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Formal Request Thread

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Re: Formal Request Thread

Postby sweetLu » 03 Aug 2014, 14:16

Punish Ignorance | Open
Code: Select all
<?xml version="1.0"?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="PUNISH_IGNORANCE_867176450" />
  <CARDNAME text="PUNISH_IGNORANCE" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Punish Ignorance]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Punition de l'ignorance]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Castigar la ignorancia]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ignoranz bestrafen]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Punire l'Ignoranza]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[無知の処罰]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Punish Ignorance]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Наказание Невежества]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Punir a Ignorância]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[严惩无知]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Punish Ignorance]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="867176450" />
  <ARTID value="867176450" />
  <ARTIST name="Shelly Wan" />
  <CASTING_COST cost="{W}{U}{U}{B}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“Amateurish. Nearsighted. A waste of my time and everyone else’s.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[« Amateur. Inconscient des conséquences. Une perte de temps pour moi et tous les autres. »]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“Novatos. Miopes. Una pérdida de mi tiempo y el de todos.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[„Amateurhaft. Kurzsichtig. Eine Vergeudung meiner Zeit und der von anderen.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“Dilettante. Miope. Uno spreco del mio tempo e di quello di chiunque altro.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[「素人臭い。 先も見えてない。 私のって言うか、他のみんなの時間の無駄ね。」]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[“Amateurish. Nearsighted. A waste of my time and everyone else’s.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[«Дилетантство и недальновидность. Пустая трата времени моего и всех остальных».]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“Amadora. Míope. Um desperdício não só do meu tempo, mas do de todos.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[「不专业。 短视。 浪费我与大家的时间。」]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[“Amateurish. Nearsighted. A waste of my time and everyone else’s.”]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Instant" />
  <EXPANSION value="ALA" />
  <RARITY metaname="R" />
  <SPELL_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Counter target spell. Its controller loses 3 life and you gain 3 life.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Contrecarrez le sort ciblé. Son contrôleur perd 3 points de vie et vous gagnez 3 points de vie.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Contrarresta el hechizo objetivo. Su controlador pierde 3 vidas y tú ganas 3 vidas.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Neutralisiere einen Zauberspruch deiner Wahl. Sein Beherrscher verliert 3 Lebenspunkte und du erhältst 3 Lebenspunkte dazu.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Neutralizza una magia bersaglio. Il suo controllore perde 3 punti vita e tu guadagni 3 punti vita.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[呪文1つを対象とし、それを打ち消す。 それのコントローラーは3点のライフを失い、あなたは3点のライフを得る。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Counter target spell. Its controller loses 3 life and you gain 3 life.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Отмените целевое заклинание. Контролирующий его игрок теряет 3 жизни, а вы получаете 3 жизни.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Anule a mágica alvo. Seu controlador perde 3 pontos de vida e você ganha 3 pontos de vida.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[反击目标咒语。 其操控者失去3点生命且你获得3点生命。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Counter target spell. Its controller loses 3 life and you gain 3 life.]]></LOCALISED_TEXT>
   <TARGET tag="CARD_QUERY_CHOOSE_A_SPELL_AND_LOSE_3_LIFE" definition="0" compartment="0" count="1" />
   <TARGET_DEFINITION id="0">
    local filter = ClearFilter()
    filter:SetZone( ZONE_STACK )
    </TARGET_DEFINITION>
   <RESOLUTION_TIME_ACTION>
    local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
    if target ~= nil then
       local player = target:GetPlayer()
       target:CounterSpell()
       
       if player ~= nil then
          player:LoseLife(3)
       end
       
      if EffectController() ~= nil then
         EffectController():GainLife(3)
      end
      
    end
    </RESOLUTION_TIME_ACTION>
   <AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ENEMY" />
  </SPELL_ABILITY>
  <AI_BASE_SCORE score="1350" zone="ZONE_HAND" />
</CARD_V2>
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Re: Formal Request Thread

Postby coinich » 03 Aug 2014, 21:05

Has anyone made the Modern Event deck yet? Sorry, haven't seen it in any search yet.
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Re: Formal Request Thread

Postby migookman » 05 Aug 2014, 06:52

Can anyone code 'Armor of Thorns'? I'm having a lot of difficulty trying to code it.
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Re: Formal Request Thread

Postby gorem2k » 08 Aug 2014, 06:58

Scourge of Fleets | Open
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="SCOURGE_OF_FLEETS_380494" />
  <CARDNAME text="SCOURGE_OF_FLEETS" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Scourge of Fleets]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Fléau des flottes]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Azote de las flotas]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Geißel der Flotten]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Flagello delle Flotte]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[船団の災い魔]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[함대의 재앙]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Бич Кораблей]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Flagelo das Frotas]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="380494" />
  <ARTID value="380494" />
  <ARTIST name="Steven Belledin" />
  <CASTING_COST cost="{5}{U}{U}" />
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Kraken" />
  <EXPANSION value="JOU" />
  <RARITY metaname="R" />
  <POWER value="6" />
  <TOUGHNESS value="6" />
  <TRIGGERED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner’s hand, where X is the number of Islands you control.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Quand le Fléau des flottes arrive sur le champ de bataille, renvoyez chaque créature que vos adversaires contrôlent avec une endurance inférieure ou égale à X dans la main de son propriétaire, X étant le nombre d’îles que vous contrôlez.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cuando el Azote de las flotas entre al campo de batalla, regresa cada criatura con resistencia de X o menos que controlan tus oponentes a la mano de su propietario, donde X es la cantidad de islas que controlas.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wenn die Geißel der Flotten ins Spiel kommt, bringe alle Kreaturen mit Widerstandskraft X oder weniger, die deine Gegner kontrollieren, auf die Hand ihrer Besitzer zurück, wobei X gleich der Anzahl an Inseln ist, die du kontrollierst.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Quando il Flagello delle Flotte entra nel campo di battaglia, fai tornare ogni creatura controllata dai tuoi avversari con costituzione pari o inferiore a X in mano al suo proprietario, dove X è il numero di Isole che controlli.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[船団の災い魔が戦場に出たとき、あなたの対戦相手がコントロールするタフネスがX以下の各クリーチャーをそれぞれオーナーの手札に戻す。Xはあなたがコントロールする島の総数に等しい。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[함대의 재앙이 전장에 들어올 때, 당신의 상대들이 조종하는 방어력이 X 이하인 생물들을 각각 소유자의 손으로 되돌린다. X는 당신이 조종하는 섬의 수이다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Когда Бич Кораблей выходит на поле битвы, верните каждое существо под контролем ваших оппонентов с выносливостью X или меньше в руку его владельца, где X — количество Островов под вашим контролем.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Quando Flagelo das Frotas entrar no campo de batalha, devolva cada criatura controlada pelos seus oponentes com resistência X ou menos para a mão de seu dono, sendo X o número de Ilhas que você controla.]]></LOCALISED_TEXT>
    <TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" />
    <FILTER filter_id="0">
    local filter = ClearFilter()
    filter:Add( FE_SUBTYPE, OP_IS, LAND_TYPE_ISLAND )
    filter:Add( FE_CONTROLLER, OP_IS, EffectController())
    local total = filter:Count()
    filter:Clear()
    filter:Add( FE_TEAM, OP_NOT, EffectController():GetTeam() )
    filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
    filter:Add( FE_POWER, OP_LESS_THAN_OR_EQUAL_TO, total )
    </FILTER>
    <RESOLUTION_TIME_ACTION filter_id="0">
    if FilteredCard() ~= nil then
       FilteredCard():PutInHand()
    end
    </RESOLUTION_TIME_ACTION>
    <SFX text="CASTER_SUCKALL_PLAY" />
  </TRIGGERED_ABILITY>
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
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Re: Formal Request Thread

Postby fallenangle » 10 Aug 2014, 03:53

I'd like to request Dakra Mystic if it's not too much trouble. Thanks in advance for all your help.
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Re: Formal Request Thread

Postby fallenangle » 11 Aug 2014, 03:56

I've been trying to code Restock, working off of Regrowth and Victimize, but I can't quite seem to get it right. I'm still a coding noob, so if anyone could be so kind as to look at my code and provide corrections, I would be very grateful. Thanks in advance for all your help.

Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="RESTOCK_383362" />
  <CARDNAME text="RESTOCK" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Restock]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Restockage]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Resurtir]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wiederaufstocken]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Rifornimento]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[再供給]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[재비축]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Пополнение]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Rearmazenar]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="383362" />
  <ARTID value="383362" />
  <ARTIST name="Daren Bader" />
  <CASTING_COST cost="{3}{G}{G}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[What looked like a retreat was actually a replenishing.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Ce qui apparaissait comme un repli était en réalité un réapprovisionnement.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Lo que parecía una retirada era en realidad un reabastecimiento.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Was wie ein Rückzug wirkte, diente in Wirklichkeit dem Wiederauffüllen der Vorräte.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ciò che appariva come una ritirata era in realtà un approvvigionamento.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[撤退のように見えたのは、実は補給行為だったのである。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[후퇴처럼 보였던 것은 사실 재충전이었다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[То, что выглядело как отступление, на деле оказалось пополнением сил.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[O que parecia uma retirada, na verdade, era um reabastecimento.]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Sorcery" />
  <EXPANSION value="M15" />
  <RARITY metaname="U" />
  <SPELL_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Return two target cards from your graveyard to your hand. Exile Restock.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Renvoyez deux cartes ciblées depuis votre cimetière dans votre main. Exilez le Restockage.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Regresa dos cartas objetivo de tu cementerio a tu mano. Exilia Resurtir.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Bringe zwei Karten deiner Wahl aus deinem Friedhof auf deine Hand zurück. Schicke Wiederaufstocken ins Exil.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Riprendi in mano due carte bersaglio dal tuo cimitero. Esilia il Rifornimento.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたの墓地にあるカード2枚を対象とし、それらをあなたの手札に戻す。再供給を追放する。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[당신의 무덤에 있는 카드 두 장을 목표로 정한다. 그 카드들을 당신의 손으로 되돌린다. 재비축을 추방한다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Верните две целевые карты из вашего кладбища в вашу руку. Изгоните Пополнение.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Devolva dois cards alvos de seu cemitério para sua mão. Exile Rearmazenar.]]></LOCALISED_TEXT>
<TARGET tag="CARD_QUERY_CHOOSE_CARD_TO_PUT_INTO_HAND" definition="0" compartment="0" count="2" />
      <TARGET_DEFINITION id="0">
    local filter = ClearFilter()
    filter:SetZone( ZONE_GRAVEYARD, EffectController() )
    </TARGET_DEFINITION>
    <RESOLUTION_TIME_ACTION>
    local target_a = EffectDC():Get_Targets(0):Get_CardPtr(0)
    local target_b = EffectDC():Get_Targets(0):Get_CardPtr(1)
    </RESOLUTION_TIME_ACTION>
local target_a = EffectDC():Get_Targets(0):Get_CardPtr(0)
       local target_b = EffectDC():Get_Targets(0):Get_CardPtr(1)
       if target_a ~= nil then
          target_a:PutInHand(controller)
       end
       if target_b ~= nil then
          target_b:PutInHand(controller)
       end
    end
<RESOLUTION_TIME_ACTION>
      EffectSource():Exile()
   </RESOLUTION_TIME_ACTION>
   </SPELL_ABILITY>
   <AI_BASE_SCORE score="600" zone="ZONE_HAND" />
</CARD_V2>
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Re: Formal Request Thread

Postby thefiremind » 11 Aug 2014, 07:57

fallenangle wrote:I've been trying to code Restock, working off of Regrowth and Victimize, but I can't quite seem to get it right. I'm still a coding noob, so if anyone could be so kind as to look at my code and provide corrections, I would be very grateful. Thanks in advance for all your help.
You have important code outside any action, which won't be read at all, and one "end" too much.
Code: Select all
...
    <RESOLUTION_TIME_ACTION>
    local target_a = EffectDC():Get_Targets(0):Get_CardPtr(0)
    local target_b = EffectDC():Get_Targets(0):Get_CardPtr(1)
    if target_a ~= nil then
       target_a:PutInHand(controller)
    end
    if target_b ~= nil then
       target_b:PutInHand(controller)
    end
    </RESOLUTION_TIME_ACTION>
    <RESOLUTION_TIME_ACTION>
    EffectSource():Exile()
    </RESOLUTION_TIME_ACTION>
...
Cards will always be like
Code: Select all
    <RESOLUTION_TIME_ACTION>
    -- some code
    </RESOLUTION_TIME_ACTION>
    -- NOTHING HERE, IT WOULDN'T WORK!
    <RESOLUTION_TIME_ACTION>
    -- some other code
    </RESOLUTION_TIME_ACTION>
and you need an "end" for each termination of an "if" (or "while" or "for"), no more, no less.
< Former DotP 2012/2013/2014 modder >
Currently busy with life...
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Re: Formal Request Thread

Postby fallenangle » 11 Aug 2014, 18:11

I've tried fixing it but I still can't get it to work properly. Is there any chance I could persuade you to post a working code with notes about how to assign the targets properly?
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Re: Formal Request Thread

Postby sweetLu » 11 Aug 2014, 21:58

Have a try at this. I tried to leave hints along the way. Any questions let me nkow.

Restock Spell Ability | Open
Code: Select all
  <SPELL_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Return two target cards from your graveyard to your hand. Exile Restock.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Renvoyez deux cartes ciblées depuis votre cimetière dans votre main. Exilez le Restockage.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Regresa dos cartas objetivo de tu cementerio a tu mano. Exilia Resurtir.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Bringe zwei Karten deiner Wahl aus deinem Friedhof auf deine Hand zurück. Schicke Wiederaufstocken ins Exil.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Riprendi in mano due carte bersaglio dal tuo cimitero. Esilia il Rifornimento.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたの墓地にあるカード2枚を対象とし、それらをあなたの手札に戻す。再供給を追放する。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[당신의 무덤에 있는 카드 두 장을 목표로 정한다. 그 카드들을 당신의 손으로 되돌린다. 재비축을 추방한다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Верните две целевые карты из вашего кладбища в вашу руку. Изгоните Пополнение.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Devolva dois cards alvos de seu cemitério para sua mão. Exile Rearmazenar.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[将两张目标牌从你的坟墓场移回你手上。放逐储备物资。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[將兩張目標牌從你的墳墓場移回你手上。放逐儲備物資。]]></LOCALISED_TEXT>
   
   <!-- Copied from Eternal Witness, modified count to 2 since we want 2 target cards -->
   <TARGET tag="CARD_QUERY_CHOOSE_CARD_TO_PUT_INTO_HAND" definition="0" compartment="0" count="2" />
   
   <!-- Copied target definition block from Eternal Witness -->
   <TARGET_DEFINITION id="0">
    local filter = ClearFilter()
    filter:SetZone( ZONE_GRAVEYARD, EffectController() )
    </TARGET_DEFINITION>
   
   <!-- Copied RTA from Eternal Witness, modified the code to use a for loop to cycle through the possible targets -->
   <RESOLUTION_TIME_ACTION>
   for i = 0, (2 - 1) do
      local target = EffectDC():Get_Targets(0):Get_CardPtr(i)
      if  target ~= nil then
         target:PutInHand()
      end      
   end
   </RESOLUTION_TIME_ACTION>
   
   <!-- Copied RTA from Temporal Mastery -->
   <RESOLUTION_TIME_ACTION>
    if EffectSource() ~= nil then
       EffectSource():Exile()
    end
    </RESOLUTION_TIME_ACTION>
  </SPELL_ABILITY>
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Re: Formal Request Thread

Postby loookaz » 14 Aug 2014, 22:17

Any chance for Exile? It would be great in my lifegain deck:)
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Re: Formal Request Thread

Postby sweetLu » 15 Aug 2014, 01:07

loookaz wrote:Any chance for Exile? It would be great in my lifegain deck:)
Not tested.

Exile | Open
Code: Select all
<?xml version="1.0"?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="EXILE_867382928" />
  <CARDNAME text="EXILE" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Exile]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Exile]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Exile]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Exile]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Exile]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Exile]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Exile]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Exile]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Exile]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Exile]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Exile]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="867382928" />
  <ARTID value="867382928" />
  <ARTIST name="Sam Wolfe Connelly" />
  <CASTING_COST cost="{2}{W}" />
  <TYPE metaname="Instant" />
  <EXPANSION value="VMA" />
  <RARITY metaname="C" />
  <SPELL_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Exile target nonwhite attacking creature. You gain life equal to its toughness.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Exile target nonwhite attacking creature. You gain life equal to its toughness.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Exile target nonwhite attacking creature. You gain life equal to its toughness.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Exile target nonwhite attacking creature. You gain life equal to its toughness.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Exile target nonwhite attacking creature. You gain life equal to its toughness.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Exile target nonwhite attacking creature. You gain life equal to its toughness.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Exile target nonwhite attacking creature. You gain life equal to its toughness.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Exile target nonwhite attacking creature. You gain life equal to its toughness.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Exile target nonwhite attacking creature. You gain life equal to its toughness.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Exile target nonwhite attacking creature. You gain life equal to its toughness.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Exile target nonwhite attacking creature. You gain life equal to its toughness.]]></LOCALISED_TEXT>
   <TARGET tag="CARD_QUERY_CHOOSE_CREATURE_TO_EXILE" definition="0" compartment="0" count="1" />
   <TARGET_DEFINITION id="0">
    local filter = ClearFilter()
   filter:Add( FE_COLOUR, OP_NOT, COLOUR_WHITE )
    filter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
    filter:Add(FE_IS_ATTACKING, true)
    </TARGET_DEFINITION>
   <RESOLUTION_TIME_ACTION>
    local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
    if target ~= nil then
       local characteristics = target:GetCurrentCharacteristics()
       local toughness = characteristics:Toughness_Get()
       EffectDC():Set_Int( 2, toughness )
    end
    </RESOLUTION_TIME_ACTION>
   <RESOLUTION_TIME_ACTION>
    local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
    if target ~= nil then
       target:Exile()
    end
    </RESOLUTION_TIME_ACTION>
   <RESOLUTION_TIME_ACTION>
    local controller = EffectController()
    local amount = EffectDC():Get_Int(2)
    if amount ~= 0 and controller ~= nil then
       controller:GainLife( amount )
    end
    </RESOLUTION_TIME_ACTION>
  <AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ENEMY_ONLY" />
  </SPELL_ABILITY>
  <AI_BASE_SCORE score="1200" zone="ZONE_HAND" />
</CARD_V2>
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Re: Formal Request Thread

Postby AriesKiki » 15 Aug 2014, 02:17

Mates, may I request Goblin Recruiter please? Thanks in advance! :)
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Re: Formal Request Thread

Postby gorem2k » 15 Aug 2014, 03:55

AriesKiki wrote:Mates, may I request Goblin Recruiter please? Thanks in advance! :)
Attachments
goblin_recruiter.zip
card+art, unprefixed
(112.48 KiB) Downloaded 379 times
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Re: Formal Request Thread

Postby Kithkin » 15 Aug 2014, 09:12

AriesKiki wrote:Mates, may I request Goblin Recruiter please? Thanks in advance! :)
I guess you are working on a nice goblin deck you want to share with us? [-o<
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Re: Formal Request Thread

Postby loookaz » 15 Aug 2014, 21:25

Hi guys, anyone has or can make Sheoldred, Whispering One?
I cannot find in any wads I have this cool Preator:)
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