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Magic: The Gathering - Duels of the Planeswalkers
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2014




Formal Request Thread
Moderator: CCGHQ Admins
Re: Formal Request Thread
by sweetLu » 03 Aug 2014, 14:16
- Punish Ignorance | Open
- Code: Select all
<?xml version="1.0"?>
<CARD_V2 ExportVersion="1">
<FILENAME text="PUNISH_IGNORANCE_867176450" />
<CARDNAME text="PUNISH_IGNORANCE" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Punish Ignorance]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Punition de l'ignorance]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Castigar la ignorancia]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ignoranz bestrafen]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Punire l'Ignoranza]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[無知の処罰]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Punish Ignorance]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Наказание Невежества]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Punir a Ignorância]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[严惩无知]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Punish Ignorance]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="867176450" />
<ARTID value="867176450" />
<ARTIST name="Shelly Wan" />
<CASTING_COST cost="{W}{U}{U}{B}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“Amateurish. Nearsighted. A waste of my time and everyone else’s.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[« Amateur. Inconscient des conséquences. Une perte de temps pour moi et tous les autres. »]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“Novatos. Miopes. Una pérdida de mi tiempo y el de todos.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[„Amateurhaft. Kurzsichtig. Eine Vergeudung meiner Zeit und der von anderen.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“Dilettante. Miope. Uno spreco del mio tempo e di quello di chiunque altro.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[「素人臭い。 先も見えてない。 私のって言うか、他のみんなの時間の無駄ね。」]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[“Amateurish. Nearsighted. A waste of my time and everyone else’s.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[«Дилетантство и недальновидность. Пустая трата времени моего и всех остальных».]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“Amadora. Míope. Um desperdício não só do meu tempo, mas do de todos.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[「不专业。 短视。 浪费我与大家的时间。」]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[“Amateurish. Nearsighted. A waste of my time and everyone else’s.”]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Instant" />
<EXPANSION value="ALA" />
<RARITY metaname="R" />
<SPELL_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Counter target spell. Its controller loses 3 life and you gain 3 life.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Contrecarrez le sort ciblé. Son contrôleur perd 3 points de vie et vous gagnez 3 points de vie.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Contrarresta el hechizo objetivo. Su controlador pierde 3 vidas y tú ganas 3 vidas.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Neutralisiere einen Zauberspruch deiner Wahl. Sein Beherrscher verliert 3 Lebenspunkte und du erhältst 3 Lebenspunkte dazu.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Neutralizza una magia bersaglio. Il suo controllore perde 3 punti vita e tu guadagni 3 punti vita.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[呪文1つを対象とし、それを打ち消す。 それのコントローラーは3点のライフを失い、あなたは3点のライフを得る。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Counter target spell. Its controller loses 3 life and you gain 3 life.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Отмените целевое заклинание. Контролирующий его игрок теряет 3 жизни, а вы получаете 3 жизни.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Anule a mágica alvo. Seu controlador perde 3 pontos de vida e você ganha 3 pontos de vida.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[反击目标咒语。 其操控者失去3点生命且你获得3点生命。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Counter target spell. Its controller loses 3 life and you gain 3 life.]]></LOCALISED_TEXT>
<TARGET tag="CARD_QUERY_CHOOSE_A_SPELL_AND_LOSE_3_LIFE" definition="0" compartment="0" count="1" />
<TARGET_DEFINITION id="0">
local filter = ClearFilter()
filter:SetZone( ZONE_STACK )
</TARGET_DEFINITION>
<RESOLUTION_TIME_ACTION>
local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
if target ~= nil then
local player = target:GetPlayer()
target:CounterSpell()
if player ~= nil then
player:LoseLife(3)
end
if EffectController() ~= nil then
EffectController():GainLife(3)
end
end
</RESOLUTION_TIME_ACTION>
<AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ENEMY" />
</SPELL_ABILITY>
<AI_BASE_SCORE score="1350" zone="ZONE_HAND" />
</CARD_V2>
Re: Formal Request Thread
by coinich » 03 Aug 2014, 21:05
Has anyone made the Modern Event deck yet? Sorry, haven't seen it in any search yet.
- coinich
- Posts: 1
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Re: Formal Request Thread
by migookman » 05 Aug 2014, 06:52
Can anyone code 'Armor of Thorns'? I'm having a lot of difficulty trying to code it.
Re: Formal Request Thread
by gorem2k » 08 Aug 2014, 06:58
- Scourge of Fleets | Open
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="SCOURGE_OF_FLEETS_380494" />
<CARDNAME text="SCOURGE_OF_FLEETS" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Scourge of Fleets]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Fléau des flottes]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Azote de las flotas]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Geißel der Flotten]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Flagello delle Flotte]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[船団の災い魔]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[함대의 재앙]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Бич Кораблей]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Flagelo das Frotas]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="380494" />
<ARTID value="380494" />
<ARTIST name="Steven Belledin" />
<CASTING_COST cost="{5}{U}{U}" />
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Kraken" />
<EXPANSION value="JOU" />
<RARITY metaname="R" />
<POWER value="6" />
<TOUGHNESS value="6" />
<TRIGGERED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner’s hand, where X is the number of Islands you control.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Quand le Fléau des flottes arrive sur le champ de bataille, renvoyez chaque créature que vos adversaires contrôlent avec une endurance inférieure ou égale à X dans la main de son propriétaire, X étant le nombre d’îles que vous contrôlez.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cuando el Azote de las flotas entre al campo de batalla, regresa cada criatura con resistencia de X o menos que controlan tus oponentes a la mano de su propietario, donde X es la cantidad de islas que controlas.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wenn die Geißel der Flotten ins Spiel kommt, bringe alle Kreaturen mit Widerstandskraft X oder weniger, die deine Gegner kontrollieren, auf die Hand ihrer Besitzer zurück, wobei X gleich der Anzahl an Inseln ist, die du kontrollierst.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Quando il Flagello delle Flotte entra nel campo di battaglia, fai tornare ogni creatura controllata dai tuoi avversari con costituzione pari o inferiore a X in mano al suo proprietario, dove X è il numero di Isole che controlli.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[船団の災い魔が戦場に出たとき、あなたの対戦相手がコントロールするタフネスがX以下の各クリーチャーをそれぞれオーナーの手札に戻す。Xはあなたがコントロールする島の総数に等しい。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[함대의 재앙이 전장에 들어올 때, 당신의 상대들이 조종하는 방어력이 X 이하인 생물들을 각각 소유자의 손으로 되돌린다. X는 당신이 조종하는 섬의 수이다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Когда Бич Кораблей выходит на поле битвы, верните каждое существо под контролем ваших оппонентов с выносливостью X или меньше в руку его владельца, где X — количество Островов под вашим контролем.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Quando Flagelo das Frotas entrar no campo de batalha, devolva cada criatura controlada pelos seus oponentes com resistência X ou menos para a mão de seu dono, sendo X o número de Ilhas que você controla.]]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" />
<FILTER filter_id="0">
local filter = ClearFilter()
filter:Add( FE_SUBTYPE, OP_IS, LAND_TYPE_ISLAND )
filter:Add( FE_CONTROLLER, OP_IS, EffectController())
local total = filter:Count()
filter:Clear()
filter:Add( FE_TEAM, OP_NOT, EffectController():GetTeam() )
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
filter:Add( FE_POWER, OP_LESS_THAN_OR_EQUAL_TO, total )
</FILTER>
<RESOLUTION_TIME_ACTION filter_id="0">
if FilteredCard() ~= nil then
FilteredCard():PutInHand()
end
</RESOLUTION_TIME_ACTION>
<SFX text="CASTER_SUCKALL_PLAY" />
</TRIGGERED_ABILITY>
<SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
Re: Formal Request Thread
by fallenangle » 10 Aug 2014, 03:53
I'd like to request Dakra Mystic if it's not too much trouble. Thanks in advance for all your help.
- fallenangle
- Posts: 319
- Joined: 20 Jul 2013, 02:31
- Has thanked: 73 times
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Re: Formal Request Thread
by fallenangle » 11 Aug 2014, 03:56
I've been trying to code Restock, working off of Regrowth and Victimize, but I can't quite seem to get it right. I'm still a coding noob, so if anyone could be so kind as to look at my code and provide corrections, I would be very grateful. Thanks in advance for all your help.
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="RESTOCK_383362" />
<CARDNAME text="RESTOCK" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Restock]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Restockage]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Resurtir]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wiederaufstocken]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Rifornimento]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[再供給]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[재비축]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Пополнение]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Rearmazenar]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="383362" />
<ARTID value="383362" />
<ARTIST name="Daren Bader" />
<CASTING_COST cost="{3}{G}{G}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[What looked like a retreat was actually a replenishing.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Ce qui apparaissait comme un repli était en réalité un réapprovisionnement.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Lo que parecía una retirada era en realidad un reabastecimiento.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Was wie ein Rückzug wirkte, diente in Wirklichkeit dem Wiederauffüllen der Vorräte.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ciò che appariva come una ritirata era in realtà un approvvigionamento.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[撤退のように見えたのは、実は補給行為だったのである。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[후퇴처럼 보였던 것은 사실 재충전이었다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[То, что выглядело как отступление, на деле оказалось пополнением сил.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[O que parecia uma retirada, na verdade, era um reabastecimento.]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Sorcery" />
<EXPANSION value="M15" />
<RARITY metaname="U" />
<SPELL_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Return two target cards from your graveyard to your hand. Exile Restock.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Renvoyez deux cartes ciblées depuis votre cimetière dans votre main. Exilez le Restockage.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Regresa dos cartas objetivo de tu cementerio a tu mano. Exilia Resurtir.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Bringe zwei Karten deiner Wahl aus deinem Friedhof auf deine Hand zurück. Schicke Wiederaufstocken ins Exil.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Riprendi in mano due carte bersaglio dal tuo cimitero. Esilia il Rifornimento.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたの墓地にあるカード2枚を対象とし、それらをあなたの手札に戻す。再供給を追放する。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[당신의 무덤에 있는 카드 두 장을 목표로 정한다. 그 카드들을 당신의 손으로 되돌린다. 재비축을 추방한다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Верните две целевые карты из вашего кладбища в вашу руку. Изгоните Пополнение.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Devolva dois cards alvos de seu cemitério para sua mão. Exile Rearmazenar.]]></LOCALISED_TEXT>
<TARGET tag="CARD_QUERY_CHOOSE_CARD_TO_PUT_INTO_HAND" definition="0" compartment="0" count="2" />
<TARGET_DEFINITION id="0">
local filter = ClearFilter()
filter:SetZone( ZONE_GRAVEYARD, EffectController() )
</TARGET_DEFINITION>
<RESOLUTION_TIME_ACTION>
local target_a = EffectDC():Get_Targets(0):Get_CardPtr(0)
local target_b = EffectDC():Get_Targets(0):Get_CardPtr(1)
</RESOLUTION_TIME_ACTION>
local target_a = EffectDC():Get_Targets(0):Get_CardPtr(0)
local target_b = EffectDC():Get_Targets(0):Get_CardPtr(1)
if target_a ~= nil then
target_a:PutInHand(controller)
end
if target_b ~= nil then
target_b:PutInHand(controller)
end
end
<RESOLUTION_TIME_ACTION>
EffectSource():Exile()
</RESOLUTION_TIME_ACTION>
</SPELL_ABILITY>
<AI_BASE_SCORE score="600" zone="ZONE_HAND" />
</CARD_V2>
- fallenangle
- Posts: 319
- Joined: 20 Jul 2013, 02:31
- Has thanked: 73 times
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Re: Formal Request Thread
by thefiremind » 11 Aug 2014, 07:57
You have important code outside any action, which won't be read at all, and one "end" too much.
- Code: Select all
...
<RESOLUTION_TIME_ACTION>
local target_a = EffectDC():Get_Targets(0):Get_CardPtr(0)
local target_b = EffectDC():Get_Targets(0):Get_CardPtr(1)
if target_a ~= nil then
target_a:PutInHand(controller)
end
if target_b ~= nil then
target_b:PutInHand(controller)
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
EffectSource():Exile()
</RESOLUTION_TIME_ACTION>
...
- Code: Select all
<RESOLUTION_TIME_ACTION>
-- some code
</RESOLUTION_TIME_ACTION>
-- NOTHING HERE, IT WOULDN'T WORK!
<RESOLUTION_TIME_ACTION>
-- some other code
</RESOLUTION_TIME_ACTION>
< Former DotP 2012/2013/2014 modder >
Currently busy with life...
Currently busy with life...
-
thefiremind - Programmer
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Re: Formal Request Thread
by fallenangle » 11 Aug 2014, 18:11
I've tried fixing it but I still can't get it to work properly. Is there any chance I could persuade you to post a working code with notes about how to assign the targets properly?
- fallenangle
- Posts: 319
- Joined: 20 Jul 2013, 02:31
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Re: Formal Request Thread
by sweetLu » 11 Aug 2014, 21:58
Have a try at this. I tried to leave hints along the way. Any questions let me nkow.
- Restock Spell Ability | Open
- Code: Select all
<SPELL_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Return two target cards from your graveyard to your hand. Exile Restock.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Renvoyez deux cartes ciblées depuis votre cimetière dans votre main. Exilez le Restockage.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Regresa dos cartas objetivo de tu cementerio a tu mano. Exilia Resurtir.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Bringe zwei Karten deiner Wahl aus deinem Friedhof auf deine Hand zurück. Schicke Wiederaufstocken ins Exil.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Riprendi in mano due carte bersaglio dal tuo cimitero. Esilia il Rifornimento.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたの墓地にあるカード2枚を対象とし、それらをあなたの手札に戻す。再供給を追放する。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[당신의 무덤에 있는 카드 두 장을 목표로 정한다. 그 카드들을 당신의 손으로 되돌린다. 재비축을 추방한다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Верните две целевые карты из вашего кладбища в вашу руку. Изгоните Пополнение.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Devolva dois cards alvos de seu cemitério para sua mão. Exile Rearmazenar.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[将两张目标牌从你的坟墓场移回你手上。放逐储备物资。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[將兩張目標牌從你的墳墓場移回你手上。放逐儲備物資。]]></LOCALISED_TEXT>
<!-- Copied from Eternal Witness, modified count to 2 since we want 2 target cards -->
<TARGET tag="CARD_QUERY_CHOOSE_CARD_TO_PUT_INTO_HAND" definition="0" compartment="0" count="2" />
<!-- Copied target definition block from Eternal Witness -->
<TARGET_DEFINITION id="0">
local filter = ClearFilter()
filter:SetZone( ZONE_GRAVEYARD, EffectController() )
</TARGET_DEFINITION>
<!-- Copied RTA from Eternal Witness, modified the code to use a for loop to cycle through the possible targets -->
<RESOLUTION_TIME_ACTION>
for i = 0, (2 - 1) do
local target = EffectDC():Get_Targets(0):Get_CardPtr(i)
if target ~= nil then
target:PutInHand()
end
end
</RESOLUTION_TIME_ACTION>
<!-- Copied RTA from Temporal Mastery -->
<RESOLUTION_TIME_ACTION>
if EffectSource() ~= nil then
EffectSource():Exile()
end
</RESOLUTION_TIME_ACTION>
</SPELL_ABILITY>
Re: Formal Request Thread
by loookaz » 14 Aug 2014, 22:17
Any chance for Exile? It would be great in my lifegain deck:)
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- loookaz
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Re: Formal Request Thread
by sweetLu » 15 Aug 2014, 01:07
Not tested.loookaz wrote:Any chance for Exile? It would be great in my lifegain deck:)
- Exile | Open
- Code: Select all
<?xml version="1.0"?>
<CARD_V2 ExportVersion="1">
<FILENAME text="EXILE_867382928" />
<CARDNAME text="EXILE" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Exile]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Exile]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Exile]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Exile]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Exile]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Exile]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Exile]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Exile]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Exile]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Exile]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Exile]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="867382928" />
<ARTID value="867382928" />
<ARTIST name="Sam Wolfe Connelly" />
<CASTING_COST cost="{2}{W}" />
<TYPE metaname="Instant" />
<EXPANSION value="VMA" />
<RARITY metaname="C" />
<SPELL_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Exile target nonwhite attacking creature. You gain life equal to its toughness.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Exile target nonwhite attacking creature. You gain life equal to its toughness.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Exile target nonwhite attacking creature. You gain life equal to its toughness.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Exile target nonwhite attacking creature. You gain life equal to its toughness.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Exile target nonwhite attacking creature. You gain life equal to its toughness.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Exile target nonwhite attacking creature. You gain life equal to its toughness.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Exile target nonwhite attacking creature. You gain life equal to its toughness.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Exile target nonwhite attacking creature. You gain life equal to its toughness.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Exile target nonwhite attacking creature. You gain life equal to its toughness.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Exile target nonwhite attacking creature. You gain life equal to its toughness.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Exile target nonwhite attacking creature. You gain life equal to its toughness.]]></LOCALISED_TEXT>
<TARGET tag="CARD_QUERY_CHOOSE_CREATURE_TO_EXILE" definition="0" compartment="0" count="1" />
<TARGET_DEFINITION id="0">
local filter = ClearFilter()
filter:Add( FE_COLOUR, OP_NOT, COLOUR_WHITE )
filter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
filter:Add(FE_IS_ATTACKING, true)
</TARGET_DEFINITION>
<RESOLUTION_TIME_ACTION>
local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
if target ~= nil then
local characteristics = target:GetCurrentCharacteristics()
local toughness = characteristics:Toughness_Get()
EffectDC():Set_Int( 2, toughness )
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
if target ~= nil then
target:Exile()
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local controller = EffectController()
local amount = EffectDC():Get_Int(2)
if amount ~= 0 and controller ~= nil then
controller:GainLife( amount )
end
</RESOLUTION_TIME_ACTION>
<AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ENEMY_ONLY" />
</SPELL_ABILITY>
<AI_BASE_SCORE score="1200" zone="ZONE_HAND" />
</CARD_V2>
Re: Formal Request Thread
by AriesKiki » 15 Aug 2014, 02:17
Mates, may I request Goblin Recruiter please? Thanks in advance! 

Re: Formal Request Thread
by gorem2k » 15 Aug 2014, 03:55
AriesKiki wrote:Mates, may I request Goblin Recruiter please? Thanks in advance!
- Attachments
-
goblin_recruiter.zip
- card+art, unprefixed
- (112.48 KiB) Downloaded 379 times
Re: Formal Request Thread
by Kithkin » 15 Aug 2014, 09:12
I guess you are working on a nice goblin deck you want to share with us?AriesKiki wrote:Mates, may I request Goblin Recruiter please? Thanks in advance!

-
Kithkin - Posts: 456
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Re: Formal Request Thread
by loookaz » 15 Aug 2014, 21:25
Hi guys, anyone has or can make Sheoldred, Whispering One?
I cannot find in any wads I have this cool Preator:)
I cannot find in any wads I have this cool Preator:)
Najlepsze lekcje angielskiego w Warszawie:
http://www.englishwithlucas.com/
https://www.facebook.com/angielski.z.Lucasem
http://www.englishwithlucas.com/
https://www.facebook.com/angielski.z.Lucasem
- loookaz
- Posts: 131
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