Board index Programs with AI or Rules Enforcement Magic: The Gathering - Duels of the Planeswalkers New MTG Cards and Decks (2010, 2012, 2013, 2014, 2015, Magic Duels) 2014
Community Wad
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Re: Community Wad
by Splinterverse » 02 Aug 2019, 12:24
That is great to hear! Thanks for checking!Parabolic wrote:That's a good point. I coded 6 cards last night that don't have MIDs and I stuck them all in a deck and tested. Didn't run into any issues.Splinterverse wrote:This is good news, but please check and make sure that two cards without MIDs in the game work successfully. I say this because it could be that the game is defaulting the ID for your test card to 0. Once it does that with 2 copies, it might cause issues. I hope your finding holds and that it works for multiple cards because the MIDs are a burden in some cases (such as tokens, emblems, etc.).
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The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
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The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
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- Splinterverse
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Re: Community Wad
by Parabolic » 03 Aug 2019, 00:45
Bug fixes:
Added:
https://scryfall.com/search?q=set%3Aana ... order=name
and
https://scryfall.com/card/prm/26584/gleemox
I need to test like 2 of the ones I made to double make sure they work, but I don't have time tonight.
Added:
- Code: Select all
Angelic Reward
Blinding Radiance
Confront the Assault
Cruel Cut
Feral Roar
Gleemox (+MM version)
Goblin Bruiser
Goblin Gang Leader
Inspiring Commander
Nimble Pilferer
Ogre Painbringer
River's Favor
Shorecomber Crab
Shrine Keeper
Soulhunter Rakshasa
Tactical Advantage
Titanic Pelagosaur
Treetop Warden
Zephyr Gull
https://scryfall.com/search?q=set%3Aana ... order=name
and
https://scryfall.com/card/prm/26584/gleemox
I need to test like 2 of the ones I made to double make sure they work, but I don't have time tonight.
Re: Community Wad
by MasterXploder7 » 04 Aug 2019, 03:37
Thank you all for your hard work. I know it probably sucks to check the forum and see "oh its another bug... ok" - so thank you for providing for the community so well and allowing us the fruit of your labor so freely.
That being said.
Kindred Dominance
[lua] [string "KINDRED_DOMINANCE_CW_TITLE (FILTER)~0x00000a10"]:4: attempt to index a nil value
[lua] [string "KINDRED_DOMINANCE_CW_TITLE (RESOLUTION_TIME_ACTION)~0x00000a0f"]:2: attempt to index a nil
That being said.
Kindred Dominance
[lua] [string "KINDRED_DOMINANCE_CW_TITLE (FILTER)~0x00000a10"]:4: attempt to index a nil value
[lua] [string "KINDRED_DOMINANCE_CW_TITLE (RESOLUTION_TIME_ACTION)~0x00000a0f"]:2: attempt to index a nil
"Hate is an everlasting wellspring from which it is eternally sustained." - Nirkana Revenant
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Re: Community Wad
by Splinterverse » 04 Aug 2019, 09:44
I'm grateful for every bug report. Bugs can ruin a particular match, even one of my own, so I'm always happy to see these things reported so that we can get them cleaned up and help everyone enjoy the game more. So, please don't worry about that. I'm very grateful.MasterXploder7 wrote:I know it probably sucks to check the forum and see "oh its another bug... ok" - so thank you for providing for the community so well and allowing us the fruit of your labor so freely.
With this one, did the card work properly in the match? Looking at the code, it's reporting out that the chosen creature type is "nil". But that could be a false positive, if the creature type hadn't been chosen yet. The code looks nearly identical to a lot of the "choose a creature type" cards, so I just want to make sure that it's not a false positive. If it didn't work as expected, I definitely want to try and fix it.MasterXploder7 wrote:Kindred Dominance
[lua] [string "KINDRED_DOMINANCE_CW_TITLE (FILTER)~0x00000a10"]:4: attempt to index a nil value
[lua] [string "KINDRED_DOMINANCE_CW_TITLE (RESOLUTION_TIME_ACTION)~0x00000a0f"]:2: attempt to index a nil
Thanks again for reporting the issue.
---------------------------------------------
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
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The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
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- Splinterverse
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Re: Community Wad
by thanosyro » 04 Aug 2019, 13:04
find some more cards that need fixing.
Unclaimed Territory - select only a few creature types (does not "see" your hand/library creatures)
Marauding Raptor - the second part of the ability not working.
Hallowed Moonlight - the "entering" part doesn't work.
Night Soil - pay 1, select two targets to exile, becomes tapped and can't pay more.
Imperial Ceratops - this guy was fixed before. But somehow now i find it (again) gain no life..?
Unclaimed Territory - select only a few creature types (does not "see" your hand/library creatures)
Marauding Raptor - the second part of the ability not working.
Hallowed Moonlight - the "entering" part doesn't work.
Night Soil - pay 1, select two targets to exile, becomes tapped and can't pay more.
Imperial Ceratops - this guy was fixed before. But somehow now i find it (again) gain no life..?
Re: Community Wad
by Parabolic » 04 Aug 2019, 15:15
Removed a Tap cost from Night Soil and uploaded it.thanosyro wrote:Night Soil - pay 1, select two targets to exile, becomes tapped and can't pay more.
Added a trigger function to Imperial Ceratops and uploaded it.thanosyro wrote:Imperial Ceratops - this guy was fixed before. But somehow now i find it (again) gain no life..?
The other three might be a bit much for me at the moment.
Re: Community Wad
by DamSF » 05 Aug 2019, 07:24
Got these when playing with Risen Reef:
- Code: Select all
[lua] [string "RISEN_REEF_CW_TITLE (RESOLUTION_TIME_ACTION)~0x00000670"]:5:
call parameter mismatch - too many or too few a parameter count declared, method Protect_CardPtr in class __DataChest
[lua] [string "RISEN_REEF_CW_TITLE (RESOLUTION_TIME_ACTION)~0x00000671"]:9: attempt to index local 'card' (a nil value)
Re: Community Wad
by Splinterverse » 05 Aug 2019, 11:05
NEW RELEASE!!!!!!!!!!!!!
I've added three new cards to the CW that will enable three formats popularized on Arena:
* Overflowing Counters
* Giant Monsters
* Treasure Token Factory
To play, simply add one of the above cards to a deck. The game will automatically grant every other player in the match a copy of the emblem. (Just remember to remove the card if you don't want to play that format the next time you use that deck.)
Here's a couple screen captures of two of the cards:
All three are available in the current version of the CW! Enjoy!!!
I've added three new cards to the CW that will enable three formats popularized on Arena:
* Overflowing Counters
* Giant Monsters
* Treasure Token Factory
To play, simply add one of the above cards to a deck. The game will automatically grant every other player in the match a copy of the emblem. (Just remember to remove the card if you don't want to play that format the next time you use that deck.)
Here's a couple screen captures of two of the cards:
All three are available in the current version of the CW! Enjoy!!!
---------------------------------------------
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
- Splinterverse
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Re: Community Wad
by Parabolic » 06 Aug 2019, 01:15
Neat! Will these also work if I stick them in the Planechase deck?Splinterverse wrote:NEW RELEASE!!!!!!!!!!!!!
I've added three new cards to the CW that will enable three formats popularized on Arena:
* Overflowing Counters
* Giant Monsters
* Treasure Token Factory
To play, simply add one of the above cards to a deck. The game will automatically grant every other player in the match a copy of the emblem. (Just remember to remove the card if you don't want to play that format the next time you use that deck.)
Here's a couple screen captures of two of the cards:New_Formats.jpg
All three are available in the current version of the CW! Enjoy!!!
Re: Community Wad
by addict insane » 06 Aug 2019, 07:08
Sylvan Library is not showing you the correct cards you will be paying 4 life to keep in your hand. It's got a really funky way of functioning in this regard.
To be more clear about this bug: The card is supposed to show you two cards you drew this turn and ask if you want to pay 4 life or put them on top of your library.
Now, on one hand, the system seems to choose FOR you those two cards out of three, the one you drew in your draw phase and the two from the Library. It also doesn't only choose cards that you drew on that turn; in my test run it showed me a Titania, Protector of Argoth that I had drawn three turns earlier.
On the other hand, the cards that you choose in your user interface and the cards that the game chooses to perform these actions on are different. Here, there seems to be a disconnect between visual interface and what's happening in-game.
So, maybe in-game the enchantment is correctly choosing the cards, but the visual interface is showing you other cards from your hand. This last bit is just an assumption of mine.
Oh, and the cycling cost for Unearth is incorrectly shown as 2(w) instead of just 2 colorless.
To be more clear about this bug: The card is supposed to show you two cards you drew this turn and ask if you want to pay 4 life or put them on top of your library.
Now, on one hand, the system seems to choose FOR you those two cards out of three, the one you drew in your draw phase and the two from the Library. It also doesn't only choose cards that you drew on that turn; in my test run it showed me a Titania, Protector of Argoth that I had drawn three turns earlier.
On the other hand, the cards that you choose in your user interface and the cards that the game chooses to perform these actions on are different. Here, there seems to be a disconnect between visual interface and what's happening in-game.
So, maybe in-game the enchantment is correctly choosing the cards, but the visual interface is showing you other cards from your hand. This last bit is just an assumption of mine.
Oh, and the cycling cost for Unearth is incorrectly shown as 2(w) instead of just 2 colorless.
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Re: Community Wad
by Splinterverse » 06 Aug 2019, 10:57
I'm not sure. I haven't done any testing with them and Planechase together. They will probably work, but they'll also probably give the Planechase deck controller treasure tokens (for Treasure Token Factory) and Zombie Army tokens (with Countless Counters). That said, the Planar deck controller skips every step except cleanup, so I don't think the AI would be able to use those items so it might work okay. If you try it, let me know how it goes.Parabolic wrote:Neat! Will these also work if I stick them in the Planechase deck?Splinterverse wrote:I've added three new cards to the CW that will enable three formats popularized on Arena
---------------------------------------------
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
- Splinterverse
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Re: Community Wad
by Splinterverse » 06 Aug 2019, 11:06
When you say the second part isn't working, do you mean the damage dealing or the power gain (or both)?thanosyro wrote:Marauding Raptor - the second part of the ability not working.
---------------------------------------------
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
- Splinterverse
- Posts: 918
- Joined: 04 Sep 2016, 13:32
- Has thanked: 150 times
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Re: Community Wad
by Splinterverse » 06 Aug 2019, 11:10
I've fixed and uploaded Unearth; it should appear in the next CW repack. I've added Sylvan Library to our known bugs list so that it can hopefully get fixed. Thank you for reporting the issues. We appreciate it.addict insane wrote:Sylvan Library is not showing you the correct cards you will be paying 4 life to keep in your hand. It's got a really funky way of functioning in this regard.
To be more clear about this bug: The card is supposed to show you two cards you drew this turn and ask if you want to pay 4 life or put them on top of your library.
Now, on one hand, the system seems to choose FOR you those two cards out of three, the one you drew in your draw phase and the two from the Library. It also doesn't only choose cards that you drew on that turn; in my test run it showed me a Titania, Protector of Argoth that I had drawn three turns earlier.
On the other hand, the cards that you choose in your user interface and the cards that the game chooses to perform these actions on are different. Here, there seems to be a disconnect between visual interface and what's happening in-game.
So, maybe in-game the enchantment is correctly choosing the cards, but the visual interface is showing you other cards from your hand. This last bit is just an assumption of mine.
Oh, and the cycling cost for Unearth is incorrectly shown as 2(w) instead of just 2 colorless.
---------------------------------------------
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
- Splinterverse
- Posts: 918
- Joined: 04 Sep 2016, 13:32
- Has thanked: 150 times
- Been thanked: 76 times
Re: Community Wad
by DamSF » 07 Aug 2019, 10:29
There's a bug with Vraska, Swarm's Eminence where her -2 ability doesn't produce the Assassin token, but still removes the two loyalty counters.
And I got these errors:
Also, I always get this error when playing Overflowing Counters:
And I got these errors:
- Code: Select all
[lua] [string "ZEGANA_UTOPIAN_SPEAKER_CW_TITLE (AVAILABILITY)~0x00001341"]:2: attempt to index a nil value
[lua] [string "GROWTHCHAMBER_GUARDIAN_CW_457272_TITLE (RESOLUTION_TIME_ACTION)~0x000005c9"]:4:
call parameter mismatch - too many or too few a parameter count declared, method PutInHand in class __Object
[lua] [string "WILD_ONSLAUGHT_CW_TITLE (RESOLUTION_TIME_ACTION)~0x00000641"]:3: unexpected symbol near 'if'
[lua] [string "INCUBATION_DRUID_CW_TITLE (AVAILABILITY)~0x00000312"]:2: attempt to index a nil value
Also, I always get this error when playing Overflowing Counters:
- Code: Select all
[lua] ?:0: attempt to index a nil value
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