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Community Wad

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Re: Community Wad

Postby nivmizzet1 » 10 Oct 2016, 15:57

Fecundity doesn't allow draw when a token dies.
EDIT: I had a go at trying to fix it but to no avail.

on a separate matter, not sure what this is
Code: Select all
[lua] [string "_MANAGER_CHARACTERISTICS_TITLE (CONTINUOUS_ACTION)~0x000004dd"]:4:
call parameter mismatch - too many or too few a parameter count declared, method AddSubFilter_Or in class __Filter
Last edited by nivmizzet1 on 11 Oct 2016, 08:55, edited 1 time in total.
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Re: Community Wad

Postby tmxk2012917 » 10 Oct 2016, 17:51

A bug with Eddytrail Hawk:

I paid an energy counter but another attacking creature I chose still could not fly
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Re: Community Wad

Postby Xander9009 » 11 Oct 2016, 01:15

Splinterverse wrote:Xander -- is the .wad updating properly? The last file date I'm seeing is from the 5th.
I forced it to update when I noticed this, but it apparently didn't go through. Either way, I was in the middle of updating it when I stopped to go watch TV. I didn't realize the update was actually necessary, or else I would have focused on it a bit more heavily. (Mind you, pausing my updating wasn't the issue. My updating of the repacker is separate from the running version). Since it was apparently having some troubles, I got back to the updating and have finished what I was doing. More or less.

AHK (the language the CW's scripts are written in) has a function to convert from a standardized date-time format to other formats, but not one to reverse the process. It turns out they opted not to do that because it's REALLY complicated, so it took me awhile to manage it. (And I still have one section of code to finish, but it will never affect the CW. Taking a week number and day such as Wednesday, and come up with a month and day.)
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Re: Community Wad

Postby Splinterverse » 11 Oct 2016, 11:13

tmxk2012917 wrote:A bug with Eddytrail Hawk:

I paid an energy counter but another attacking creature I chose still could not fly
I believe I have fixed it, but I don't have time to test it at the moment. I went ahead and uploaded it so it should appear the next time the .wad is updated. Thank you for reporting and please let us know if you have any more issues with it.
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Re: Community Wad

Postby Splinterverse » 11 Oct 2016, 11:15

Xander9009 wrote:
Splinterverse wrote:Xander -- is the .wad updating properly? The last file date I'm seeing is from the 5th.
I forced it to update when I noticed this, but it apparently didn't go through. Either way, I was in the middle of updating it when I stopped to go watch TV. I didn't realize the update was actually necessary, or else I would have focused on it a bit more heavily. (Mind you, pausing my updating wasn't the issue. My updating of the repacker is separate from the running version). Since it was apparently having some troubles, I got back to the updating and have finished what I was doing. More or less.

AHK (the language the CW's scripts are written in) has a function to convert from a standardized date-time format to other formats, but not one to reverse the process. It turns out they opted not to do that because it's REALLY complicated, so it took me awhile to manage it. (And I still have one section of code to finish, but it will never affect the CW. Taking a week number and day such as Wednesday, and come up with a month and day.)
Thanks for looking into it.
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Re: Community Wad

Postby tmxk2012917 » 11 Oct 2016, 17:56

For some reason, some planewalkers lack of image.

Garruk Wildspeaker
Sarkhan, the Dragonspeaker (thought the dragon he becomes has image)
Chandra, Torch of Defiance


I am sure that my CW arts are up to date.
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Re: Community Wad

Postby Splinterverse » 12 Oct 2016, 00:43

tmxk2012917 wrote:For some reason, some planewalkers lack of image.

Garruk Wildspeaker
Sarkhan, the Dragonspeaker (thought the dragon he becomes has image)
Chandra, Torch of Defiance


I am sure that my CW arts are up to date.
Not all cards have had high quality (or even low quality) art uploaded to the .wad. We need as much help as we can get to find high quality art to put into the .wad. If you can find a high quality for any of the missing ones, we can convert them and upload them or you can check out the instructions on how to do that to help us out (viewtopic.php?f=109&t=18972)

I did happen to have some HQ art for Chandra, Torch of Defiance, so I have made a file for that and uploaded it. It should appear in the next .wad update.
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Re: Community Wad

Postby Splinterverse » 12 Oct 2016, 00:48

I have come up with an approximation for the split cards that I have implemented for Boom//Bust. I have tested it and uploaded it into the .wad along with some LQ art.

I'm hopeful that the technique can be used to code the others. It is not an ideal implementation, but it does respect the costs of the two cards and does make sure that the chosen one's cost is paid before applying any effect.

I did add notes throughout the file in case anyone wants to try to repeat the technique for creating other split cards. I did add the notes after testing, so if it's not working, I may have messed something up by adding the notes. I can always upload a note-less version.

I think, if people are happy with the outcome, the split cards would benefit from animated art that could be as simple as rotating between the two images. If I run out of cards to code someday I might take a crack at animating them.

I'm not sure if Kicker was something that was present when 2014 was released or if it is a modded function. If people don't like the method I used, perhaps we could tweak the Kicker function to suit split cards.
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Re: Community Wad

Postby Xander9009 » 12 Oct 2016, 02:13

tmxk2012917 wrote:For some reason, some planewalkers lack of image.

Garruk Wildspeaker
Sarkhan, the Dragonspeaker (thought the dragon he becomes has image)
Chandra, Torch of Defiance


I am sure that my CW arts are up to date.
These definitely had art at one point, but a fair few cards' art files disappeared and I don't know why... I'll look into these. Thanks for mentioning them.

Splinterverse wrote:I have come up with an approximation for the split cards that I have implemented for Boom//Bust. I have tested it and uploaded it into the .wad along with some LQ art.

I'm hopeful that the technique can be used to code the others. It is not an ideal implementation, but it does respect the costs of the two cards and does make sure that the chosen one's cost is paid before applying any effect.

I did add notes throughout the file in case anyone wants to try to repeat the technique for creating other split cards. I did add the notes after testing, so if it's not working, I may have messed something up by adding the notes. I can always upload a note-less version.

I think, if people are happy with the outcome, the split cards would benefit from animated art that could be as simple as rotating between the two images. If I run out of cards to code someday I might take a crack at animating them.

I'm not sure if Kicker was something that was present when 2014 was released or if it is a modded function. If people don't like the method I used, perhaps we could tweak the Kicker function to suit split cards.
The issue with split cards is that they'll interact incorrectly with any card that checks CMC. A split card has two separate sets of characteristics, which is why they can't be coded. There is no way to make them work right with respect to that, especially when they're different colors. If you're supposed to search your library for a card with CMC 2, then you should be able to search for Boom//Bust. Dark Confidant retrieving Boom//Bust should cost you 8 life. The problem isn't the multiple effects, it's the fact that it's treated as two separate cards in most instances, except a few where it's treated some combination of those cards, which is impossible for us to simulate without causing too many issues to be worth it.

There's a certain point at which an approximation is too far removed from the rules to be considered a working card. Beyond that point, it's more trouble than it's worth. I don't mean to belittle the attempt or anything; it's just a subject we've already addressed many times over. There are a few abilities we've discussed at length and know for sure they're either not possible, or we know that the things needed to make them possible don't exist yet. Split cards are one of the things that are, for nearly all intents and purposes, impossible. In order to make them work, we will have to make custom versions of many of the game's most basic functions and modify how those functions are dealt with on thousands of cards. Anything that retrieves the name, color, type, name, cost, CMC, and probably a few others. Without this, they'll never work right except in situations where they interact with none of those, and those are far too common to really consider that an effective solution.

A few abilities we've gone over many times: split cards, "spend mana as though", "Create A blocks creature B if able", paying to attack/block, mulligan control,

Kicker costs exist in 2014 in the base game as shown by Aether Figment.
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Re: Community Wad

Postby Splinterverse » 12 Oct 2016, 08:28

Xander9009 wrote:The issue with split cards is that they'll interact incorrectly with any card that checks CMC. . . . it's just a subject we've already addressed many times over.
Yeah, I thought of the CMC thing after I coded it. I guess the approximations might be okay for someone who is looking to try out a deck they might use in another format or just enjoy the flavor of it.

I didn't realize it had been discussed many times over. I've been too busy coding cards to read through the endless pages on here and the search function isn't that helpful. And the lack of sticky posts doesn't help either. That's one of the reasons I wanted to make the Impossible Cards list to hopefully get some of the stuff that's been discussed organized to help me and others find it.
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Re: Community Wad

Postby Xander9009 » 12 Oct 2016, 08:38

Splinterverse wrote:
Xander9009 wrote:The issue with split cards is that they'll interact incorrectly with any card that checks CMC. . . . it's just a subject we've already addressed many times over.
Yeah, I thought of the CMC thing after I coded it. I guess the approximations might be okay for someone who is looking to try out a deck they might use in another format or just enjoy the flavor of it.

I didn't realize it had been discussed many times over. I've been too busy coding cards to read through the endless pages on here and the search function isn't that helpful. And the lack of sticky posts doesn't help either. That's one of the reasons I wanted to make the Impossible Cards list to hopefully get some of the stuff that's been discussed organized to help me and others find it.
Yeah I totally understand. That's why I made sure to mention the others lol. I recall talking about them, but there are way too many pages to expect others to go back through everything. I don't mind the split cards being included, for the record. I wouldn't personally consider them to be working, even as approximations, given how many rules they break. But that doesn't mean no one else should have access to them. If you intend to code them, go for it. Although, a note somewhere on the card (possibly using custom helper text?) to note that they will not always function according to the rules would be nice to help reduce unnecessary bug reports.

However, one request. Please set the rarity for split cards to S for Special. This way, they'll be super easy to filter in the deck builder. Although, there are a fair few cards already using the "S" rarity, they could easily be changed to a more fitting rarity. (There are only ~25 of them.)
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Re: Community Wad

Postby Splinterverse » 12 Oct 2016, 08:48

Xander9009 wrote:Yeah I totally understand. That's why I made sure to mention the others lol. I recall talking about them, but there are way too many pages to expect others to go back through everything. I don't mind the split cards being included, for the record. I wouldn't personally consider them to be working, even as approximations, given how many rules they break. But that doesn't mean no one else should have access to them. If you intend to code them, go for it. Although, a note somewhere on the card (possibly using custom helper text?) to note that they will not always function according to the rules would be nice to help reduce unnecessary bug reports.

However, one request. Please set the rarity for split cards to S for Special. This way, they'll be super easy to filter in the deck builder. Although, there are a fair few cards already using the "S" rarity, they could easily be changed to a more fitting rarity. (There are only ~25 of them.)
Those are good ideas. I don't see myself coding them. I'd rather get the ones that are a better fit for the mechanics coded as well as new cards that come out. I guess someday if I completely run out of stuff to do and am wanting to code, then maybe, but there's so many to code at this point that that day seems very far off. :)

I guess I might do one if a request comes in or something, but other than that, there's no rush. Other impossible cards that are more reasonable, like the ones you gave feedback on, are things I'd be more likely to code at this point. It was just kind of a fun challenge for myself. Something different.
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Re: Community Wad

Postby Splinterverse » 12 Oct 2016, 09:19

Question -- so I was looking at a file called CARD_UI_TEXT DELVE_PACK.XML and I noticed this . . .

Code: Select all
 <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CARD_QUERY_CHOOSE_CREATURE_TO_GET_PLUS0_PLUS1_COUNTER</Data></Cell>
    <Cell ss:Index="3" ss:StyleID="s62"><Data ss:Type="String">Choose creatures to get +0/+1 counters.</Data></Cell>
   </Row>
It looks like the underscore text is being translated into much nicer text. Is this something that we are able to do with some of our underscored statements?

Obviously, this would need to be done very carefully, but it is something I would like to do if possible.

I'm guessing there are multiple files in addition to the one mentioned above where this is accomplished.
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Re: Community Wad

Postby Xander9009 » 12 Oct 2016, 09:25

That's a Text Permanent file. There's some info about them in the tutorial I wrote in Phase 2 Step 5: http://www.slightlymagic.net/wiki/DotP_ ... ting_cards

The same method is used for all text of that form. In fact, text permanent files are what we use to tell the game how to display new creature types or planeswalker types. Have a look at that section, and then come back with any remaining questions.
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Re: Community Wad

Postby Splinterverse » 12 Oct 2016, 09:35

Xander9009 wrote:That's a Text Permanent file. There's some info about them in the tutorial I wrote in Phase 2 Step 5: http://www.slightlymagic.net/wiki/DotP_ ... ting_cards

The same method is used for all text of that form. In fact, text permanent files are what we use to tell the game how to display new creature types or planeswalker types. Have a look at that section, and then come back with any remaining questions.
Will do. Thanks!
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