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Re: Community Wad

Postby nivmizzet1 » 14 Aug 2015, 07:08

BUG REPORT: Apparently the AI can play Bonfire of the Damned for free (I think only when miracle is activated).
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Re: Community Wad

Postby Xander9009 » 15 Aug 2015, 13:42

MasterXploder7 wrote:If anyone wants to save some Xander some time, the Planeswalkers seem to have the option to activate their abilities as many times as the player wants. its still used as a sorcery... But I couldnt handle 100 2/2 tokens made by xenagos. It was brutal...

EDIT: The planeswalkers also seeming dont follow the "legendary/planeswalker" rule
I checked the planeswalkers, and they're all working on my end exactly as they should be. Can someone else please confirm whether they work or not from their end?
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Re: Community Wad

Postby Borborigmos » 15 Aug 2015, 18:54

Looking at Demonic Pact I can see how it would be a triky one to code, but I wonder if it's possible at all?
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Re: Community Wad

Postby Xander9009 » 16 Aug 2015, 00:40

Borborigmos wrote:Looking at Demonic Pact I can see how it would be a triky one to code, but I wonder if it's possible at all?
I'll do it this coming week if no one else has. Just have a LinkedDC. Make the ability check registers 1, 2, 3 and 4. If a register is 1, then it has been chosen. If it's 0, it hasn't. When one is chosen, mark the register. Since it's a permanent, it doesn't have to use a mode, it can use a multiple choice, which you can restrict certain options for based on the LinkedDC, so it'll be fairly easy.
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Re: Community Wad

Postby Borborigmos » 16 Aug 2015, 20:13

nivmizzet1 wrote:BUG REPORT: Apparently the AI can play Bonfire of the Damned for free (I think only when miracle is activated).
I've seen this happen with other damage spells that have an X cost.
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Re: Community Wad

Postby Xander9009 » 16 Aug 2015, 20:42

Borborigmos wrote:
nivmizzet1 wrote:BUG REPORT: Apparently the AI can play Bonfire of the Damned for free (I think only when miracle is activated).
I've seen this happen with other damage spells that have an X cost.
When it plays it for free, how much damage does it do? I've never seen this, but I also don't play often enough for that to be surprising. Also, by free, do you mean without paying any mana, or without paying the mana for the X component (but still dealing damage as if it had paid some amount)?
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Re: Community Wad

Postby Borborigmos » 17 Aug 2015, 06:35

Xander9009 wrote:
Borborigmos wrote:
nivmizzet1 wrote:BUG REPORT: Apparently the AI can play Bonfire of the Damned for free (I think only when miracle is activated).
I've seen this happen with other damage spells that have an X cost.
When it plays it for free, how much damage does it do? I've never seen this, but I also don't play often enough for that to be surprising. Also, by free, do you mean without paying any mana, or without paying the mana for the X component (but still dealing damage as if it had paid some amount)?
I can't say this 100% sure because I wasn't looking for these things when it happened but from what I remember it didn't pay any mana and it dealt X-1 damage where X is the number of lands... I'll pay more attention next time I see it!
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Re: Community Wad

Postby Xander9009 » 17 Aug 2015, 14:44

Ok, thanks. I'll see if I can figure out what's going on.
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Re: Community Wad

Postby Xander9009 » 17 Aug 2015, 23:49

Alright guys. Origins is done. It's packing now and should be uploaded soon. I haven't tested basically ANYTHING, so please let me know if anything is broken, and for now, EXPECT things from Origins to not work right away. Unfortunately, I've been coding these since I woke up today, and I can barely think right now, having coded about 150 cards in one day (I usually max 30 in a day). I corrected the errors the deck builder told me about, and my card validity checker flagged a few that I corrected, but there are sure to be more. I'll spend most of the rest of this week testing the cards if I can (my game has stopped working the way it's supposed to, and I don't know if anything more than just the replacement_effect and forced_skip abilities are affected).
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Re: Community Wad

Postby nivmizzet1 » 18 Aug 2015, 04:01

Borborigmos wrote:

I can't say this 100% sure because I wasn't looking for these things when it happened but from what I remember it didn't pay any mana and it dealt X-1 damage where X is the number of lands... I'll pay more attention next time I see it!
That was my experience also (in my case the damage was 4). I know it just didn't tap the lands without the animation showing because it then used the land to cast other spells.
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Re: Community Wad

Postby nivmizzet1 » 18 Aug 2015, 04:08

Xander9009 wrote:Alright guys. Origins is done. It's packing now and should be uploaded soon. I haven't tested basically ANYTHING, so please let me know if anything is broken, and for now, EXPECT things from Origins to not work right away. Unfortunately, I've been coding these since I woke up today, and I can barely think right now, having coded about 150 cards in one day (I usually max 30 in a day). I corrected the errors the deck builder told me about, and my card validity checker flagged a few that I corrected, but there are sure to be more. I'll spend most of the rest of this week testing the cards if I can (my game has stopped working the way it's supposed to, and I don't know if anything more than just the replacement_effect and forced_skip abilities are affected).
Wow, awesome. Thanks!

And it was a little while ago now, but was it you that fixed the problem with tokens crashing the game? That fix was such a massive breakthrough; it's meant that I can actually use my 10 or so decks that rely heavily on tokens. It's awesome, so thanks!
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Re: Community Wad

Postby Xander9009 » 18 Aug 2015, 10:51

nivmizzet1 wrote:
Xander9009 wrote:Alright guys. Origins is done. It's packing now and should be uploaded soon. I haven't tested basically ANYTHING, so please let me know if anything is broken, and for now, EXPECT things from Origins to not work right away. Unfortunately, I've been coding these since I woke up today, and I can barely think right now, having coded about 150 cards in one day (I usually max 30 in a day). I corrected the errors the deck builder told me about, and my card validity checker flagged a few that I corrected, but there are sure to be more. I'll spend most of the rest of this week testing the cards if I can (my game has stopped working the way it's supposed to, and I don't know if anything more than just the replacement_effect and forced_skip abilities are affected).
Wow, awesome. Thanks!

And it was a little while ago now, but was it you that fixed the problem with tokens crashing the game? That fix was such a massive breakthrough; it's meant that I can actually use my 10 or so decks that rely heavily on tokens. It's awesome, so thanks!
Yeah, that was me. So, you're welcome. :)
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Re: Community Wad

Postby Borborigmos » 18 Aug 2015, 14:01

Xander9009 wrote:Alright guys. Origins is done. It's packing now and should be uploaded soon. I haven't tested basically ANYTHING, so please let me know if anything is broken, and for now, EXPECT things from Origins to not work right away. Unfortunately, I've been coding these since I woke up today, and I can barely think right now, having coded about 150 cards in one day (I usually max 30 in a day). I corrected the errors the deck builder told me about, and my card validity checker flagged a few that I corrected, but there are sure to be more. I'll spend most of the rest of this week testing the cards if I can (my game has stopped working the way it's supposed to, and I don't know if anything more than just the replacement_effect and forced_skip abilities are affected).
Hey Xander, thanks for much for the hard work, I can't wait to play with some of the new cards!

Are they, by the way, in the regular Community Wad file? Because the one I can see in there was last updated on the Aug 15th.

Thanks
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Re: Community Wad

Postby Xander9009 » 18 Aug 2015, 15:23

Borborigmos wrote:
Xander9009 wrote:Alright guys. Origins is done. It's packing now and should be uploaded soon. I haven't tested basically ANYTHING, so please let me know if anything is broken, and for now, EXPECT things from Origins to not work right away. Unfortunately, I've been coding these since I woke up today, and I can barely think right now, having coded about 150 cards in one day (I usually max 30 in a day). I corrected the errors the deck builder told me about, and my card validity checker flagged a few that I corrected, but there are sure to be more. I'll spend most of the rest of this week testing the cards if I can (my game has stopped working the way it's supposed to, and I don't know if anything more than just the replacement_effect and forced_skip abilities are affected).
Hey Xander, thanks for much for the hard work, I can't wait to play with some of the new cards!

Are they, by the way, in the regular Community Wad file? Because the one I can see in there was last updated on the Aug 15th.

Thanks
My bad. My Google Drive app crashed and I didn't notice. I used to have a program running in the background to warn me about it, but when I reinstalled windows, I lost it. It's remade now, so that issue shouldn't happen again. The new core is now uploaded.
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Re: Community Wad

Postby Borborigmos » 18 Aug 2015, 16:09

Xander9009 wrote:My bad. My Google Drive app crashed and I didn't notice. I used to have a program running in the background to warn me about it, but when I reinstalled windows, I lost it. It's remade now, so that issue shouldn't happen again. The new core is now uploaded.
Awesome, thanks!

On a different note, I was testing Nissa, Vastwood Seer today and noticed a couple of things (both minor). One is that, looking at how she plays in Magic Duels, she gets exiled first and then comes back, which brings me to the second point, the fact that she gets exiled and then enters the battlefield as a planeswalker might make it easier to give the planeswalker the back side art? :)
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