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【25/09/14】DotP2014 DLC v9.5

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Re: 【01/03/14】DotP2014 DLC - Theros v9.1

Postby sumomole » 14 Jun 2014, 04:38

BasedGawd wrote:
BasedGawd wrote:For some reason there are some artworks missing on some decks, what did I do wrong?
Fixed it myself thanks for no help you dirty whores.
sorry BasedGawd, I didn't see your message. you don't need to fix anything, the only reason for the lack of arts is that you aren't using the latest version of the game, you need to update it on steam, or download Magic.2014.GOLD GAME from the bottom of my post if you want to use the cracked game. :)

thepiebaker wrote:You came to a section of the site that has had little activity for the past few months or so for a multitude of reasons including taking a break in anticipation for 2015 looking for help and expected assistance in 5 hours and throwing unneeded insults out because of it?
chieuduong wrote:Well, just another whining moron and has to brag of how he "fixed it" himself.
haha, I'm a slacker, often don't notice someone replies to my posts, even when I update. I haven't seen replies from the January, I hope they don't get angry. :lol:
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Re: 【01/03/14】DotP2014 DLC - Theros v9.1

Postby gcPasserby » 14 Jun 2014, 06:49

Thank you for all the amazing decks.

I am having trouble with the deck Summer Bloom, the card Summoner's Pact to be exact. It says At the beginning of your next upkeep, pay the cost. However, in game, when I play it this turn, and in the next upkeep, before my lands are untapped I lose, because I can't pay the cost. I am completely new to MTG, and I learnt about it from the game Dotp, so I may not know the rules very well, but I think you shouldn't have to leave the land untapped this turn in order to pay the cost in next upkeep to play Summoner's Pact, right?

Sorry about my English and thanks again.
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Re: 【01/03/14】DotP2014 DLC - Theros v9.1

Postby sumomole » 14 Jun 2014, 10:27

gcPasserby wrote:I am having trouble with the deck Summer Bloom, the card Summoner's Pact...
if Summoner's Pact requires you to pay cost in your turn(this is correct), your lands must have been untapped, because untap step before upkeep step, so I don't quite understand what you mean. but I guess the reason is the lands in this deck use manual mana functions that made by RiiakShiNal, all nonbasic lands can't auto tap to pay, you have to manual tap lands to produce {2} {G} {G} to pay.
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Re: 【01/03/14】DotP2014 DLC - Theros v9.1

Postby RiiakShiNal » 14 Jun 2014, 12:31

The Untap step occurs before the Upkeep step so to pay the {2} {G} {G} required by Summoner's Pact using only manual mana will go like this:

  1. Untap step occurs - everything gets untapped.
  2. Upkeep step starts - Summoner's Pact ability starts triggering.
  3. Pause the timer (or if you prefer rely on your reflexes to beat the clock)
  4. Activate the mana abilities to make at least {2} {G} {G} available (pausing in-between as necessary).
  5. Allow Summoner's Pact to resolve (it should now detect your {2} {G} {G} to pay the cost).

The reason it has to be done this way is because the amount of manual mana available can't be calculated by the functions available in the engine. The CanPayManaCost() and PayManaCost() functions can only work properly with auto-tap mana sources (which includes mana tokens, but not the cards that create the mana tokens). So it is more work for the player, but manual mana also allows for things that can't be done using auto-tap mana. For example you have out a Sol Ring, a basic Forest and an Arbor Elf, using auto-tap mana you can't pay the cost for Summoner's Pact (to prevent losing the game), but you can with manual mana because you can use the basic Forest twice by tapping it for mana then untapping it using the Arbor Elf and tap it again for mana.
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Re: 【01/03/14】DotP2014 DLC - Theros v9.1

Postby gcPasserby » 14 Jun 2014, 13:38

RiiakShiNal wrote:The Untap step occurs before the Upkeep step so to pay the {2} {G} {G} required by Summoner's Pact using only manual mana will go like this:

  1. Untap step occurs - everything gets untapped.
  2. Upkeep step starts - Summoner's Pact ability starts triggering.
  3. Pause the timer (or if you prefer rely on your reflexes to beat the clock)
  4. Activate the mana abilities to make at least {2} {G} {G} available (pausing in-between as necessary).
  5. Allow Summoner's Pact to resolve (it should now detect your {2} {G} {G} to pay the cost).

The reason it has to be done this way is because the amount of manual mana available can't be calculated by the functions available in the engine. The CanPayManaCost() and PayManaCost() functions can only work properly with auto-tap mana sources (which includes mana tokens, but not the cards that create the mana tokens). So it is more work for the player, but manual mana also allows for things that can't be done using auto-tap mana. For example you have out a Sol Ring, a basic Forest and an Arbor Elf, using auto-tap mana you can't pay the cost for Summoner's Pact (to prevent losing the game), but you can with manual mana because you can use the basic Forest twice by tapping it for mana then untapping it using the Arbor Elf and tap it again for mana.
sumomole wrote:
gcPasserby wrote:I am having trouble with the deck Summer Bloom, the card Summoner's Pact...
if Summoner's Pact requires you to pay cost in your turn(this is correct), your lands must have been untapped, because untap step before upkeep step, so I don't quite understand what you mean. but I guess the reason is the lands in this deck use manual mana functions that made by RiiakShiNal, all nonbasic lands can't auto tap to pay, you have to manual tap lands to produce {2} {G} {G} to pay.
Thank you for being so supportive! It works, all I need to do is to stop the timer and pay the cost,and I've learnt a lot about the untap step, you guys are awesome!!
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Re: 【01/03/14】DotP2014 DLC - Theros v9.1

Postby kotzen » 01 Jul 2014, 15:47

thanks for these amazing decks
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Re: 【01/03/14】DotP2014 DLC - Theros v9.1

Postby Gravity82 » 10 Jul 2014, 19:16

Just wanted to say thanks. These decks are really fun to play. I've been methodically trying to play through each one of these decks and I'm having more fun doing so than I had with any other duels game combined.

The last match I played using the "Enter the Dream" deck. On turn 5 I played: Dream Halls, Enter the Infinite, Omniscience, "Emrakul, the Aeons Torn", and Progenitus. I couldn't help but laugh.

Thanks again,
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Re: 【01/03/14】DotP2014 DLC - Theros v9.1

Postby kotzen » 14 Jul 2014, 15:52

thanks for making this decks really fun to play, don't know why but i can't play the merfolk deck?? it says successfully create minidump? anyway thanks for the awesome decks, i would like to request the death and taxes or dragon stompy deck if you got time,

Thanks alot sumomole
Last edited by kotzen on 06 Aug 2014, 04:08, edited 1 time in total.
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Re: 【01/03/14】DotP2014 DLC - Theros v9.1

Postby cezet19 » 04 Aug 2014, 11:43

sorry,I dont speak english really god. How to instal it? Step by step.
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Re: 【01/03/14】DotP2014 DLC - Theros v9.1

Postby Zempar » 05 Aug 2014, 15:33

My friend and I have the exact same directory for our DOTP2014 games (including your 82 decks) and we can't play multiplayer 1v1 together. Anyway to fix this?
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Re: 【01/03/14】DotP2014 DLC - Theros v9.1

Postby sumomole » 06 Aug 2014, 14:03

kotzen wrote:thanks for making this decks really fun to play, don't know why but i can't play the merfolk deck?? it says successfully create minidump? anyway thanks for the awesome decks, i would like to request the death and taxes or dragon stompy deck if you got time,
I can play the merfolk deck, maybe you need to make sure your game and this mod are the latest. for the two decks, you need to provide the cards list, I can try it.

cezet19 wrote:sorry,I dont speak english really god. How to instal it? Step by step.
1. have Magic 2014 on steam or download the following cracked game.
Magic.2014.Gold.Complete-PLAZA.zip
(26.15 KiB) Downloaded 356 times

2. download d3dx9_43.dll from here and put in game directory.
3. download all files in this post and put in game directory.

Zempar wrote:My friend and I have the exact same directory for our DOTP2014 games (including your 82 decks) and we can't play multiplayer 1v1 together. Anyway to fix this?
I haven't tried use custom cards for online, do you mean can't use my custom decks to play, or can't use all decks to play when you have my mod?
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Re: 【01/03/14】DotP2014 DLC - Theros v9.1

Postby NEMESiS » 06 Aug 2014, 15:03

cezet19 wrote:sorry,I dont speak english really god. How to instal it? Step by step.
I would try removing all of the Mod files and redownload them again. You should be able to play with them, I used to do it with a frined.
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Re: 【01/03/14】DotP2014 DLC - Theros v9.1

Postby TQP » 08 Aug 2014, 02:56

Hey. Sry for my bad eng. I can't understand how the Nightveil Specter works. After I exile some land card, I can't cast it, but have visual effect - "you can cast this". And cuz of this, I cant cast other nonland card, cuz I havn't lands like "Plains", "Island", ... So how can I play exiled cards?
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Re: 【01/03/14】DotP2014 DLC - Theros v9.1

Postby TQP » 08 Aug 2014, 03:03

Zempar wrote:My friend and I have the exact same directory for our DOTP2014 games (including your 82 decks) and we can't play multiplayer 1v1 together. Anyway to fix this?
My friend and I have the exact same directory for our DOTP2014 games too, and we can play multiplayer 2vs2 against bots without any errors. So, I think, you should try to reinstall the game and mods.
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Re: 【01/03/14】DotP2014 DLC - Theros v9.1

Postby sumomole » 08 Aug 2014, 13:24

TQP wrote:Hey. Sry for my bad eng. I can't understand how the Nightveil Specter works. After I exile some land card, I can't cast it, but have visual effect - "you can cast this". And cuz of this, I cant cast other nonland card, cuz I havn't lands like "Plains", "Island", ... So how can I play exiled cards?
of course you can play the exiled land cards, but note that you can only play one land each turn, whether from your hand or exile zone.
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