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Community Wad

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Re: Community Wad

Postby Xander9009 » 15 Oct 2016, 02:30

Splinterverse wrote:I am finished coding for today.

All cards referenced are from the missing cards list.

Coded, tested, and uploaded:
Greener Pastures
Rivalry
Selvala, Heart of the Wilds
Snow Hound
Soldevi Golem
Soldevi Simulacrum
Song of the Dryads
Soratami Seer
Soul Charmer
Soul Kiss
Soul Nova
Soulgorger Orgg
Soulshriek
Spawnbroker
Spectral Cloak
Spectral Searchlight
Spell Syphon
Spelltithe Enforcer
Spike Cannibal
Splitting Headache
Spoils of Evil
Stangg
Valleymaker
Varchild's Crusader
Voyager Drake
Worms of the Earth
Wretched Banquet
Zealots en-Dal

Bugs Fixed:
Infiltrate -- fixed the deck builder error message
Smelt -- fixed the deck builder error message

Art Uploaded (all are HQ and were missing):
Song of the Dryads
Spirit en-Dal
Wretched Banquet

Notes:

I also uploaded an updated version of CW_CARD_QUERY.

Next:

Will be back tomorrow to continue coding missing cards.
Greener Pastures - Are you certain this works as intended? First thing I noticed is that it says 'if count > player_lands then' instead of 'if count >= player_lands then'. Second was that it checks each player from 0 up to Players-1. Never in there does it make sure player(i) isn't TriggerPlayer().

You need the '=' in case another player controls the exact same number. But as soon as you add the '=', it'll fail because when player(i) is TriggerPlayer(), they'll of course have the same number.
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Re: Community Wad

Postby Splinterverse » 15 Oct 2016, 10:37

Xander9009 wrote:Greener Pastures - Are you certain this works as intended? First thing I noticed is that it says 'if count > player_lands then' instead of 'if count >= player_lands then'. Second was that it checks each player from 0 up to Players-1. Never in there does it make sure player(i) isn't TriggerPlayer().

You need the '=' in case another player controls the exact same number. But as soon as you add the '=', it'll fail because when player(i) is TriggerPlayer(), they'll of course have the same number.
I'll take a look at it today. It performed as I expected it to in testing, but I'll have another look at it.
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Re: Community Wad

Postby Splinterverse » 15 Oct 2016, 11:58

Question -- where do poison counters show up in DOTP 2014? I'm working on a card with "poisonous" and I'm not sure where to look on screen when I get to testing it.
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Re: Community Wad

Postby Xander9009 » 15 Oct 2016, 11:59

Next to the player's image. It's a green icon, I think. You could always drop in an infect creature to make sure.
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Re: Community Wad

Postby Splinterverse » 15 Oct 2016, 12:07

Xander9009 wrote:Next to the player's image. It's a green icon, I think. You could always drop in an infect creature to make sure.
Got it. Thanks.
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Re: Community Wad

Postby Splinterverse » 15 Oct 2016, 21:40

I am finished coding for today.

All cards referenced below are from the missing cards list.

Coded, tested, and uploaded:
Barrel Down Sokenzan
Charge Across the Araba
Razor Boomerang
Shade's Breath
Sheltering Prayers
Shred Memory
Shuriken
Silhana Starfletcher
Silver-Inlaid Dagger
Sink Into Takenuma
Skeleton Shard
Skizzik Surger
Skullcage
Sky Swallower
Skyclaw Thrash
Skyshroud Sentinel
Slingbow Trap
Slow Motion
Snake Cult Initiation

Art Uploaded (all HQ and were missing):
Silver-Inlaid Dagger
Skullwinder
Skyclaw Thrash

Bugs Fixed:
Coldsteel Heart -- mana ability was not working at all; fixed and tested
Greener Pastures -- improved max lands checking; tested
Infernal Offering -- typo
Moriok Scavenger -- typo
Paradise Plume -- mana ability was not working at all; fixed and tested
Quirion Elves -- mana ability was not working at all; fixed and tested
Sol Grail -- mana ability was not working at all; fixed and tested

Notes:

-- I also updated CW_CARD_QUERY and uploaded it.

-- Caged Sun in the .wad is missing its third ability.

Next:

I have other commitments tomorrow, so it is likely I won't be back until Thursday. I might be able to squeeze in a few minutes here and there, but Thursday will most likely be my next lengthy coding session. I plan to continue with the missing cards at that time.
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Re: Community Wad

Postby Xander9009 » 16 Oct 2016, 01:16

Just so you guys know, the wad will not update tonight. I'll update it in the morning.
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Re: Community Wad

Postby Xander9009 » 16 Oct 2016, 13:54

So, after lots of testing a couple of night sago, I managed to get a listing of webpages to automatically be created based on the current decks available. Before the CW, I'd never delved into the world of Google's App Scripts, so I didn't have any idea how they worked or what they could do. But it turns out that Google Sites is one of their apps that does have their scripts service available, and I poked around a bit to see if I could make it work.

Through some coding on my computer to unpack each deck and collect information about it, and then some coding on Google Sties, I managed to make a webpage for each user that had decks submitted such that each user's page could contain an up-to-date list of their decks (including download links, decklists, images for each card, and the stats you grant it that show up as stars in-game). All with one additional link per user for their individual content pack enabler.

Originally, the decks were being shown in spoilers, which worked really well (except that you sometimes have to refresh after all of the images are loaded for the spoilers to collapse everything). However, because of some issues with "SetHTMLContent()" (my only option for changing the webpage via scripting), the spoilers aren't an option. The contents of the spoilers (and in fact the spoiler-code itself) is simply lost. So, next option: create a page per deck and have each user's page link to their decks. The users could show up in the side-bar, but the have the decks only show up as links on the users' pages, and the result should be a pretty simple but complete way to browse the CW's decks. It's not currently actually on the CW website, though. It's on my test site for the moment.

Some things still need addressed.
1: The download links haven't been dealt with but should be simple (since they're being dealt with from a Google Apps environment, which makes it easy to get their download link; something I struggled to figure out for a LONG time originally).
2: TFM's decks aren't working at all yet. They're a) missing their TEXT_PERMANENT folders and b) their filenames don't match the deck's xml filenames, so the script currently skips these decks.
3: Several decks that I thought were included in the CW Decks folder are apparently not currently included. I'll need to get all of those dealt with, e.g. sumomole, RiiakShiNal. (I'll recheck that I was supposed to upload their decks, but I'm pretty certain the answer is yes.)

This will not happen today, since I'm going to be babysitting for my sister, and I'm doing so in a place with no internet. But it'll be either tonight (unlikely) or tomorrow (extremely likely). If anyone has any particular thoughts, please let me know.
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Re: Community Wad

Postby tmxk2012917 » 16 Oct 2016, 16:04

so the image of Nissa, Voice of Zendikar and Diabolic Tutor uploaded a few days ago are still not shown in the latest update
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Re: Community Wad

Postby Splinterverse2 » 16 Oct 2016, 18:49

tmxk2012917 wrote:so the image of Nissa, Voice of Zendikar and Diabolic Tutor uploaded a few days ago are still not shown in the latest update
Xander will be able to check for you but did you convert the images to .tdx format? Also, the name has to be exact, so Nissa would have underscores instead of spaces, no comma, and all caps. If you open the card .XML, it will show the exact name in the artid area.
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Re: Community Wad

Postby tmxk2012917 » 16 Oct 2016, 18:56

Splinterverse2 wrote:
tmxk2012917 wrote:so the image of Nissa, Voice of Zendikar and Diabolic Tutor uploaded a few days ago are still not shown in the latest update
Xander will be able to check for you but did you convert the images to .tdx format? Also, the name has to be exact, so Nissa would have underscores instead of spaces, no comma, and all caps. If you open the card .XML, it will show the exact name in the artid area.
Actually, I uploaded .tdx files and copied the names from their ArtIDs.

I also attach them to this message
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Re: Community Wad

Postby Splinterverse » 16 Oct 2016, 19:28

tmxk2012917 wrote:
Splinterverse2 wrote:
tmxk2012917 wrote:so the image of Nissa, Voice of Zendikar and Diabolic Tutor uploaded a few days ago are still not shown in the latest update
Xander will be able to check for you but did you convert the images to .tdx format? Also, the name has to be exact, so Nissa would have underscores instead of spaces, no comma, and all caps. If you open the card .XML, it will show the exact name in the artid area.
Actually, I uploaded .tdx files and copied the names from their ArtIDs.

I also attach them to this message
Those files look correct. Xander will be able to check the .wad and the Google drive when he's back online. He is away from the Internet today, but I'm sure he'll get back to you when he can.
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Re: Community Wad

Postby Splinterverse » 16 Oct 2016, 21:11

I managed to squeeze in some more coding today.

All cards referenced are from the missing cards list.

Coded, tested, and uploaded:
Devouring Greed
Devouring Rage
Dracoplasm
Landslide
Last-Ditch Effort
Naya Soulbeast
Renounce
Scytheclaw
Sea King's Blessing
Seeds of Innocence
Seizures
Selective Memory
Selfless Exorcist
Sensei Golden-Tail
Sentinel
Shimatsu the Bloodcloaked
Shower of Coals
Sworn Defender
Vicious Betrayal
Wood Elemental

Art Uploaded (all are HQ and were missing):
Guttural Response
Hangarback Walker -- was missing or broken
Helium Squirter
Heroes' Bane
Last-Ditch Effort
Scytheclaw
Seal of the Guildpact
Sensei Golden-Tail

Questions/Notes:

-- CW_CARD_QUERY was also updated.

-- Is there are way to turn off the "swirl" effect above a card when it is activated? I have a few cards I'm using for testing and would rather not wait through the animation.

-- If anyone else is working on cards in the missing cards list, please post your work in this thread so we can avoid duplication of effort.

-- Xander on your deck website ... are you indicating whether a "personality" is being used in the decks? I like to play 2HG with random decks all around. One of the things that I find annoying is that when I play against a deck with a "personality", I can't look up that deck later and see which one it was. Often, I want to look it up because I have discovered that it is a bad deck for the AI to attempt to play or maybe because I want to play that deck. I started altering some of my decks to include the personality name with the deck name in parenthesis. These are just for my use, of course, but if your site includes that information, I could just search for the personality used. (Part of this is a problem because I do have hundreds of decks installed).


Next:


Back on Thursday for more coding of missing cards.

EDIT TO ADD:
The following were missing or broken art, I have uploaded it in HQ:
Guul Draz Assassin
Insatiable Gorgers
Markov Crusader
Selfless Spirit
Last edited by Splinterverse on 16 Oct 2016, 22:24, edited 4 times in total.
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Re: Community Wad

Postby nivmizzet1 » 16 Oct 2016, 21:49

Xander9009 wrote:Unfortunately, no. Auto-skips are only for entire abilities.
Bummer. I guess I'll need to remove the auto-skip then, or at least modify it with the new knowledge of how it'll work. Or would there be a way to split the triggered ability into two abilities (the multiple choice question and then the card draw ability) by using a chest or something so the auto-skip can just be applied to the card draw part?
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Re: Community Wad

Postby fallenangle » 16 Oct 2016, 21:51

Splinterverse,

I'm guessing that by "swirl effect," you mean the clear "ring" above the cards when an ability is activated. If that's the case, then there is a way to deactivate it. For triggered abilities, you need to put replacement_effect="1" in the TRIGGERED_ABILITY tag. For activated abilities, you need to put forced_skip="1" inside the ACTIVATED_ABILITY tag. You put this in the first tag; e.g., <TRIGGERED_ABILITY replacement_effect="1">, but NOT </TRIGGERED_ABILITY replacement_effect="1">.

I hope that helps.
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