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Re: Community Wad

Postby RiiakShiNal » 03 Sep 2015, 11:09

nivmizzet1 wrote:QUESTIONS ABOUT FUNCTIONAILTY:
Cabal Therapy - It doesn't reveal opponents hand on resolution as it should; is it possible to code this?
Yes that is possible to code.

nivmizzet1 wrote:Urborg, Tomb of Yawgmoth - is great that it's useable now (I remember when it was allowing to tap lands multiple times), but is it possible to get it to add land type 'swamp' to the lands so things like taplands like dragonskull summit don't enter tapped?
This can't be done without causing major problems. Urborg, Tomb of Yawgmoth is not possible to properly code.
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Re: Community Wad

Postby Xander9009 » 03 Sep 2015, 14:27

nivmizzet1 wrote:ADDED/FIXED CARDS:
fixed Sadistic Glee -- it was adding tokens to the enchantment and not the enchanted creature
fixed MM Mutavault -- it wasn't MM
added MM Celestial Colonnade -- it's just silly having non-MM of this card as it auto-taps to activate and you can't even unselect it.

EDIT:
BUGS:
Goblin Guide doesn't reveal to opponent if the "revealed" card is not a land
Pandemonium asks controller of Pandemonium whether to deal damage even when it's an opponent's creature that triggered it
Restoration Angel's ability isn't working properly -- e.g. it won't enable a win if targetting abyssal persecutor if opponent's health is <=0

QUESTIONS ABOUT FUNCTIONAILTY:
Cabal Therapy - It doesn't reveal opponents hand on resolution as it should; is it possible to code this?
Urborg, Tomb of Yawgmoth - is great that it's useable now (I remember when it was allowing to tap lands multiple times), but is it possible to get it to add land type 'swamp' to the lands so things like taplands like dragonskull summit don't enter tapped?

EDIT2:
Also, I haven't experienced that problem with Bloodline Keeper since I reported it, and I've used it many times since; so whatever the problem was it's not major (may be an interaction with another card from another deck).
Goblin Guide: Guided Reveal seems to work better than the other reveal options. I'd try using that.

Pandemonium: Alright, I'll fix this.

Restoration Angel: As counter-intuitive as it is, this is correct. State based actions are never checked during a card's resolution, and a player can only lose the game during state based actions (unless a card specifically says it as part of its resolution). So, flickering Abyssal Persecutor removes it from the battlefield, returns it to the battlefield, and then SBAs are checked. But at that point, the Abyssal Persecutor is already back on the battlefield, and its abilities (being continuous, static abilities) are already back in effect. Another source.

Cabal Therapy: I'd try a Guided Reveal on each card in hand.

Urborg, Tomb of Yawgmoth: No. If we add "Swamp", then it begins allowing infinite mana like before. The only way to fix this is to check if there's one on the battlefield with active abilities. If there is, the count everything as a swamp. This is something that has to be done on Dragonskull Summit and other cards that count swamps. Not on Urborg, Tomb of Yawmoth itself.
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Re: Community Wad

Postby nachonal986 » 03 Sep 2015, 19:41

Im just updated CW, and I have:

Code: Select all
03-09-2015 16:37:32: Medium: D14_131400_PSYCHOADFICIO uses a UID that conflicts with D14_131400_CEREBRUM_EXHAURIUNT.

03-09-2015 16:37:32: Medium: D14_131420_BLOOD_TRANSFUSION uses a UID that conflicts with D14_131420_BLOOD_FRENZY.

03-09-2015 16:37:35: Low: Can't find referenced card: GEMSTONE_CAVERNS_CW_122094 for deck D14_9009029_SELFLESS_DONATIONS in Data_Decks_9009029_SELFLESS_DONATIONS
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Re: Community Wad

Postby Xander9009 » 03 Sep 2015, 19:48

nachonal986 wrote:Im just updated CW, and I have:

Code: Select all
03-09-2015 16:37:32: Medium: D14_131400_PSYCHOADFICIO uses a UID that conflicts with D14_131400_CEREBRUM_EXHAURIUNT.

03-09-2015 16:37:32: Medium: D14_131420_BLOOD_TRANSFUSION uses a UID that conflicts with D14_131420_BLOOD_FRENZY.

03-09-2015 16:37:35: Low: Can't find referenced card: GEMSTONE_CAVERNS_CW_122094 for deck D14_9009029_SELFLESS_DONATIONS in Data_Decks_9009029_SELFLESS_DONATIONS
I'll fix the Selfless Donations deck, since that's mine, but for NivMizzet's decks, see his thread. The problem with mine was that the card it references was a test card I had in my custom folder. It wasn't in the CW yet, and I forgot about that.
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Re: Community Wad

Postby MasterXploder7 » 03 Sep 2015, 20:32

Im assuming that it is impossible to give Urborg the land type "swamp"? because if it were the case then it could activate the Dragon's Skull Summit ability. the only one it really wouldnt cause activation with is Cabal Coffers.

Could we Add Lake of the Dead - Stone Idol Trap - Baneful Omen - Hellion Eruption - Thought Gorger - Fiend of the Shadows - Deranged Outcast - Dark Impostor - Gloom Surgeon - Lunar Mystic - and Lone Revenant if they are possible or havent been added already?

I was on Mythic spoiler and saw these and thought they would be fun for everyone, it would be greatly appreciated if people would create them!
"Hate is an everlasting wellspring from which it is eternally sustained." - Nirkana Revenant
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Re: Community Wad

Postby Xander9009 » 03 Sep 2015, 20:37

Urborg, Tomb of Yawgmoth itself could be given the land type swamp, but it wouldn't trigger if an opponent has the land, and it should. But just for the sake of simplicity, yeah, I'll see about adding Swamp to it.

For the others, I've got basically no motivation right now. So, you'll have to wait for someone else or wait a couple of days until I'm no longer feeling lazy lol.

Deranged Outcast is done.

EDIT: Done with Urborg, Tomb of Yawgmoth.
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Re: Community Wad

Postby migookman » 03 Sep 2015, 21:32

MasterXploder7 wrote:Could we Add Lake of the Dead - Stone Idol Trap - Baneful Omen - Hellion Eruption - Thought Gorger - Fiend of the Shadows - Deranged Outcast - Dark Impostor - Gloom Surgeon - Lunar Mystic - and Lone Revenant if they are possible or havent been added already?

I was on Mythic spoiler and saw these and thought they would be fun for everyone, it would be greatly appreciated if people would create them!
I have Lake of the Dead coded. I just need to test it when I have some time.
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Re: Community Wad

Postby nivmizzet1 » 04 Sep 2015, 06:13

Melira, Sylvok Outcast isn't working properly with persist (it's allowing -1/-1 counters). I don't know about how it's interacting with other things that place -1/-1 counters.

121.5. If a spell or ability refers to a counter being placed on a permanent, it means putting a counter on that permanent while its on the battlefield, or that permanent entering the battlefield with a counter on it.
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Re: Community Wad

Postby nachonal986 » 04 Sep 2015, 06:14

Thks Xander, question: curse of shallow graves is fixed?
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Re: Community Wad

Postby StoneyTheBear » 04 Sep 2015, 09:33

Blood-Chin Fanatic

Most of the mechanic is working. The problem lies in that only a creatures base power is being used. Not using the creatures current power at the time.

Everflowing Chalice

The kicker cost in game is 1 colorless and 1 white. Instead of 2 colorless.
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Re: Community Wad

Postby Xander9009 » 04 Sep 2015, 14:51

nivmizzet1 wrote:Melira, Sylvok Outcast isn't working properly with persist (it's allowing -1/-1 counters). I don't know about how it's interacting with other things that place -1/-1 counters.

121.5. If a spell or ability refers to a counter being placed on a permanent, it means putting a counter on that permanent while its on the battlefield, or that permanent entering the battlefield with a counter on it.
I'll have to look into this a bit more. I did notice that she probably wasn't going to protect herself from them, which she's supposed to do. I think I fixed that, but the other one is a bit trickier. It may just require a ZONECHANGE_TRANSITION trigger that checks for and removes -1/-1 counters.

nachonal986 wrote:Thks Xander, question: curse of shallow graves is fixed?
Should be, yes.

StoneyTheBear wrote:Blood-Chin Fanatic

Most of the mechanic is working. The problem lies in that only a creatures base power is being used. Not using the creatures current power at the time.

Everflowing Chalice

The kicker cost in game is 1 colorless and 1 white. Instead of 2 colorless.
Not sure what's wrong with Blood-Chin Fanatic, but Everflowing Chalice is fixed.
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Re: Community Wad

Postby nguyenxthinh » 04 Sep 2015, 18:30

Just got the report after closing the game:
Gaea’s Blessing:
[lua] [string "GAEAS_BLESSING_CW_4517_TITLE (RESOLUTION_TIME_ACTION)~0x0000031a"]:10: attempt to index local 'card' (a nil value)
Jötun Owl Keeper:
[lua] [string "JЦTUN_OWL_KEEPER_CW_121236_TITLE (RESOLUTION_TIME_ACTION)~0x0000061f"]:7: attempt to concatenate global 'gw_string' (a nil value)
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Re: Community Wad

Postby Xander9009 » 04 Sep 2015, 18:55

nguyenxthinh wrote:Just got the report after closing the game:
Gaea’s Blessing:
[lua] [string "GAEAS_BLESSING_CW_4517_TITLE (RESOLUTION_TIME_ACTION)~0x0000031a"]:10: attempt to index local 'card' (a nil value)
Jötun Owl Keeper:
[lua] [string "JЦTUN_OWL_KEEPER_CW_121236_TITLE (RESOLUTION_TIME_ACTION)~0x0000061f"]:7: attempt to concatenate global 'gw_string' (a nil value)
Fixed both. Note that Jotun Owl Keeper required a name change to remove the non-standard O from the filename. This means decks using it must be corrected to refer to the new one.
Last edited by Xander9009 on 06 Sep 2015, 17:53, edited 1 time in total.
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Re: Community Wad

Postby nachonal986 » 05 Sep 2015, 00:12

Xander9009 wrote:
nachonal986 wrote:Thks Xander, question: curse of shallow graves is fixed?
Should be, yes.
not working, if you put a creature into the battlefield, and you don't attack, you can't end the turn.
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Re: Community Wad

Postby StoneyTheBear » 05 Sep 2015, 02:10

Relentless Rats

Isn't getting counters for the other cards in play.
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