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Chakan's House of Cards (Submitted to the Community WAD!)

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Re: Chakan's House of Cards (Opening Again Soon!)

Postby Xander9009 » 17 Mar 2015, 18:02

It's most of the way there. You need to use a choice, not a target tag, though. The target tag should be for the player. You have the definition for the target set to do players, but you also have it set to choose 3. The resolution time actions I pointed out are what you need for the choice of cards.

And if you code it such that every time you reference 3 for the number of cards, you replace that 3 with a variable, then as long as you can make sure that variable is set correctly, then it'll work. In this case, like I mentioned, just set the variable to 3, then if it was kicked, set it to 15.

Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
   <FILENAME text="SADISTIC_SACRAMENT_195632" />
   <CARDNAME text="SADISTIC_SACRAMENT" />
   <TITLE>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Sadistic Sacrament]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Sacrement sadique]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Sacramento sádico]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Sadistisches Sakrament]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Sacramento Sadico]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[サディストの聖餐]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Sadistic Sacrament]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Садистское Причастие]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Sacramento Sadista]]></LOCALISED_TEXT>
   </TITLE>
   <MULTIVERSEID value="195632" />
   <ARTID value="A195632" />
   <ARTIST name="Dan Scott" />
   <CASTING_COST cost="{B}{B}{B}" />
   <TYPE metaname="Sorcery" />
   <EXPANSION value="ZEN" />
   <RARITY metaname="R" />
   <UTILITY_ABILITY qualifier="Kicker">
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Kicker {7}]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Kick {7}]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Estímulo {7}.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Bonus {7}]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Potenziamento {7}]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[キッカー {7}]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Kicker {7}]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Усилитель {7}]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Reforçar {7}]]></LOCALISED_TEXT>
      <COST mana_cost="{3}" type="Mana" />
      <ABILITY_TEXT tag="KICKER_QUERY_SADISTIC_UNKICKED" secondary_tag="KICKER_QUERY_SADISTIC_KICKED" />
   </UTILITY_ABILITY>
   <SPELL_ABILITY>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Search target player’s library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player’s library for up to fifteen cards, exile them, then that player shuffles his or her library.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Cherchez dans la bibliothèque du joueur ciblé jusqu’à trois cartes, exilez-les, et ce joueur mélange ensuite sa bibliothèque. Si le Sacrement sadique a été kické, à la place cherchez dans la bibliothèque de ce joueur jusqu’à quinze cartes, exilez-les et ce joueur mélange ensuite sa bibliothèque.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Busca en la biblioteca del jugador objetivo hasta tres cartas, exílialas y luego ese jugador baraja su biblioteca. Si el Sacramento sádico fue estimulado, en vez de eso, busca en la biblioteca de ese jugador hasta quince cartas, exílialas y luego ese jugador baraja su biblioteca.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Durchsuche die Bibliothek eines Spielers deiner Wahl nach bis zu drei Karten und schicke sie ins Exil; dieser Spieler mischt dann seine Bibliothek. Falls die Bonuskosten des Sadistischen Sakraments bezahlt wurden, durchsuche stattdessen die Bibliothek eines Spielers deiner Wahl nach bis zu fünfzehn Karten und schicke sie ins Exil; dieser Spieler mischt dann seine Bibliothek.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Passa in rassegna il grimorio di un giocatore bersaglio per trovare fino a tre carte, esiliale, poi quel giocatore rimescola il suo grimorio. Se il Sacramento Sadico è stato potenziato, passa invece in rassegna il grimorio di quel giocatore per trovare fino a quindici carte, esiliale, poi quel giocatore rimescola il suo grimorio.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[プレイヤー1人を対象とする。そのプレイヤーのライブラリーから最大3枚までのカードを探し、それらを追放し、その後そのプレイヤーは自分のライブラリーを切り直す。 サディストの聖餐がキッカーされている場合、代わりにそのプレイヤーのライブラリーから最大15枚までのカードを探し、それらを追放し、その後そのプレイヤーは自分のライブラリーを切り直す。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Search target player’s library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player’s library for up to fifteen cards, exile them, then that player shuffles his or her library.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Найдите в библиотеке целевого игрока не более трех карт, изгоните их, затем тот игрок тасует свою библиотеку. Если Садистское Причастие получило Усилитель, вместо этого найдите в библиотеке того игрока не более пятнадцати карт, изгоните их, затем тот игрок тасует свою библиотеку.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Procure até três cards no grimório do jogador alvo, exile-os e depois aquele jogador embaralha seu próprio grimório. Se Sacramento Sadista foi reforçado, em vez disso, procure até quinze cards no grimório daquele jogador, exile-os e depois aquele jogador embaralha seu próprio grimório.]]></LOCALISED_TEXT>
      <TARGET_DEFINITION id="0">
      local filter = ClearFilter()
      filter:SetFilterType( FILTER_TYPE_PLAYERS )
      </TARGET_DEFINITION>
      <TARGET tag="CARD_QUERY_CHOOSE_PLAYER_TO_VESTIGE_ROT" definition="0" compartment="0" count="1" />   --Only choose one target player
      <RESOLUTION_TIME_ACTION>
      local target_player = EffectDC():Get_Targets(0):Get_PlayerPtr(0)
      if target_player ~= nil then
         local CardsToExile = 3   --Assume it wasn't kicked
         if EffectSource():WasKicked() then
            CardsToExile = 15   --Correct it if it was kicked
         end
         local filter = ClearFilter()
         filter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
         filter:SetZone(ZONE_LIBRARY, target_player)
         target_player:SetItemCount(CardsToExile)
         for i=0,CardsToExile-1 do   --For either 3 or 15 cards, set item prompt
            target_player:SetItemPrompt(i, "CARD_QUERY_CHOOSE_CARD_TO_EXILE")
         end
         target_player:ChooseItems( EffectDC():Make_Targets(1), QUERY_FLAG_UP_TO )
      end
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>   --If this action causes issues, just remove it
      for i=0,14 do   --You could use the CardsToExile variable like before, but if it was unkicked, then 3 through 14 will be nil and fail the next nil check anyway
         local chosen_card = EffectDC():Get_Targets(1):Get_CardPtr(i)
         if chosen_card ~= nil then
            chosen_card:GuidedReveal( target:GetZone(), ZONE_EXILE )
         end
      end
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
      for i=0,14 do
         local chosen_card = EffectDC():Get_Targets(1):Get_CardPtr(i)
         if chosen_card ~= nil then
            chosen_card:Get_Targets(0):Get_CardPtr(i):Exile()
         end
      end
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
      local target_player = EffectDC():Get_Targets(0):Get_PlayerPtr(0)
      if target_player ~= nil then
         target_player:ShuffleLibrary()
      end
      </RESOLUTION_TIME_ACTION>
      <AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ENEMY_ONLY" />
   </SPELL_ABILITY>
   <AI_BASE_SCORE score="750" zone="ZONE_HAND" />
</CARD_V2>
This is untested, but should do the trick. It's commented so that even if it doesn't work, you can see the changes needed to know what it should be doing.
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Re: Chakan's House of Cards (Opening Again Soon!)

Postby Chakan » 17 Mar 2015, 20:29

I appreciate it, Xander, and thank you for helping me out. I'll test it a little later and report back.

On another note, Xander, is there a list of all cards that are apart of your project so far?
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Re: Chakan's House of Cards (Opening Again Soon!)

Postby Kithkin » 17 Mar 2015, 21:46

Chakan wrote:Kithkin, I got your cards all done, but I haven't tested them out, maybe you can let me know if they're good or not or I'll test them out later. I packed them loose in the zip I attached.
Many thanks for the cards, although I have no idea how to use them. May I ask Xander to include them into the CW? I asked for these cards to include them into D15 decks. Or just give me a refresher course on how to include them into a deck.
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Re: Chakan's House of Cards (Opening Again Soon!)

Postby Chakan » 17 Mar 2015, 23:29

My apologies, Kithkin. Anyone is free to do whatever they want with those cards/art, so if Xander wants to put them into the CW that's his prerogative. Those cards will also be in my wad when it's released if you don't mind waiting.
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Re: Chakan's House of Cards (Opening Again Soon!)

Postby Kithkin » 17 Mar 2015, 23:31

Chakan wrote:My apologies, Kithkin. Anyone is free to do whatever they want with those cards/art, so if Xander wants to put them into the CW that's his prerogative. Those cards will also be in my wad when it's released if you don't mind waiting.
That's totally fine with me. :D
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Re: Chakan's House of Cards (Opening Again Soon!)

Postby Tejahn » 18 Mar 2015, 00:49

Here is Counterbore. You can easily modify it to create Sadistic Sacrament. And thanks for the planned contributions! It's always good to have fellow coder churning out cards.

Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="COUNTERBORE_153966" />
  <CARDNAME text="COUNTERBORE" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Counterbore]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Contreforet]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Contrataladro]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Loch im Kopf]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Foro Neutralizzatore]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[呪文穿ち]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Counterbore]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Высверливание]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Nuliperfurador]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="153966" />
  <ARTID value="153966" />
  <ARTIST name="Wayne England" />
  <CASTING_COST cost="{3}{U}{U}" />
  <TYPE metaname="Instant" />
  <EXPANSION value="SHM" />
  <RARITY metaname="R" />
  <SPELL_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Counter target spell. Search its controller’s graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Contrecarrez le sort ciblé. Cherchez dans le cimetière, la main et la bibliothèque de son contrôleur toutes les cartes ayant le même nom que ce sort et retirez-les de la partie.  Ce joueur mélange ensuite sa bibliothèque.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Contrarresta el hechizo objetivo. Busca en el cementerio, mano y biblioteca de su controlador todas las cartas con el mismo nombre que ese hechizo y remuévelas del juego. Luego ese jugador baraja su biblioteca.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Neutralisiere einen Zauberspruch deiner Wahl. Durchsuche den Friedhof, die Hand und die Bibliothek seines Besitzers nach allen Karten mit dem gleichen Namen wie jener Zauberspruch und entferne sie ganz aus dem Spiel. Dieser Spieler mischt dann seine Bibliothek.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Neutralizza una magia bersaglio. Passa in rassegna il cimitero, la mano e il grimorio del suo controllore per tutte le carte con lo stesso nome di quella magia ed esiliale. Poi quel giocatore rimescola il suo grimorio.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[呪文1つを対象とし、それを打ち消す。 それのコントローラーの墓地と手札とライブラリーから、その呪文と同じ名前を持つカードをすべて探し、それらをゲームから取り除く。 その後、そのプレイヤーは自分のライブラリーを切り直す。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Counter target spell. Search its controller’s graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Отмените целевое заклинание. Найдите на кладбище, в руке и в библиотеке контролирующего его игрока все карты с тем же именем, что и то заклинание, и удалите их из игры. Затем тот игрок тасует свою библиотеку.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Anule a mágica alvo. Procure no cemitério, na mão e no grimório de seu controlador por todos os cards com o mesmo nome daquela mágica e remova-os de jogo. Depois, aquele jogador embaralha seu próprio grimório.]]></LOCALISED_TEXT>
    <SFX text="TARGET_PLASMA_PLAY" />
    <TARGET tag="CARD_QUERY_CHOOSE_SPELL_TO_COUNTER" definition="0" compartment="0" count="1" />
    <TARGET_DEFINITION id="0">
    local filter = ClearFilter()
    filter:SetZone( ZONE_STACK )
    </TARGET_DEFINITION>
    <RESOLUTION_TIME_ACTION>
    local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
    if target ~= nil then
       EffectDC():Get_Targets(0):Protect_CardPtr(0)
       target:CounterSpell()
    end
    </RESOLUTION_TIME_ACTION>
    <AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ENEMY_ONLY" />
    <TARGET tag="CARD_QUERY_CHOOSE_CARD_TO_EXILE" definition="0" compartment="0" count="1" />
      <TARGET_DEFINITION id="0">
         local filter = ClearFilter()
         filter:SetFilterType( FILTER_TYPE_PLAYERS )
      </TARGET_DEFINITION>
    <RESOLUTION_TIME_ACTION>
    local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
    if target ~= nil then
       local owner = target:GetOwner()
       EffectDC():Set_PlayerPtr(1, owner)
    end
    </RESOLUTION_TIME_ACTION>
    <RESOLUTION_TIME_ACTION>
    local target = EffectDC():Get_PlayerPtr(1)
    if target ~= nil then
       local chosenCard = EffectDC():Get_Targets(0):Get_CardPtr(0)
       local effectController = EffectController()
       local filter = ClearFilter()
       filter:Add( FE_CARD_NAME, OP_IS, chosenCard )
       filter:SetZone( ZONE_HAND, target)
       local cardsInZone = filter:Count()
       EffectController():SetItemCount( cardsInZone )
       for i = 0, (cardsInZone-1) do
          effectController:SetItemPrompt( i, "CARD_QUERY_CHOOSE_CARD_TO_EXILE" )
       end
       effectController:ChooseItems( EffectDC():Make_Targets(2), QUERY_FLAG_UP_TO )
    end
    </RESOLUTION_TIME_ACTION>
    <RESOLUTION_TIME_ACTION>
    local target = EffectDC():Get_PlayerPtr(1)
    if target ~= nil then
       local chosenCard = EffectDC():Get_Targets(0):Get_CardPtr(0)
       local effectController = EffectController()
       local filter = ClearFilter()
       filter:Add( FE_CARD_NAME, OP_IS, chosenCard )
       filter:SetZone( ZONE_GRAVEYARD, target)
       local cardsInZone = filter:Count()
       EffectController():SetItemCount( cardsInZone )
       for i = 0, (cardsInZone-1) do
          effectController:SetItemPrompt( i, "CARD_QUERY_CHOOSE_CARD_TO_EXILE" )
       end
       effectController:ChooseItems( EffectDC():Make_Targets(3), QUERY_FLAG_UP_TO )
    end
    </RESOLUTION_TIME_ACTION>
    <RESOLUTION_TIME_ACTION>
    local target = EffectDC():Get_PlayerPtr(1)
    if target ~= nil then
       local chosenCard = EffectDC():Get_Targets(0):Get_CardPtr(0)
       local effectController = EffectController()
       local filter = ClearFilter()
       filter:Add( FE_CARD_NAME, OP_IS, chosenCard )
       filter:SetZone( ZONE_LIBRARY, target)
       local cardsInZone = filter:Count()
       EffectController():SetItemCount( cardsInZone )
       for i = 0, (cardsInZone-1) do
          effectController:SetItemPrompt( i, "CARD_QUERY_CHOOSE_CARD_TO_EXILE" )
       end
      if cardsInZone &gt; 0 then
         effectController:ChooseItems( EffectDC():Make_Targets(4), QUERY_FLAG_UP_TO )
       else
         effectController:ChooseItems( EffectDC():Make_Targets(4), QUERY_FLAG_CAN_BE_FINISHED_EARLY_CANCEL_EDITION )
      end
    end
    </RESOLUTION_TIME_ACTION>
    <RESOLUTION_TIME_ACTION>
    for i = 2, 4 do
       local compartmentDC = EffectDC():Get_Targets(i)
       if compartmentDC ~= nil then
          local cardsInCompartment = compartmentDC:Count()
          if cardsInCompartment &gt; 0 then
             for j = 0, (cardsInCompartment-1) do
                local card = compartmentDC:Get_CardPtr(j)
                if card ~= nil then
                   card:Exile()
                end
             end
          end
       end
    end               
    </RESOLUTION_TIME_ACTION>
    <RESOLUTION_TIME_ACTION>
    local target = EffectDC():Get_PlayerPtr(1)
    if target ~= nil then
       target:ShuffleLibrary()
    end
    </RESOLUTION_TIME_ACTION>
    <AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ENEMY" />
  </SPELL_ABILITY>
</CARD_V2>
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Re: Chakan's House of Cards (Opening Again Soon!)

Postby Xander9009 » 18 Mar 2015, 01:05

Chakan wrote:I appreciate it, Xander, and thank you for helping me out. I'll test it a little later and report back.

On another note, Xander, is there a list of all cards that are apart of your project so far?
You're welcome :)

And yes. There are two lists, though one isn't up to date because cards are added ever day and it requires me personally to manually edit it. That would be the second and third post of the Community Wad thread. viewtopic.php?f=109&t=15783#p164662

The other is a lot less friendly, but is much more up to date because it's produced automatically every day. That would be this file here: https://drive.google.com/open?id=0B-cZn ... authuser=0

That will have every card that was there when the wad was last packed (and it's packed about once every 24 hours). It will only be missing the cards added within the last day or less.
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Re: Chakan's House of Cards (Opening Again Soon!)

Postby Chakan » 18 Mar 2015, 01:46

Alright, thanks for giving the link to that list, Xander. I'll scope over it to see what cards I would be wasting time converting/finishing now.

And Tejahn, I'm not so much of a coder per se, but I do my best. Originally, I was just doing these cards for myself and my girlfriend, but then I got to thinking how much I liked having new cards to drop into decks and see how they work, and if I could do that for another Magic player, that's a pretty good feeling. I'll try to keep having the cards flow the best I can.

Also, Xander, do you have a preference on how big the artwork should be? I won't lie, I often use absurdly large artwork for most of the cards I make, I just like the extra definition, but if you have a preference in art size, I'll do some reformatting.
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Re: Chakan's House of Cards (Opening Again Soon!)

Postby Tejahn » 18 Mar 2015, 03:03

I'll see about coding it for you tomorrow if you've not finished it by then. And I agree. I think DOTP is a great simulator.
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Re: Chakan's House of Cards (Opening Again Soon!)

Postby Xander9009 » 18 Mar 2015, 03:08

Actually, the community wad already has all art except dragons of Tarkir. It was one of the things I focused on before releasing it. So, the art will probably end up not being used.

However, if yours is better, feel free to send the originals. I'm planning to do some tests and see exactly how large the art should be to get the best results in-gamr without adding extra bloat. I say the originals because I have a tool to automatically resize it to whatever dimensions I need and convert it to tdx.
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Re: Chakan's House of Cards (Opening Again Soon!)

Postby Chakan » 18 Mar 2015, 04:13

Ah, OK, you just want me to upload the .XML files then and that'll be it? I scourged the internet (meaning I did a Google search) for high resolution artwork for most of the cards I converted, so if you want me to upload them too I will.
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Re: Chakan's House of Cards (Opening Again Soon!)

Postby Xander9009 » 18 Mar 2015, 11:06

Chakan wrote:Ah, OK, you just want me to upload the .XML files then and that'll be it? I scourged the internet (meaning I did a Google search) for high resolution artwork for most of the cards I converted, so if you want me to upload them too I will.
Go ahead and upload both. If the art is better, then I'll want to include it. It's just that for most cards that have high quality art, Kithkin is likely to have already provided it or I already have it from MTGImage.com But if there are any new ones, then that'll be a big help.
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Re: Chakan's House of Cards (Opening Again Soon!)

Postby Chakan » 18 Mar 2015, 17:12

Will do. About Sadistic Sacrament... That code didn't seem to work. When I cast it, all it did was go to the graveyard, but I'll keep looking it over and see how I can fix it.
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Re: Chakan's House of Cards (Submitted to the Community WAD!

Postby Chakan » 29 Jun 2015, 01:29

One last shameless bump. Just wanted to let everyone know that I submitted the cards I converted to Xander and they should be included with the Community WAD project soon. Hope everyone enjoys the new cards! Check out my first post to see the list of cards that should be included in the next release.
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Re: Chakan's House of Cards (Submitted to the Community WAD!

Postby zysron » 29 Jun 2015, 03:05

i see you got Hivestone
could you possibly make
Xenograft
?
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