Board index
Programs with AI or Rules Enforcement
Magic: The Gathering - Duels of the Planeswalkers
New MTG Cards and Decks (2010, 2012, 2013, 2014, 2015, Magic Duels)
2014




BloodReyvyn's Mods 2014 [34 Decks]
Moderator: CCGHQ Admins
Re: BloodReyvyn's Mods 2014 [10 Decks]
by BloodReyvyn » 01 Aug 2013, 10:53
Sorry for the delayed update, Fixed Valakut, the Molten Pinnacle. I had just forgotten to include the line to filter only the controller's mountains. 

"There's an experience worse than blindness - it's the certainty that your vision is perfect and the horror that there's no world around you to see."
-
BloodReyvyn - Posts: 421
- Joined: 19 May 2013, 13:29
- Has thanked: 53 times
- Been thanked: 40 times
Re: BloodReyvyn's Mods 2014 [10 Decks]
by Bhrask » 02 Aug 2013, 20:19
Thanks, I thought it could be something like that 
So, when are new decks coming up? If you need some help in building them, let me know. I can create 60 card decks with 30/40 sideboard cards, but the card creation, deck names, personas, customizing deck images and so on I leave to you, heh XD
I'm asking because I've been looking at and testing some other decks from other people on this forum. They are either random (no combos or plays to win, just a bunch of regular cards) or completely overpowered, unlike yours... And I want more decks to play ^^

So, when are new decks coming up? If you need some help in building them, let me know. I can create 60 card decks with 30/40 sideboard cards, but the card creation, deck names, personas, customizing deck images and so on I leave to you, heh XD
I'm asking because I've been looking at and testing some other decks from other people on this forum. They are either random (no combos or plays to win, just a bunch of regular cards) or completely overpowered, unlike yours... And I want more decks to play ^^
-
Bhrask - Posts: 13
- Joined: 25 Jul 2013, 21:50
- Location: Porto, Portugal
- Has thanked: 4 times
- Been thanked: 0 time
Re: BloodReyvyn's Mods 2014 [10 Decks]
by BloodReyvyn » 03 Aug 2013, 01:09
Got a new deck uploading now
should be up in about 20 mins since I have to update the OP as well.
EDIT New Deck, "Metal Militia," is up.
ALSO everyone should probably download "Reign of Fire" I had it crash when the AI was controlling it and realized the land pool id is conflicting with another deck. I updated the download with a fixed land pool.

EDIT New Deck, "Metal Militia," is up.
ALSO everyone should probably download "Reign of Fire" I had it crash when the AI was controlling it and realized the land pool id is conflicting with another deck. I updated the download with a fixed land pool.

"There's an experience worse than blindness - it's the certainty that your vision is perfect and the horror that there's no world around you to see."
-
BloodReyvyn - Posts: 421
- Joined: 19 May 2013, 13:29
- Has thanked: 53 times
- Been thanked: 40 times
Re: BloodReyvyn's Mods 2014 [11 Decks]
by Ratava » 03 Aug 2013, 10:06
nice update
just played a game with "Metal Militia" and found a problem with Myr Battlesphere
the direct-damage ability doesnt work
just played a game with "Metal Militia" and found a problem with Myr Battlesphere
the direct-damage ability doesnt work
-
Ratava - Posts: 79
- Joined: 11 Jul 2013, 12:07
- Location: Germany
- Has thanked: 17 times
- Been thanked: 7 times
Re: BloodReyvyn's Mods 2014 [11 Decks]
by BloodReyvyn » 03 Aug 2013, 10:35
Omg, lol I forgot to add the damage code. I got so mixed up in trying to figure out an error I had with it, I totally forgot about the ability completely.
thanks.
Be fixed real soon.
EDIT: Fixed and updated, sorry about that.

Be fixed real soon.

EDIT: Fixed and updated, sorry about that.

Last edited by BloodReyvyn on 03 Aug 2013, 11:43, edited 1 time in total.
"There's an experience worse than blindness - it's the certainty that your vision is perfect and the horror that there's no world around you to see."
-
BloodReyvyn - Posts: 421
- Joined: 19 May 2013, 13:29
- Has thanked: 53 times
- Been thanked: 40 times
Re: BloodReyvyn's Mods 2014 [11 Decks]
by Bhrask » 03 Aug 2013, 10:36
Can confirm this. Plus:Ratava wrote:nice update
just played a game with "Metal Militia" and found a problem with Myr Battlesphere
the direct-damage ability doesnt work
-Myr Servitor 's ability doesn't work;
-Disciple of the Vault 's text is bracketed.
#edit
Furthermore:
-Myr Turbine second ability's text is bracketed (when you have to choose 5 to tap) and when browsing through the library the text is (unbracketed) "Choose a creature to send to you hand" (or something like that) when it should be "Choose a creature to send to the battlefield".
-
Bhrask - Posts: 13
- Joined: 25 Jul 2013, 21:50
- Location: Porto, Portugal
- Has thanked: 4 times
- Been thanked: 0 time
Re: BloodReyvyn's Mods 2014 [11 Decks]
by BloodReyvyn » 03 Aug 2013, 11:46
Yeah I will be doing another update in a day or so with another new deck and all of the text bugs will be fixed by thenBhrask wrote:Can confirm this. Plus:Ratava wrote:nice update
just played a game with "Metal Militia" and found a problem with Myr Battlesphere
the direct-damage ability doesnt work
-Myr Servitor 's ability doesn't work;
-Disciple of the Vault 's text is bracketed.
#edit
Furthermore:
-Myr Turbine second ability's text is bracketed (when you have to choose 5 to tap) and when browsing through the library the text is (unbracketed) "Choose a creature to send to you hand" (or something like that) when it should be "Choose a creature to send to the battlefield".

Hopefully I can figure out what is wrong with Myr Servitor as well. I actually have never been able to keep one out long enough to see if it would trigger. I will probably make it auto-skip the ability if there are no other Myr Servitors in the grave just because it's kind of annoying to wait for an ability you know isn't actually going to do anything.
"There's an experience worse than blindness - it's the certainty that your vision is perfect and the horror that there's no world around you to see."
-
BloodReyvyn - Posts: 421
- Joined: 19 May 2013, 13:29
- Has thanked: 53 times
- Been thanked: 40 times
Re: BloodReyvyn's Mods 2014 [11 Decks]
by thefiremind » 03 Aug 2013, 12:39
The problems with Myr Servitor are 3: the main one is that you didn't enclose the name MYR_SERVITOR in quotes. But what the card does is wrong, too: it should work for all players, while you are trying to resurrect only your Myr Servitors. And finally, the "if Myr Servitor is on the battlefield" clause is an intervening if, and it should be treated as such: specifying the active zone doesn't help because that is just the zone where the ability is allowed to trigger, it doesn't make the ability fail if Myr Servitor leaves the battlefield before resolution. The correct code would be:
About the auto-skip, you are free to add it if you want, but I wouldn't: let's imagine that you have 2 Myr Servitor on the battlefield and none in your graveyard, without the auto-skip you would be allowed to sacrifice one of them for whatever reason and get it back as soon as the other one resolves its ability. However it's also true that the options allow to disable auto-skips if needed, so... the choice is yours.
- Code: Select all
<FILTER filter_id="0">
local filter = ClearFilter()
filter:SetZone( ZONE_GRAVEYARD )
filter:Add( FE_CARD_NAME, OP_IS, "MYR_SERVITOR" )
</FILTER>
<INTERVENING_IF>
return EffectSource() ~= nil
</INTERVENING_IF>
<RESOLUTION_TIME_ACTION filter_id="0">
if FilteredCard() ~= nil then
FilteredCard():PutOntoBattlefield( FilteredCard():GetOwner() )
end
</RESOLUTION_TIME_ACTION>
About the auto-skip, you are free to add it if you want, but I wouldn't: let's imagine that you have 2 Myr Servitor on the battlefield and none in your graveyard, without the auto-skip you would be allowed to sacrifice one of them for whatever reason and get it back as soon as the other one resolves its ability. However it's also true that the options allow to disable auto-skips if needed, so... the choice is yours.

< Former DotP 2012/2013/2014 modder >
Currently busy with life...
Currently busy with life...
-
thefiremind - Programmer
- Posts: 3515
- Joined: 07 Nov 2011, 10:55
- Has thanked: 118 times
- Been thanked: 722 times
Re: BloodReyvyn's Mods 2014 [11 Decks]
by BloodReyvyn » 04 Aug 2013, 00:29
Interesting, I hadn't considered sacrificing one of them before the effect resolves, but since I do have Krark-Clan Ironworks and Tinker in the mix I should probably leave that option open.
I updated both the Core Wad and the deck with fixes, somehow I omitted the two Master of Etherium that were supposed to be in the main deck.
I updated both the Core Wad and the deck with fixes, somehow I omitted the two Master of Etherium that were supposed to be in the main deck.

"There's an experience worse than blindness - it's the certainty that your vision is perfect and the horror that there's no world around you to see."
-
BloodReyvyn - Posts: 421
- Joined: 19 May 2013, 13:29
- Has thanked: 53 times
- Been thanked: 40 times
Re: BloodReyvyn's Mods 2014 [11 Decks]
by Bundyrage » 04 Aug 2013, 10:39
Your core wad link is not working 

Re: BloodReyvyn's Mods 2014 [11 Decks]
by Ratava » 04 Aug 2013, 10:40
Error (509)
This account's public links are generating too much traffic and have been temporarily disabled!

This account's public links are generating too much traffic and have been temporarily disabled!

-
Ratava - Posts: 79
- Joined: 11 Jul 2013, 12:07
- Location: Germany
- Has thanked: 17 times
- Been thanked: 7 times
Re: BloodReyvyn's Mods 2014 [11 Decks]
by Bundyrage » 04 Aug 2013, 12:08
oh what the hell , i did some research into this its a 3 day ban .
i just deleted his wad thinking ill download his updated one now none of my decks work grrrr
i just deleted his wad thinking ill download his updated one now none of my decks work grrrr
Re: BloodReyvyn's Mods 2014 [11 Decks]
by Ratava » 04 Aug 2013, 12:16
this is the old coreBundyrage wrote:oh what the hell , i did some research into this its a 3 day ban .
i just deleted his wad thinking ill download his updated one now none of my decks work grrrr
http://www15.zippyshare.com/v/8578198/file.html
at least you can play again

-
Ratava - Posts: 79
- Joined: 11 Jul 2013, 12:07
- Location: Germany
- Has thanked: 17 times
- Been thanked: 7 times
Re: BloodReyvyn's Mods 2014 [11 Decks]
by Bundyrage » 04 Aug 2013, 12:23
You sir are a gentleman and a scholar
Re: BloodReyvyn's Mods 2014 [11 Decks]
by BloodReyvyn » 04 Aug 2013, 17:23
I'm confused. I still have access and ability to download from dropbox. Are you still unable to get it?
Just trying to figure out if it's a problem on my end or yours.
EDIT: NVM what a bunch of douches. Will be making zippyshare links for all my mods from here on out since those cheeky asshats never said anywhere in their terms that you are limited to 20 GB a week of bandwidth. Glad I only dropped $20 on it....
EDIT2: Or not.... 200mb total on there, and I'd really rather not have to make multiple accounts... anyone know of a better way to upload short of getting my own FTP?
Just trying to figure out if it's a problem on my end or yours.
EDIT: NVM what a bunch of douches. Will be making zippyshare links for all my mods from here on out since those cheeky asshats never said anywhere in their terms that you are limited to 20 GB a week of bandwidth. Glad I only dropped $20 on it....

EDIT2: Or not.... 200mb total on there, and I'd really rather not have to make multiple accounts... anyone know of a better way to upload short of getting my own FTP?
"There's an experience worse than blindness - it's the certainty that your vision is perfect and the horror that there's no world around you to see."
-
BloodReyvyn - Posts: 421
- Joined: 19 May 2013, 13:29
- Has thanked: 53 times
- Been thanked: 40 times
Who is online
Users browsing this forum: Majestic-12 [Bot] and 10 guests