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Re: Community Wad

Postby fallenangle » 16 Oct 2016, 21:57

nivmizzet,

You could theoretically have the MC question create a delayed trigger if the option were chosen to draw cards, which you could code with a trigger block that returned true only when the conditions under which you wanted the player to draw cards had been met. You'd have to REALLY love your auto-skipping in order to go to that length to do it; but it shouldn't be too hard to do.
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Re: Community Wad

Postby Splinterverse » 16 Oct 2016, 22:09

fallenangle wrote:Splinterverse,

I'm guessing that by "swirl effect," you mean the clear "ring" above the cards when an ability is activated. If that's the case, then there is a way to deactivate it. For triggered abilities, you need to put replacement_effect="1" in the TRIGGERED_ABILITY tag. For activated abilities, you need to put forced_skip="1" inside the ACTIVATED_ABILITY tag. You put this in the first tag; e.g., <TRIGGERED_ABILITY replacement_effect="1">, but NOT </TRIGGERED_ABILITY replacement_effect="1">.

I hope that helps.
This is a great tip! Thanks fallenangle!
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Re: Community Wad

Postby migookman » 17 Oct 2016, 01:36

Below are the cards that I tested and uploaded today:

Phyrexian Tyranny
Piston Sledge
Pistus Strike
Pitchstone Wall
Planar Despair
Powder Keg
Power Taint
Predator's Rapport
Predatory Advantage
Predatory Urge
Pride of Lions
Prismatic Lace
Prowling Pangolin

Cards I have questions on:
Phyrexian Furnace - having problems with the first ability. I can use Library_GetBottom for the library but there isn't such code for the graveyard.
Phyrexian Reaper & Phyrexian Slayer. They seem very straightforward but they aren't doing what they are supposed to do.

I will be working more on the missing card list for 'P & Q'. I would also like to see some of the cards that you couldn't get working from 'W~Z' (unless you are still working on them).

I would also like to request Smokebraider minus the using the mana to pay for Elemental's abilities which is impossible.
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Re: Community Wad

Postby Splinterverse » 17 Oct 2016, 01:49

migookman wrote:Below are the cards that I tested and uploaded today:

Phyrexian Tyranny
Piston Sledge
Pistus Strike
Pitchstone Wall
Planar Despair
Powder Keg
Power Taint
Predator's Rapport
Predatory Advantage
Predatory Urge
Pride of Lions
Prismatic Lace
Prowling Pangolin

Cards I have questions on:
Phyrexian Furnace - having problems with the first ability. I can use Library_GetBottom for the library but there isn't such code for the graveyard.
Phyrexian Reaper & Phyrexian Slayer. They seem very straightforward but they aren't doing what they are supposed to do.

I will be working more on the missing card list for 'P & Q'. I would also like to see some of the cards that you couldn't get working from 'W~Z' (unless you are still working on them).
Awesome! Those are some good cards.

If you have issues finding any art for them, let me know. I've been very lucky with art and am happy to help find any that you need.

For Phyrexian Furnace, I would try Graveyard_Count() and then subtract 1 since the top card will be in the 0 position. Then if you use GetNth(#) replacing # with the position, it should give you the bottom card.

I will stick with S and R cards when I return except for any that might be very similar. That's the only reason I jump around at all is when I find a couple cards that are missing and pretty close to one I coded.

I have attached all the ones I have shelved. Some of the Z through S cards I didn't even attempt, but all of the ones I did that are unfinished have been attached. Feel free to use or lose anything you see in there. My goal is just to get them all coded as best I can, so I don't mind if you throw away what's there or use it. In some cases, you will see multiple copies of cards. Those are where I was trying variations. Also, sometimes I put <!-- --> notes inside to help me remember what wasn't working or to add pieces that I hadn't yet. Do whatever you like with them. No worries.
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Re: Community Wad

Postby Splinterverse » 17 Oct 2016, 02:37

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Re: Community Wad

Postby tmxk2012917 » 17 Oct 2016, 03:10

Jace, Telepath unbound :

His abilities could be enacted unlimited times in one turn.

Second, when I sacrificed Wild-Field Scarescrow, I could not search for lands in my library.
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Re: Community Wad

Postby nivmizzet1 » 17 Oct 2016, 12:37

tmxk2012917 wrote:Jace, Telepath unbound :

His abilities could be enacted unlimited times in one turn.
I think this bug pops up from time to time with planeswalkers, maybe some kind of weird interaction, but it usually only lasts one game. Were you able to replicate the problem?
tmxk2012917 wrote:Second, when I sacrificed Wild-Field Scarescrow, I could not search for lands in my library.
I haven't checked the code to see if it should work, but are you sure you had basic land cards left in your library?
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Re: Community Wad

Postby nivmizzet1 » 17 Oct 2016, 12:41

fallenangle wrote:nivmizzet,

You could theoretically have the MC question create a delayed trigger if the option were chosen to draw cards, which you could code with a trigger block that returned true only when the conditions under which you wanted the player to draw cards had been met. You'd have to REALLY love your auto-skipping in order to go to that length to do it; but it shouldn't be too hard to do.
It's not so much that I love auto-skipping, it's that I love combo decks, and in particular infinite combos. When a deck is designed around triggering an ability over and over, it becomes painful to the point where it's almost unplayable when you have to wait between each trigger.

Can you point me to a card that uses a delayed trigger, or even a delayed trigger on a MC if there is one, so that I can have a go at implementing it for Fecundity?
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Re: Community Wad

Postby Xander9009 » 17 Oct 2016, 12:48

nivmizzet1 wrote:
fallenangle wrote:nivmizzet,

You could theoretically have the MC question create a delayed trigger if the option were chosen to draw cards, which you could code with a trigger block that returned true only when the conditions under which you wanted the player to draw cards had been met. You'd have to REALLY love your auto-skipping in order to go to that length to do it; but it shouldn't be too hard to do.
It's not so much that I love auto-skipping, it's that I love combo decks, and in particular infinite combos. When a deck is designed around triggering an ability over and over, it becomes painful to the point where it's almost unplayable when you have to wait between each trigger.

Can you point me to a card that uses a delayed trigger, or even a delayed trigger on a MC if there is one, so that I can have a go at implementing it for Fecundity?
No need. It's working properly, including auto-skip. The issue with it is that there were still a couple instances of TriggerObject() that hadn't been replaced with TriggerObjectLKI(). I replaced all instances of TriggerObject() and TriggerObjectLKI() and tested it, and it worked as it should, including auto-skipping when I had a full hand and plenty of library left. For the record, I changed the auto-skip to "&gt;=" for both hand count and library count. This way, as soon as you have 7 cards, it starts auto-skipping. Doesn't really matter much, though...

nivmizzet1 wrote:
tmxk2012917 wrote:Second, when I sacrificed Wild-Field Scarescrow, I could not search for lands in my library.
I haven't checked the code to see if it should work, but are you sure you had basic land cards left in your library?
I checked the code, and it was using "EffectController = EffectController()". This kind of variable (where the name of the variable is identical to the function name) has been known to cause problems. I've fixed this, and I'll test it soon. I don't know if it would cause the problem described, but it seems likely.

As for the planeswalkers, there shouldn't be any issues with them, but "shouldn't" and "aren't" can easily be two different things. If you can find a way to consistently replicate the issue, then we will definitely look into it. Without making sure it can be replicated, I have no idea where to start.
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Re: Community Wad

Postby tmxk2012917 » 17 Oct 2016, 13:39

I cast Jace(the creature), then made it transformed to the planewalker. I found I could use his abilities unlimited times in one turn. As a result, I enacted his first ability several times and his third ability just in the same turn he transformed

Edit: I just found when I cast Elder Deep-Fiend and tried to tap two lands and two creatures of the opponent, they were still untapped

Edit2: uploaded new image for ELDRAZI SKYSPAWNER given that the previous one's size seems not correct.
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Re: Community Wad

Postby Splinterverse » 18 Oct 2016, 01:01

I'm not sure the missing art script is working correctly. I went through all the cards in the .wad from Z to T and I found some that were missing. It's possible they were corrupt instead. Most were from EMN, with a few from other sets.

I went and grabbed HQ art for all the ones I found that were missing as well as upgrades for some LQ ones I found along the way.

I've starred (*) some of the ones that were definitely missing (or corrupted).

All are HQ and have been uploaded.

Take Down
Take Inventory
Tamiyo, Field Researcher *
Tasseled Dromedary
Tattered Haunter *
Tears of Valakut
Terror of the Fairgrounds
Tezzeret's Ambition
Thalia, Heretic Cathar
Thalia's Lancers
Thermo-Alchemist
Thirsting Axe
Thought Harvester
Thought Vessel *
Thraben Foulbloods *
Thraben Standard Bearer
Thriving Rats
Thriving Rhino
Thrummingbird
Tibor and Lumia
Tidy Conclusion
Tin-Wing Chimera *
To the Slaughter
Torch Gauntlet
Trail of Evidence
Traumatic Visions
Traverse the Ulvenwald
Treasonous Ogre
Tree of Perdition *
Tribute to the Wild
Triskaidekaphobia
Two-Headed Giant of Foriys *
Ulvenwald Observer *
Uncaged Fury
Unnatural Endurance
Unsubstantiate *
Vampire Cutthroat *
Verdurous Gearhulk
Veteran Motorist
Vexing Scuttler *
Viashino Slaughtermaster
Village Messenger
Vine Snare
Visionary Augmenter
Volcanic Rambler
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Re: Community Wad

Postby Xander9009 » 18 Oct 2016, 01:10

Splinterverse wrote:I'm not sure the missing art script is working correctly. I went through all the cards in the .wad from Z to T and I found some that were missing. It's possible they were corrupt instead. Most were from EMN, with a few from other sets.

I went and grabbed HQ art for all the ones I found that were missing as well as upgrades for some LQ ones I found along the way.

I've starred (*) some of the ones that were definitely missing (or corrupted).

All are HQ and have been uploaded.

Take Down
Take Inventory
Tamiyo, Field Researcher *
Tasseled Dromedary
Tattered Haunter *
Tears of Valakut
Terror of the Fairgrounds
Tezzeret's Ambition
Thalia, Heretic Cathar
Thalia's Lancers
Thermo-Alchemist
Thirsting Axe
Thought Harvester
Thought Vessel *
Thraben Foulbloods *
Thraben Standard Bearer
Thriving Rats
Thriving Rhino
Thrummingbird
Tibor and Lumia
Tidy Conclusion
Tin-Wing Chimera *
To the Slaughter
Torch Gauntlet
Trail of Evidence
Traumatic Visions
Traverse the Ulvenwald
Treasonous Ogre
Tree of Perdition *
Tribute to the Wild
Triskaidekaphobia
Two-Headed Giant of Foriys *
Ulvenwald Observer *
Uncaged Fury
Unnatural Endurance
Unsubstantiate *
Vampire Cutthroat *
Verdurous Gearhulk
Veteran Motorist
Vexing Scuttler *
Viashino Slaughtermaster
Village Messenger
Vine Snare
Visionary Augmenter
Volcanic Rambler
I checked a few of these (including Thought Vessel as a random choice) and the art all exists in the CW's main art file, and it shows up in my deck builder. Since it hasn't updated since the art was added, I'm not sure what's going on with your end, but on my end the art was working fine. Not that there's any reason not to add new HQ art. At worst, it takes up an extra few kilobytes until the update gets packed into the main art file. But it might not have been an issue with the CW as a whole, but rather something you're experiencing. Not sure. If you find more cards with missing art, let me know. I'd be interested to see if they're working on my end properly before adding new art. (Because I'm curious what's going on, not because I don't want the art added.)

EDIT: Although, as it so happens, I'm currently updating the LQ art from Kaladesh. A few of the cards have had HQ art released recently.
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Re: Community Wad

Postby Splinterverse » 18 Oct 2016, 01:22

Xander9009 wrote:I checked a few of these (including Thought Vessel as a random choice) and the art all exists in the CW's main art file, and it shows up in my deck builder. Since it hasn't updated since the art was added, I'm not sure what's going on with your end, but on my end the art was working fine. Not that there's any reason not to add new HQ art. At worst, it takes up an extra few kilobytes until the update gets packed into the main art file. But it might not have been an issue with the CW as a whole, but rather something you're experiencing. Not sure. If you find more cards with missing art, let me know. I'd be interested to see if they're working on my end properly before adding new art. (Because I'm curious what's going on, not because I don't want the art added.) EDIT: Although, as it so happens, I'm currently updating the LQ art from Kaladesh. A few of the cards have had HQ art released recently.
Hmmm... That's odd. I didn't download any updates today, but I've been downloading the .wad files pretty much every day. I've screen capped my file modified dates and attached.

When I look at the cards in the deck builder, their images aren't present for the ones marked *.

Also, the mega.nz links have every KLD card (as well as EMN, SOI, etc.) in 300DPI crops.
https://mega.nz/#F!7w12XQYI!1wucMyjfuO3VKfE005YciQ
https://mega.nz/#F!p8RBBT6Y!ksgSGJbMsKU0HX_ho-QS5g
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Re: Community Wad

Postby Xander9009 » 18 Oct 2016, 01:39

You're missing DATA_DLC_CW_ART_MAIN_17.wad and DATA_DLC_CW_ART_MAIN_18.wad.
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Re: Community Wad

Postby Xander9009 » 18 Oct 2016, 04:12

Splinterverse wrote:Xander on your deck website ... are you indicating whether a "personality" is being used in the decks? I like to play 2HG with random decks all around. One of the things that I find annoying is that when I play against a deck with a "personality", I can't look up that deck later and see which one it was. Often, I want to look it up because I have discovered that it is a bad deck for the AI to attempt to play or maybe because I want to play that deck. I started altering some of my decks to include the personality name with the deck name in parenthesis. These are just for my use, of course, but if your site includes that information, I could just search for the personality used. (Part of this is a problem because I do have hundreds of decks installed).
It doesn't currently, and I wasn't originally planning to, but I'll see how difficult it would be. If it's a simple task, then sure, I'll include the personality used.
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