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Age of Dodekatheon - UPDATED 01/09/2014 DXT1 (183 cards)

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Re: Age of Dodekatheon - NEW UPDATED 11/29/2013 (160 cards)

Postby NeoAnderson » 29 Nov 2013, 05:08

CarpeDiem wrote:Hi NeoAnderson!
I've got an idea about a green spell (because your Gods are very great but they are not so easy to cast...):
Perpetual land (3G)
Sorcery
Search your library for up to two land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
At the beginning of your upkeep, if an opponent has more lands in play than you, you may return perpetual land from your graveyard to your hand.
What do you think of it?
As always, I will translate your new cards in french.
Have a nice day!
Hi my friend,
I know the gods are not easy to cast, i made it so because that cards are really powerfull.
Anyway i am trying to make some spell to increase the mana capacities, as like Souls Flux (black) or SYNCHRONIZATION OF MINDS (blue).
Anyway your idea is a good suggestion i will use to make a green card. Thanks.

I also want to improve the graphics with some animations, please let me know what you think about the animations i made for Zeus, Poseidon and Hades, so i can decide how to improve them.

I am sending the new link right now.
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Re: Age of Dodekatheon - NEW UPDATED 11/29/2013 (160 cards)

Postby Gideon1919 » 30 Nov 2013, 04:23

Hi NeoAnderson!
chrom boost is not working for me it did first when I had no offical dlcs intalled but I now have and chrom boost is not working it does not produce any mana and I really want to play with your decks.
Please tell me what should i do to fix it
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Re: Age of Dodekatheon - NEW UPDATED 11/29/2013 (160 cards)

Postby NeoAnderson » 30 Nov 2013, 04:36

Gideon1919 wrote:Hi NeoAnderson!
chrom boost is not working for me it did first when I had no offical dlcs intalled but I now have and chrom boost is not working it does not produce any mana and I really want to play with your decks.
Please tell me what should i do to fix it
Hi Gideon1919
To exactly understand the reason i should know what you have installed into your Magic directory.
Anyway my supposing is there is a missing requested function.
try to check if you have installed the follow mods:
One important thing is to play this set without basic problems be sure to have installed the follow mods :
Riiak Manual Mana Functions | Open
http://mtg.dragonanime.org/index.php?title=DotP_2014:_Manual_Mana_Functions

Riiak ObjectDC Functions | Open
http://mtg.dragonanime.org/index.php?title=DotP_2014:_ObjectDC_Functions

Riiak Core Fixes mod | Open
http://mtg.dragonanime.org/index.php?title=File:Data_DLC_Core_Fixes.wad

TFM Mod | Open
http://www.slightlymagic.net/forum/viewtopic.php?f=109&t=11005&hilit=core+fixes


Riiak mods are needed because my mods uses some Riiak functions for mana abilities.
To be sure install also Firemind mod, i don't remember where i have used some of his function.

Please let me know if you will resolve by this way.

Regards Neo
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Re: Age of Dodekatheon - NEW UPDATED 11/29/2013 (160 cards)

Postby CarpeDiem » 30 Nov 2013, 10:58

Hello NeoAnderson!
The animations of Zeus and Hades are great but I love the traveling animation of Poseidon!
Is there an animation on Demeter too? Or is it just the foil effect because her sun is glowing so brightly for me... :D
It seems to me that your fate of damned is too strong; wouldn't it be better that the opponent discard a card when he plays a non black card?
Have a nice weekend!
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Re: Age of Dodekatheon - NEW UPDATED 11/29/2013 (160 cards)

Postby NeoAnderson » 30 Nov 2013, 13:32

CarpeDiem wrote:Hello NeoAnderson!
The animations of Zeus and Hades are great but I love the traveling animation of Poseidon!
Is there an animation on Demeter too? Or is it just the foil effect because her sun is glowing so brightly for me... :D
It seems to me that your fate of damned is too strong; wouldn't it be better that the opponent discard a card when he plays a non black card?
Have a nice weekend!
Hi my dear friend,
This is the kind of feedback i really need, about the animations, is just a test i will focus on it when the most part of set will be done. So i can consider to add camera movement also on to Zeus and Hades.
I have made just these 3 animations, so Demeter i think is a collateral effect of the foil lights.
On my game i have disabled foil effect, i prefer to view the cards colours.

About Fate of Damned if you say so, i will seriously take consider to balance its power, i have not played so much with these cards so I don't know yet if they need to be adjusted.
About your previous suggestion :
CarpeDiem wrote:Perpetual land (3G)
Sorcery
Search your library for up to two land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
At the beginning of your upkeep, if an opponent has more lands in play than you, you may return perpetual land from your graveyard to your hand.
Please be informed that starting from this idea i have made a card with a similar ability, not exactly this one because this is too much similar to other cards already coded into other sets!
Also if you look about my legendary Land Temple of Athena the action is similar.

Anyway my new card will be a Legendary Enchantment with hexproof.
The effect will be : At the beginning of your upkeep, if the number of forests you control is less than the greatest number of green mana symbols among the cards in your hand, put onto the battlefield X tapped forests, where X is this difference, then shuffle your library.

Have a nice weekend too.
Last edited by NeoAnderson on 30 Nov 2013, 14:45, edited 1 time in total.
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Re: Age of Dodekatheon - NEW UPDATED 11/29/2013 (160 cards)

Postby thefiremind » 30 Nov 2013, 14:27

NeoAnderson wrote:The effect will be : At the beginning of your upkeep, if the number of forests you control is less than the greatest number of green mana symbols among the cards in your hand, put onto the battlefield X tapped forests, where X is this difference, then shuffle your library.
Remember that real Magic cards always ask you to reveal a card that is usually hidden to other players if you need to take actions according to a particular property of that card, so that it's not possible to cheat. For example, Delver of Secrets asks you to reveal the top card if you want it to transform, you can't just tell the opponents "it's an instant, believe me!" :lol: So I'd suggest to change the ability to any one of the following:
  1. At the beginning of your upkeep, reveal your hand. If the number of Forests you control is less than the greatest number of green mana symbols among the cards you revealed, search your library for up to X Forests, where X is the difference between those numbers, put them onto the battlefield tapped, then shuffle your library.
  2. At the beginning of your upkeep, you may reveal your hand. If you do, and the number of Forests you control is less than the greatest number of green mana symbols among the cards you revealed, search your library for up to X Forests, where X is the difference between those numbers, put them onto the battlefield tapped, then shuffle your library.
Personally I prefer the first version: the ability text feels smoother to read, even if it's a bit less powerful because you'll always have to reveal your hand (which could be good for balance anyway).
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Re: Age of Dodekatheon - NEW UPDATED 11/29/2013 (160 cards)

Postby NeoAnderson » 30 Nov 2013, 14:43

thefiremind wrote:
NeoAnderson wrote:The effect will be : At the beginning of your upkeep, if the number of forests you control is less than the greatest number of green mana symbols among the cards in your hand, put onto the battlefield X tapped forests, where X is this difference, then shuffle your library.
Remember that real Magic cards always ask you to reveal a card that is usually hidden to other players if you need to take actions according to a particular property of that card, so that it's not possible to cheat. For example, Delver of Secrets asks you to reveal the top card if you want it to transform, you can't just tell the opponents "it's an instant, believe me!" :lol: So I'd suggest to change the ability to any one of the following:
  1. At the beginning of your upkeep, reveal your hand. If the number of Forests you control is less than the greatest number of green mana symbols among the cards you revealed, search your library for up to X Forests, where X is the difference between those numbers, put them onto the battlefield tapped, then shuffle your library.
  2. At the beginning of your upkeep, you may reveal your hand. If you do, and the number of Forests you control is less than the greatest number of green mana symbols among the cards you revealed, search your library for up to X Forests, where X is the difference between those numbers, put them onto the battlefield tapped, then shuffle your library.
Personally I prefer the first version: the ability text feels smoother to read, even if it's a bit less powerful because you'll always have to reveal your hand (which could be good for balance anyway).
Many thanks my dear friend, to keep me on the right way :-).
I really appreciate your suggestions, and i also think we could make a middle way, could consider to reveal just the card with the greatest mana symbols, because is just with this card that we make the comparation.
So the text could be :

  1. At the beginning of your upkeep, reveal the card with the greatest number of green mana into your hand. If the number of Forests you control is less than the greatest number of green mana of the card you revealed, search your library for up to X Forests, where X is the difference between those numbers, put them onto the battlefield tapped, then shuffle your library.

    If we want to avoid this action when the number of forest we control is equal or greater we could change it so:

  2. At the beginning of your upkeep, if the number of Forests you control is less than the greatest number of green mana among the cards in your hand, reveal the card with the greatest number of these mana symbols, search into your library for up to X Forests, where X is the difference between those numbers, put them onto the battlefield tapped, then shuffle your library..

Please Thefiremind let me know what you think about this solution.
Last edited by NeoAnderson on 30 Nov 2013, 14:57, edited 1 time in total.
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Re: Age of Dodekatheon - NEW UPDATED 11/29/2013 (160 cards)

Postby thefiremind » 30 Nov 2013, 14:54

NeoAnderson wrote:At the beginning of your upkeep, reveal the card with the greatest number of green mana into your hand. If the number of Forests you control is less than the greatest number of green mana of the card you revealed, search your library for up to X Forests, where X is the difference between those numbers, put them onto the battlefield tapped, then shuffle your library.
Then again, your opponents won't know if you really revealed the card with the greatest number of green mana symbols. Now, since it's in your interest to reveal the card that gives you the best outcome, I'd suggest this:
"At the beginning of your upkeep, reveal a card from your hand. If the number of Forests you control is less than the number of green mana symbols on the card you revealed, search... [no modifications needed afterwards]"
I think it will also be interesting to see how smart the AI will be when choosing the card to reveal.
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Re: Age of Dodekatheon - NEW UPDATED 11/29/2013 (160 cards)

Postby NeoAnderson » 30 Nov 2013, 15:04

thefiremind wrote:
NeoAnderson wrote:At the beginning of your upkeep, reveal the card with the greatest number of green mana into your hand. If the number of Forests you control is less than the greatest number of green mana of the card you revealed, search your library for up to X Forests, where X is the difference between those numbers, put them onto the battlefield tapped, then shuffle your library.
Then again, your opponents won't know if you really revealed the card with the greatest number of green mana symbols. Now, since it's in your interest to reveal the card that gives you the best outcome, I'd suggest this:
"At the beginning of your upkeep, reveal a card from your hand. If the number of Forests you control is less than the number of green mana symbols on the card you revealed, search... [no modifications needed afterwards]"
I think it will also be interesting to see how smart the AI will be when choosing the card to reveal.
3

Thanks a lot
I was only thinking about the positive effect to put lands on battlefield, so i was not considering that a player would put less lands onto battlefield in case there is a spell who could damage him (just to make an example)
So if i understand how do you suggest to implement the card choosing? Surely not random, until now i have use this function, about the human behaviour is not our problem, because we decide what to show.
About the AI you just suggest to use ChooseItems giving all the green cards (non land cards) as possibility?
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Re: Age of Dodekatheon - NEW UPDATED 11/29/2013 (160 cards)

Postby thefiremind » 30 Nov 2013, 15:30

NeoAnderson wrote:About the AI you just suggest to use ChooseItems giving all the green cards (non land cards) as possibility?
Just let the AI decide as a human would do. If it makes bad decisions, there's always time to add some restrictions.
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Re: Age of Dodekatheon - NEW UPDATED 11/29/2013 (160 cards)

Postby NeoAnderson » 30 Nov 2013, 15:36

thefiremind wrote:
NeoAnderson wrote:About the AI you just suggest to use ChooseItems giving all the green cards (non land cards) as possibility?
Just let the AI decide as a human would do. If it makes bad decisions, there's always time to add some restrictions.
Ok thanks so much my friend for your help, i know you don't have so much time so i really appreciate it.

Here is the code of the original card as i coded it

Dryad's Recalling | Open
Code: Select all
<?xml version="1.0"?>
<CARD_V2 ExportVersion="6">
   <FILENAME text="DRYADS_RECALLING_G_7272530" />
   <CARDNAME text="DRYADS_RECALLING_G" />
   <TITLE>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Dryads' recalling]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La Rappelant des Dryades]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Repromulgación del las dríadas]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Historische Nachstellung der Dryaden]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Rievocazione delle Driadi]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ドリュアスの再演]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[숲의 요정의 재연]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Воссоздание дриад]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Reenactment das Dríades]]></LOCALISED_TEXT>
   </TITLE>
   <MULTIVERSEID value="7272530" />
   <ARTID value="7227530" />
   <ARTIST name="DigitalArt© - Sakim Chan" />
   <CASTING_COST cost="{G}{G}{G}" />
        <SUPERTYPE metaname="Legendary" />
   <TYPE metaname="Enchantment" />
   <EXPANSION value="DPI" />
   <RARITY metaname="R" />

   <STATIC_ABILITY>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Hexproof]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Défense talismanique]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Antimaleficio.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Fluchsicher]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Anti-malocchio]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[呪禁]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[방호]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Порчеустойчивость]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Resistência a magia]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[辟邪]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[辟邪]]></LOCALISED_TEXT>
      <INTRINSIC characteristic="CHARACTERISTIC_HEXPROOF" />
   </STATIC_ABILITY>

   <TRIGGERED_ABILITY>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[At the beginning of your upkeep, if the number of forests you control is less than the greatest number of green mana symbols  among the cards in your hand, put onto the battlefield X tapped forests, where X is this difference, then shuffle your library.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Au début de votre entretien, si le nombre de forêts que vous contrôlez est moins que le plus grand nombre de symboles de mana vert parmi les cartes dans votre main, mettez sur le champ de bataille X forêts engagées, où X est cette différence, et mélangez ensuite votre bibliothèque.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Al comienzo de tu mantenimiento, si el número de bosques que controlas es menor que el mayor número de símbolos de maná verde entre las cartas en la mano, se puso en los X bosques giradas del campo de batalla, donde X es esta diferencia, luego baraja tu biblioteca.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Zu Beginn deines Versorgungssegments, falls die Anzahl der Wälder Sie steuern weniger als die größte Anzahl von grünen Manasymbole unter den Karten in der Hand, auf dem Schlachtfeld X Gewinde Wälder setzen, wobei X ist dieser Unterschied ist, dann deine Bibliothek mischen.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[All'inizio del tuo mantenimento, se il numero di Foreste che controlli è inferiore al più alto numero di simboli di mana verde tra le carte nella tua mano, metti sul campo di battaglia X foreste TAPpate, dove X è questa differenza, poi rimescola il tuo grimorio.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたがコントロールする森の数は、Xが、この差である戦場でのXタップ森に置くあなたの手札のカードの中の緑マナ·シンボルの最大数、未満の場合は、あなたのアップキープの開始時に、その後あなたのライブラリーを切り直す。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[당신은 제어 숲의 수가 X이 차이가 전장 X 도청 숲에 넣어 당신의 손에있는 카드 중 녹색 마나 심볼의 가장 큰 수보다 적은 경우 보수의 시작 부분에서, 다음 라이브러리를 섞는다.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[В начале вашего шага поддержки, если количество лесов Вы контролируют меньше наибольшего числа зеленых маны символов среди карт в вашей руке, положить на поле битвы X Резьбовые лесов, где Х это различие, затем перетасовать вашу библиотеку.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[No início de sua manutenção, se o número de florestas que você controla é menos do que o maior número de símbolos de mana verde entre as cartas na sua mão, coloque no campo de batalha X florestas aproveitado, onde X é a diferença, em seguida, embaralhe seu grimório.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[在你的維持開始時,若林你控制的數量少於人數最多的綠色法術力符號在你的手牌中,放進戰場X螺紋的森林,其中X是這種差異,然後洗你的牌庫中。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[在你的維持開始時,若林你控制的數量少於人數最多的綠色法術力符號在你的手牌中,放進戰場X螺紋的森林,其中X是這種差異,然後洗你的牌庫中。]]></LOCALISED_TEXT>
<TRIGGER value="BEGINNING_OF_PLAYERS_STEP" simple_qualifier="controller">
    return MTG():GetStep() == STEP_UPKEEP and (GreaterManaCountByColourInHand(COLOUR_GREEN, EffectController()) &gt; CountBasicLandsSubtypeControlledBy(LAND_TYPE_FOREST, EffectController(), ZONE_BATTLEFIELD))
    </TRIGGER>


   <RESOLUTION_TIME_ACTION>
    local player = EffectController()
    local numlands = CountBasicLandsSubtypeControlledBy(LAND_TYPE_FOREST, player, ZONE_BATTLEFIELD)
    EffectDC():Set_Int(50, numlands)
    EffectDC():Set_Int(51, 0)
    </RESOLUTION_TIME_ACTION>



  -- this block should retrieve the difference between the card with greatest number of green mana symbol   and the number of forests onto battlefield.
<RESOLUTION_TIME_ACTION>
    local player = EffectController()
    local LandsToPutOnBattlefield = GreaterManaCountByColourInHand(COLOUR_GREEN, player)
    local NumOfLands = EffectDC():Get_Int(50)
    LandsToPutOnBattlefield = LandsToPutOnBattlefield - NumOfLands
    EffectDC():Set_Int(51, LandsToPutOnBattlefield)                       
</RESOLUTION_TIME_ACTION>

      <RESOLUTION_TIME_ACTION>
    local filter = ClearFilter()
    local effectController = EffectController()
    filter:Add( FE_SUPERTYPE, OP_IS, SUPERTYPE_BASIC )
    filter:Add( FE_TYPE, OP_IS, CARD_TYPE_LAND )
    filter:Add( FE_SUBTYPE, OP_IS, LAND_TYPE_FOREST )
    filter:SetZone( ZONE_LIBRARY, effectController )
    local LandsToPutOnBattlefield = EffectDC():Get_Int(51)
    effectController:SetItemCount( LandsToPutOnBattlefield )
    for i = 0, (LandsToPutOnBattlefield - 1) do
       effectController:SetItemPrompt(i, "CARD_QUERY_CHOOSE_LAND_TO_PUT_ONTO_THE_BATTLEFIELD_TAPPED" )
    end
       
    effectController:ChooseItems( EffectDC():Make_Targets(3) )
    </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
    local LandsToPutOnBattlefield = EffectDC():Get_Int(51)
    for i = 0,(LandsToPutOnBattlefield - 1) do
       local target_card = EffectDC():Get_Targets(3):Get_CardPtr(i)
       if target_card ~= nil  then
          target_card:PutOntoBattlefieldTapped( EffectController() )
       end
    end
    </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
    EffectController():ShuffleLibrary()
    </RESOLUTION_TIME_ACTION>
   </TRIGGERED_ABILITY>


</CARD_V2>
Now i am going to make the suggested modifies :-).

If you have the possibility there is another card to check i left a post into Formal request thread, if you have 5 minutes please take a quick look and let me know what you think about it. As you see i still need someone who kepp me on the right way :-)
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Re: Age of Dodekatheon - NEW UPDATED 11/29/2013 (160 cards)

Postby LyZARC74 » 30 Nov 2013, 20:13

I was waiting the new update as always no problems till now!Its a little difficult to cast the gods!only that!Greetings from me!If you could send me the link for the last update I would be gratefull,thank you!
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Re: Age of Dodekatheon - NEW UPDATED 11/29/2013 (160 cards)

Postby NeoAnderson » 30 Nov 2013, 22:22

LyZARC74 wrote:I was waiting the new update as always no problems till now!Its a little difficult to cast the gods!only that!Greetings from me!If you could send me the link for the last update I would be gratefull,thank you!
My dear friend, this time i decided to make the link visible into the first page, there is a Txt with the latest download link, just to understand how many people downloaded it.
To have an idea if there are people interested about it.
Anyway i am going to send it to you also by pm.
About the gods difficulty i know, i will consider it at last when the set will be completed. I need more tests to understand exactly how much difficult should be to cast one of them, also because are really strong cards.

Regards Neo
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Re: Age of Dodekatheon - NEW UPDATED 12/02/2013 (168 cards)

Postby NeoAnderson » 03 Dec 2013, 00:01

UPDATE 12/02/2013 : Added new cards :
"NATURAL DEFENSE" "DRYADS' RECALLING" "MOMENT OF ETERNITY" "THE IMPETUS OF BOREAS" "FOREST'S SCREAMS" "SUDDEN FLIGHT" "STRATEGIC PATHS" "SACRIFICE OF IPHIGENIA"
MAJOR UPDATE : Modified card Penthesilea Queen of Amazons : Now it is 4/4 instead of 3/3 and its ability have no effect on other istances of Penthesilea Queen of Amazons.

THERE IS ALSO A GREEN THEMED DECK : KINGDOM OF THE AMAZONS.
NEW UPDATE 12/02/2013 THEMED DECK (GREEN) "KINGDOM OF THE AMAZONS" - DECK
Image

DECK KINGDOM OF THE AMAZONS | Open
    This is the complete card listing for the deck:
    1x - Antianeira (AMAZON_ARCHER_2_1_G_7272581)
    1x - Antiopea (AMAZON_ARCHER_2_1_G_7272582)
    1x - Andromache (AMAZON_HUNTRESS_3_2_G_7272589)
    1x - Pantariste (AMAZON_HUNTRESS_3_2_G_7272592)
    2x - Penthesilea Queen of Amazons (AMAZON_QUEEN_3_3_G_7272502)
    1x - Polemusa (AMAZON_SCOUT_2_2_G_7272586)
    1x - Thermodosa (AMAZON_SCOUT_2_2_G_7272588)
    1x - Arcadia (ARCADIA_7272004)
    1x - Artemis (ARTEMIS_7272706)
    1x - Asclepius (ASCLEPIUS_7272942)
    2x - Chrysopeleia (DRYAD_CHRYSOPELEIA_1_1_G_7272507)
    1x - Dryads' recalling (DRYADS_RECALLING_G_7272530)
    1x - Forest's screams (FOREST_SCREAMS_G_7272533)
    1x - Euryale (GORGON_EURYALE_3_2_G_7272505)
    2x - Medusa (GORGON_MEDUSA_3_3_G_7272503)
    1x - Stheno (GORGON_STHENO_2_3_G_7272504)
    1x - Hegemone (HEGEMONE_7272941)
    1x - Heracles (HERACLES_5_4_G_R_7272803)
    1x - Heraion (HERAION_7272002)
    1x - Seal of Hunting (HUNTING_SEAL_7272606)
    1x - Hyperborea's land (HYPERBOREA_LAND_7272001)
    1x - Iris (IRIS_7272952)
    1x - Lernaean Hydra (LERNAEAN_HYDRA_X_X_G_7272506)
    3x - Moment of Eternity (MOMENT_OF_ETERNITY_G_7272531)
    1x - Natural Defense (NATURAL_DEFENSE_G_7272534)
    1x - Nessus (NESSUS_CENTAUR_3_2_G_7272509)
    1x - Nike (NIKE_7272951)
    2x - Orion (ORION_GIANT_6_6_G_7272508)
    3x - Sacrifice of Iphigenia (SACRIFICE_OF_IPHIGENIA_G_7272537)
    1x - FAT SATYR (SATYR_4_5_G_7272501)
    1x - Strategic Paths (STRATEGIC_PATHS_G_7272536)
    2x - Sudden Flight (SUDDEN_FLIGHT_G_7272535)
    1x - The impetus of Boreas (THE_IMPETUS_OF_BOREAS_G_7272532)
    2x - Forest (FOREST_369820)
    2x - Forest (FOREST_357968)
    2x - Forest (FOREST_357964)
    2x - Forest (FOREST_357841)
    2x - Forest (FOREST_357839)
    2x - Forest (FOREST_357838)
    2x - Forest (FOREST_357834)
    2x - Forest (FOREST_369819)
    2x - Forest (FOREST_357969)

    This is the complete card listing for the regular unlocks:
    1x - Seal of Justice (JUSTICE_SEAL_7272609)
    1x - Seal of Abundance (ABUNDANCE_SEAL_7272613)
    1x - Seal of Euphoria (EUPHORIA_SEAL_7272611)
    1x - Seal of Attraction (ATTRACTION_SEAL_7272608)
    1x - Dionysus (DIONYSUS_7272711)
    1x - Demeter (DEMETER_7272713)
    1x - Aphrodite (APHRODITE_7272708)
    1x - Athena (ATHENA_7272709)
    1x - Selene (SELENE_7272954)
    1x - Horae (HORAE_7272953)
    1x - Forest's screams (FOREST_SCREAMS_G_7272533)
    1x - Strategic Paths (STRATEGIC_PATHS_G_7272536)
    1x - Sacrifice of Iphigenia (SACRIFICE_OF_IPHIGENIA_G_7272537)
    1x - Sudden Flight (SUDDEN_FLIGHT_G_7272535)
    1x - Moment of Eternity (MOMENT_OF_ETERNITY_G_7272531)
    1x - Dryads' recalling (DRYADS_RECALLING_G_7272530)
    1x - Penthesilea Queen of Amazons (AMAZON_QUEEN_3_3_G_7272502)
    1x - Aristomache (AMAZON_HUNTRESS_3_2_G_7272590)
    1x - Pantariste (AMAZON_HUNTRESS_3_2_G_7272592)
    1x - Deinomache (AMAZON_HUNTRESS_3_2_G_7272591)
    1x - Andromache (AMAZON_HUNTRESS_3_2_G_7272589)
    1x - Pyrgomache (AMAZON_SCOUT_2_2_G_7272587)
    1x - Thermodosa (AMAZON_SCOUT_2_2_G_7272588)
    1x - Polemusa (AMAZON_SCOUT_2_2_G_7272586)
    1x - Melanippe (AMAZON_SCOUT_2_2_G_7272585)
    1x - Ocyale (AMAZON_ARCHER_2_1_G_7272583)
    1x - Antiopea (AMAZON_ARCHER_2_1_G_7272582)
    1x - Antianeira (AMAZON_ARCHER_2_1_G_7272581)
    1x - Prothoe (AMAZON_ARCHER_2_1_G_7272584)
    1x - Temple of Athena (TEMPLE_OF_ATHENA_7272003)


CarpeDiem wrote:Hi NeoAnderson!
I've got an idea about a green spell (because your Gods are very great but they are not so easy to cast...):
Perpetual land (3G)
Sorcery
Search your library for up to two land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
At the beginning of your upkeep, if an opponent has more lands in play than you, you may return perpetual land from your graveyard to your hand.
What do you think of it?
Have a nice day!
Starting from your suggestion i made the follow card,
it is different from the one above but it should help to gain needed mana.
Let me know if you like it.


Image
NeoAnderson
 
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Re: Age of Dodekatheon - NEW UPDATED 12/02/2013 (168 cards)

Postby CarpeDiem » 03 Dec 2013, 07:00

Hello NeoAnderson!
Your dryads recalling is great but her ability resolves only once (sometimes two). I suggest you to add a new ability to this card like this one, for example:
Return a forest to your hand: you gain 1 life. Use this ability once per turn.
What do you think of that?
Have a nice day!
CarpeDiem
 
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