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Community Wad

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Re: Community Wad

Postby nivmizzet1 » 29 Jul 2020, 04:33

fallenangle wrote:@nivmizzet1:

This should fix Priest of Forgotten Gods, although I haven't tested it:

Code: Select all
<?xml version="1.0"?>
<CARD_V2 ExportVersion="1">
   <FILENAME text="PRIEST_OF_FORGOTTEN_GODS_MM_CW" />
   <CARDNAME text="PRIEST_OF_FORGOTTEN_GODS" />
   <TITLE>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Priest of Forgotten Gods]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Prêtresse des dieux oubliés]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Sacerdotisa de dioses olvidados]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Priesterin der vergessenen Götter]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Sacerdotessa degli Dei Dimenticati]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[忘れられた神々の僧侶]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[잊혀진 신들의 사제]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Жрица Забытых Богов]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Sacerdotisa dos Deuses Esquecidos]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[弃神僧侣]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[棄神僧侶]]></LOCALISED_TEXT>
   </TITLE>
   <MULTIVERSEID value="457227" />
   <ARTID value="PRIEST_OF_FORGOTTEN_GODS" />
   <ARTIST name="Zack Stella" />
   <CASTING_COST cost="{1}{B}" />
   <FLAVOURTEXT>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[The Orzhov are not the only religious tradition on Ravnica, nor the oldest.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Orzhov n’est pas la seule tradition religieuse sur Ravnica, ni la plus ancienne.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Los orzhov no son la única tradición religiosa en Rávnica, ni la más antigua.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die Orzhov sind weder die einzige noch die älteste religiöse Tradition in Ravnica.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Il credo degli Orzhov non è l’unica tradizione religiosa di Ravnica, né la più antica.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ラヴニカにおいて、オルゾフのみが信仰深い一派というわけでも、最古というわけでもない。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[오르조브는 라브니카의 유일한 종교도, 가장 오래된 종교도 아니다.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Орзовы — не единственная религиозная традиция в Равнике и не старейшая.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Os Orzhov não são a única tradição religiosa em Ravnica, nem a mais antiga.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[欧佐夫既不是拉尼卡唯一的宗教教派,也不算最古老的一个。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[歐佐夫既不是拉尼卡唯一的宗教教派,也不算最古老的一個。]]></LOCALISED_TEXT>
   </FLAVOURTEXT>
   <TYPE metaname="Creature" />
   <SUB_TYPE metaname="Human" />
   <SUB_TYPE metaname="Cleric" />
   <EXPANSION value="RNA" />
   <RARITY metaname="R" />
   <POWER value="1" />
   <TOUGHNESS value="2" />
   
   <TRIGGERED_ABILITY replacement_effect="1" active_zone="ZONE_ANY"> -- Permanently protect ObjectDC
      <TRIGGER value="ZONECHANGE_CONSIDERED" pre_trigger="1" simple_qualifier="self" />
      <RESOLUTION_TIME_ACTION>
         RSN_ProtectObjectDC()
      </RESOLUTION_TIME_ACTION>
   </TRIGGERED_ABILITY>
   
   <ACTIVATED_ABILITY>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T}, sacrifiez deux autres créatures : N’importe quel nombre de joueurs ciblés perdent chacun 2 points de vie et sacrifient une créature. Vous ajoutez {B}{B} et piochez une carte.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}, sacrificar otras dos criaturas: Cualquier cantidad de jugadores objetivo pierden 2 vidas y sacrifican una criatura cada uno. Agregas {B}{B} y robas una carta.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}, opfere zwei andere Kreaturen: Eine beliebige Anzahl an Spielern deiner Wahl verliert jeweils 2 Lebenspunkte und opfert eine Kreatur. Du erzeugst {B}{B} und ziehst eine Karte.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}, Sacrifica altre due creature: Scegli un qualsiasi numero di giocatori bersaglio. Ognuno di essi perde 2 punti vita e sacrifica una creatura. Aggiungi {B}{B} e pesca una carta.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}, 他のクリーチャー2体を生け贄に捧げる:望む数のプレイヤーを対象とする。それらのプレイヤーはそれぞれ、2点のライフを失いクリーチャー1体を生け贄に捧げる。あなたは{B}{B}を加えカードを1枚引く。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}, 다른 생물 두 개를 희생한다: 플레이어를 원하는 수만큼 목표로 정한다. 그 플레이어들은 각각 생명 2점을 잃고 생물 한 개를 희생한다. 당신은 {B}{B}를 추가하고 카드 한 장을 뽑는다.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}, пожертвуйте два других существа: каждый из любого количества целевых игроков теряет 2 жизни и жертвует существо. Вы добавляете {B}{B} и берете карту.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}, sacrifique duas outras criaturas: Qualquer número de jogadores alvo perde, cada um, 2 pontos de vida e sacrifica, cada um, uma criatura. Você adiciona {B}{B} e compra um card.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[{T},牺牲两个其他生物:任意数量的目标牌手各失去2点生命且牺牲一个生物。你加{B}{B}且抓一张牌。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[{T},犧牲兩個其他生物:任意數量的目標玩家各失去2點生命且犧牲一個生物。你加{B}{B}且抽一張牌。]]></LOCALISED_TEXT>
      <COST type="TapSelf" />
      <COST type="Sacrifice" definition="1" compartment="1" query_tag="SPL_CARD_QUERY_CHOOSE_CREATURE_TO_SACRIFICE" item_count="2" />
      <COST_DEFINITION id="1">
         local filter = ClearFilter()
         filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
         filter:Add( FE_CARD_INSTANCE, OP_NOT, EffectSource() )
         filter:Add( FE_CONTROLLER, OP_IS, EffectController() )
      </COST_DEFINITION>
      <TARGET tag="SPL_CARD_QUERY_CHOOSE_PLAYER" definition="2" compartment="2" any_number_of="1" />
      <TARGET_DEFINITION id="2">
         local filter = ClearFilter()
         filter:SetFilterType(FILTER_TYPE_PLAYERS)
      </TARGET_DEFINITION>
         <RESOLUTION_TIME_ACTION>
         for i=0,MTG():GetNumberOfPlayers()-1 do
            local target = EffectDC():Get_Targets(2):Get_PlayerPtr(i)
            if target ~= nil then
            CW_DC_ObjectDC():Set_PlayerPtr(1, target)
               target:LoseLife(2)
            end
         end
      </RESOLUTION_TIME_ACTION>
         <RESOLUTION_TIME_ACTION repeating="1">
    local n = MTG():GetActionRepCount()               
    local num_players = MTG():GetNumberOfPlayers()
    if (n &lt; num_players) then
       local player = MTG():GetNthPlayer(n)
               local filter = ClearFilter()
               filter:Add( FE_CONTROLLER, OP_IS, player )
               filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
               local count = filter:Count()
               if count &gt; 0 and player == CW_DC_ObjectDC():Get_PlayerPtr(1) then
                  player:SetItemCount( 1 )
                  for i = 0, 1-1 do
                  player:SetItemPrompt( i, "SPL_CARD_QUERY_CHOOSE_CREATURE_TO_SACRIFICE" )
                  player:ChooseItems( EffectDC():Make_Targets(n) )
            end
         end
      end
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
       local num_players = MTG():GetNumberOfPlayers()
         for i=0,(num_players-1) do
          local player = MTG():GetNthPlayer(i)
             local ChoosenCard = EffectDC():Get_Targets(i):Get_CardPtr(0)
             if ChoosenCard ~= nil and player == CW_DC_ObjectDC():Get_PlayerPtr(1) then
                MTG():GetNthPlayer(i):Sacrifice( ChoosenCard )
             end
         end
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         if EffectController() ~= nil then
            EffectController():DrawCards(1)
         end
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         RSN_Produce( "{B}", 2 )
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         RSN_EliminateExtraManaTokens()
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         S_DisplayManaPool(EffectController())
      </RESOLUTION_TIME_ACTION>
      <AI_SIMPLIFIED_TARGETING compartment="2" hint="HINT_ENEMY_ONLY" />
      <AI_AVAILABILITY window_step="begin_combat" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="begin_combat" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="declare_attackers" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="declare_blockers" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="declare_blockers" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="end_of_turn" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="main_1" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="main_2" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="main_2" window_turn="their_turn" type="window" />
      <AUTO_SKIP no_effect_source="1" />
   </ACTIVATED_ABILITY>
   <TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_B" />
   <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
   <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
   <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
   <EDITORS><![CDATA[Splinterverse, Splinterverse, fallenangle]]></EDITORS>
   <DATE><![CDATA[21-06-19, 31-07-19, 26-07-20]]></DATE>
   --31-07-19: Attempt to fix opponent not sacrificing, 27-07-20, fixed sacrificing
</CARD_V2>
Arrrgh, now the AI isn't sac'ing again :(


PS thanks for the time you're putting into this!
nivmizzet1
 
Posts: 611
Joined: 21 Mar 2013, 10:10
Has thanked: 98 times
Been thanked: 23 times

Re: Community Wad

Postby fallenangle » 30 Jul 2020, 02:04

@nivmizzet: This time I actually did fix the Priest and test him, and now he works properly. Here he is:

Code: Select all
<?xml version="1.0"?>
<CARD_V2 ExportVersion="1">
   <FILENAME text="PRIEST_OF_FORGOTTEN_GODS_MM_CW" />
   <CARDNAME text="PRIEST_OF_FORGOTTEN_GODS" />
   <TITLE>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Priest of Forgotten Gods]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Prêtresse des dieux oubliés]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Sacerdotisa de dioses olvidados]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Priesterin der vergessenen Götter]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Sacerdotessa degli Dei Dimenticati]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[忘れられた神々の僧侶]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[잊혀진 신들의 사제]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Жрица Забытых Богов]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Sacerdotisa dos Deuses Esquecidos]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[弃神僧侣]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[棄神僧侶]]></LOCALISED_TEXT>
   </TITLE>
   <MULTIVERSEID value="457227" />
   <ARTID value="PRIEST_OF_FORGOTTEN_GODS" />
   <ARTIST name="Zack Stella" />
   <CASTING_COST cost="{1}{B}" />
   <FLAVOURTEXT>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[The Orzhov are not the only religious tradition on Ravnica, nor the oldest.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Orzhov n’est pas la seule tradition religieuse sur Ravnica, ni la plus ancienne.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Los orzhov no son la única tradición religiosa en Rávnica, ni la más antigua.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die Orzhov sind weder die einzige noch die älteste religiöse Tradition in Ravnica.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Il credo degli Orzhov non è l’unica tradizione religiosa di Ravnica, né la più antica.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ラヴニカにおいて、オルゾフのみが信仰深い一派というわけでも、最古というわけでもない。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[오르조브는 라브니카의 유일한 종교도, 가장 오래된 종교도 아니다.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Орзовы — не единственная религиозная традиция в Равнике и не старейшая.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Os Orzhov não são a única tradição religiosa em Ravnica, nem a mais antiga.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[欧佐夫既不是拉尼卡唯一的宗教教派,也不算最古老的一个。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[歐佐夫既不是拉尼卡唯一的宗教教派,也不算最古老的一個。]]></LOCALISED_TEXT>
   </FLAVOURTEXT>
   <TYPE metaname="Creature" />
   <SUB_TYPE metaname="Human" />
   <SUB_TYPE metaname="Cleric" />
   <EXPANSION value="RNA" />
   <RARITY metaname="R" />
   <POWER value="1" />
   <TOUGHNESS value="2" />
   <ACTIVATED_ABILITY>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T}, sacrifiez deux autres créatures : N’importe quel nombre de joueurs ciblés perdent chacun 2 points de vie et sacrifient une créature. Vous ajoutez {B}{B} et piochez une carte.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}, sacrificar otras dos criaturas: Cualquier cantidad de jugadores objetivo pierden 2 vidas y sacrifican una criatura cada uno. Agregas {B}{B} y robas una carta.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}, opfere zwei andere Kreaturen: Eine beliebige Anzahl an Spielern deiner Wahl verliert jeweils 2 Lebenspunkte und opfert eine Kreatur. Du erzeugst {B}{B} und ziehst eine Karte.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}, Sacrifica altre due creature: Scegli un qualsiasi numero di giocatori bersaglio. Ognuno di essi perde 2 punti vita e sacrifica una creatura. Aggiungi {B}{B} e pesca una carta.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}, 他のクリーチャー2体を生け贄に捧げる:望む数のプレイヤーを対象とする。それらのプレイヤーはそれぞれ、2点のライフを失いクリーチャー1体を生け贄に捧げる。あなたは{B}{B}を加えカードを1枚引く。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}, 다른 생물 두 개를 희생한다: 플레이어를 원하는 수만큼 목표로 정한다. 그 플레이어들은 각각 생명 2점을 잃고 생물 한 개를 희생한다. 당신은 {B}{B}를 추가하고 카드 한 장을 뽑는다.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}, пожертвуйте два других существа: каждый из любого количества целевых игроков теряет 2 жизни и жертвует существо. Вы добавляете {B}{B} и берете карту.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}, sacrifique duas outras criaturas: Qualquer número de jogadores alvo perde, cada um, 2 pontos de vida e sacrifica, cada um, uma criatura. Você adiciona {B}{B} e compra um card.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[{T},牺牲两个其他生物:任意数量的目标牌手各失去2点生命且牺牲一个生物。你加{B}{B}且抓一张牌。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[{T},犧牲兩個其他生物:任意數量的目標玩家各失去2點生命且犧牲一個生物。你加{B}{B}且抽一張牌。]]></LOCALISED_TEXT>
      <COST type="TapSelf" />
      <COST type="Sacrifice" definition="1" compartment="1" query_tag="SPL_CARD_QUERY_CHOOSE_CREATURE_TO_SACRIFICE" item_count="2" />
      <COST_DEFINITION id="1">
         local filter = ClearFilter()
         filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
         filter:Add( FE_CARD_INSTANCE, OP_NOT, EffectSource() )
         filter:Add( FE_CONTROLLER, OP_IS, EffectController() )
      </COST_DEFINITION>
      <TARGET tag="SPL_CARD_QUERY_CHOOSE_PLAYER" definition="2" compartment="2" any_number_of="1" />
      <TARGET_DEFINITION id="2">
         local filter = ClearFilter()
         filter:SetFilterType(FILTER_TYPE_PLAYERS)
      </TARGET_DEFINITION>
         <RESOLUTION_TIME_ACTION>
         for i=0,MTG():GetNumberOfPlayers()-1 do
            local target = EffectDC():Get_Targets(2):Get_PlayerPtr(i)
            if target ~= nil then
               target:LoseLife(2)
            end
         end
      </RESOLUTION_TIME_ACTION>
         <RESOLUTION_TIME_ACTION>
   for i=0,(MTG():GetNumberOfPlayers()-1) do
    local target = EffectDC():Get_Targets(2):Get_PlayerPtr(i)
            if target ~= nil then
               local filter = ClearFilter()
               filter:Add( FE_CONTROLLER, OP_IS, target )
               filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
               local count = filter:Count()
               if count &gt; 0 then
                  target:SetItemCount( 1 )
                  for i = 0, 1-1 do
                  target:SetItemPrompt( i, "SPL_CARD_QUERY_CHOOSE_CREATURE_TO_SACRIFICE" )
                  target:ChooseItems( EffectDC():Make_Targets(3) )
            end
            end
         end
      end
      <RESOLUTION_TIME_ACTION>
      </RESOLUTION_TIME_ACTION>
       for i=0,(MTG():GetNumberOfPlayers()-1) do
    local target = EffectDC():Get_Targets(2):Get_PlayerPtr(i)
             local ChoosenCard = EffectDC():Get_Targets(3):Get_CardPtr(0)
             if ChoosenCard ~= nil and target ~= nil then
              target:Sacrifice( ChoosenCard )
             end
         end
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         if EffectController() ~= nil then
            EffectController():DrawCards(1)
         end
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         RSN_Produce( "{B}", 2 )
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         RSN_EliminateExtraManaTokens()
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         S_DisplayManaPool(EffectController())
      </RESOLUTION_TIME_ACTION>
      <AI_SIMPLIFIED_TARGETING compartment="2" hint="HINT_ENEMY_ONLY" />
      <AI_AVAILABILITY window_step="begin_combat" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="begin_combat" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="declare_attackers" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="declare_blockers" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="declare_blockers" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="end_of_turn" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="main_1" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="main_2" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="main_2" window_turn="their_turn" type="window" />
      <AUTO_SKIP no_effect_source="1" />
   </ACTIVATED_ABILITY>
   <TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_B" />
   <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
   <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
   <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
   <EDITORS><![CDATA[Splinterverse, Splinterverse, fallenangle]]></EDITORS>
   <DATE><![CDATA[21-06-19, 31-07-19, 29-07-20]]></DATE>
   --31-07-19: Attempt to fix opponent not sacrificing; 29-07-20 fixed the sacrificing problem
</CARD_V2>
Have you had a chance to try my latest fixes for Uro and Syr Konrad?
fallenangle
 
Posts: 319
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Re: Community Wad

Postby newtomagic » 30 Jul 2020, 05:51

Is there or where can we see the list of the latest Added Cards in CW?
And in commander mode..Can you give me one of the specific land card that is needed to be added to decks..i thought it was the Plane Cards but apparently its not
newtomagic
 
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Re: Community Wad

Postby nivmizzet1 » 30 Jul 2020, 09:39

fallenangle wrote:@nivmizzet: This time I actually did fix the Priest and test him, and now he works properly. Here he is:

Code: Select all
<?xml version="1.0"?>
<CARD_V2 ExportVersion="1">
   <FILENAME text="PRIEST_OF_FORGOTTEN_GODS_MM_CW" />
   <CARDNAME text="PRIEST_OF_FORGOTTEN_GODS" />
   <TITLE>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Priest of Forgotten Gods]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Prêtresse des dieux oubliés]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Sacerdotisa de dioses olvidados]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Priesterin der vergessenen Götter]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Sacerdotessa degli Dei Dimenticati]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[忘れられた神々の僧侶]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[잊혀진 신들의 사제]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Жрица Забытых Богов]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Sacerdotisa dos Deuses Esquecidos]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[弃神僧侣]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[棄神僧侶]]></LOCALISED_TEXT>
   </TITLE>
   <MULTIVERSEID value="457227" />
   <ARTID value="PRIEST_OF_FORGOTTEN_GODS" />
   <ARTIST name="Zack Stella" />
   <CASTING_COST cost="{1}{B}" />
   <FLAVOURTEXT>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[The Orzhov are not the only religious tradition on Ravnica, nor the oldest.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Orzhov n’est pas la seule tradition religieuse sur Ravnica, ni la plus ancienne.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Los orzhov no son la única tradición religiosa en Rávnica, ni la más antigua.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die Orzhov sind weder die einzige noch die älteste religiöse Tradition in Ravnica.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Il credo degli Orzhov non è l’unica tradizione religiosa di Ravnica, né la più antica.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ラヴニカにおいて、オルゾフのみが信仰深い一派というわけでも、最古というわけでもない。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[오르조브는 라브니카의 유일한 종교도, 가장 오래된 종교도 아니다.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Орзовы — не единственная религиозная традиция в Равнике и не старейшая.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Os Orzhov não são a única tradição religiosa em Ravnica, nem a mais antiga.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[欧佐夫既不是拉尼卡唯一的宗教教派,也不算最古老的一个。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[歐佐夫既不是拉尼卡唯一的宗教教派,也不算最古老的一個。]]></LOCALISED_TEXT>
   </FLAVOURTEXT>
   <TYPE metaname="Creature" />
   <SUB_TYPE metaname="Human" />
   <SUB_TYPE metaname="Cleric" />
   <EXPANSION value="RNA" />
   <RARITY metaname="R" />
   <POWER value="1" />
   <TOUGHNESS value="2" />
   <ACTIVATED_ABILITY>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T}, sacrifiez deux autres créatures : N’importe quel nombre de joueurs ciblés perdent chacun 2 points de vie et sacrifient une créature. Vous ajoutez {B}{B} et piochez une carte.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}, sacrificar otras dos criaturas: Cualquier cantidad de jugadores objetivo pierden 2 vidas y sacrifican una criatura cada uno. Agregas {B}{B} y robas una carta.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}, opfere zwei andere Kreaturen: Eine beliebige Anzahl an Spielern deiner Wahl verliert jeweils 2 Lebenspunkte und opfert eine Kreatur. Du erzeugst {B}{B} und ziehst eine Karte.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}, Sacrifica altre due creature: Scegli un qualsiasi numero di giocatori bersaglio. Ognuno di essi perde 2 punti vita e sacrifica una creatura. Aggiungi {B}{B} e pesca una carta.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}, 他のクリーチャー2体を生け贄に捧げる:望む数のプレイヤーを対象とする。それらのプレイヤーはそれぞれ、2点のライフを失いクリーチャー1体を生け贄に捧げる。あなたは{B}{B}を加えカードを1枚引く。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}, 다른 생물 두 개를 희생한다: 플레이어를 원하는 수만큼 목표로 정한다. 그 플레이어들은 각각 생명 2점을 잃고 생물 한 개를 희생한다. 당신은 {B}{B}를 추가하고 카드 한 장을 뽑는다.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}, пожертвуйте два других существа: каждый из любого количества целевых игроков теряет 2 жизни и жертвует существо. Вы добавляете {B}{B} и берете карту.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}, sacrifique duas outras criaturas: Qualquer número de jogadores alvo perde, cada um, 2 pontos de vida e sacrifica, cada um, uma criatura. Você adiciona {B}{B} e compra um card.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[{T},牺牲两个其他生物:任意数量的目标牌手各失去2点生命且牺牲一个生物。你加{B}{B}且抓一张牌。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[{T},犧牲兩個其他生物:任意數量的目標玩家各失去2點生命且犧牲一個生物。你加{B}{B}且抽一張牌。]]></LOCALISED_TEXT>
      <COST type="TapSelf" />
      <COST type="Sacrifice" definition="1" compartment="1" query_tag="SPL_CARD_QUERY_CHOOSE_CREATURE_TO_SACRIFICE" item_count="2" />
      <COST_DEFINITION id="1">
         local filter = ClearFilter()
         filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
         filter:Add( FE_CARD_INSTANCE, OP_NOT, EffectSource() )
         filter:Add( FE_CONTROLLER, OP_IS, EffectController() )
      </COST_DEFINITION>
      <TARGET tag="SPL_CARD_QUERY_CHOOSE_PLAYER" definition="2" compartment="2" any_number_of="1" />
      <TARGET_DEFINITION id="2">
         local filter = ClearFilter()
         filter:SetFilterType(FILTER_TYPE_PLAYERS)
      </TARGET_DEFINITION>
         <RESOLUTION_TIME_ACTION>
         for i=0,MTG():GetNumberOfPlayers()-1 do
            local target = EffectDC():Get_Targets(2):Get_PlayerPtr(i)
            if target ~= nil then
               target:LoseLife(2)
            end
         end
      </RESOLUTION_TIME_ACTION>
         <RESOLUTION_TIME_ACTION>
   for i=0,(MTG():GetNumberOfPlayers()-1) do
    local target = EffectDC():Get_Targets(2):Get_PlayerPtr(i)
            if target ~= nil then
               local filter = ClearFilter()
               filter:Add( FE_CONTROLLER, OP_IS, target )
               filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
               local count = filter:Count()
               if count &gt; 0 then
                  target:SetItemCount( 1 )
                  for i = 0, 1-1 do
                  target:SetItemPrompt( i, "SPL_CARD_QUERY_CHOOSE_CREATURE_TO_SACRIFICE" )
                  target:ChooseItems( EffectDC():Make_Targets(3) )
            end
            end
         end
      end
      <RESOLUTION_TIME_ACTION>
      </RESOLUTION_TIME_ACTION>
       for i=0,(MTG():GetNumberOfPlayers()-1) do
    local target = EffectDC():Get_Targets(2):Get_PlayerPtr(i)
             local ChoosenCard = EffectDC():Get_Targets(3):Get_CardPtr(0)
             if ChoosenCard ~= nil and target ~= nil then
              target:Sacrifice( ChoosenCard )
             end
         end
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         if EffectController() ~= nil then
            EffectController():DrawCards(1)
         end
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         RSN_Produce( "{B}", 2 )
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         RSN_EliminateExtraManaTokens()
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         S_DisplayManaPool(EffectController())
      </RESOLUTION_TIME_ACTION>
      <AI_SIMPLIFIED_TARGETING compartment="2" hint="HINT_ENEMY_ONLY" />
      <AI_AVAILABILITY window_step="begin_combat" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="begin_combat" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="declare_attackers" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="declare_blockers" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="declare_blockers" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="end_of_turn" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="main_1" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="main_2" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="main_2" window_turn="their_turn" type="window" />
      <AUTO_SKIP no_effect_source="1" />
   </ACTIVATED_ABILITY>
   <TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_B" />
   <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
   <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
   <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
   <EDITORS><![CDATA[Splinterverse, Splinterverse, fallenangle]]></EDITORS>
   <DATE><![CDATA[21-06-19, 31-07-19, 29-07-20]]></DATE>
   --31-07-19: Attempt to fix opponent not sacrificing; 29-07-20 fixed the sacrificing problem
</CARD_V2>
Have you had a chance to try my latest fixes for Uro and Syr Konrad?
Uro isn't working for me (can't cast from g/y now) :(
Priest is not working for me (not sac'ing, and crashing the game after game finished)
Code: Select all
[lua] [string "PRIEST_OF_FORGOTTEN_GODS_MM_CW_TITLE (RESOLUTION_TIME_ACTION)~0x000004cc"]:5: attempt to index a nil value
:(
Syr Konrad is working!!!! :D =D>

I don't know why/how Uro and Priest would work for you but not me. I don't have any other mods installed other than the CW and my deck WADs. Maybe we need someone else to test them (but who)?
nivmizzet1
 
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Re: Community Wad

Postby fallenangle » 30 Jul 2020, 14:50

@nivmizzet: My only guess is that you added my Uro and Priest without replacing the ones that were in your local version of the CW or your Custom Data CARDS folder. This will cause them to conflict with the originals. (This is another reason I usually rename cards I'm trying to fix, so I don't accidentally add the original to a test deck.)
fallenangle
 
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Re: Community Wad

Postby nivmizzet1 » 31 Jul 2020, 07:13

fallenangle wrote:@nivmizzet: My only guess is that you added my Uro and Priest without replacing the ones that were in your local version of the CW or your Custom Data CARDS folder. This will cause them to conflict with the originals. (This is another reason I usually rename cards I'm trying to fix, so I don't accidentally add the original to a test deck.)
But I don't have any other WADs in my directory. I'm working with the community WAD. I've taken the most recent pack of the CW, unpacked it, added the cards, repacked, and put it in the Magic 2014 directory. There are no other WADs other than the base game WADs and my deck WADs (see my directory listing below). Is it possible you have something in your local version of the CW or other WAD that's enabling the cards to work on your end?

Code: Select all
 Volume in drive C has no label.
 Volume Serial Number is 0671-1406

 Directory of C:\Program Files (x86)\Steam\steamapps\common\Magic 2014

31/07/2020  05:08 PM    <DIR>          .
31/07/2020  05:08 PM    <DIR>          ..
08/06/2020  02:46 PM    <DIR>          Audio
08/06/2020  02:31 PM           214,016 binkw32.dll
18/10/2019  09:40 PM             5,815 Community Wad Sync - Debug Log.txt
11/12/2015  01:28 AM           860,160 Community Wad Sync.exe
18/10/2019  09:40 PM               285 Community Wad Sync.ini
31/07/2020  04:53 PM               168 config.cfg
12/09/2016  09:50 PM           123,904 d3dx9_43.dll
19/06/2015  08:42 PM       438,918,728 DATA_CORE.WAD
23/09/2017  03:44 PM           532,251 Data_Decks_131400_CEREBRUM_EXHAURIUNT.wad
10/10/2019  08:34 PM           268,220 Data_Decks_131401_ITS_GETTING_STUFFY_IN_HERE.wad
12/11/2017  12:43 AM         1,558,955 Data_Decks_131402_FLASH_POINT.wad
23/09/2017  03:32 PM           535,895 Data_Decks_131403_ASCENSION_STORM.wad
10/10/2019  07:32 PM           427,916 Data_Decks_131404_SETESSAN_COLOSSI_AND_FRIENDS.wad
29/09/2017  12:10 AM           275,017 Data_Decks_131405_EQUIPPED_FOR_WAR.wad
29/09/2017  12:06 AM           308,981 Data_Decks_131406_DOUBLE_TROUBLE.wad
25/10/2016  07:54 PM           342,775 Data_Decks_131407_NO_PAIN_NO_GAIN.wad
10/10/2019  07:13 PM           326,510 Data_Decks_131408_SOUL_SISTERS.wad
10/10/2019  07:31 PM           248,099 Data_Decks_131409_CLERICS_OF_ORZHOVA.wad
30/01/2020  09:00 PM             2,734 Data_Decks_131410_THOUSAND_ISLAND_DRESSING.wad
25/10/2019  11:34 PM           337,348 Data_Decks_131413_FIRE__LIGHTNING.wad
17/06/2018  03:14 PM           451,685 Data_Decks_131415_GRINDERS_SERVANT.wad
03/08/2017  02:53 PM         1,349,369 Data_Decks_131416_TEZZACOTTA_ARMY.wad
23/09/2017  03:49 PM           560,822 Data_Decks_131418_CONSORTIUM_OF_MINDS.wad
10/10/2019  07:30 PM           877,704 Data_Decks_131419_GROUNDHOG_DAY.wad
02/06/2018  10:25 AM           377,497 Data_Decks_131420_CAPTIVATED_BY_THE_BLOODLINE.wad
19/06/2018  12:39 AM           269,543 Data_Decks_131421_GRIMGRINS_COLOSSUS.wad
20/06/2020  12:23 AM           306,360 Data_Decks_131422_STRENGTH_IN_NUMBERS.wad
28/09/2017  11:54 PM           303,538 Data_Decks_131423_THE_MEANING_OF_LIFE.wad
10/10/2019  07:31 PM           494,362 Data_Decks_131424_SADISTIC_FRIENDS.wad
10/10/2019  07:37 PM           340,844 Data_Decks_131425_MALIGNANT_TUMOUR.wad
29/10/2018  11:22 PM           434,355 Data_Decks_131427_EXPERIMENTS_IN_GRAFTING_HYDRA.wad
18/06/2020  06:11 PM           322,962 Data_Decks_131429_THE_HIGH_LIFE.wad
12/06/2020  11:45 PM           236,451 Data_Decks_131430_GRAND_ARMY_OF_THE_REPUBLIC.wad
12/07/2017  12:01 PM           265,565 Data_Decks_131431_SHRIEKING_MAD.wad
24/10/2017  08:02 PM           304,405 Data_Decks_131432_FIERY_STAMPEDE.wad
16/07/2017  03:19 AM           787,693 Data_Decks_131433_SUSTAINED_CONCUSSION.wad
23/09/2017  03:47 PM           313,664 Data_Decks_131434_CONGRATULATIONS_ITS_A_SQUID.wad
02/11/2019  08:12 AM           283,667 Data_Decks_131436_MAKO_SPRING.wad
24/11/2016  01:30 AM           961,890 Data_Decks_131437_CORDYCEPS_BRAIN_INFECTION.wad
12/12/2015  02:54 AM           314,272 Data_Decks_131439_VOLTRON_RETETHERED.wad
02/11/2019  08:14 AM           265,196 Data_Decks_131440_FOREST_CHANT.wad
03/09/2015  03:06 PM           289,892 Data_Decks_131441_SPAWNING_HATRED.wad
03/09/2015  11:27 PM           657,549 Data_Decks_131442_POLICE_STATE_2013.wad
17/05/2018  01:16 AM           333,642 Data_Decks_131443_A_HORRIBLE_NIGHT.wad
11/11/2017  05:30 PM           296,083 Data_Decks_131444_SHES_A_MANIAC.wad
21/11/2015  01:30 AM           655,027 Data_Decks_131445_PERSISTANCE_IS_NOT_FUTILE.wad
13/11/2019  06:46 PM           657,511 Data_Decks_131446_ACCESS_DENIED.wad
14/05/2018  01:21 AM           441,871 Data_Decks_131447_I_HATE_MY_LIFE.wad
02/11/2019  08:13 AM           243,012 Data_Decks_131448_REVEGETATION.wad
05/08/2017  12:53 AM           240,169 Data_Decks_131451_NO_OFFENCE.wad
20/09/2017  12:10 AM           244,023 Data_Decks_131452_MEMORY_LEAK.wad
11/11/2015  11:04 PM           653,843 Data_Decks_131453_WHAT_A_RACK.wad
19/10/2016  01:06 AM           387,174 Data_Decks_131454_THE_GREAT_SELESNYAN_EXPANSION.wad
18/10/2016  06:35 PM           317,937 Data_Decks_131455_JESKAI_PROWESS.wad
24/10/2017  07:54 PM           635,520 Data_Decks_131456_THE_LAST_MARCH_OF_THE_ENTS.wad
24/10/2017  10:20 PM           301,880 Data_Decks_131460_SPORE.wad
15/03/2018  11:11 PM           433,457 Data_Decks_131461_THE_WESTERN_WAY.wad
06/07/2017  05:38 PM           444,642 Data_Decks_131462_NINE_LIVES.wad
27/11/2016  12:25 AM           588,678 Data_Decks_131464_ONLY_A_MYTH.wad
02/11/2019  10:10 PM           706,787 Data_Decks_131465_DEVOTED_TO_OBLITERATION.wad
11/07/2017  01:15 AM           729,086 Data_Decks_131466_MIRACULOUS_NOTHINGNESS.wad
19/06/2018  12:35 AM           312,036 Data_Decks_131467_ANCIENT_RELICS.wad
16/10/2017  11:17 PM           595,424 Data_Decks_131468_EVIL_GOBLINS.wad
20/06/2020  12:19 AM           388,508 Data_Decks_131469_SOLDIERS_OF_URD.wad
19/07/2017  12:34 AM           889,504 Data_Decks_131470_DEVOTION_TO_THE_FLAME.wad
06/07/2017  05:34 PM           660,590 Data_Decks_131471_SWIMMING_WITH_THE_FISHES.wad
29/09/2017  12:01 AM           721,389 Data_Decks_131472_DEVOUT_JAZAL.wad
02/11/2019  08:15 AM           250,174 Data_Decks_131473_MAILORDER_ELDRAZI.wad
25/07/2020  01:28 PM             2,882 Data_Decks_131475_NISSA_WHO_BREAKS_THE_GAME.wad
29/07/2020  02:20 PM             2,671 Data_Decks_131476_ROASTED_CAT.wad
29/07/2020  02:20 PM            18,798 Data_Decks_131476_ROASTED_CAT_README.TXT
30/11/2017  01:31 AM       277,222,975 DATA_DECKS_D14.WAD
20/05/2018  03:00 PM       152,717,098 DATA_DECKS_E14.WAD
07/06/2020  09:06 PM        16,147,590 DATA_DECKS_F14_PACK1.WAD
20/05/2018  03:18 PM        32,378,143 DATA_DECKS_F14_PACK2.WAD
07/06/2020  09:06 PM        17,131,794 DATA_DECKS_F14_PACK3.WAD
07/06/2020  09:06 PM        39,494,725 DATA_DLC_0001.WAD
07/06/2020  09:06 PM         5,907,576 DATA_DLC_0002.WAD
07/06/2020  09:06 PM         5,995,985 DATA_DLC_0003.WAD
07/06/2020  09:06 PM         6,126,225 DATA_DLC_0004.WAD
29/07/2020  02:20 PM               795 Data_DLC_1314_Content_Pack_Enabler.wad
19/06/2018  12:33 AM               795 Data_DLC_1315_Content_Pack_Enabler.wad
31/07/2020  02:46 PM       171,881,324 DATA_DLC_COMMUNITY_CORE.wad
25/07/2019  01:31 PM       101,131,613 DATA_DLC_CW_ART_MAIN_01.wad
25/07/2019  01:31 PM       103,317,845 DATA_DLC_CW_ART_MAIN_02.wad
25/07/2019  01:31 PM        99,335,441 DATA_DLC_CW_ART_MAIN_03.wad
25/07/2019  01:32 PM        99,227,773 DATA_DLC_CW_ART_MAIN_04.wad
25/07/2019  01:34 PM       104,766,325 DATA_DLC_CW_ART_MAIN_05.wad
25/07/2019  01:36 PM       104,785,593 DATA_DLC_CW_ART_MAIN_06.wad
25/07/2019  01:38 PM       104,808,965 DATA_DLC_CW_ART_MAIN_07.wad
25/07/2019  01:41 PM       104,896,717 DATA_DLC_CW_ART_MAIN_08.wad
25/07/2019  01:44 PM       104,829,181 DATA_DLC_CW_ART_MAIN_09.wad
25/07/2019  01:48 PM       104,858,869 DATA_DLC_CW_ART_MAIN_10.wad
25/07/2019  01:51 PM       104,798,169 DATA_DLC_CW_ART_MAIN_11.wad
25/07/2019  01:55 PM       104,869,297 DATA_DLC_CW_ART_MAIN_12.wad
25/07/2019  01:58 PM       104,864,149 DATA_DLC_CW_ART_MAIN_13.wad
25/07/2019  02:01 PM       104,865,165 DATA_DLC_CW_ART_MAIN_14.wad
25/07/2019  02:03 PM       104,774,573 DATA_DLC_CW_ART_MAIN_15.wad
25/07/2019  02:07 PM       104,885,417 DATA_DLC_CW_ART_MAIN_16.wad
25/07/2019  02:10 PM       104,726,253 DATA_DLC_CW_ART_MAIN_17.wad
25/07/2019  02:12 PM       104,820,041 DATA_DLC_CW_ART_MAIN_18.wad
25/07/2019  02:14 PM       104,767,573 DATA_DLC_CW_ART_MAIN_19.wad
25/07/2019  02:15 PM       104,878,149 DATA_DLC_CW_ART_MAIN_20.wad
25/07/2019  02:16 PM       104,848,041 DATA_DLC_CW_ART_MAIN_21.wad
25/07/2019  02:17 PM       104,881,869 DATA_DLC_CW_ART_MAIN_22.wad
25/07/2019  02:18 PM       104,888,209 DATA_DLC_CW_ART_MAIN_23.wad
25/07/2019  02:19 PM       104,807,409 DATA_DLC_CW_ART_MAIN_24.wad
25/07/2019  02:21 PM       104,820,257 DATA_DLC_CW_ART_MAIN_25.wad
25/07/2019  02:22 PM       104,833,269 DATA_DLC_CW_ART_MAIN_26.wad
25/07/2019  02:23 PM       104,895,829 DATA_DLC_CW_ART_MAIN_27.wad
25/07/2019  02:23 PM       104,832,905 DATA_DLC_CW_ART_MAIN_28.wad
25/07/2019  02:24 PM        13,783,381 DATA_DLC_CW_ART_MAIN_29.wad
02/06/2020  07:43 PM       112,228,714 DATA_DLC_CW_ART_UPDATE.wad
31/07/2020  05:08 PM                 0 dir.txt
07/06/2020  09:06 PM         8,145,408 DotP_D14.exe
07/06/2020  09:06 PM         1,251,840 fmodex.dll
07/06/2020  09:06 PM         1,473,536 fmodex64.dll
07/06/2020  09:06 PM         1,297,920 fmodexL.dll
07/06/2020  09:06 PM         1,523,200 fmodexL64.dll
07/06/2020  09:06 PM           417,280 fmod_event.dll
07/06/2020  09:06 PM           490,496 fmod_event64.dll
07/06/2020  09:06 PM           446,976 fmod_event64L.dll
07/06/2020  09:06 PM           438,784 fmod_eventL.dll
07/06/2020  09:06 PM           513,024 fmod_eventL64.dll
07/06/2020  09:06 PM           820,736 fmod_event_net.dll
07/06/2020  09:06 PM           986,112 fmod_event_net64.dll
07/06/2020  09:06 PM           494,080 fmod_event_net64L.dll
07/06/2020  09:06 PM           482,816 fmod_event_netL.dll
07/06/2020  09:06 PM           564,736 fmod_event_netL64.dll
08/06/2020  02:45 PM               895 installscript.vdf
08/06/2020  02:46 PM    <DIR>          Movies
08/06/2020  02:46 PM            31,232 Rank.dll
29/07/2020  03:06 PM            49,166 SCRIPT_LOG.TXT
08/06/2020  02:46 PM           104,872 steam_api.dll
08/06/2020  02:44 PM                 8 steam_appid.txt
08/06/2020  02:46 PM                50 Version.txt
08/06/2020  03:24 PM    <DIR>          WADCACHE
             134 File(s)  4,257,774,563 bytes
               5 Dir(s)  106,878,271,488 bytes free
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Re: Community Wad

Postby fallenangle » 31 Jul 2020, 15:23

@nivmizzet: Did you verify in the Deckbuilder that the new cards did in fact replace the old ones?
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Re: Community Wad

Postby nivmizzet1 » 01 Aug 2020, 00:41

fallenangle wrote:@nivmizzet: Did you verify in the Deckbuilder that the new cards did in fact replace the old ones?
They appear to have done so (according to the date).


EDIT: what version of the CW do you have? I have a feeling something went wrong in the last repack I did. Cards are missing somehow, even though I took the most recent CW to unpack, and now I'm having these issues...

A previous CW may need to be recovered.
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Re: Community Wad

Postby fallenangle » 01 Aug 2020, 03:24

@nivmizzet: The version of the CW I'm using I obtained on 07/08/20 at 9:38 AM. If you test Uro, use the second version I posted, not the third.

I've been working on my model for split cards, and my tests have been going well. I just need to do a little bit more testing before I release a few commented ones. The good news is that they're simpler than they used to be.
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Re: Community Wad

Postby nivmizzet1 » 01 Aug 2020, 08:47

fallenangle wrote:@nivmizzet: The version of the CW I'm using I obtained on 07/08/20 at 9:38 AM. If you test Uro, use the second version I posted, not the third.

I've been working on my model for split cards, and my tests have been going well. I just need to do a little bit more testing before I release a few commented ones. The good news is that they're simpler than they used to be.
Is there some way I can get the version of the CW you're using? Can you put it in the CW google drive (renamed as something else) or something?

OK I'll test the second version you posted of Uro.

Great news on the split cards. Great work!
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Re: Community Wad

Postby nivmizzet1 » 02 Aug 2020, 06:09

I've replaced my CW now with an older version that Zamboo posted on the Discord, and Uro and the Priest still aren't working.

Also, now the AI and creatures it controls don't take damage.


I think I'm just going to give up at this point (probably best for me and everyone else)...


EDIT: maybe it has something to do with this
Code: Select all
[lua] ?:0: attempt to index a nil value
EDIT: I figured out it was a problem with Questing Beast. I haven't fixed Questing Beast, just removed it from the deck that was using it.
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Re: Community Wad

Postby newtomagic » 05 Aug 2020, 05:24

@nivmizzet1
can we request a list of the cards your recently added
in CW?
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Re: Community Wad

Postby nivmizzet1 » 06 Aug 2020, 09:59

newtomagic wrote:@nivmizzet1
can we request a list of the cards your recently added
in CW?
The following were packed in the latest CW

| Open
You uploaded 4 items -- these are new cards
STORMS_WRATH_CW.xml
GENESIS_ULTIMATUM_CW.xml
VILLAGE_RITES_CW.xml
KETRIA_TRIOME_CW.xml

You uploaded 6 items -- these may or may not have already had versions available in an older version of the CW
WITCHS_OVEN_CW.xml
AYARA_FIRST_OF_LOCTHWAIN_CW.xml
SERRATED_SCORPION_CW.xml
CASTLE_LOCTHWAIN_MM_CW.xml
CAULDRON_FAMILIAR_CW.xml
SYR_KONRAD_THE_GRIM_CW


You uploaded 88 items -- these were most of the cards missing from the previous repack I did
DRANNITH_HEALER_CW.xml
LEONIN_OF_THE_LOST_PRIDE_CW.xml
LOST_LEGION_CW.xml
GIANTS_SKEWER_CW.xml
GLUTTONOUS_TROLL_CW.xml
HERO_OF_THE_PRIDE_CW.xml
BLACKLANCE_PARAGON_CW.xml
DREADFUL_APATHY_CW.xml
HELIOD_SUNCROWNED_CW.xml
BURNINGYARD_TRAINER_CW.xml
FLICKER_OF_FATE_CW.xml
GIANT_OPPORTUNITY_CW.xml
Binary File
CW_COMMANDER.LOL
ARCHON_OF_SUNS_GRACE_CW.xml
BELLE_OF_THE_BRAWL_CW.xml
FIGHT_AS_ONE_CW.xml
KENRITH_THE_RETURNED_KING_CW.xml
COORDINATED_CHARGE_CW.xml
COMMANDING_PRESENCE_CW.xml
CHITTERING_WITCH_CW.xml
HERO_OF_THE_WINDS_CW.xml
OMEN_OF_THE_SUN_CW.xml
OKOS_ACCOMPLICES_CW.xml
PERIMETER_SERGEANT_CW.xml
REVERENT_HOPLITE_CW.xml
SIGNPOST_SCARECROW_CW.xml
WEASELBACK_REDCAP_CW.xml
TASTE_OF_DEATH_CW.xml
SANCTUARY_LOCKDOWN_CW.xml
RAGING_REDCAP_CW.xml
SAVVY_HUNTER_CW.xml
TOME_RAIDER_CW.xml
IMPOSING_VANTASAUR_CW.xml
SAVAI_SABERTOOTH_CW.xml
DAYSQUAD_MARSHAL_CW.xml
MAYAEL_THE_ANIMA_CW_175058.xml
CAPTIVATING_UNICORN_CW.xml
BLADE_BANISH_CW.xml
FLOURISHING_FOX_CW.xml
GILDED_GOOSE_CW.xml
ARCHON_OF_FALLING_STARS_CW.xml
GLORY_BEARERS_CW.xml
CHECKPOINT_OFFICER_CW.xml
LASH_OF_THORNS_CW.xml
KORVOLD_FAECURSED_KING_CW.xml
FOREST_MM_CW_357833.xml
ALSEID_OF_LIFES_BOUNTY_CW.xml
MAYAELS_ARIA_CW_180620.xml
GLASS_CASKET_CW.xml
LIGHT_OF_HOPE_CW.xml
INSPIRING_VETERAN_CW.xml
DAXOS_BLESSED_BY_THE_SUN_CW.xml
MARALEAF_PIXIE_CW.xml
CHULANE_TELLER_OF_TALES_CW.xml
EPIC_DOWNFALL_CW.xml
FLUTTERFOX_CW.xml
FAVORED_OF_IROAS_CW.xml
FORTIFYING_PROVISIONS_CW.xml
GARRISON_CAT_CW.xml
DAYBREAK_CHIMERA_CW.xml
SHADOWSPEAR_CW.xml
QUESTING_BEAST_CW.xml
TRANSCENDENT_ENVOY_CW.xml
TEMPTING_WITCH_CW.xml
TRIUMPHANT_SURGE_CW.xml
RUMBLING_SENTRY_CW.xml
MIDNIGHT_CLOCK_CW.xml
TOKEN_GIANT_C_7_7_G_ELD_CW_1.xml
MYSTIC_SANCTUARY_CW.xml
SHIMMER_DRAGON_CW.xml
SYR_GWYN_HERO_OF_ASHVALE_CW.xml
THE_BIRTH_OF_MELETIS_CW.xml
TOKEN_BOAR_C_1_1_G_S_ELD_CW_1.xml
SIGNPOST_SCARECROW_MM_CW.xml
WOLFS_QUARRY_CW.xml
TRAPPED_IN_THE_TOWER_CW.xml
SILVERWING_SQUADRON_CW.xml
TRUE_LOVES_KISS_CW.xml
XYRIS_THE_WRITHING_STORM_CW.xml
SNARE_TACTICIAN_CW.xml
PATAGIA_TIGER_CW.xml
SHATTER_THE_SKY_CW.xml
NYXBORN_COURSER_CW.xml
STORMWILD_CAPRIDOR_CW.xml
PIOUS_WAYFARER_CW.xml
NIGHT_SOIL_CW_376429.xml
SUNMANE_PEGASUS_CW.xml
THUNDEROUS_SNAPPER_CW.xml



The following have been added to the Loose Files in addition to those cards above
| Open
KROXA_TITAN_OF_DEATHS_HUNGER_CW.xml
URO_TITAN_OF_NATURES_WRATH_CW.xml
GARRUKS_UPRISING_CW.xml
YORVO_LORD_OF_GARENBRIG_CW.xml (this is a fix of a version that was already in the CW, but I don't think any version is packed in the current CW)
QUESTING_BEAST_CW.xml (this is an edited version of one that was already in the CW -- note: it's not fixed, it just has a comment now saying that it's broken. The old version is packed in the current CW)
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Re: Community Wad

Postby DagonDraconis » 07 Aug 2020, 06:03

I apologize if this is the wrong place to post this, also as well if this was answered before.

I am having issues with the CW in Magic 2014 DOTP. Decks do not appear in game, and I'm pretty sure it's my fault however I deemed it better to ask those with more knowledge.

I added the Core 7zip files, then both of the Art 7zip files. I downloaded the entire Community Deck wad and put the 3 "Apostle Hustle" deck files into what I presume is the game folder. (C:\Program Files (x86)\Steam\steamapps\common\Magic 2014) However nothing changes in the game, So I must have done something wrong but I cannot find what. If anyone can assist me I would be very grateful. Thank you.
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Re: Community Wad

Postby RiiakShiNal » 07 Aug 2020, 10:28

DagonDraconis wrote:I apologize if this is the wrong place to post this, also as well if this was answered before.

I am having issues with the CW in Magic 2014 DOTP. Decks do not appear in game, and I'm pretty sure it's my fault however I deemed it better to ask those with more knowledge.

I added the Core 7zip files, then both of the Art 7zip files. I downloaded the entire Community Deck wad and put the 3 "Apostle Hustle" deck files into what I presume is the game folder. (C:\Program Files (x86)\Steam\steamapps\common\Magic 2014) However nothing changes in the game, So I must have done something wrong but I cannot find what. If anyone can assist me I would be very grateful. Thank you.
Did you remember to add the WAD Signature Check DLL? Without that no custom WADs will be recognized by the game (all our WADs are considered custom). This was mentioned in the first post under requirements, but I can see how it could be missed since it is probably not as prominent as it should be.
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