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[11 decks] "Nostalgia Pack" mod

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Re: [11 decks] "Nostalgia Pack" mod BETA

Postby Ratava » 14 Jul 2013, 22:50

hi

theres a false text in the "Eye of Shadows "final revels" choose-popup
it should be

"alle Kreaturen erhalten +2/+0 bis zum ende des Zuges"
"alle Kreaturen erhalten -0/-2 bis zum ende des Zuges"

but i dont know if its only in the german-version
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Re: [11 decks] "Nostalgia Pack" mod BETA

Postby GrovyleXShinyCelebi » 15 Jul 2013, 23:08

My querys don't support German, just English, French, Spanish, Italian, and I believe Portugese Sorry...

Also, is it possible I put a link to my stuff on the Duels of the Planeswalkers 2014 page in the wikis like a few other modders have already done, or do I need administrator permission or something?
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Re: [11 decks] "Nostalgia Pack" mod BETA

Postby thefiremind » 15 Jul 2013, 23:09

GrovyleXShinyCelebi wrote:Also, is it possible I put a link to my stuff on the Duels of the Planeswalkers 2014 page in the wikis like a few other modders have already done, or do I need administrator permission or something?
The Wiki is open for any forum user to edit, as far as I know.
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Re: [11 decks] "Nostalgia Pack" mod BETA

Postby RiiakShiNal » 15 Jul 2013, 23:23

thefiremind wrote:
GrovyleXShinyCelebi wrote:Also, is it possible I put a link to my stuff on the Duels of the Planeswalkers 2014 page in the wikis like a few other modders have already done, or do I need administrator permission or something?
The Wiki is open for any forum user to edit, as far as I know.
Like thefiremind, as far as I know the wiki is open for any forum user to edit and improve. I think it is actually preferred that we as forum users try to keep the wiki up-to-date and expand it where we can.

So go for it.
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Re: [11 decks] "Nostalgia Pack" mod

Postby GrovyleXShinyCelebi » 16 Jul 2013, 15:33

Alright, I've made a link to this mod on the wiki. I also updated another patch.
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Re: [11 decks] "Nostalgia Pack" mod

Postby BloodReyvyn » 19 Jul 2013, 09:44

Just an FYI, your Hidden Horror does not function remotely correctly.

You are supposed to have to discard a creature card, not just any card.

If you have no cards in hand, you should have to sac it immediately.

You should not be able to just hit cancel to cancel discarding a card and have the Hidden Horror stay on the battlefield.

I tried to base my Fallow Wurm on this code and ended up having to just about re-write it from scratch.
The code should look something similar to this:

Fallow Wurm | Open
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="FALLOW_WURM_4514" />
  <CARDNAME text="FALLOW_WURM" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Fallow Wurm]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Fallow Wurm]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Fallow Wurm]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Fallow Wurm]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Fallow Wurm]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Fallow Wurm]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Fallow Wurm]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Fallow Wurm]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Fallow Wurm]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="4514" />
  <ARTID value="4514" />
  <ARTIST name="Stephen L. Walsh" />
  <CASTING_COST cost="{2}{G}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[The wurm’s wake
—Elvish expression meaning
“ruined crops”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[The wurm’s wake
—Elvish expression meaning
“ruined crops”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[The wurm’s wake
—Elvish expression meaning
“ruined crops”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[The wurm’s wake
—Elvish expression meaning
“ruined crops”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[The wurm’s wake
—Elvish expression meaning
“ruined crops”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[The wurm’s wake
—Elvish expression meaning
“ruined crops”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[The wurm’s wake
—Elvish expression meaning
“ruined crops”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[The wurm’s wake
—Elvish expression meaning
“ruined crops”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[The wurm’s wake
—Elvish expression meaning
“ruined crops”]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Wurm" />
  <EXPANSION value="WL" />
  <RARITY metaname="U" />
  <POWER value="4" />
  <TOUGHNESS value="4" />
  <TRIGGERED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Quando il Wurm del Maggese entra nel campo di battaglia, sacrificalo a meno che tu scarti una carta terra.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card.]]></LOCALISED_TEXT>
    <TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" />
    <RESOLUTION_TIME_ACTION>
      local effectController = EffectController()
      local filter = ClearFilter()
      filter:SetZone( ZONE_HAND, effectController)
      filter:Add( FE_TYPE, OP_IS, CARD_TYPE_LAND )
      local numlands = filter:Count()
      if (effectController ~= nil and numlands &gt; 0) then
        effectController:BeginNewMultipleChoice()   
        effectController:AddMultipleChoiceAnswer( "CARD_QUERY_FALLOW_WURM_DISCARD" )   
        effectController:AddMultipleChoiceAnswer( "CARD_QUERY_FALLOW_WURM_SACRIFICE" )   
        effectController:AskMultipleChoiceQuestion( "CARD_QUERY_FALLOW_WURM_QUESTION", TriggerObject() )
      else
        effectController:Sacrifice( EffectSource() )
      end
    </RESOLUTION_TIME_ACTION>
    <RESOLUTION_TIME_ACTION>
      local filter = ClearFilter()
      filter:SetZone( ZONE_HAND, EffectController())
      filter:Add( FE_TYPE, OP_IS, CARD_TYPE_LAND )
      local effectController = EffectController()
      local result = effectController:GetMultipleChoiceResult()
      if result == 0 then
       filter = ClearFilter()
        if effectController ~= nil then
         filter:SetZone( ZONE_HAND, effectController)
         filter:Add( FE_TYPE, OP_IS, CARD_TYPE_LAND )
         effectController:SetItemCount( 1 )
         for i = 0,(1-1) do
            effectController:SetItemPrompt (i, "CARD_QUERY_CHOOSE_CARD_TO_DISCARD" )
          end
          effectController:ChooseItems( EffectDC():Make_Targets(1) )
        end
      else
        effectController:Sacrifice( EffectSource() )
      end
    </RESOLUTION_TIME_ACTION>
    <RESOLUTION_TIME_ACTION>
      if EffectController():GetMultipleChoiceResult() == 0 then
        local player = EffectController()
        if player ~= nil then
         for i = 0,(1-1) do
           local target_card = EffectDC():Get_Targets(1):Get_CardPtr(i)
           if target_card ~= nil  then
             target_card:Discard()
           end
         end
        end
      end
    </RESOLUTION_TIME_ACTION>
  </TRIGGERED_ABILITY>
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
...Except for a creature instead of land. With the above code, if you have none of the required cards in hand (land in this case) the game will not even ask what to do, the creature is immediately sacced.

I know there's a redundant filter in there right before it evaluates the player's choice, but it wasn't hurting anything so I left it alone, You can remove it if you want. I think I was originally going to make sure there was still a valid card in hand, but since the effect has already resolved, it became a pointless and redundant check, so that requirement was removed from the following "if" statement.
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Re: [11 decks] "Nostalgia Pack" mod

Postby NEMESiS » 19 Jul 2013, 12:41

Note, Allied Strategies does not work.
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Re: [11 decks] "Nostalgia Pack" mod

Postby tojammot » 19 Jul 2013, 13:48

The file for skidrow's users is offline. Can you reupload please?
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Re: [11 decks] "Nostalgia Pack" mod

Postby NEMESiS » 21 Jul 2013, 14:50

Also, Seer's Sundial does not work, while it asks for {2} is does not actually tap the land. BTW, I am not sure if it was on purpose or not but the original deck was called Machinations not Machinisms.

Edit: Howling Mine does not work either.

Edit2: Captain of the Watch doesn't put tokens in the battlefield and its supposed to be a 3/3 not 2/2.

Edit3: The AI for some reason casts The Rack on itself.
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Re: [11 decks] "Nostalgia Pack" mod

Postby ProdigyToby » 24 Jul 2013, 04:33

The only deck I can get to show up is Ancient wilds
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Re: [11 decks] "Nostalgia Pack" mod

Postby Vulasuw » 25 Jul 2013, 16:02

NEMESiS wrote:Edit2: Captain of the Watch doesn't put tokens in the battlefield and its supposed to be a 3/3 not 2/2.
I was able to fix this card. The following things were done:


Changed the Multiverse ID of the Soldier Token to the same value. It's either 950384 or 959384. They must be the exact same.

Captain of the Watch is actually 3/3. Edited the card XML and changed the Power/Toughness values to 3/3, instead of 2/2

Captain of the Watch's other ability actually adds +2/+2 to other Soldier creatures. Changed this value to +1/+1 as it should.
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Re: [11 decks] "Nostalgia Pack" mod

Postby bsaurer » 26 Jul 2013, 02:06

tojammot wrote:The file for skidrow's users is offline. Can you reupload please?
bump... could someone please upload this file I'd love to play some of these decks again.
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Re: [11 decks] "Nostalgia Pack" mod

Postby RiiakShiNal » 26 Jul 2013, 02:11

bsaurer wrote:
tojammot wrote:The file for skidrow's users is offline. Can you reupload please?
bump... could someone please upload this file I'd love to play some of these decks again.
That file was probably the 3DM crack that sumomole uploaded due to the problem with having 10 or more decks with always_available="true" in content_pack="0" causes a crash clicking on the "Ignite Your Spark" screen (3DM crack doesn't have that problem). If our custom decks are put into a content_pack other than 0 then we have no limitation and everything works fine regardless of what version of the game we are using.
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Re: [11 decks] "Nostalgia Pack" mod

Postby bsaurer » 26 Jul 2013, 22:44

RiiakShiNal wrote:
bsaurer wrote:
tojammot wrote:The file for skidrow's users is offline. Can you reupload please?
bump... could someone please upload this file I'd love to play some of these decks again.
That file was probably the 3DM crack that sumomole uploaded due to the problem with having 10 or more decks with always_available="true" in content_pack="0" causes a crash clicking on the "Ignite Your Spark" screen (3DM crack doesn't have that problem). If our custom decks are put into a content_pack other than 0 then we have no limitation and everything works fine regardless of what version of the game we are using.
Thanks for the reply, can you explain how to put the decks into a content_pack?
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Re: [11 decks] "Nostalgia Pack" mod

Postby RiiakShiNal » 27 Jul 2013, 02:41

bsaurer wrote:Thanks for the reply, can you explain how to put the decks into a content_pack?
Typically that is done by the creator of the mod as it involves putting Content Pack Enabling XML into a header of one of the wads that starts with DATA_DLC_ (typically the core wad of the mod, or if using my Deck Builder it is automatically generated as Data_DLC_####_Content_Pack_Enabler.wad). Then all decks to be put into that content pack have the content_pack attribute changed to refer to the specified content pack (in the enabling XML). Then everything is packed into their respective wads and done.

For this particular mod you would first need to unpack it, change the content_pack attribute in all playable decks (you can ignore land pools and unlocks) to something like content_pack="500" which would make the deck tags look something like this:
Code: Select all
<DECK uid="50000" personality="D14_PERSONALITY_500_KOTH.XML" deck_box_image="D14_50000_STRENGTH_OF_STONE_DECK_IMAGE" deck_box_image_locked="locked" content_pack="500" always_available="true" is_red="true" cheat_menu_filter_deck_type="Standard" tus_save_data_id="50000" ios_id_1="D14_DECK_UNLOCK_1" ios_id_2="D14_DECK_FOIL_1" steam_id_1="213850" steam_id_2="213850" android_id_1="d14_deck_unlock_01" android_id_2="d14_deck_foil_01" cheat_menu_filter_datapool="D14" name_tag="D14_50000_STRENGTH_OF_STONE" description_tag="D14_50000_STRENGTH_OF_STONE_DESCRIPTION">
Add the appropriate content pack enabling XML to the header which would make it look something like (note the UID tells what content pack we are enabling):
Code: Select all
<?xml version="1.0"?>

<WAD_HEADER>
   <ENTRY platform="ALL" source="Data_Decks_50000/DATA_ALL_PLATFORMS/" alias="Content" order="3" />
   <ENTRY platform="TOUCH" source="Data_Decks_50000/DATA_TOUCH/" alias="Content" order="4" />
   <ENTRY platform="PC" source="Data_Decks_50000/DATA_PC/" alias="Content" order="5" />
   <ENTRY platform="X360" source="Data_Decks_50000/DATA_X360/" alias="Content" order="5" />
   <ENTRY platform="PS3" source="Data_Decks_50000/DATA_PS3/" alias="Content" order="5" />
   <ENTRY platform="IPAD" source="Data_Decks_50000/DATA_IPAD/" alias="Content" order="5" />
   <CONTENTPACK UID="500">
      <PD_SECTION>
         <APP_ID ID="213850" />
      </PD_SECTION>
      <CONTENTFLAGS>
         <AVATAR_CONTENT />
         <DECK_CONTENT />
         <GLOSSARY_CONTENT />
         <UNLOCK_CONTENT />
      </CONTENTFLAGS>
   </CONTENTPACK>
</WAD_HEADER>
Then pack it all back up then change the name on the WAD to something like DATA_DLC_50000.wad and that should be it.

NOTE: If there are 2 or more wads with content pack enabling XML for the same content pack UID then all decks in that content pack will be multiplied in the in-game manager by the number of copies of the enabling XML. To remove excess copies of decks, remove the excess copies of the enabling XML.
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