Board index
Programs with AI or Rules Enforcement
Magic: The Gathering - Duels of the Planeswalkers
New MTG Cards and Decks (2010, 2012, 2013, 2014, 2015, Magic Duels)
2014
Programs with AI or Rules Enforcement
Magic: The Gathering - Duels of the Planeswalkers
New MTG Cards and Decks (2010, 2012, 2013, 2014, 2015, Magic Duels)
2014
Shadows Over Innistrad - CW Development - Done
Moderator: CCGHQ Admins
Re: Shadows Over Innistrad - CW Development
by Victor » 27 Apr 2016, 11:41
Thanks Xander for all your effort and dedication.
Man, if Stainless Games had one like you or the other coders like RiiakShiNal or thefiremind or sumomole or NeoAnderson, then I am fairly certain their game would have been a smashing success, as you guys have both the knowledge and the heart for it, whereas their coders are just coders and lame ones at that.
Once again thanks Xander, really, really thanks. I wish there was a way to compensate you for your time, dedication and talent.

Man, if Stainless Games had one like you or the other coders like RiiakShiNal or thefiremind or sumomole or NeoAnderson, then I am fairly certain their game would have been a smashing success, as you guys have both the knowledge and the heart for it, whereas their coders are just coders and lame ones at that.
Once again thanks Xander, really, really thanks. I wish there was a way to compensate you for your time, dedication and talent.
- Victor
- Posts: 6
- Joined: 09 Nov 2015, 21:43
- Has thanked: 0 time
- Been thanked: 0 time
Re: Shadows Over Innistrad - CW Development
by RiiakShiNal » 28 Apr 2016, 00:02
It may not count as much compensation, but you can always click the "Thumbs Up" button on a post to give the author of that post a "Thanks". Xander has quite a few posts so it should be easy to find one to thank him for.Victor wrote:Once again thanks Xander, really, really thanks. I wish there was a way to compensate you for your time, dedication and talent.
Another way to give compensation is to help out where you can, this community works based on everyone's volunteered time and effort. It doesn't take much to participate and help out, for example one of the important things that can always use the help is with testing cards (which can be done simply by playing with the cards and reporting any problems that come up, the more detail the better) as there are ever increasing interactions to test.
Just getting started: Xander9009's DotP 2014 Community Wad
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
- RiiakShiNal
- Programmer
- Posts: 2189
- Joined: 16 May 2011, 21:37
- Has thanked: 75 times
- Been thanked: 497 times
Re: Shadows Over Innistrad - CW Development
by Finnical » 28 Apr 2016, 03:35
Whenever I attempt to investigate the game will crash. Occurred with Bygone Bishop, Thraben Inspector, and Press for Answers.
Re: Shadows Over Innistrad - CW Development
by Xander9009 » 28 Apr 2016, 05:26
Thank you. Investigate is fixed.Finnical wrote:Whenever I attempt to investigate the game will crash. Occurred with Bygone Bishop, Thraben Inspector, and Press for Answers.
I've tested Declaration in Stone (link), Drownyard Explorers (link), and Erdwal Illuminator (link). They all worked in different combinations the way they should.
*Links provided because the forum doesn't have the auto-highlighting up, yet.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
-

Xander9009 - Programmer
- Posts: 2905
- Joined: 29 Jun 2013, 07:44
- Location: Indiana, United States
- Has thanked: 121 times
- Been thanked: 445 times
Re: Shadows Over Innistrad - CW Development
by Antarctic » 28 Apr 2016, 16:46
I still have the crash problem with investigate with the card Press for Advantage. Did you update the Drive since your last modifications ? I juste donwloaded the latest version of the .wad files but the problem with investigation is still there.
I will investigate this case further (badum tss) and come back to you asap
I will investigate this case further (badum tss) and come back to you asap
- Antarctic
- Posts: 10
- Joined: 15 Sep 2015, 10:33
- Has thanked: 0 time
- Been thanked: 0 time
Re: Shadows Over Innistrad - CW Development
by Xander9009 » 28 Apr 2016, 17:21
It hadn't repacked since I'd fixed investigate. I just forced it to repack early and it's done uploading.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
-

Xander9009 - Programmer
- Posts: 2905
- Joined: 29 Jun 2013, 07:44
- Location: Indiana, United States
- Has thanked: 121 times
- Been thanked: 445 times
Re: Shadows Over Innistrad - CW Development
by Finnical » 28 Apr 2016, 23:14
Investigate is now working much better, ty Xander. Such a simple but satisfying mechanic. Can't wait until Tireless Tracker is in.
In a playtest today Just the Wind had no effect, did not test it under madness condition, just hardcast. Eerie Interlude caused all my creatures to be exiled but not returned.
Can confirm Press for Advantage is working as expected.
In a playtest today Just the Wind had no effect, did not test it under madness condition, just hardcast. Eerie Interlude caused all my creatures to be exiled but not returned.
Can confirm Press for Advantage is working as expected.
Re: Shadows Over Innistrad - CW Development
by Xander9009 » 29 Apr 2016, 00:21
Just the Wind and Eerie Interlude should be fixed (in the next update). Both had the same issue: capitalization differences of variables. "target" vs "Target" and "delayDC" vs "DelayDC".Finnical wrote:Investigate is now working much better, ty Xander. Such a simple but satisfying mechanic. Can't wait until Tireless Tracker is in.
In a playtest today Just the Wind had no effect, did not test it under madness condition, just hardcast. Eerie Interlude caused all my creatures to be exiled but not returned.
Can confirm Press for Advantage is working as expected.
Glad to see investigate is working on your end, now.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
-

Xander9009 - Programmer
- Posts: 2905
- Joined: 29 Jun 2013, 07:44
- Location: Indiana, United States
- Has thanked: 121 times
- Been thanked: 445 times
Re: Shadows Over Innistrad - CW Development
by Finnical » 29 Apr 2016, 00:36
Confront the Unknown produces a clue but does not give any buff to its target.
Re: Shadows Over Innistrad - CW Development
by Xander9009 » 01 May 2016, 20:02
This was fixed Friday (thank you Riiak for the specs file info), but I forgot to mention it.Finnical wrote:Confront the Unknown produces a clue but does not give any buff to its target.
In other news, A through O are done. I'm having it repack now, so they'll be available for testing soon. The card I'm most interested to see tested at the moment is Odric, Lunarch Marshal. It was a bit frustrating and fried my brain a bit thanks to menace and skulk, which required all cards with those abilities (or that refer to those abilities) to be recoded. So, it might seem like I only coded 15 cards, but I actually worked on 37. I'll probably take a break until tomorrow.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
-

Xander9009 - Programmer
- Posts: 2905
- Joined: 29 Jun 2013, 07:44
- Location: Indiana, United States
- Has thanked: 121 times
- Been thanked: 445 times
Re: Shadows Over Innistrad - CW Development
by Finnical » 04 May 2016, 11:41
Tested Odric; All abilities copy as expected except for menace and skulk, which do not copy. Incidentally, I went to "more info" on Insolent Neonate to check what abilities copied exactly and game crashed. It worked fine on a non-menace creature I checked.
Re: Shadows Over Innistrad - CW Development
by MasterXploder7 » 08 May 2016, 06:56
Invocation of Saint Traft doesnt exile the angel - the game crashed after the match ended, unsure why.
"Hate is an everlasting wellspring from which it is eternally sustained." - Nirkana Revenant
- MasterXploder7
- Posts: 293
- Joined: 18 Jan 2014, 10:55
- Has thanked: 28 times
- Been thanked: 11 times
Re: Shadows Over Innistrad - CW Development
by Borborigmos » 08 May 2016, 13:34
Nahiri, the Harbinger seems to work fine when you first plus her, but then on the next turn for the opponent, the game crashes.
Also her text box is transparent for some reason.
Also her text box is transparent for some reason.
- Borborigmos
- Posts: 90
- Joined: 13 Apr 2015, 16:24
- Has thanked: 25 times
- Been thanked: 4 times
Re: Shadows Over Innistrad - CW Development
by Antarctic » 08 May 2016, 13:46
Hi,
I tried to code some cards that trigger when you sacrifice a clue (for instance "Ulvenwald Mysteries") but it seems that the subtype "clue" does not exist. Here is what I have for the moment:
<TRIGGERED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever you sacrifice a Clue, put a 1/1 white Human Soldier creature token onto the battlefield.]]></LOCALISED_TEXT>
<TRIGGER value="SACRIFICE" simple_qualifier="controller">
return TriggerObject():GetCardType():Test(CARD_TYPE_ARTIFACT ) and TriggerObject():GetSubType():Test( ARTIFACT_TYPE_CLUE))
</TRIGGER>
<RESOLUTION_TIME_ACTION>
MTG():PutTokensOntoBattlefield( "TOKEN_HUMAN_1_1_W_350760", 1, EffectController()
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
I tried to code some cards that trigger when you sacrifice a clue (for instance "Ulvenwald Mysteries") but it seems that the subtype "clue" does not exist. Here is what I have for the moment:
<TRIGGERED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever you sacrifice a Clue, put a 1/1 white Human Soldier creature token onto the battlefield.]]></LOCALISED_TEXT>
<TRIGGER value="SACRIFICE" simple_qualifier="controller">
return TriggerObject():GetCardType():Test(CARD_TYPE_ARTIFACT ) and TriggerObject():GetSubType():Test( ARTIFACT_TYPE_CLUE))
</TRIGGER>
<RESOLUTION_TIME_ACTION>
MTG():PutTokensOntoBattlefield( "TOKEN_HUMAN_1_1_W_350760", 1, EffectController()
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
- Antarctic
- Posts: 10
- Joined: 15 Sep 2015, 10:33
- Has thanked: 0 time
- Been thanked: 0 time
Re: Shadows Over Innistrad - CW Development
by Xander9009 » 08 May 2016, 18:17
This may or may not be fixed. I tested it out and it seemed to work, except that it somehow managed to also exile the enchanted creature. I'm not 100% certain how to fix it, but I'll look into it more later.MasterXploder7 wrote:Invocation of Saint Traft doesnt exile the angel - the game crashed after the match ended, unsure why.
Have a look at Fleeting Memories. It's already coded and works properly. Clue is a working subtype in the most updated CW.Antarctic wrote:Hi,
I tried to code some cards that trigger when you sacrifice a clue (for instance "Ulvenwald Mysteries") but it seems that the subtype "clue" does not exist. Here is what I have for the moment:
<TRIGGERED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever you sacrifice a Clue, put a 1/1 white Human Soldier creature token onto the battlefield.]]></LOCALISED_TEXT>
<TRIGGER value="SACRIFICE" simple_qualifier="controller">
return TriggerObject():GetCardType():Test(CARD_TYPE_ARTIFACT ) and TriggerObject():GetSubType():Test( ARTIFACT_TYPE_CLUE))
</TRIGGER>
<RESOLUTION_TIME_ACTION>
MTG():PutTokensOntoBattlefield( "TOKEN_HUMAN_1_1_W_350760", 1, EffectController()
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
Also, you should only check for subtype clue, not that it's an artifact. Theoretically, it'll always be an artifact, but on the off-chance it's not, it shouldn't matter.
EDIT: You've got an extra )
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
-

Xander9009 - Programmer
- Posts: 2905
- Joined: 29 Jun 2013, 07:44
- Location: Indiana, United States
- Has thanked: 121 times
- Been thanked: 445 times
Who is online
Users browsing this forum: No registered users and 6 guests