It is currently 08 Apr 2020, 20:36
   
Text Size

Community Wad

Moderators: Xander9009, CCGHQ Admins

Re: Community Wad

Postby Zambooo » 08 Mar 2020, 15:32

clu2 wrote:I have used the Deck Builder and it has come up with a few errors

Thanks for your help!
Let's solve one error at a time shall we?


Code: Select all
Medium: D14_100023_JUND uses a UID that conflicts with D14_100023_
You are using two decks that share the same UID: UID are meant to be unique! You should either delete one of these two decks or edit one in the Deck Builder and give it a different UID


Code: Select all
Low: Can't find referenced card: CAPSIZE_CW_4691 for deck D14_131436_MAKO_SPRING in Data_Decks_131436_MAKO_SPRING
All the errors Can't find referenced card share the same issue: the deck uses a card named CAPSIZE_CW_4691 but can't find it in the available cards. How to solve it? Probably the card has been renamed: in this case the card name is now CAPSIZE_CW, you should edit the deck(s) causing issues in the Deck Builder and add the correct named card instead.
User avatar
Zambooo
 
Posts: 235
Joined: 01 Jul 2012, 21:33
Has thanked: 19 times
Been thanked: 14 times

Re: Community Wad

Postby clu2 » 08 Mar 2020, 18:59

Right ok, thats very helpful cheers.
May I ask do I use the normal matchmaking to find multiplayer games with other people who have the mod, or do I need to add people on steam and battle against friends that way.
clu2
 
Posts: 3
Joined: 08 Mar 2020, 01:38
Has thanked: 0 time
Been thanked: 0 time

Re: Community Wad

Postby Zambooo » 08 Mar 2020, 19:11

clu2 wrote:Right ok, thats very helpful cheers.
May I ask do I use the normal matchmaking to find multiplayer games with other people who have the mod, or do I need to add people on steam and battle against friends that way.
If you want to play against people with modded cards both of you need to have the same .wad files. Because of this you can't really use the normal matchmaking.

I've never really tried it, you may need extra steps like making ad hoc wad files using only the cards used in decks, this way the game has to verify only a small amount of cards instead of ALL of them
User avatar
Zambooo
 
Posts: 235
Joined: 01 Jul 2012, 21:33
Has thanked: 19 times
Been thanked: 14 times

Re: Community Wad

Postby MasterXploder7 » 16 Mar 2020, 17:36

Field of the Dead does not produce zombie tokens when it or a land enters the battlefield once there are 7 or more lands with different names
EDIT:
I found this line in the code for the card, who did this? Please tell me there's more cards with stuff like this. This is funny.
"if numCards > 6 then -- no point in going through this loop if player doesn't even have 7 lands to begin with"

EDIT 2:
Author is splinterverse. If it was really you then thank you for the laugh.

Code: Select all
<TRIGGERED_ABILITY>
   <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.]]></LOCALISED_TEXT>
   <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois que le Champ des morts ou un autre terrain arrive sur le champ de bataille sous votre contrôle, si vous contrôlez au moins sept terrains avec des noms différents, créez un jeton de créature 2/2 noire Zombie.]]></LOCALISED_TEXT>
   <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que el Cañón de los muertos u otra tierra entre al campo de batalla bajo tu control, si controlas siete o más tierras con nombres diferentes, crea una ficha de criatura Zombie negra 2/2.]]></LOCALISED_TEXT>
   <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn das Feld der Toten oder ein anderes Land unter deiner Kontrolle ins Spiel kommt und falls du sieben oder mehr Länder mit unterschiedlichen Namen kontrollierst, erzeuge einen 2/2 schwarzen Zombie-Kreaturenspielstein.]]></LOCALISED_TEXT>
   <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta il Campo dei Morti o un’altra terra entrano nel campo di battaglia sotto il tuo controllo, se controlli sette o più terre con nomi diversi, crea una pedina creatura Zombie 2/2 nera.]]></LOCALISED_TEXT>
   <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[死者の原野か他の土地が1つあなたのコントロール下で戦場に出るたび、あなたが名前の異なる土地を7つ以上コントロールしている場合、黒の2/2のゾンビ・クリーチャー・トークンを1体生成する。]]></LOCALISED_TEXT>
   <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[망자들의 벌판 또는 다른 대지가 당신의 조종하에 전장에 들어올 때마다, 당신이 서로 이름이 다른 대지를 일곱 개 이상 조종한다면, 2/2 흑색 좀비 생물 토큰 한 개를 만든다.]]></LOCALISED_TEXT>
   <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Каждый раз, когда Поле Мертвецов или другая земля выходит на поле битвы под вашим контролем, если вы контролируете не менее семи земель с разными именами, создайте одну фишку существа 2/2 черный Зомби.]]></LOCALISED_TEXT>
   <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Toda vez que Campo dos Mortos ou outro terreno entrar no campo de batalha sob o seu controle, se você controlar sete ou mais terrenos com nomes diferentes, crie uma ficha de criatura preta 2/2 do tipo Zumbi.]]></LOCALISED_TEXT>
   <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[每当亡者旷野或另一个地在你的操控下进战场时,若你操控七个或更多地,且其名称各不相同,则派出一个2/2黑色灵俑衍生生物。]]></LOCALISED_TEXT>
   <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[每當亡者曠野或另一個地在你的操控下進戰場時,若你操控七個或更多地,且其名稱各不相同,則派出一個2/2黑色殭屍衍生生物。]]></LOCALISED_TEXT>
   <TRIGGER value="ZONECHANGE_END" simple_qualifier="objectyoucontrol" to_zone="ZONE_BATTLEFIELD" from_zone="ZONE_ANY">
         return TriggerObject():GetCardType():Test(CARD_TYPE_LAND)
      </TRIGGER>
   <INTERVENING_IF ignore_resolution_check="1">
         local card_index = 0
         local cards = {}
         local filter = ClearFilter()
         filter:Add( FE_SUBTYPE, OP_IS, CREATURE_TYPE_LAND )
         filter:Add( FE_CONTROLLER, OP_IS, EffectController())
         local numCards = filter:EvaluateObjects()
         if numCards &gt; 6 then -- no point in going through this loop if player doesn't even have 7 lands to begin with
            for i=0, numCards-1 do
               local current_card = filter:GetNthEvaluatedObject(i)
               local duplicate = false
               if card_index &gt; 0 then
                  for j=0, card_index-1 do
                     duplicate = duplicate or ( cards[j]:GetCardName() == current_card:GetCardName() )
                  end
               end
               if not duplicate then
                  cards[card_index] = current_card
                  card_index = card_index + 1
               end
            end
            if card_index &gt; 6 then
               return true
            else
               return false
            end
         else
            return false
         end
      </INTERVENING_IF>
   <RESOLUTION_TIME_ACTION>
         CW_Tokens("ZOMBIE_C_2_2_B")
      </RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
"Hate is an everlasting wellspring from which it is eternally sustained." - Nirkana Revenant
MasterXploder7
 
Posts: 282
Joined: 18 Jan 2014, 10:55
Has thanked: 20 times
Been thanked: 9 times

Re: Community Wad

Postby Zambooo » 19 Mar 2020, 10:53

The latest reported bugs should be fixed.
User avatar
Zambooo
 
Posts: 235
Joined: 01 Jul 2012, 21:33
Has thanked: 19 times
Been thanked: 14 times

Re: Community Wad

Postby MasterXploder7 » 05 Apr 2020, 04:08

Mirror March does not flip coins or make tokens. My Agent of Treachery felt neutered (EDIT: Agent of Treachery has nothing wrong with it; EDIT2: at least I don't think there's anything wrong with it). lol.
"Hate is an everlasting wellspring from which it is eternally sustained." - Nirkana Revenant
MasterXploder7
 
Posts: 282
Joined: 18 Jan 2014, 10:55
Has thanked: 20 times
Been thanked: 9 times

Previous

Return to 2014

Who is online

Users browsing this forum: No registered users and 24 guests


Who is online

In total there are 24 users online :: 0 registered, 0 hidden and 24 guests (based on users active over the past 10 minutes)
Most users ever online was 1371 on 09 Feb 2020, 16:22

Users browsing this forum: No registered users and 24 guests

Login Form