by opponents that I should have been able to cast, but Etali wasn't prompting me.

Then something strange happened: later on I swung with Etali and exiled a total of 3 lands and a Harrow. I went to cast Harrow but after remembering I'd still need to sacrifice a land, I decided to hit Cancel instead. Etali then triggered a *second* time that combat and exiled four nonland cards (one for each player) and I could play all of them. In fact, for the rest of the match, whenever it exiled a nonland card off an opponent's library I was allowed to play it, which it wasn't letting me do just a moment ago.
Parabolic
 
Posts: 74
Joined: 12 Jul 2013, 19:22
Has thanked: 10 times
Been thanked: 10 times

Re: Community Wad

Postby Splinterverse » 18 Jan 2018, 22:10

Spotted possible issue with Sulfur Falls auto-tap version.

AI was playing a deck with it. The AI had a mountain and an island already in play when it played Sulfur Falls. Sulfur came into play with the annihilator badge (or whatever that badge is) and didn't end up with an auto-selected color until the next turn.

That's not the end of the world, but it basically meant that the AI couldn't "spend" it for an entire turn. It would be nice if it detected that the player was AI and immediately selected a color.
---------------------------------------------
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
Splinterverse
 
Posts: 918
Joined: 04 Sep 2016, 13:32
Has thanked: 150 times
Been thanked: 75 times

Re: Community Wad

Postby Xander9009 » 18 Jan 2018, 23:39

It's already supposed to set a random valid color. I've noticed that for some cards it doesn't manage it but haven't had the time to track down why.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
User avatar
Xander9009
Programmer
 
Posts: 2905
Joined: 29 Jun 2013, 07:44
Location: Indiana, United States
Has thanked: 121 times
Been thanked: 445 times

Re: Community Wad

Postby Splinterverse » 19 Jan 2018, 22:11

Splinterverse wrote:Spotted possible issue with Sulfur Falls auto-tap version.

AI was playing a deck with it. The AI had a mountain and an island already in play when it played Sulfur Falls. Sulfur came into play with the annihilator badge (or whatever that badge is) and didn't end up with an auto-selected color until the next turn.

That's not the end of the world, but it basically meant that the AI couldn't "spend" it for an entire turn. It would be nice if it detected that the player was AI and immediately selected a color.
Played some more games today and it seems that this issue is only affecting the phase/step that the card is played in. The next phase/step it assigns an autotap color for the AI.
---------------------------------------------
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
Splinterverse
 
Posts: 918
Joined: 04 Sep 2016, 13:32
Has thanked: 150 times
Been thanked: 75 times

PreviousNext

Return to 2014

Who is online

Users browsing this forum: No registered users and 21 guests


Who is online

In total there are 21 users online :: 0 registered, 0 hidden and 21 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 21 guests

Login Form