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2014




Formal Request Thread
Moderator: CCGHQ Admins
Re: Formal Request Thread
by RiiakShiNal » 12 Jul 2013, 14:18
It seems that's the way things happen, we don't notice certain things until we're told they're there. It happens to pretty much all of us (myself included).Xander9009 wrote:I looked for something like that in the advanced filters, but I didn't see it. Of course, now that I know it's there, it's easy to find lol

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Re: Formal Request Thread
by thefiremind » 12 Jul 2013, 15:07
I was afraid of that when I discovered that the interrogations weren't as flexible as I hoped. No problem, I think we can still use DotP2013 way. New code coming up soon.Master Necro wrote:But I have bad news also, Aurelia from this post, http://www.slightlymagic.net/forum/viewtopic.php?f=109&t=11010&p=124985#p124985
Does not work.
EDIT: Try this:
- Aurelia, the Warleader (new code) (untested) | Open
- Code: Select all
<TRIGGERED_ABILITY linked_ability_group="1">
-- Localised text omitted
<TRIGGER value="ATTACKING" simple_qualifier="self">
if LinkedDC():Get_Int(0) ~= 1 then
LinkedDC():Set_Int(0, 1)
return true
end
return false
</TRIGGER>
<FILTER filter_id="0">
local filter = ClearFilter()
filter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
filter:Add( FE_CONTROLLER, OP_IS, EffectController() )
</FILTER>
<RESOLUTION_TIME_ACTION filter_id="0">
if FilteredCard() ~= nil then
FilteredCard():Untap()
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
MTG():TakeAdditionalPhase(PHASE_COMBAT)
</RESOLUTION_TIME_ACTION>
<SFX text="GLOBAL_WARP_PLAY" />
</TRIGGERED_ABILITY>
<TRIGGERED_ABILITY replacement_effect="1" linked_ability_group="1">
<TRIGGER value="BEGINNING_OF_TURN" simple_qualifier="controller" />
<RESOLUTION_TIME_ACTION>
LinkedDC():Set_Int(0, 0)
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
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Re: Formal Request Thread
by Xander9009 » 12 Jul 2013, 15:37
I have a small question. In the code, shouldn't the "beginning_of_turn" trigger on each player's turn? That way things like Act of Treason would trigger the ability even if Aurelia's owner attacked with her last turn? Or will it already do that?thefiremind wrote:I was afraid of that when I discovered that the interrogations weren't as flexible as I hoped. No problem, I think we can still use DotP2013 way. New code coming up soon.Master Necro wrote:But I have bad news also, Aurelia from this post, http://www.slightlymagic.net/forum/viewtopic.php?f=109&t=11010&p=124985#p124985
Does not work.
EDIT: Try this:
- Aurelia, the Warleader (new code) (untested) | Open
- Code: Select all
<TRIGGERED_ABILITY linked_ability_group="1">
-- Localised text omitted
<TRIGGER value="ATTACKING" simple_qualifier="self">
if LinkedDC():Get_Int(0) ~= 1 then
LinkedDC():Set_Int(0, 1)
return true
end
return false
</TRIGGER>
<FILTER filter_id="0">
local filter = ClearFilter()
filter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
filter:Add( FE_CONTROLLER, OP_IS, EffectController() )
</FILTER>
<RESOLUTION_TIME_ACTION filter_id="0">
if FilteredCard() ~= nil then
FilteredCard():Untap()
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
MTG():TakeAdditionalPhase(PHASE_COMBAT)
</RESOLUTION_TIME_ACTION>
<SFX text="GLOBAL_WARP_PLAY" />
</TRIGGERED_ABILITY>
<TRIGGERED_ABILITY replacement_effect="1" linked_ability_group="1">
<TRIGGER value="BEGINNING_OF_TURN" simple_qualifier="controller" />
<RESOLUTION_TIME_ACTION>
LinkedDC():Set_Int(0, 0)
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
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Re: Formal Request Thread
by Xander9009 » 12 Jul 2013, 15:54
I tested them, and they worked. But it wasn't particularly extensive testing as they're fairly simple. So, let me know if there are any problems.
- Platinum Angel - Tested | Open
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="PLATINUM_ANGEL_909206329" />
<CARDNAME text="PLATINUM_ANGEL" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Platinum Angel]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Ange de platine]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Ángel de platino]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Platin-Engel]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Angelo di Platino]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[白金の天使]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Platinum Angel]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Платиновый Ангел]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Anjo de Platina]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="909206329" />
<ARTID value="909206329" />
<ARTIST name="Brom" />
<CASTING_COST cost="{7}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[She is the apex of the artificer’s craft, the spirit of the divine called out of base metal.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Elle représente le zénith de l’art de l’artificier, l’esprit du divin sculpté dans le métal.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Ella es la cima del arte del artífice, el espíritu de lo divino tallado en metal.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Er ist der Gipfel der Schöpfung des Handwerkers, der Geist des Göttlichen, der aus dem Rohmetall gerufen wurde.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[È l’apoteosi del mestiere di artefice, lo spirito del divino incarnato nel semplice metallo.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[彼女はその工匠の最高傑作であり、金属から引き出された神性だ。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[She is the apex of the artificer’s craft, the spirit of the divine called out of base metal.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Она — самое искусное произведение мастера, божественный дух, воплощенный в металле.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Ela é o ápice da arte de um artesão, o espírito do divino criado a partir de escórias.]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Artifact" />
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Angel" />
<EXPANSION value="M11" />
<RARITY metaname="M" />
<POWER value="4" />
<TOUGHNESS value="4" />
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flying]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vol]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Vuela.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Fliegend]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Volare]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[飛行]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[비행]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Полет]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Voar]]></LOCALISED_TEXT>
<INTRINSIC characteristic="CHARACTERISTIC_FLYING" />
</STATIC_ABILITY>
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[You can’t lose the game and your opponents can’t win the game.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vous ne pouvez pas perdre la partie et vos adversaires ne peuvent pas la gagner.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Tú no puedes perder el juego y tus oponentes no pueden ganar el juego.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Du kannst das Spiel nicht verlieren, und deine Gegner können das Spiel nicht gewinnen.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Non puoi perdere la partita e i tuoi avversari non possono vincere la partita.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたはこのゲームに敗北することができず、あなたの対戦相手はこのゲームに勝利することができない。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[You can’t lose the game and your opponents can’t win the game.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Вы не можете проиграть партию, а ваши оппоненты не могут выиграть партию.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Você não pode perder o jogo e seus oponentes não podem vencê-lo.]]></LOCALISED_TEXT>
<CONTINUOUS_ACTION layer="8">
EffectController():GetCurrentCharacteristics():Bool_Set( PLAYER_CHARACTERISTIC_CANT_LOSE, 1 )
</CONTINUOUS_ACTION>
<CONTINUOUS_ACTION layer="8">
for i = 0, (MTG():GetNumberOfPlayers()-1) do
local player = MTG():GetNthPlayer(i)
if player:GetTeam() ~= EffectController():GetTeam() then
player:GetCurrentCharacteristics():Bool_Set( PLAYER_CHARACTERISTIC_CANT_WIN, 1)
end
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<HELP title="MORE_INFO_BADGE_TITLE_10" body="MORE_INFO_BADGE_BODY_10" zone="ZONE_ANY" />
<SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
- Abyssal Persecutor - Tested | Open
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="ABYSSAL_PERSECUTOR_909197869" />
<CARDNAME text="ABYSSAL_PERSECUTOR" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Abyssal Persecutor]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Persécuteur abyssal]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Perseguidor abismal]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Höllischer Verfolger]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Persecutore Abissale]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[深淵の迫害者]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Abyssal Persecutor]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Преследователь из Бездны]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Perseguidor Abissal]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="909197869" />
<ARTID value="909197869" />
<ARTIST name="Chippy" />
<CASTING_COST cost="{2}{B}{B}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[His slaves crave death more than they desire freedom. He denies them both.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Ses esclaves préfèrent la mort à la liberté. Il leur refuse les deux.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Sus esclavos desean más la muerte que la libertad. Él les niega ambas.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Seine Sklaven sehnen sich mehr nach dem Tod als nach der Freiheit. Er gönnt ihnen beides nicht.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[I suoi schiavi bramano la morte più di quanto non desiderino la libertà. Lui nega loro entrambe.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[彼の奴隷は、自由を求めるよりも死を望んでいる。 彼はそのどちらも許さない。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[His slaves crave death more than they desire freedom. He denies them both.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Его рабы жаждут смерти больше, чем свободы. Он не дает им ни того ни другого.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Seus escravos anseiam pela morte mais do que desejam a liberdade. Ele lhes nega ambas as coisas.]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Demon" />
<EXPANSION value="WWK" />
<RARITY metaname="M" />
<POWER value="6" />
<TOUGHNESS value="6" />
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flying]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vol]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Vuela]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Fliegend]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Volare]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[飛行]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[비행]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Полет]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Voar]]></LOCALISED_TEXT>
<INTRINSIC characteristic="CHARACTERISTIC_FLYING" />
</STATIC_ABILITY>
<STATIC_ABILITY commaspace="1">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[trample]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[piétinement]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[arrolla.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[verursacht Trampelschaden]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[travolgere]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[トランプル]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[돌진]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Пробивной удар]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[atropelar]]></LOCALISED_TEXT>
<INTRINSIC characteristic="CHARACTERISTIC_TRAMPLE" />
</STATIC_ABILITY>
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[You can’t win the game and your opponents can’t lose the game.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vous ne pouvez pas gagner la partie et vos adversaires ne peuvent pas la perdre.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Tú no puedes ganar el juego y tus oponentes no pueden perder el juego.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Du kannst das Spiel nicht gewinnen, und deine Gegner können das Spiel nicht verlieren.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Non puoi vincere la partita e i tuoi avversari non possono perdere la partita.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたはこのゲームに勝利することができず、あなたの対戦相手はこのゲームに敗北することができない。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[You can’t win the game and your opponents can’t lose the game.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Вы не можете выиграть партию, а ваши оппоненты не могут проиграть партию.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Você não pode vencer o jogo e seus oponentes não podem perdê-lo.]]></LOCALISED_TEXT>
<CONTINUOUS_ACTION layer="8">
EffectController():GetCurrentCharacteristics():Bool_Set( PLAYER_CHARACTERISTIC_CANT_WIN, 1 )
</CONTINUOUS_ACTION>
<CONTINUOUS_ACTION layer="8">
for i = 0, (MTG():GetNumberOfPlayers()-1) do
local player = MTG():GetNthPlayer(i)
if player:GetTeam() ~= EffectController():GetTeam() then
player:GetCurrentCharacteristics():Bool_Set( PLAYER_CHARACTERISTIC_CANT_LOSE, 1)
end
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
Last edited by Xander9009 on 13 Jul 2013, 04:04, edited 2 times in total.
_______________________________
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Xander9009 - Programmer
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Re: Formal Request Thread
by Siggi » 12 Jul 2013, 16:19
I´m sorry but i can´t test them - i´ve insertet the cards in "DATA_ALL_PLATFORMS/CARDS" and can add them to my Decks (without Pictures) - but the Game doesn´t find them and writes on Exit :
[lua] ?:0: attempt to index a nil value
could you preatty please make me a comlete wad ?
Anyhow thanks for your help so far
[lua] ?:0: attempt to index a nil value
could you preatty please make me a comlete wad ?
Anyhow thanks for your help so far
Re: Formal Request Thread
by Siggi » 12 Jul 2013, 16:57
I´ve managed to get them to show up in Game via "Thefiremind's DotP2014 generator",
but they won´t work
but they won´t work
Re: Formal Request Thread
by Xander9009 » 12 Jul 2013, 17:10
Sorry for the delay. I've never made a wad before, so I wanted to make sure it worked. Plus, since I was going to be packing it myself, I figured I'd take the time to test the cards. As far as I can tell, they're working well. With a couple of each out and both players at 0 or less, the game kept going. Killed all the demons and I instantly won.Siggi wrote:I´ve managed to get them to show up in Game via "Thefiremind's DotP2014 generator",
but they won´t work
- Attachments
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Platinum_Abyssal.zip
- (632.88 KiB) Downloaded 356 times
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Re: Formal Request Thread
by Scion of Darkness » 12 Jul 2013, 17:10
Ability request Ripple hehehe
Thanks
Thanks
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Re: Formal Request Thread
by Xander9009 » 12 Jul 2013, 17:20
What exactly did you do with the generator? Because, what I'm thinking is that you put in the cards' names and saved the results and tried them like that. If that's the case, then they'd just be normal creatures stripped of their abilities. The generator saves TONS of time when making cards, but it can only do so much. It's up to us to code in the abilities. (Except for the hassle-free automatically-done keyword abilities.Siggi wrote:I´ve managed to get them to show up in Game via "Thefiremind's DotP2014 generator",
but they won´t work

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Re: Formal Request Thread
by thefiremind » 12 Jul 2013, 18:03
The BEGINNING_OF_... triggers are fired once for each player. By adding simple_qualifier="controller" we pick up only the triggers that have TriggerPlayer() == EffectController(), which prevents our triggered abilities to trigger more than once per event. If we want to pick up the trigger only during controller's turn, either we specify EffectController():MyTurn() or we use the BEGINNING_OF_PLAYERS_... triggers which do it implicitly. So yes, that trigger already triggers once per turn, no matter whose turn is.Xander9009 wrote:I have a small question. In the code, shouldn't the "beginning_of_turn" trigger on each player's turn? That way things like Act of Treason would trigger the ability even if Aurelia's owner attacked with her last turn? Or will it already do that?
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Re: Formal Request Thread
by Xander9009 » 12 Jul 2013, 18:49
Here's what I came up with for Surging Flame. It doesn't work, but it's the closest I can get. Maybe thefiremind can fix it for you. And if so, it'll be easy to add to other cards.
- Surging Flame - Broken | Open
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="SURGING_FLAME_909121269" />
<CARDNAME text="SURGING_FLAME" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Surging Flame]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Flamme tumultueuse]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Llama pulsante]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wogende Flammen]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Impeto di Fiamme]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[うねる炎]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Surging Flame]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Нахлынувшее пламя]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Chama Ondulante]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="909121269" />
<ARTID value="909121269" />
<ARTIST name="Ron Spencer" />
<CASTING_COST cost="{1}{R}" />
<TYPE metaname="Instant" />
<EXPANSION value="CSP" />
<RARITY metaname="C" />
<SPELL_ABILITY active_zone="ZONE_ANY">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Ripple 4]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Remous 4]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Ondear 4]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wallung 4]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Propagazione 4]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[波及 4]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Ripple 4]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Рябь 4]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Ondular 4]]></LOCALISED_TEXT>
<TRIGGER value="SPELL_PLAYED" simple_qualifier="self" />
<RESOLUTION_TIME_ACTION>
for i=0,3 do
local card = EffectController():Library_GetNth(i)
if card ~= nil then
card:Reveal()
end
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local i = 0
local queryDC = EffectDC():Make_Chest(1)
for i = 0,(3) do
local card = EffectController():Library_GetNth( i )
if card ~= nil then
queryDC:Set_CardPtr(i, card)
end
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local num_copies = 0
local i = 0
for i=0,(3) do
local card = queryDC:Get_CardPtr(i)
if card ~= nil then
if (card:GetCardName():Test(EffectSourceLKI():GetCardName())) then
num_copies = num_copies + 1
else
queryDC:QueryUnselect_CardPtr(i)
end
else
-- no more cards, so stop early
break
end
end
EffectController():SetItemCount( num_copies )
EffectController():SetItemPrompt( 0, "CARD_QUERY_CHOOSE_CARD_TO_CAST_FOR_FREE" )
EffectController():SetItemPrompt( 1, "CARD_QUERY_CHOOSE_CARD_TO_CAST_FOR_FREE" )
EffectController():SetItemPrompt( 2, "CARD_QUERY_CHOOSE_CARD_TO_CAST_FOR_FREE" )
EffectController():SetItemPrompt( 3, "CARD_QUERY_CHOOSE_CARD_TO_CAST_FOR_FREE" )
EffectController():ChooseItemsFromDC( queryDC, EffectDC():Make_Targets(2), QUERY_FLAG_MAY )
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local i = 0
for i=0, (3) do
local target = EffectDC():Get_Targets(2):Get_CardPtr(i)
if target ~= nil then
target:CastSpellForFree()
end
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local i = 0
for i = 0,(3) do
local card = EffectDC():Get_Chest(1):Get_CardPtr(i)
if card ~= nil then
card:PutOnBottomOfLibrary()
end
end
</RESOLUTION_TIME_ACTION>
</SPELL_ABILITY>
<SPELL_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Surging Flame deals 2 damage to target creature or player.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La Flamme tumultueuse inflige 2 blessures à une cible, créature ou joueur.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La Llama pulsante hace 2 puntos de daño a la criatura o jugador objetivo.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wogende Flammen fügen einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[L’Impeto di Fiamme infligge 2 danni a una creatura od a un giocatore bersaglio.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[クリーチャー1体かプレイヤー1人を対象とする。うねる炎はそれに2点のダメージを与える。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Surging Flame deals 2 damage to target creature or player.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Нахлынувшее пламя наносит 2 повреждения целевому существу или игроку.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Chama Ondulante causa 2 pontos de dano à criatura alvo ou ao jogador alvo.]]></LOCALISED_TEXT>
<TARGET tag="CARD_QUERY_CHOOSE_DEAL_2_DAMAGE" definition="0" compartment="0" count="1" />
<TARGET_DEFINITION id="0">
local filter = ClearFilter()
filter:SetFilterType( FILTER_TYPE_CARDS + FILTER_TYPE_PLAYERS )
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
</TARGET_DEFINITION>
<RESOLUTION_TIME_ACTION>
local target_creature = EffectDC():Get_Targets(0):Get_CardPtr(0)
local target_player = EffectDC():Get_Targets(0):Get_PlayerPtr(0)
if ( target_creature ~= nil ) then
EffectSourceLKI():DealDamageTo( 2, target_creature )
elseif ( target_player ~= nil ) then
EffectSourceLKI():DealDamageTo( 2, target_player )
end
</RESOLUTION_TIME_ACTION>
<AI_AVAILABILITY window_step="declare_blockers" type="window" />
<AI_AVAILABILITY type="in_response" response_source="1" />
<AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
<AI_AVAILABILITY window_step="begin_combat" window_turn="their_turn" type="window" />
<AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
<AI_AVAILABILITY window_step="declare_blockers" type="window" />
<AI_AVAILABILITY window_step="end_of_turn" type="window" />
<AI_AVAILABILITY type="in_response" response_source="1" response_target="1" />
<AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ENEMY_ONLY" />
</SPELL_ABILITY>
</CARD_V2>
_______________________________
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Discord: discord.gg/4AXvHzW
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Xander9009 - Programmer
- Posts: 2905
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Re: Formal Request Thread
by thefiremind » 12 Jul 2013, 19:03
GetCardName() doesn't follow the rules of types, sub-types, etc., it must be checked directly:
- Code: Select all
card:GetCardName() == EffectSourceLKI():GetCardName()
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thefiremind - Programmer
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Re: Formal Request Thread
by loookaz » 12 Jul 2013, 19:05
i think i need just one card to finish my deck
would ARMADA_WURM be difficult to make?
thank you Xander9009 for all your help:)
would ARMADA_WURM be difficult to make?
thank you Xander9009 for all your help:)
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Re: Formal Request Thread
by Xander9009 » 12 Jul 2013, 19:13
Hey Master Necro, in the Card Database thread, you might consider pointing out that the first two versions of Noble Heirarch and Emeria, the Sky Ruin require RiiakShiNal's Manual Mana. If someone finds them there, they might not realize it. I'd suggest putting it where "Tested" appears.
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Xander9009 - Programmer
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Re: Formal Request Thread
by Xander9009 » 12 Jul 2013, 19:20
loookaz wrote:i think i need just one card to finish my deck
would ARMADA_WURM be difficult to make?
thank you Xander9009 for all your help:)
- Armada Wurm - Tested | Open
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="ARMADA_WURM_909253587" />
<CARDNAME text="ARMADA_WURM" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Armada Wurm]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Guivre d’armada]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Sierpe de la armada]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Armadawurm]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Wurm dell’Armata]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[大軍のワーム]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[군단 웜]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Вурм-Армада]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Vorme da Armada]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="909253587" />
<ARTID value="909253587" />
<ARTIST name="Volkan Baga" />
<CASTING_COST cost="{2}{G}{G}{W}{W}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[No one in the Conclave acts alone.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Nul n’agit seul au sein du Conclave.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Nadie del Cónclave actúa en solitario.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Niemand im Konklave handelt auf eigene Faust.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Nel Conclave, nessuno agisce da solo.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[議事会では誰も単独行動をとらない。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[교단의 일원은 절대 단독으로 행동하지 않는다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[В Конклаве никто не действует в одиночку.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Ninguém no Conclave age sozinho.]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Wurm" />
<EXPANSION value="RTR" />
<RARITY metaname="M" />
<POWER value="5" />
<TOUGHNESS value="5" />
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Trample]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Piétinement]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Arrolla.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Verursacht Trampelschaden]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Travolgere]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[トランプル]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[돌진]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Пробивной удар]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Atropelar]]></LOCALISED_TEXT>
<INTRINSIC characteristic="CHARACTERISTIC_TRAMPLE" />
</STATIC_ABILITY>
<TRIGGERED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When Armada Wurm enters the battlefield, put a 5/5 green Wurm creature token with trample onto the battlefield.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Quand la Guivre d’armada arrive sur le champ de bataille, mettez sur le champ de bataille un jeton de créature 5/5 verte Guivre avec le piétinement.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cuando la Sierpe de la armada entre al campo de batalla, pon en el campo de batalla una ficha de criatura Sierpe verde 5/5 con la habilidad de arrollar.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wenn der Armadawurm ins Spiel kommt, bringe einen 5/5 grünen Wurm-Kreaturenspielstein ins Spiel, der Trampelschaden verursacht.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Quando il Wurm dell’Armata entra nel campo di battaglia, metti sul campo di battaglia una pedina creatura Wurm 5/5 verde con travolgere.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[大軍のワームが戦場に出たとき、トランプルを持つ緑の5/5のワーム・クリーチャー・トークンを1体戦場に出す。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[군단 웜이 전장에 들어올 때, 돌진 능력을 가진 5/5 녹색 웜 생물 토큰 한 개를 전장에 놓는다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Когда Вурм-Армада выходит на поле битвы, положите на поле битвы одну фишку существа 5/5 зеленый Вурм с Пробивным ударом.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Quando Vorme da Armada entrar no campo de batalha, coloque no campo de batalha uma ficha de criatura verde 5/5 do tipo Vorme com atropelar.]]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" />
<RESOLUTION_TIME_ACTION>
MTG():PutTokensOntoBattlefield( "TOKEN_WURM_5_5_G_T_909005", 1, EffectController() )
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<HELP title="MORE_INFO_BADGE_TITLE_1" body="MORE_INFO_BADGE_BODY_1" zone="ZONE_ANY" />
<SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
- Wurm token - Tested | Open
- Code: Select all
<?xml version="1.0"?>
<CARD_V2 ExportVersion="1">
<FILENAME text="TOKEN_WURM_5_5_G_T_909005" />
<CARDNAME text="WURM" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[WURM]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[GUIVRE]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[SIERPE]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[WURM]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[WURM]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ワーム]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[웜]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[ВУРМ]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[VORME]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="369617" />
<ARTID value="131617" />
<COLOUR value="G" />
<ARTIST name="Daarken" />
<CASTING_COST cost="" />
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Wurm" />
<EXPANSION value="DPI" />
<RARITY metaname="T" />
<POWER value="5" />
<TOUGHNESS value="5" />
<TOKEN />
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Trample]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Piétinement]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Arrolla.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Verursacht Trampelschaden]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Travolgere]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[トランプル]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[돌진]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Пробивной удар]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Atropelar]]></LOCALISED_TEXT>
<INTRINSIC characteristic="CHARACTERISTIC_TRAMPLE" />
</STATIC_ABILITY>
<HELP title="MORE_INFO_BADGE_TITLE_1" body="MORE_INFO_BADGE_BODY_1" zone="ZONE_ANY" />
<SFX text="COMBAT_WURMCOIL_ATTACK" power_boundary_min="1" power_boundary_max="-1" />
</CARD_V2>

Last edited by Xander9009 on 12 Jul 2013, 23:07, edited 1 time in total.
_______________________________
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Xander9009 - Programmer
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