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Ixalan development -- 242/242 uploaded COMPLETE
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Re: Ixalan development -- 240/242 uploaded
by Splinterverse » 15 Jan 2018, 15:23
We just didn't update the thread title. Fixed.Parabolic wrote:Great job as always, guys!
I'm a bit confused. The thread subject says 240/242 cards uploaded, but there are three cards listed as impossible. Did one of them get made?
Glad you are enjoying our hard work. Good motivation for us to continue!

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The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
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Impossible Cards List | Update Your Land Pools
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Re: Ixalan development -- 240/242 uploaded
by Xander9009 » 15 Jan 2018, 20:15
Also, in case it was part of the confusion, in the XXX/YYY in the forum titles, YYY is how many are possible. So, "X card completed of Y possible cards".Parabolic wrote:Great job as always, guys!
I'm a bit confused. The thread subject says 240/242 cards uploaded, but there are three cards listed as impossible. Did one of them get made?
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Re: Ixalan development -- 242/242 uploaded COMPLETE
by Splinterverse » 18 Jan 2018, 11:29
All cards from this set (including tokens) that had LQ art now have HQ art. OP updated.
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The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
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Re: Ixalan development -- 242/242 uploaded COMPLETE
by Splinterverse » 27 Jan 2018, 16:07
Savage Stomp has been coded, tested, and uploaded.
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The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
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Re: Ixalan development -- 242/242 uploaded COMPLETE
by Finnical » 09 Feb 2018, 23:12
Bug reports:
Otepec Huntmaster's abilities don't function. It is a vanilla 1/2.
Many, perhaps all, Ixalan dinosaurs have no creature type. Thus, Drover of the Mighty's buff cannot be triggered by them.
Savage Stomp functions correctly w/o discount, I couldn't tell if the discount was working since none of my dinos were actually dinosaurs.
Otepec Huntmaster's abilities don't function. It is a vanilla 1/2.
Many, perhaps all, Ixalan dinosaurs have no creature type. Thus, Drover of the Mighty's buff cannot be triggered by them.
Savage Stomp functions correctly w/o discount, I couldn't tell if the discount was working since none of my dinos were actually dinosaurs.
Re: Ixalan development -- 242/242 uploaded COMPLETE
by Splinterverse » 10 Feb 2018, 11:38
Based on your post, I have just tested all of these cards and they are working as expected. The dinosaur type is showing up in game. My guess is that you have an older .wad file or conflicting files in your custom folder. (I tested with the latest CW file uploaded last night.)Finnical wrote:Bug reports:
Otepec Huntmaster's abilities don't function. It is a vanilla 1/2.
Many, perhaps all, Ixalan dinosaurs have no creature type. Thus, Drover of the Mighty's buff cannot be triggered by them.
Savage Stomp functions correctly w/o discount, I couldn't tell if the discount was working since none of my dinos were actually dinosaurs.
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The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
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Re: Ixalan development -- 242/242 uploaded COMPLETE
by fallenangle » 12 Feb 2018, 04:26
I just tested Conqueror's Galeon//Conqueror's Foothold, and the former had Crew 1 instead of Crew 4. The latter was not able to activate any of its activated abilities except the mana ability. Is there something wrong with the CW_IMM Mana Chest? Also, the Galleon transformed after ANYTHING attacked, even if it was already a land.
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Re: Ixalan development -- 242/242 uploaded COMPLETE
by SpartanSubject » 25 Sep 2018, 03:40
Hi! Total noob to this site, big fan of MTG, I was wondering where I could download the wad files for Ixalan and Rivals of Ixalan? I tried the community wad, installed it, but none of the newer cards seem to be showing up in the deck builder except for Kaladesh and Aether Revolt.
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Re: Ixalan development -- 242/242 uploaded COMPLETE
by Xander9009 » 02 Oct 2018, 07:04
I'm not sure if you somehow got an old download link or something but the cards from this set are definitely included in the CW. I would try redownloading and making sure you're getting the newest version. It's currently 1049. You can always get the latest version by going directly to the Google Drive folder containing it (see OP) or by checking the website's Download Links section.
https://sites.google.com/site/dotpcommu ... load-links
https://sites.google.com/site/dotpcommu ... load-links
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Re: Ixalan development -- 242/242 uploaded COMPLETE
by Zambooo » 11 Dec 2018, 15:36
I've said it already on Discord but I'm gonna post it here anyway:
I tried adding
filter:Add( FE_SUBTYPE, OP_IS, CREATURE_TYPE_DINOSAUR )
to the filter of a card and the result is no more valid targets
I have also tried Drover of the Mighty and Imperial Lancer and they don't gain the bonus they should (but the code is fine)
PS: yes I had Dinosaurs in play during all tries
I tried adding
filter:Add( FE_SUBTYPE, OP_IS, CREATURE_TYPE_DINOSAUR )
to the filter of a card and the result is no more valid targets
I have also tried Drover of the Mighty and Imperial Lancer and they don't gain the bonus they should (but the code is fine)
PS: yes I had Dinosaurs in play during all tries
Re: Ixalan development -- 242/242 uploaded COMPLETE
by RiiakShiNal » 12 Dec 2018, 11:18
That could mean one or more of a few things:Zambooo wrote:I've said it already on Discord but I'm gonna post it here anyway:
I tried adding
filter:Add( FE_SUBTYPE, OP_IS, CREATURE_TYPE_DINOSAUR )
to the filter of a card and the result is no more valid targets
I have also tried Drover of the Mighty and Imperial Lancer and they don't gain the bonus they should (but the code is fine)
PS: yes I had Dinosaurs in play during all tries
- The constant CREATURE_TYPE_DINOSAUR isn't properly defined.
- CREATURE_TYPES.txt does not properly align with the defined constants.
- There is a conflict between multiple WADs containing CREATURE_TYPES.txt or the CREATURE_TYPE_DINOSAUR constant.
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Re: Ixalan development -- 242/242 uploaded COMPLETE
by Zambooo » 12 Dec 2018, 14:57
Am i the only one who's having this issue? I only have the CW and the official game WADs..RiiakShiNal wrote:That could mean one or more of a few things:
- The constant CREATURE_TYPE_DINOSAUR isn't properly defined.
- CREATURE_TYPES.txt does not properly align with the defined constants.
- There is a conflict between multiple WADs containing CREATURE_TYPES.txt or the CREATURE_TYPE_DINOSAUR constant.
Re: Ixalan development -- 242/242 uploaded COMPLETE
by RiiakShiNal » 13 Dec 2018, 11:13
That I can't answer, I haven't played in a while and I haven't downloaded the latest version of the CW to check the files. I merely provided an answer as to what the problem could be based on how I know that sub-types work with the DotP engine.Zambooo wrote:Am i the only one who's having this issue? I only have the CW and the official game WADs..
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