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2014




【25/09/14】DotP2014 DLC v9.5
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Re: 【20/10/13】DotP2014 DLC - Theros v8.3
by mujiwara » 09 Dec 2013, 17:28
Thank you but that does'nt seem to be the problem anymore ^^ Now I just get an annoying error :/sumomole wrote:probably because you downloaded compressed file is corrupted, if you are missing only steam_api.dll, here is.mujiwara wrote:Ok so I have downloaded the skidrow torrent found on piratebay. I can start the game and all but how do I use your cards? I've used it before on DotP2k13 and tried to use the same method I always have done, but the decks doesn't show up in the game. What am I doing wrong here?
EDIT: I've also downloaded your complete game but I can't extract the steam_api.dll file. Please help!
Magic.2014.Update.2.Crack-3DM
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Re: 【20/10/13】DotP2014 DLC - Theros v8.3
by sumomole » 09 Dec 2013, 17:35
so I think you need to redownload corrupted compressed files, unless you can determine what files you are also missing except steam_api.dll.mujiwara wrote:that does'nt seem to be the problem anymore ^^ Now I just get an annoying error :/
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Re: 【20/10/13】DotP2014 DLC - Theros v8.3
by wtb300 » 09 Dec 2013, 17:45
if you paused a download using chrome that has caused corrupted files for me
Re: 【20/10/13】DotP2014 DLC - Theros v8.3
by mujiwara » 09 Dec 2013, 17:48
Are you sure that I am missing files? Google says that the 0xc0000022 error happens because of access permission on a DLL file :ssumomole wrote:so I think you need to redownload corrupted compressed files, unless you can determine what files you are also missing except steam_api.dll.mujiwara wrote:that does'nt seem to be the problem anymore ^^ Now I just get an annoying error :/
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Re: 【20/10/13】DotP2014 DLC - Theros v8.3
by sumomole » 09 Dec 2013, 17:59
Yes, I'm not sure, you should know compressed files are complete or not in the process of decompression, if that's ok, maybe you could update directx and vcredist. This‘s just my guess, since I rarely have problems on running game.mujiwara wrote:Are you sure that I am missing files? Google says that the 0xc0000022 error happens because of access permission on a DLL file :s

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Re: 【20/10/13】DotP2014 DLC - Theros v8.3
by thexlich » 12 Dec 2013, 05:25
hey sumo, i missing card art for mind funeral and glimpse the unthinkable, could you give some guidance how to fix?
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Re: 【20/10/13】DotP2014 DLC - Theros v8.3
by sumomole » 12 Dec 2013, 07:19
redownload DATA_DLC_S61, I put two arts into it.thexlich wrote:hey sumo, i missing card art for mind funeral and glimpse the unthinkable, could you give some guidance how to fix?
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Re: 【20/10/13】DotP2014 DLC - Theros v8.3
by guilhermefv » 16 Dec 2013, 17:44
On my game occurs this error 0XC0000022 too,after i paste steam_api.dll
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Re: 【20/10/13】DotP2014 DLC - Theros v8.3
by sumomole » 16 Dec 2013, 18:03
I'm so sorry, I know very little for the reason of error, if you can't run the game at the top of my post, I can't do anything, since that's what I'm using.guilhermefv wrote:On my game occurs this error 0XC0000022 too,after i paste steam_api.dll

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Re: 【20/10/13】DotP2014 DLC - Theros v8.3
by guilhermefv » 16 Dec 2013, 18:14
Now i starting your files donwload. Thanks
A stupid question i can add another mods on my game?

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Re: 【20/10/13】DotP2014 DLC - Theros v8.3
by drleg3nd » 16 Dec 2013, 20:41
you can add as many mods as you wantguilhermefv wrote:Now i starting your files donwload. ThanksA stupid question i can add another mods on my game?
Re: 【20/10/13】DotP2014 DLC - Theros v8.3
by guilhermefv » 16 Dec 2013, 21:03
Works here. This error 0XC0000022 is from anti-virus.
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Re: 【20/10/13】DotP2014 DLC - Theros v8.3
by DustOpossum » 19 Dec 2013, 03:05
Could someone explain to me how exactly adding mana to your mana pool works in here?
For example, I was trying mono-blue devotion and I'm not sure what effect it has. Mutavault wouldn't let me tap it in any situation as far as I know, but it also counts as a land, so would there be a point in using said option since it's already offering me mana?
I might just be confused.
Also, I tried Enter the Dream and I wasn't allowed to tap Mana Crypt either, though I did see it tap once on it's own.
For example, I was trying mono-blue devotion and I'm not sure what effect it has. Mutavault wouldn't let me tap it in any situation as far as I know, but it also counts as a land, so would there be a point in using said option since it's already offering me mana?
I might just be confused.
Also, I tried Enter the Dream and I wasn't allowed to tap Mana Crypt either, though I did see it tap once on it's own.
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Re: 【20/10/13】DotP2014 DLC - Theros v8.3
by RiiakShiNal » 19 Dec 2013, 16:25
This probably means that Mutavault and Mana Crypt were coded using the auto-tap MANA_ABILITYs rather than my Manual Mana functions as such they will only tap on their own when you need the mana rather than letting you choose when to tap them.DustOpossum wrote:Could someone explain to me how exactly adding mana to your mana pool works in here?
For example, I was trying mono-blue devotion and I'm not sure what effect it has. Mutavault wouldn't let me tap it in any situation as far as I know, but it also counts as a land, so would there be a point in using said option since it's already offering me mana?
I might just be confused.
Also, I tried Enter the Dream and I wasn't allowed to tap Mana Crypt either, though I did see it tap once on it's own.
Just getting started: Xander9009's DotP 2014 Community Wad
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Problems Modding: DotP 2014 Frequent Modding Mistakes
Need a deck builder: DotP 2014 Deck Builder
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Re: 【20/10/13】DotP2014 DLC - Theros v8.3
by DustOpossum » 19 Dec 2013, 21:57
Thanks, that helps with that.
EDIT: With or without your manual mana rules in place, I still can't use anything related to mana pool. Specifically, I tried City of Traitors. My assumption was, "Tap City of Traitors, gain 2 mana, then place a spell with a requirement of 2 or less mana". Though it won't let me tap it.
It also seems that Mana Crypt, just by being on the field, counts as 2 additional mana and automatically taps when it's needed. The other cards with similar functions don't do this.
But I'm still unclear to how a mana pool even works. I don't wanna put decks in if they rely on something I'm clueless about.
EDIT: With or without your manual mana rules in place, I still can't use anything related to mana pool. Specifically, I tried City of Traitors. My assumption was, "Tap City of Traitors, gain 2 mana, then place a spell with a requirement of 2 or less mana". Though it won't let me tap it.
It also seems that Mana Crypt, just by being on the field, counts as 2 additional mana and automatically taps when it's needed. The other cards with similar functions don't do this.
But I'm still unclear to how a mana pool even works. I don't wanna put decks in if they rely on something I'm clueless about.
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