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Community Wad

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Re: Community Wad

Postby Xander9009 » 15 Mar 2015, 15:41

I will look into this, but this will probably require that all constellation triggers be redone to exclude planeswalkers. (The previous issues were already corrected.)
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Re: Community Wad

Postby Parth37955 » 15 Mar 2015, 21:18

DATA DLC S6201-S6283 is causing my game to crash. I'm not sure if it's all of them or some of them. currently testing them.

Edit 1: upon testing S6201-S6210, I have arrived to the conclusion that the S62XX files are the cause of the crash.
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Re: Community Wad

Postby MasterXploder7 » 16 Mar 2015, 02:32

if i recall that is sumomoles' WAD. If i am more correct the CW has all of their cards in it. if im super duper correct the community has a deck section with a bunch of yummy decks that have sumomoles cards. if anything you are missing either a card from all of the decks, or you have literally too many decks. RSN had stated there are only so many decks the game can handle, but im unsure if that is the engine or if it is the wad files that it loads.
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Re: Community Wad

Postby Xander9009 » 16 Mar 2015, 02:34

Those are definitely sumo's decks, but Parth got them from the Community Decks folder (I think). I'll try and load them tomorrow. (I'd do it tonight, but I'm done modding for tonight. I just want to watch some t.v. and go to bed :) )
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Re: Community Wad

Postby RiiakShiNal » 16 Mar 2015, 02:36

Parth37955 wrote:DATA DLC S6201-S6283 is causing my game to crash. I'm not sure if it's all of them or some of them. currently testing them.

Edit 1: upon testing S6201-S6210, I have arrived to the conclusion that the S62XX files are the cause of the crash.
This is probably because you don't have the appropriate card files. If you open up my Deck Builder with those decks installed it will probably give you a list of the cards it can't find (errors stating "Can't find referenced card" which will tell you the card it can't find, the deck that is trying to use that card, and the WAD the deck is in).

The game engine can only handle so many decks, this is not an issue with the number of WADs.
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Re: Community Wad

Postby zysron » 16 Mar 2015, 21:20

legendary weapon (7)
legendary artifact
(1 of each mana) exile target permanent

this card causes game to quit... when exiling to quickly, or to many times a turn... caution
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Re: Community Wad

Postby MasterXploder7 » 17 Mar 2015, 18:08

That is Legacy Weapon
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Re: Community Wad

Postby Xander9009 » 18 Mar 2015, 01:49

I'll look at Legacy Weapon tomorrow.

Also, guys, when making cards, remember that if an ability doesn't say a card is targeted and you use a target tag to choose the card, you need to give that target tag the not_targeted="1" attribute.

Treachery is the one I just found.
<TARGET tag="CARD_QUERY_CHOOSE_LAND_TO_UNTAP" definition="0" compartment="0" count="5" up_to="1" />
should be
<TARGET tag="CARD_QUERY_CHOOSE_LAND_TO_UNTAP" definition="0" compartment="0" count="5" up_to="1" not_targeted="1" />
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Re: Community Wad

Postby ShoGUN » 18 Mar 2015, 16:14

[lua] [string "Content\Functions\CW_MORPH.LOL"]:42: '=' expected near 'local'
[lua]
lua_dofile error parsing file Content\Functions\CW_MORPH.LOL
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Re: Community Wad

Postby Xander9009 » 18 Mar 2015, 16:20

Oops, Morph probably won't work for this iteration. That function file wasn't mean to be included, yet.
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Re: Community Wad

Postby Kithkin » 20 Mar 2015, 06:25

With the late release of Fate Reforged for the CW, and with Magic Duels: Origins already in the starting blocks, I wonder if there will be a release of Dragons of Tarkir for the CW?

And what are the future plans beyond that, once MD:O is out?
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Re: Community Wad

Postby Tejahn » 20 Mar 2015, 15:59

Xander9009 has already declared he'll be completing Dragons of Tarkir. I've actually been testing a few decks that feature cards from both sets.
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Re: Community Wad

Postby MasterXploder7 » 21 Mar 2015, 02:03

I would just like to mention... I use Batterskull a lot for decks that dont have enough life gain and beef to it. so i put one in a jeskai prowess deck. The cards are fine by themselves however when i make batterskull equip any creature with prowess the game crashes, any ideas?
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Re: Community Wad

Postby Xander9009 » 21 Mar 2015, 04:04

I didn't code either of those. I'll try to remember to look into it.

To do list (I think)...
Get the cards I coded from the Formal Request Thread into the CW.
Land Bug: I don't remember exactly what was wrong...
Tokens: For whatever reason, everything token related causes crashes.
Mirrorweave: You mentioned it wasn't copying correctly when used with Hero of Bladehold and some tokens.
Batterskull: Prowess incompatibility.
Mitotic Slime: When 2/2 tokens die, the game crashes.

I'll try and get started on Dragons of Tarkir. Unfortunately, despite having said I plan to do this, I've done a LOT of coding over the last couple of the weeks. From fixing and testing the Fate Reforged cards and then coding the manifest ability and making it work properly across multiple kinds of ability types, I'm honestly feeling a bit burned out on it. I'll still do my best with it, but I promise no reasonable timeline for the release. Also, I'll be releasing the cards as I make and test them rather than in one go. That means that if someone wants to code some, feel free. Just please make sure they're thoroughly tested before uploading them.

There are probably some others that I can't remember at the moment.
Last edited by Xander9009 on 22 Mar 2015, 05:47, edited 1 time in total.
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Re: Community Wad

Postby Zambooo » 21 Mar 2015, 12:31

I coded Mirrorweave in the first time, what's exactly the problem with it?
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