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Magic: The Gathering - Duels of the Planeswalkers
New MTG Cards and Decks (2010, 2012, 2013, 2014, 2015, Magic Duels)
2014




Community Wad
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Re: Community Wad
by Parabolic » 18 Oct 2015, 13:43
Great work on this, guys. There's a lot of cards in here I've been trying to find/code myself without luck.
One thing though: has anyone else had trouble with cards that enter the battlefield with charge counters?
Neither Eternity Vessel or Everflowing Chalice ever enter the battlefield with charge counters, no matter what my life is or how mana much I paid. If you're able to add charge counters via a second card, the rest of the abilities work fine.
One thing though: has anyone else had trouble with cards that enter the battlefield with charge counters?
Neither Eternity Vessel or Everflowing Chalice ever enter the battlefield with charge counters, no matter what my life is or how mana much I paid. If you're able to add charge counters via a second card, the rest of the abilities work fine.
Re: Community Wad
by zhupiter » 24 Oct 2015, 06:20
Conflagrate can't deal any damage when flashback.I try to fix it by replacing the code
- Code: Select all
<TARGET tag="CARD_QUERY_CHOOSE_DEAL_1_DAMAGE" definition="0" compartment="0" damage_assignment="1" depends_on_X="1">
MTG():SetTargetCount( GetEffectX() )
</TARGET>
- Code: Select all
<TARGET tag="CARD_QUERY_CHOOSE_DEAL_1_DAMAGE" definition="0" compartment="0" damage_assignment="1">
if EffectSource():GetErstwhileZone() == ZONE_GRAVEYARD then
MTG():SetTargetCount( EffectDC():Get_Targets(1):Count() )
else
MTG():SetTargetCount( GetEffectX() )
end
</TARGET>
- Code: Select all
<PLAY_TIME_ACTION>
if EffectSource():GetErstwhileZone() == ZONE_GRAVEYARD then
LinkedDC():Set_Int(100, EffectDC():Get_Targets(1):Count())
else
LinkedDC():Set_Int(100, GetEffectX() )
end
</PLAY_TIME_ACTION>
<TARGET tag="CARD_QUERY_CHOOSE_DEAL_1_DAMAGE" definition="0" compartment="0" damage_assignment="1">
MTG():SetTargetCount( LinkedDC():Get_Int(100) )
</TARGET>
- Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<CARD_V2 ExportVersion="1">
<FILENAME text="CONFLAGRATE_CW_114909" />
<CARDNAME text="CONFLAGRATE" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Conflagrate]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Conflagration]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Conflagrar]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Flammenbrunst]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Conflagrazione]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[燃焼]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Conflagrate]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Поджог]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Conflagrar]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="114909" />
<ARTID value="CW114909" />
<ARTIST name="Warren Mahy" />
<CASTING_COST cost="{X}{X}{R}" />
<TYPE metaname="Sorcery" />
<EXPANSION value="TSP" />
<RARITY metaname="U" />
<SPELL_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Conflagrate deals X damage divided as you choose among any number of target creatures and/or players.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La Conflagration inflige X blessures réparties comme vous le désirez entre n’importe quel nombre de cibles, créatures et/ou joueurs.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Conflagrar hace X puntos de daño divididos como elijas entre cualquier número de criaturas y/o jugadores objetivo.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Flammenbrunst fügt X Schadenspunkte zu, deren Verteilung auf eine beliebige Anzahl an Kreaturen und/oder Spielern deiner Wahl du bestimmst.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La Conflagrazione infligge X danni suddivisi a tua scelta tra un qualsiasi numero di creature e/o giocatori bersaglio.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[望む数のクリーチャーかプレイヤー(またはその組み合わせ)を対象とする。燃焼は、それらにX点のダメージを好きなように割り振って与える。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Conflagrate deals X damage divided as you choose among any number of target creatures and/or players.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Поджог наносит X повреждений, разделенных по вашему выбору между любым количеством целевых существ и/или игроков.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Conflagrar causa X pontos de dano, distribuídos à sua escolha a qualquer número de criaturas alvo e/ou jogadores alvo.]]></LOCALISED_TEXT>
<TARGET tag="CARD_QUERY_CHOOSE_DEAL_1_DAMAGE" definition="0" compartment="0" damage_assignment="1" depends_on_X="1">
MTG():SetTargetCount( GetEffectX() )
</TARGET>
<TARGET_DEFINITION id="0">
local filter = ClearFilter()
filter:SetFilterType(FILTER_TYPE_CARDS + FILTER_TYPE_PLAYERS)
filter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
</TARGET_DEFINITION>
<RESOLUTION_TIME_ACTION>
local source = EffectSourceLKI()
local targetDC = EffectDC():Get_Targets(0)
for i=0,GetEffectX()-1 do
local target_creature = targetDC:Get_CardPtr(i)
local target_player = targetDC:Get_PlayerPtr(i)
local damage = targetDC:Get_Assignment(i)
if target_creature ~= nil then
source:DealDamageTo(damage, target_creature)
elseif target_player ~= nil then
source:DealDamageTo(damage, target_player)
end
end
</RESOLUTION_TIME_ACTION>
<AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ENEMY_ONLY" />
<SFX text="GLOBAL_DISASTER_PLAY" />
</SPELL_ABILITY>
<UTILITY_ABILITY qualifier="Flashback" active_zone="ZONE_GRAVEYARD">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flashback—{R}{R}, Discard X cards.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Flashback — {R}{R}, défaussez-vous de X cartes.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Retrospectiva—{R}{R}, descartar X cartas.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Rückblende—{R}{R}, wirf X Karten aus deiner Hand ab.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Flashback-{R}{R}, Scarta X carte.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[フラッシュバック ― {R}{R}, カードをX枚捨てる。 (あなたはフラッシュバック・コストで、このカードをあなたの墓地からプレイしてもよい。 その後それをゲームから取り除く)]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Flashback—{R}{R}, Discard X cards.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Воспоминание—{R}{R}, Сбросьте X карт.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Recapitular—{R}{R}, Descarte X cards.]]></LOCALISED_TEXT>
<COST mana_cost="{R}{R}" type="Mana" />
<COST type="Discard" definition="0" compartment="1" query_tag="CARD_QUERY_CHOOSE_CARD_TO_DISCARD" item_count_any_number_of="1" />
<COST_DEFINITION id="0">
local filter = ClearFilter()
filter:Add( FE_CARD_INSTANCE, OP_NOT, EffectSource() )
filter:SetZone( ZONE_HAND, EffectController() )
</COST_DEFINITION>
</UTILITY_ABILITY>
<AUTHOR><![CDATA[migookman]]></AUTHOR>
<EDITORS><![CDATA[migookman]]></EDITORS>
<DATE><![CDATA[06-07-15]]></DATE>
</CARD_V2>
Re: Community Wad
by nguyenxthinh » 25 Oct 2015, 12:02
Minor bug: Eyes of the Watcher allows to look at the top one card instead of two.
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Re: Community Wad
by RiiakShiNal » 25 Oct 2015, 13:38
For Conflagrate you will have to make the Discard X cards a Generic cost so that you can store at least the count in a LinkedDC() or ObjectDC for retrieval in the other ability. EffectDC() can't be used between abilities.
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Re: Community Wad
by Rockenchick » 25 Oct 2015, 13:51
This kind of a check off list, so to speak, of the cards already coded out of those mentioned earlier by migookman that have since been added to the CW (the ones I know of, at any rate). I'll edit this post if more are added, I'm basically just listing the ones I've done.
- Code: Select all
A:
Airdrop Condor
Akki Underminer
Alabaster Dragon
Alabaster Potion
Amnesia
Amrou Kithkin
Angel of Fury
Aphotic Wisps
Arcbound Overseer
Arc-Slogger
Argivian Find
Armament Master
Artillerize
Auriok Bladewarden
Austere Command
Avenging Angel
B:
Balduvian Horde
Batterhorn
Battlefield Percher
Blood Frenzy
Bonds of Quicksilver
Bottle of Suleiman
Bog Down
Bramble Elemental
Brand
Brass-Talon Chimera
Breeding Pit
Briar Shield
Brood of Cockroaches
Burning Cloak
Burning Palm Efreet
Burrenton Bombardier
C:
Cabal Slaver
Carapace
Caverns of Despair
Chameleon Blur
Changeling Hero
Cleanse
Clear the Land
Cockatrice
Crash Landing
Cruel Edict
Cut the Earthly Bond
D:
Darkslick Drake
Demonspine Whip
Dragon Whelp
Drowner Initiate
Duct Crawler
E:
Emerald Charm
Essence Flare
Etherwrought Page
Everbark Shaman
Executioner's Swing
F:
Favor of the Woods
Feebleness
Festival of the Guildpact
Final-Sting Faerie
Fissure Vent
Fire Snake
Forcemage Advocate
Fungal Shambler
Fyndhorn Pollen
G:
Goblin Skycutter
Ghitu Firebreathing
Grave Exchange
Green Ward
Gristleback
Gruul Charm
Gruul War Chant
Guiltfeeder
H:
Hearth Charm
Homarid Warrior
Hope and Glory
Hunted Ghoul
Hypnotic Cloud
I:
Ice Floe
Inquisitor Exarch
Iron-Heart Chimera
Ivory Charm
K;
Kaervek’s Spite
Kamahl’s Sledge
Kjeldoran Javelineer
Korozda Gorgon
Kyren Negotiations
L:
Lead-Belly Chimera
Leaden Fists
Lifeblood
Lingering Death
Lost Hours
Lovisa Coldeyes
M:
Make a Wish
Manta Riders
Marshaling Cry
Mesmeric Trance
Might of Old Krosa
Minotaur Explorer
Misery Charm
Mist Dragon
Morbid Bloom
Mordant Dragon
Mysteries of the Deep
N:
Nantuko Mentor
Necropolis
Neko-Te
Nullmage Advocate
O:
Oculus
Orcish Cannoneers
Orim, Samite Healer
Otherworldly Journey
P:
Panacea
Parallax Inhibitor
Parasitic Implant
Phantom Wings
Pillaging Horde
Plant Elemental
Predator’s Gambit
Praetor’s Counsel
Puffer Extract
Pulsemage Advocate
Puppet's Verdict
Puresight Merrow
Put Away
Pyrrhic Revival
R:
Rag Dealer
Rag Man
Rapid Decay
Reclusive Wight
Reign of Terror
Regenerate
Respite
Retribution of the Meek
Righteous Fury
Riptide
Riptide Chronologist
Rix Maadi Guildmage
Rolling Spoil
Root Greevil
Root Spider
Rotting Giant
S:
Spurnmage Advocate
Stream of Life
T:
Thicket Basilisk
Thoughtleech
W:
White Ward
Woodripper
V:
Vertigo
Last edited by Rockenchick on 28 Nov 2015, 16:28, edited 26 times in total.
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Re: Community Wad
by migookman » 25 Oct 2015, 21:44
Thanks Rockenchick. I updated your contribution to the original list.
Re: Community Wad
by RiiakShiNal » 26 Oct 2015, 01:13
Actually, it could have multiple uses:Rockenchick wrote:Off topic, Burning Cloak is a really odd card. About the only reason I could envision using it would be if an ability was used beforehand by something else to make the card unable to gain damage (at the very least by red sources, if nothing else). Otherwise the damage done to the target just cancels out the increased power.
- Use on an enemy creature with toughness equal to 2 to kill it.
- Use it on a friendly unblocked attacker with toughness 3 or greater to have it do more damage to opponent.
- Use it to trigger some other ability like on Stuffy Doll (in the case of Stuffy Doll it is multi-use since it would allow Stuffy Doll to be a more effective defender temporarily, possibly killing the attacking creature and doing 2 extra damage to the opponent).
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Re: Community Wad
by Borborigmos » 26 Oct 2015, 09:24
I'm not sure if this has been reported but tokens seem to have the wrong art on them.
For example the 2/2 tokens produced by the new Gideon have the art of some sort of sea monster.
Also, I was looking in the CW cards folder and couldn't find Vampire Nighthawk. Is this possible?
For example the 2/2 tokens produced by the new Gideon have the art of some sort of sea monster.
Also, I was looking in the CW cards folder and couldn't find Vampire Nighthawk. Is this possible?
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Re: Community Wad
by RiiakShiNal » 26 Oct 2015, 10:45
As Xander9009 stated before Tokens have a different numbering applied to them so when they get updated you also have to update the art for them otherwise the pictures will be mismatched.
Vampire Nighthawk is so easy it can be auto-generated.
Vampire Nighthawk is so easy it can be auto-generated.
Just getting started: Xander9009's DotP 2014 Community Wad
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Re: Community Wad
by Borborigmos » 26 Oct 2015, 13:15
Ah ok sorry, I missed that about the tokens. Thanks for letting me know!RiiakShiNal wrote:As Xander9009 stated before Tokens have a different numbering applied to them so when they get updated you also have to update the art for them otherwise the pictures will be mismatched.
Vampire Nighthawk is so easy it can be auto-generated.
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Re: Community Wad
by Xander9009 » 26 Oct 2015, 16:36
Cards aren't typically added to the CW if they're available in the base game with no bugs/limitations that could be corrected/removed by being added to the CW.
Also, it won't be long before the art will be completed overhauled.
Also, it won't be long before the art will be completed overhauled.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
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Re: Community Wad
by zhupiter » 27 Oct 2015, 04:23
The file size of DATA_DLC_CW_STARTER.wad and DATA_DLC_CW_URZA.wad is less than 1KB and there is no any TDX file in the two
Re: Community Wad
by Xander9009 » 27 Oct 2015, 04:31
I have no idea what happened to the images, but they've been restored from the most recent Google Drive trash version. Hopefully nothing major was lost. Art isn't backed up the way the core is. If anyone notices any missing art that might be related to that, let me know. Thanks for pointing it out.
_______________________________
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Re: Community Wad
by orlouge82 » 27 Oct 2015, 18:34
I posted about this in the BFZ thread as well, but is there any chance Emeria Shepherd can get fixed? It just tries to return a permanent on the battlefield to its owner's hand, but it doesn't actually do anything. Also, it doesn't trigger off of every land drop, either.
Re: Community Wad
by nivmizzet1 » 29 Oct 2015, 14:32
Is Assault Formation an approximated card? Does it actually remove defender?
I had 3 defenders on the battlefield (2 Axebane Guardian and 1 Drift of Phantasms). I gave an Axebane Guardian and the Drift of Phantasms 'can attack as though it didn't have defender' with Assault Formation; then I activated the mana ability on the remaining Axebane Guardian and it only produced 1 mana! The two defender cards that I'd given 'can attack as though it didn't have defender' still had the 'Defender' ability written on them.
I had 3 defenders on the battlefield (2 Axebane Guardian and 1 Drift of Phantasms). I gave an Axebane Guardian and the Drift of Phantasms 'can attack as though it didn't have defender' with Assault Formation; then I activated the mana ability on the remaining Axebane Guardian and it only produced 1 mana! The two defender cards that I'd given 'can attack as though it didn't have defender' still had the 'Defender' ability written on them.
______________________________________
my DOTP 2014 Main mod page - my DOTP 2014 OP Decks mod page - Community WAD
my DOTP 2014 Main mod page - my DOTP 2014 OP Decks mod page - Community WAD
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