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TFM&G2K's Planeswalkers Pool v8g (12/Sep/2014)
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Re: TFM&G2K's Planeswalkers Pool v2 (1/Sep/2013)
by jacque » 01 Sep 2013, 16:07
I have been updating my decks since you guys released this. I must say that it has been so much fun having Planeswalkers around!
I was toying around with Doubling Season and Garruk... Doubling the "loyalty counters" on Garruk went well as he came onto the battlefield. But then, Doubling Season also doubled the "+ loyalty cost" on Garruk, which shouldn't be eg.
Garruk, Prime Hunter @ 3 Loyalty counters:
+1: Put a 3/3 green Beast creature token onto the battlefield.
Garruk now has 5 Loyalty counters instead of 4. Was quite happy getting 5 at first but after checking with the ruling, it should be 4... =(
If you've the time could you please look into it?
Meanwhile, please keep up the good work!
I was toying around with Doubling Season and Garruk... Doubling the "loyalty counters" on Garruk went well as he came onto the battlefield. But then, Doubling Season also doubled the "+ loyalty cost" on Garruk, which shouldn't be eg.
Garruk, Prime Hunter @ 3 Loyalty counters:
+1: Put a 3/3 green Beast creature token onto the battlefield.
Garruk now has 5 Loyalty counters instead of 4. Was quite happy getting 5 at first but after checking with the ruling, it should be 4... =(
If you've the time could you please look into it?
Meanwhile, please keep up the good work!
Learn making your own cards today!!!
Click on if a post/reply helped you.
I stitch old cards together to make new ones...
~ Jacque, the confused
Click on if a post/reply helped you.
I stitch old cards together to make new ones...
~ Jacque, the confused
Re: TFM&G2K's Planeswalkers Pool v2 (1/Sep/2013)
by thefiremind » 01 Sep 2013, 18:05
I searched for evidence of this (not that I don't believe in you, I just like to find as many sources as possible when talking about subtle rulings) and yes, you are right, the difference is that costs shouldn't be considered as effects. As such, if the DotP engine cares about that rule, the problem should be avoided by enclosing the "+x" parts in a generic COST block. If that doesn't work, then the fix will become quite complex... I hope not.jacque wrote:Garruk, Prime Hunter @ 3 Loyalty counters:
+1: Put a 3/3 green Beast creature token onto the battlefield.
Garruk now has 5 Loyalty counters instead of 4. Was quite happy getting 5 at first but after checking with the ruling, it should be 4... =(
If you've the time could you please look into it?
EDIT: It doesn't work. Even with this:
- Code: Select all
<COST type="RemoveCountersSelf" amount="-1" counter_type="Loyalty" />
I'll have to try and shut down Doubling Season for a brief moment while paying the cost.
EDIT 2: The workaround seems to work pretty fine, try it and let me know if there are any problems.
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Re: TFM&G2K's Planeswalkers Pool v3 (1/Sep/2013)
by gorem2k » 01 Sep 2013, 19:51
this script generated when I've updated to v3 and browsed a deck.
also Garruk went straight to graveyard when Doubling Season was in play! what's happening!!
added filter:Add(FE_CONTROLLER, OP_IS, EffectController()) to not shut down possible opponents Doubling Season while paying. I'm trying to find where you put the ending effect for shutdown.
- "[lua] [string "Content\Functions\D14_PLW.LOL"]:400: 'then' expected near '&'
[lua]
lua_dofile error parsing file Content\Functions\D14_PLW.LOL"
also Garruk went straight to graveyard when Doubling Season was in play! what's happening!!
added filter:Add(FE_CONTROLLER, OP_IS, EffectController()) to not shut down possible opponents Doubling Season while paying. I'm trying to find where you put the ending effect for shutdown.
- Code: Select all
PLW_ShutDownDoublingSeason = function()
-- to be used in costs that add counters, so that Doubling Season doesn't double them
local filter = ClearFilter()
filter:Add(FE_CARD_NAME, OP_IS, "DOUBLING_SEASON")
filter:Add(FE_CONTROLLER, OP_IS, EffectController())
local filter_count = filter:EvaluateObjects()
if filter_count ~= nil then
for i=0,filter_count-1 do
filter:GetNthEvaluatedObject(i):GetCurrentCharacteristics():LoseAllAbilities()
end
end
end
Re: TFM&G2K's Planeswalkers Pool v3b (1/Sep/2013)
by drleg3nd » 01 Sep 2013, 20:42
is v4 coming out soon cause planewalkers go straight to graveyard..
- Errors | Open
- Code: Select all
[lua] [string "Content\Functions\D14_PLW.LOL"]:400: 'then' expected near '&'
[lua]
lua_dofile error parsing file Content\Functions\D14_PLW.LOL
[lua] [string "JACE_MEMORY_ADEPT_991370728_TITLE (RESOLUTION_TIME_ACTION)~0x00000385"]:2: attempt to call global 'PLW_CreateUniqueToken' (a nil value)
[lua] [string "JACE_BELEREN_991205960_TITLE (RESOLUTION_TIME_ACTION)~0x00000395"]:2: attempt to call global 'PLW_CreateUniqueToken' (a nil value)
[lua] [string "SORIN_LORD_OF_INNISTRAD_991368535_TITLE (RESOLUTION_TIME_ACTION)~0x0000040c"]:2: attempt to call global 'PLW_CreateUniqueToken' (a nil value)
[lua] [string "LILIANA_VESS_991205961_TITLE (RESOLUTION_TIME_ACTION)~0x00000419"]:2: attempt to call global 'PLW_CreateUniqueToken' (a nil value)
[lua] [string "SORIN_LORD_OF_INNISTRAD_991368535_TITLE (RESOLUTION_TIME_ACTION)~0x0000040c"]:2: attempt to call global 'PLW_CreateUniqueToken' (a nil value)
[lua] [string "Content\Functions\D14_PLW.LOL"]:400: 'then' expected near '&'
[lua]
lua_dofile error parsing file Content\Functions\D14_PLW.LOL
[lua] [string "SORIN_LORD_OF_INNISTRAD_991368535_TITLE (RESOLUTION_TIME_ACTION)~0x0000080b"]:2: attempt to call global 'PLW_CreateUniqueToken' (a nil value)
[lua] [string "LILIANA_VESS_991205961_TITLE (RESOLUTION_TIME_ACTION)~0x00000818"]:2: attempt to call global 'PLW_CreateUniqueToken' (a nil value)
[lua] [string "SORIN_LORD_OF_INNISTRAD_991368535_TITLE (RESOLUTION_TIME_ACTION)~0x0000080b"]:2: attempt to call global 'PLW_CreateUniqueToken' (a nil value)
[lua] [string "Content\Functions\D14_PLW.LOL"]:400: 'then' expected near '&'
[lua]
lua_dofile error parsing file Content\Functions\D14_PLW.LOL
[lua] [string "JACE_BELEREN_991205960_TITLE (RESOLUTION_TIME_ACTION)~0x00000bcd"]:2: attempt to call global 'PLW_CreateUniqueToken' (a nil value)
[lua] [string "JACE_MEMORY_ADEPT_991370728_TITLE (RESOLUTION_TIME_ACTION)~0x00000bbd"]:2: attempt to call global 'PLW_CreateUniqueToken' (a nil value)
Re: TFM&G2K's Planeswalkers Pool v3 (1/Sep/2013)
by thefiremind » 01 Sep 2013, 20:47
It's just a small fix so I called it v3b. The new version was already up the time you were writing.drleg3nd wrote:is v4 coming out soon cause planewalkers go straight to graveyard..
That's not the problem: XML files need special characters to be escaped:gorem2k wrote:this script generated when I've updated to v3 and browsed a deck."[lua] [string "Content\Functions\D14_PLW.LOL"]:400: 'then' expected near '&'
[lua]
lua_dofile error parsing file Content\Functions\D14_PLW.LOL"
EDIT: replaced if filter_count > 0 with ~= nil and now it's working.
- Code: Select all
> --> >
< --> <
& --> &
etc.
I totally forgot about that... thanks for pointing it out.gorem2k wrote:added filter:Add(FE_CONTROLLER, OP_IS, EffectController()) to not shut down possible opponents Doubling Season while paying.
Nowhere: if you put a continuous effect inside a RESOLUTION_TIME_ACTION, it will last until state-based effects are checked, which is the shortest time we can have.gorem2k wrote:I'm trying to find where you put the ending effect for shutdown.
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Re: TFM&G2K's Planeswalkers Pool v2 (1/Sep/2013)
by jacque » 02 Sep 2013, 02:33
It is working the way it should now! Great thinking back there... Thanks a lot! Buh... I found another glitch... =(thefiremind wrote:EDIT 2: The workaround seems to work pretty fine, try it and let me know if there are any problems.
Sorin, Lord of Innistrad
(-6): Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
So I managed to activate his ability, but those creatures were destroyed and remained in their owner's graveyard. *bummers*
Thanks again!
Edit 1: It seems that I can activate Sorin's ability twice. eg. After I used his first ability, I still can use his 2nd or 3rd ability... Hmmm... Other planeswalkers only gave me once per-turn (so far).
Edit 2: Sorin's +1/+0 emblem somewhat is global, affected my opponent's creatures as well.
Learn making your own cards today!!!
Click on if a post/reply helped you.
I stitch old cards together to make new ones...
~ Jacque, the confused
Click on if a post/reply helped you.
I stitch old cards together to make new ones...
~ Jacque, the confused
Re: TFM&G2K's Planeswalkers Pool v2 (1/Sep/2013)
by gorem2k » 02 Sep 2013, 04:00
As for me, I couldn't activate twice after activating first ability. emblem only affected my creatures BUT his ultimate ability didn't work. cards stayed in graveyard didn't come back.jacque wrote:Edit 1: It seems that I can activate Sorin's ability twice. eg. After I used his first ability, I still can use his 2nd or 3rd ability... Hmmm... Other planeswalkers only gave me once per-turn (so far).
Edit 2: Sorin's +1/+0 emblem somewhat is global, affected my opponent's creatures as well.
I should add an important note about what I picked for last ability, I've chose 1 planeswalker, 1 normal creature and 1 TOKEN. maybe token is the problem here, code reads if target ~= nil and target:IsToken() == false then
maybe this isn't the problem?
i think IsToken() should be checked seperatly and after target ~= nil
EDIT: no, I don't really know why it don't work
Last edited by gorem2k on 02 Sep 2013, 04:23, edited 1 time in total.
Re: TFM&G2K's Planeswalkers Pool v2 (1/Sep/2013)
by jacque » 02 Sep 2013, 04:17
As for my part, if this helps at all, I chose 2 creature cards and 1 creature token.gorem2k wrote:I should add an important note about what I picked for last ability, I've chose 1 planeswalker, 1 normal creature and 1 TOKEN.
Learn making your own cards today!!!
Click on if a post/reply helped you.
I stitch old cards together to make new ones...
~ Jacque, the confused
Click on if a post/reply helped you.
I stitch old cards together to make new ones...
~ Jacque, the confused
Re: TFM&G2K's Planeswalkers Pool v2 (1/Sep/2013)
by thefiremind » 02 Sep 2013, 08:43
These 2 problems never happened to me, make sure you don't have old versions of the Planeswalkers mod (maybe the test version?).jacque wrote:Edit 1: It seems that I can activate Sorin's ability twice. eg. After I used his first ability, I still can use his 2nd or 3rd ability... Hmmm... Other planeswalkers only gave me once per-turn (so far).
Edit 2: Sorin's +1/+0 emblem somewhat is global, affected my opponent's creatures as well.
As for the ultimate not bringing back creatures, I fixed it. The delayed trigger needed to be on ZONECHANGE_END rather than on ZONECHANGE_BEGIN.
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Re: TFM&G2K's Planeswalkers Pool v2 (1/Sep/2013)
by jacque » 02 Sep 2013, 09:21
Hmmm weird tho, cause I've been using the latest versions from this thread only... I'll look at it againthefiremind wrote:These 2 problems never happened to me, make sure you don't have old versions of the Planeswalkers mod (maybe the test version?).
Update:
Elspeth Tirel
(-5): Destroy other permanents except lands and tokens.
Her last ability doesn't seem to work... Loyalty counters got reduced, but nothing got destroyed. Or maybe it's just me Could you please look into it when you've the time? Thanks again!
Learn making your own cards today!!!
Click on if a post/reply helped you.
I stitch old cards together to make new ones...
~ Jacque, the confused
Click on if a post/reply helped you.
I stitch old cards together to make new ones...
~ Jacque, the confused
Re: TFM&G2K's Planeswalkers Pool v4 (2/Sep/2013)
by thefiremind » 02 Sep 2013, 09:39
That was my fault. She's fixed now, and in the meanwhile, I added the new Elspeth to the pack.jacque wrote:Update:
Elspeth Tirel
(-5): Destroy other permanents except lands and tokens.
Her last ability doesn't seem to work... Loyalty counters got reduced, but nothing got destroyed. Or maybe it's just me Could you please look into it when you've the time? Thanks again!
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Currently busy with life...
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thefiremind - Programmer
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Re: TFM&G2K's Planeswalkers Pool v4 (2/Sep/2013)
by jacque » 02 Sep 2013, 09:50
You are... Way too fast xD Thanks again!thefiremind wrote:That was my fault. She's fixed now, and in the meanwhile, I added the new Elspeth to the pack.
Update:
Sorin's behaving normally with 3c =)
Edit:
New Elspeth is SWEET!!!
Learn making your own cards today!!!
Click on if a post/reply helped you.
I stitch old cards together to make new ones...
~ Jacque, the confused
Click on if a post/reply helped you.
I stitch old cards together to make new ones...
~ Jacque, the confused
Re: TFM&G2K's Planeswalkers Pool v4 (2/Sep/2013)
by thefiremind » 05 Sep 2013, 09:01
Just in case someone wonders, I don't plan on adding those in the very near future...
- Other new Planeswalkers from Theros | Open
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Re: TFM&G2K's Planeswalkers Pool v4 (2/Sep/2013)
by Shinneh » 05 Sep 2013, 09:43
Ah man those new planeswalkers have me extremely excited for Theros
Re: TFM&G2K's Planeswalkers Pool v4 (2/Sep/2013)
by Misplay » 10 Sep 2013, 15:54
Great work!!!
The only issue I've got with your mod, it's when I attack a planeswalker with several creatures. In this case, only one of them seems to deal damage to the planeswalker.
The only issue I've got with your mod, it's when I attack a planeswalker with several creatures. In this case, only one of them seems to deal damage to the planeswalker.
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