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Volrathxp's Custom Dotp 2014 DLC (Last Update: 12/6/2014)

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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 8/28/2014

Postby Kithkin » 29 Aug 2014, 03:26

Bug report

Akroan Crusader -- Heroic ability does not trigger
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 8/28/2014

Postby drleg3nd » 29 Aug 2014, 04:27

hey volrathxp nice job on dlc, btw i would ask you to dbl chk casting cost of some cards. i can't remember which deck it was (i think it was a B/W deck) but a three cost card was available at 2 mana instead.
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 8/28/2014

Postby NeoAnderson » 29 Aug 2014, 04:49

Kithkin wrote:Bug reportAkroan Crusader -- Heroic ability does not trigger
I checked Volrathxp code and it seems ok, can you better tell how you have tested it?
Anyway Volrathxp if you use this kind of Heroic implementation it will be not compatible with any bestow card i have coded, and until now the only Bestow approximation made is my version.
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 8/28/2014

Postby Kithkin » 29 Aug 2014, 07:16

NeoAnderson wrote:
Kithkin wrote:Bug reportAkroan Crusader -- Heroic ability does not trigger
I checked Volrathxp code and it seems ok, can you better tell how you have tested it?
Anyway Volrathxp if you use this kind of Heroic implementation it will be not compatible with any bestow card i have coded, and until now the only Bestow approximation made is my version.
I tested it by playing his Heroes of Theros deck.
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 8/28/2014

Postby volrathxp » 29 Aug 2014, 10:35

drleg3nd wrote:hey volrathxp nice job on dlc, btw i would ask you to dbl chk casting cost of some cards. i can't remember which deck it was (i think it was a B/W deck) but a three cost card was available at 2 mana instead.
I will need some more explicit information on this since I've got so many decks built now.
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 8/28/2014

Postby volrathxp » 29 Aug 2014, 10:36

NeoAnderson wrote:
Kithkin wrote:Bug reportAkroan Crusader -- Heroic ability does not trigger
I checked Volrathxp code and it seems ok, can you better tell how you have tested it?
Anyway Volrathxp if you use this kind of Heroic implementation it will be not compatible with any bestow card i have coded, and until now the only Bestow approximation made is my version.
I wasn't totally planning on adding any Bestow cards to my DLC. Are there versions of these particular set of Heroic creatures that do work with that?
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 8/28/2014

Postby NeoAnderson » 29 Aug 2014, 13:27

volrathxp wrote:
NeoAnderson wrote:
Kithkin wrote:Bug reportAkroan Crusader -- Heroic ability does not trigger
I checked Volrathxp code and it seems ok, can you better tell how you have tested it?
Anyway Volrathxp if you use this kind of Heroic implementation it will be not compatible with any bestow card i have coded, and until now the only Bestow approximation made is my version.
I wasn't totally planning on adding any Bestow cards to my DLC. Are there versions of these particular set of Heroic creatures that do work with that?
Yeah because they include a workaround to work with bestow cards.

Here i post an example so you can compare :
Akroan Crusader - YOUR VERSION | Open
Code: Select all
<?xml version="1.0"?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="AKROAN_CRUSADER_627415" />
  <CARDNAME text="AKROAN_CRUSADER" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Akroan Crusader]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Croisé akroen]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cruzado akroniense]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Akroischer Schwertkämpfer]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Crociato di Akros]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[アクロスの十字軍]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[아크로스 성전사]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Акросский Крестоносец]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Cruzado Acrosano]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[阿喀洛斯圣战军]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[阿喀洛斯聖戰軍]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="627415" />
  <ARTID value="627415" />
  <ARTIST name="Johann Bodin" />
  <CASTING_COST cost="{R}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[An Akroan soldier’s worth is measured by the number of swords raised by his battle cry.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La valeur d’un soldat akroen se mesure au nombre d’épées que fait lever son cri de guerre.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La valía de un soldado akroniense se mide por la cantidad de espadas que se alzan con su grito de batalla.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ein akroischer Soldat wird an der Zahl der Schwerter gemessen, die seinem Schlachtruf folgen.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Il valore di un soldato di Akros si misura dal numero di spade che si alzano in risposta al suo grido di guerra.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[アクロスの兵士の価値は、その者の鬨の声に呼応して上がった剣の本数で決められる。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[아크로스 전사의 용맹은 그의 함성을 듣고서 검을 치켜들고 따르는 자들의 수로 짐작할 수 있다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Мерилом для акросского солдата является то, сколько мечей поднимается, услышав его боевой клич.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[O valor de um soldado acrosano é medido pelo número de espadas erguidas em resposta a seu grito de guerra.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[阿喀洛斯士兵的价值是由他战呼之后举起的刀剑数量所决定。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[阿喀洛斯士兵的價值是由他戰呼之後舉起的刀劍數量所決定。]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Human" />
  <SUB_TYPE metaname="Soldier" />
  <EXPANSION value="DPI" />
  <RARITY metaname="C" />
  <POWER value="1" />
  <TOUGHNESS value="1" />
  <TRIGGERED_ABILITY linked_ability_group="1">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[|Heroic| — Whenever you cast a spell that targets Akroan Crusader, put a 1/1 red Soldier creature token with haste onto the battlefield.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[|Héroïque| — À chaque fois que vous lancez un sort qui cible le Croisé akroen, mettez sur le champ de bataille un jeton de créature 1/1 rouge Soldat avec la célérité.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[|Heroísmo| — Siempre que lances un hechizo que haga objetivo al Cruzado akroniense, pon en el campo de batalla una ficha de criatura Soldado roja 1/1 con la habilidad de prisa.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[|Heroisch| — Immer wenn du einen Zauberspruch wirkst, der den Akroischen Schwertkämpfer als Ziel hat, bringe einen 1/1 roten Soldat-Kreaturenspielstein mit Eile ins Spiel.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[|Eroismo| — Ogniqualvolta lanci una magia che bersaglia il Crociato di Akros, metti sul campo di battaglia una pedina creatura Soldato 1/1 rossa con rapidità.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[|英雄的| ― あなたがアクロスの十字軍を対象とする呪文を1つ唱えるたび、速攻を持つ赤の1/1の兵士・クリーチャー・トークンを1体戦場に出す。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[|영웅| — 당신이 아크로스 성전사를 목표로 주문을 발동할 때마다, 신속 능력이 있는 1/1 적색 병사 토큰 한 개를 전장에 놓는다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[|Героизм| — Каждый раз, когда вы разыгрываете заклинание, целью которого является Акросский Крестоносец, положите на поле битвы одну фишку существа 1/1 красный Солдат с Ускорением.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[|Heroico| — Toda vez que você conjurar uma mágica cujo alvo seja Cruzado Acrosano, coloque no campo de batalha uma ficha de criatura vermelha 1/1 do tipo Soldado com ímpeto.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[|勇行|~每当你施放一个以阿喀洛斯圣战军为目标的咒语时,将一个1/1红色,具敏捷异能的士兵衍生生物放进战场。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[|勇行|~每當你施放一個以阿喀洛斯聖戰軍為目標的咒語時,將一個1/1紅色,具敏捷異能的士兵衍生生物放進戰場。]]></LOCALISED_TEXT>
    <TRIGGER value="SPELL_PLAYED" simple_qualifier="objectyoucontrol">
    if LinkedDC():Get_Int(0) == 1 then
      LinkedDC():Set_Int(0, 0)
      return true
    end
    return false
    </TRIGGER>
    <RESOLUTION_TIME_ACTION>
    MTG():PutTokensOntoBattlefield( "TOKEN_SOLDIER_1_1_R_H_628913", 1, EffectController() )
    </RESOLUTION_TIME_ACTION>
  </TRIGGERED_ABILITY>
  <TRIGGERED_ABILITY linked_ability_group="1" replacement_effect="1">
    <TRIGGER value="BECAME_TARGET_OF_SPELL" simple_qualifier="self">
    if SecondaryPlayer() == EffectController() and SecondaryObject():WasCast() then
      LinkedDC():Set_Int(0, 1)
    end
    return false
    </TRIGGER>
  </TRIGGERED_ABILITY>
  <TOKEN_REGISTRATION reservation="1" type="TOKEN_SOLDIER_1_1_R_H_628913" />
  <HELP title="MORE_INFO_BADGE_TITLE_14" body="MORE_INFO_BADGE_BODY_14" zone="ZONE_ANY" />
  <SFX text="COMBAT_BLADE_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLADE_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
  <AI_BASE_SCORE score="300" zone="ZONE_BATTLEFIELD" />
</CARD_V2>
Akroan Crusader - MY VERSION TO WORK WITH BESTOW | Open
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="THS_111_NEO_AKROAN_CRUSADER_999373578" />
  <CARDNAME text="AKROAN_CRUSADER" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Akroan Crusader]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Croisé akroen]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cruzado akroniense]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Akroischer Schwertkämpfer]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Crociato di Akros]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[アクロスの十字軍]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[아크로스 성전사]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Акросский Крестоносец]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Cruzado Acrosano]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="999373578" />
  <ARTID value="999373578" />
  <ARTIST name="Johann Bodin" />
  <CASTING_COST cost="{R}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[An Akroan soldier’s worth is measured by the number of swords raised by his battle cry.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La valeur d’un soldat akroen se mesure au nombre d’épées que fait lever son cri de guerre.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La valía de un soldado akroniense se mide por la cantidad de espadas que se alzan con su grito de batalla.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ein akroischer Soldat wird an der Zahl der Schwerter gemessen, die seinem Schlachtruf folgen.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Il valore di un soldato di Akros si misura dal numero di spade che si alzano in risposta al suo grido di guerra.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[アクロスの兵士の価値は、その者の鬨の声に呼応して上がった剣の本数で決められる。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[아크로스 전사의 용맹은 그의 함성을 듣고서 검을 치켜들고 따르는 자들의 수로 짐작할 수 있다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Мерилом для акросского солдата является то, сколько мечей поднимается, услышав его боевой клич.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[O valor de um soldado acrosano é medido pelo número de espadas erguidas em resposta a seu grito de guerra.]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Human" />
  <SUB_TYPE metaname="Soldier" />
  <EXPANSION value="THS" />
  <RARITY metaname="C" />
  <POWER value="1" />
  <TOUGHNESS value="1" />
<TRIGGERED_ABILITY linked_ability_group="1">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[|Heroic| — Whenever you cast a spell that targets Akroan Crusader, put a 1/1 red Soldier creature token with haste onto the battlefield.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[|Héroïque| — À chaque fois que vous lancez un sort qui cible le Croisé akroen, mettez sur le champ de bataille un jeton de créature 1/1 rouge Soldat avec la célérité.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[|Heroísmo| — Siempre que lances un hechizo que haga objetivo al Cruzado akroniense, pon en el campo de batalla una ficha de criatura Soldado roja 1/1 con la habilidad de prisa.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[|Heroisch| — Immer wenn du einen Zauberspruch wirkst, der den Akroischen Schwertkämpfer als Ziel hat, bringe einen 1/1 roten Soldat-Kreaturenspielstein mit Eile ins Spiel.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[|Eroismo| — Ogniqualvolta lanci una magia che bersaglia il Crociato di Akros, metti sul campo di battaglia una pedina creatura Soldato 1/1 rossa con rapidità.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[|英雄的| ― あなたがアクロスの十字軍を対象とする呪文を1つ唱えるたび、速攻を持つ赤の1/1の兵士・クリーチャー・トークンを1体戦場に出す。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[|영웅| — 당신이 아크로스 성전사를 목표로 주문을 발동할 때마다, 신속 능력이 있는 1/1 적색 병사 토큰 한 개를 전장에 놓는다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[|Героизм| — Каждый раз, когда вы разыгрываете заклинание, целью которого является Акросский Крестоносец, положите на поле битвы одну фишку существа 1/1 красный Солдат с Ускорением.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[|Heroico| — Toda vez que você conjurar uma mágica cujo alvo seja Cruzado Acrosano, coloque no campo de batalha uma ficha de criatura vermelha 1/1 do tipo Soldado com ímpeto.]]></LOCALISED_TEXT>
<TRIGGER value="SPELL_PLAYED" simple_qualifier="objectyoucontrol">
    if LinkedDC():Get_Int(0) == 1 then
      LinkedDC():Set_Int(0, 0)
      return true
    end
    return false
    </TRIGGER>
 <RESOLUTION_TIME_ACTION>
    MTG():PutTokensOntoBattlefield( "THS_T03_NEO_TOKEN_SOLDIER_1_1_R_999370103", 1, EffectController() )
 </RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>

   <TRIGGERED_ABILITY linked_ability_group="1" replacement_effect="1">
      <TRIGGER value="BECAME_TARGET_OF_SPELL" simple_qualifier="self">
    if SecondaryPlayer() == EffectController() and SecondaryObject():WasCast() then
      LinkedDC():Set_Int(0, 1)
    end
    return false
    </TRIGGER>
   </TRIGGERED_ABILITY>

   <TRIGGERED_ABILITY>
      <TRIGGER value="BECAME_TARGET_OF_ABILITY" simple_qualifier="self">
    if SecondaryPlayer() == EffectController() and SecondaryObject():WasCast() then
       local refplayer = SecondaryObject():GetPlayer()
       local Chest_Id = SecondaryObject():GetRef()
       local chest = refplayer:PlayerDataChest():Get_Chest(Chest_Id)
       if chest ~= nil then
          local card = chest:Get_CardPtr(1)
          if card ~= nil then
             if SecondaryObject() == card then
                return true
             end
          end
       end
    end
         return false
    </TRIGGER>
 <RESOLUTION_TIME_ACTION>
    MTG():PutTokensOntoBattlefield( "THS_T03_NEO_TOKEN_SOLDIER_1_1_R_999370103", 1, EffectController() )
 </RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
  <TOKEN_REGISTRATION reservation="1" type="THS_T03_NEO_TOKEN_SOLDIER_1_1_R_999370103" />
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
To be specific as you can see there is another trigger inside my version, and it is like :
Code: Select all
   <TRIGGERED_ABILITY>
      <TRIGGER value="BECAME_TARGET_OF_ABILITY" simple_qualifier="self">
    if SecondaryPlayer() == EffectController() and SecondaryObject():WasCast() then
       local refplayer = SecondaryObject():GetPlayer()
       local Chest_Id = SecondaryObject():GetRef()
       local chest = refplayer:PlayerDataChest():Get_Chest(Chest_Id)
       if chest ~= nil then
          local card = chest:Get_CardPtr(1)
          if card ~= nil then
             if SecondaryObject() == card then
                return true
             end
          end
       end
    end
         return false
    </TRIGGER>
 <RESOLUTION_TIME_ACTION>
    MTG():PutTokensOntoBattlefield( "THS_T03_NEO_TOKEN_SOLDIER_1_1_R_999370103", 1, EffectController() )
 </RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
Obviously inside this trigger you need to repeat the main action.
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 8/28/2014

Postby Kithkin » 30 Aug 2014, 02:15

Bug report

Roon's Constellation Power -- 316 cards in deck, 255 forests :mrgreen:
Roon of the Hidden Realm -- too many abilities
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 8/28/2014

Postby volrathxp » 30 Aug 2014, 12:09

Kithkin wrote:Bug report

Roon's Constellation Power -- 316 cards in deck, 255 forests :mrgreen:
Roon of the Hidden Realm -- too many abilities


What do you mean by too many abilities?

It's also odd on the land thing, it's a three color deck...
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 8/28/2014

Postby Kithkin » 30 Aug 2014, 13:19

volrathxp wrote:
Kithkin wrote:Bug reportRoon's Constellation Power -- 316 cards in deck, 255 forests :mrgreen:
Roon of the Hidden Realm -- too many abilities


What do you mean by too many abilities?

It's also odd on the land thing, it's a three color deck...
Sorry, didn't know how to phrase it without writing a novel :?
Roon.jpg


Edit: Could someone code that spell Sorry? Seems to be awesome. :lol:
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 8/28/2014

Postby volrathxp » 30 Aug 2014, 14:16

Kithkin wrote:
volrathxp wrote:
Kithkin wrote:Bug reportRoon's Constellation Power -- 316 cards in deck, 255 forests :mrgreen:
Roon of the Hidden Realm -- too many abilities


What do you mean by too many abilities?

It's also odd on the land thing, it's a three color deck...
Sorry, didn't know how to phrase it without writing a novel :?
Roon.jpg


Edit: Could someone code that spell Sorry? Seems to be awesome. :lol:
That's really weird. I will have to look into that when I get home.
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 8/28/2014

Postby thefiremind » 30 Aug 2014, 14:51

That happened because Gatherer sometimes has bad formatting on abilities: they didn't include any space between that card's keywords and its activated ability in the German translation, so they ended up on the same line (in fact my generator supplied the English text for the activated ability because it couldn't find German text). You should always double-check the non-English LOCALISED_TEXT blocks with your own eyes and look for English strings that should have been translated: if you find one, backtrack to the previous LOCALISED_TEXT and see if that text can be found appended to another ability.
< Former DotP 2012/2013/2014 modder >
Currently busy with life...
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 8/28/2014

Postby drleg3nd » 30 Aug 2014, 15:16

bug report: keranos devotion does not work, he comes in as a creature regardless of devotion.
mercurial pretender allows me to copy opponent creature when he is supposed to only copy my won creatures.
keranos does not draw a card when I draw a land, but it ask to deal 3 dmg to player or creature without doing anything
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 8/28/2014

Postby Kithkin » 30 Aug 2014, 22:00

Bug report

Goblin Rabblemaster -- At the beginning of combat, the second ability triggers, but no goblin token enters
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 8/28/2014

Postby volrathxp » 31 Aug 2014, 08:40

I will take a look at all the bug reports as soon as I am busy not having died from exhaustion (I just got home from a long long long long day of helping friends move), so as soon as I get back into the normal swing of things I will work on the bugs.

/stupid bugs!
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