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TFM&G2K's Planeswalkers Pool v8g (12/Sep/2014)

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Re: TFM&G2K's Planeswalkers Pool v8g (12/Sep/2014)

Postby fallenangle » 29 Sep 2014, 02:16

I've gotten everything updated and working properly. Sorin, Solemn Visitor and Sarkhan, the Dragonspeaker are now added to the Planeswalkers Wad and the Functions LOL has been updated to include them. The two Khans of Tarkir planeswalkers were both coded by the talented Tejahn, with the exception of the second half of Sarkhan's ultimate, which I coded myself. I also fixed the "problematic" multiverse id flagged by Riiak's Deck Builder on the vampire token created by Sorin, Solemn Visitor. Everything else in the wad is coded by TFM and GTK and should work just as you expect from their high-quality modding. This should put all of the now coded planeswalkers in one wad and save the other modders the trouble of editing the files. Enjoy, and let me know if you encounter any problems.

Edit: removed the old Sarkhan, the Dragonspeaker and replaced with NeoAnderson's new 1.2 version; added a token registration to Sorin. See my later post in this thread for the download.
Last edited by fallenangle on 07 Oct 2014, 14:42, edited 2 times in total.
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Re: TFM&G2K's Planeswalkers Pool v8g (12/Sep/2014)

Postby volrathxp » 29 Sep 2014, 10:47

fallenangle wrote:I've gotten everything updated and working properly. Sorin, Solemn Visitor and Sarkhan, the Dragonspeaker are now added to the Planeswalkers Wad and the Functions LOL has been updated to include them. The two Khans of Tarkir planeswalkers were both coded by the talented Tejahn, with the exception of the second half of Sarkhan's ultimate, which I coded myself. I also fixed the "problematic" multiverse id flagged by Riiak's Deck Builder on the vampire token created by Sorin, Solemn Visitor. Everything else in the wad is coded by TFM and GTK and should work just as you expect from their high-quality modding. This should put all of the now coded planeswalkers in one wad and save the other modders the trouble of editing the files. Enjoy, and let me know if you encounter any problems.
Awesome, good job. :)
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Re: TFM&G2K's Planeswalkers Pool v8g (12/Sep/2014)

Postby Tejahn » 29 Sep 2014, 18:30

Thanks fallenangle! I actually updated everything last night, including Sarkhan's ultimate, but didn't get to post it. I'm glad you've already taken care of everything. Excellent job!
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Re: TFM&G2K's Planeswalkers Pool v8g (12/Sep/2014)

Postby fallenangle » 30 Sep 2014, 23:50

Do I need to update Sarkhan's first ability so that he doesn't receive damage when he's a creature, like Gideon, Champion of Justice?
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Re: TFM&G2K's Planeswalkers Pool v8g (12/Sep/2014)

Postby volrathxp » 01 Oct 2014, 00:39

fallenangle wrote:Do I need to update Sarkhan's first ability so that he doesn't receive damage when he's a creature, like Gideon, Champion of Justice?
It isn't quite like Gideon.

He actually stops being a planeswalker. So he should temporarily lose the planeswalker type as well.

I'm not sure how easy that is or if there is anything the planeswalker manager needs to do to handle this, but for all intensive purposes he becomes a legendary creature. The current coding of this does not account for this.
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Re: TFM&G2K's Planeswalkers Pool v8g (12/Sep/2014)

Postby volrathxp » 01 Oct 2014, 00:41

I should also note that Sarkhan plays a little weirdly with the legend rule and planeswalker rule. Not sure if this interaction needs to be accounted for either.

Code: Select all
9/20/2014    After the first ability resolves, Sarkhan won’t be a planeswalker until the end of the turn. Later that turn, if you cast another Sarkhan, the Dragonspeaker, neither permanent will be put into its owner’s graveyard. The “legend rule” sees only the original Sarkhan and the “planeswalker uniqueness rule” sees only the new Sarkhan. However, if you activate the first ability of the new Sarkhan, you would then control two legendary permanents with the same name. You’d choose one to remain on the battlefield and the other would be put into its owner’s graveyard. If you don’t activate the first ability of the new Sarkhan, the original Sarkhan will return to being a planeswalker during the cleanup step. You would then control two planeswalkers with the same planeswalker type. You’d choose one to remain on the battlefield and the other would be put into its owner’s graveyard. There would then be another cleanup step before the turn ended.
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Re: TFM&G2K's Planeswalkers Pool v8g (12/Sep/2014)

Postby fallenangle » 01 Oct 2014, 03:19

Sarkhan's first ability is definitely problematic at the present because of the way the Manager handles the "legends rule." The manager checks for two cards with the same name in the PLW nameset, which means that even when you remove the planeswalker subtype, if another card named Sarkhan, the Dragonspeaker enters the battlefield, you have to choose which one to keep. I'm not sure if it's even possible to fix this; but then again, the odds of someone wanting to have two Sarkhans on the battlefield at the same time seem pretty slim to me. I'll add the damage prevention attribute to the wad and reupload it; but I'm not sure what else can be done, unless he could be transformed somehow without losing loyalty counters.
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Re: TFM&G2K's Planeswalkers Pool v8g (12/Sep/2014)

Postby fallenangle » 01 Oct 2014, 04:01

Updated the file to fix Sarkhan's first ability so that he now counts as legendary and doesn't receive damage when he's a creature. Note that because of the way the Planeswalkers Manager handles the "planeswalker legends rule," you can't have one Sarkhan who's a dragon and another who's just a planeswalker on the battlefield at the same time. I'm not sure this is fixable without overhauling the Planeswalkers Manager; and it seems like it would be a rare enough occurrence that most people won't really notice it. If anyone else finds any other in-game issues with Sarkhan, the Dragonspeaker or Sorin, Solemn Visitor, just let me know, and I'll try to address them as best I can. Again, all credit for these goes to Tejahn and TFM and G2K, so be sure to thank them for their hard work!
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Re: TFM&G2K's Planeswalkers Pool v8g (12/Sep/2014)

Postby volrathxp » 01 Oct 2014, 07:43

I could see a strategic play to cast a second Sarkhan to remove a potential blocker with his -3, and then swing with the dragon Sarkhan.

That is one of the rare instances I'd say it would come up.
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Re: TFM&G2K's Planeswalkers Pool v8g (12/Sep/2014)

Postby fallenangle » 01 Oct 2014, 13:57

I thought about something like that, but I think the PW Manager won't allow it. If you look at what happens now when Sarkhan becomes a creature, he actually becomes a Basic Snow Enchantment Creature, which is what the Manager specifies what the PWs actually count as being. The main thing is that even when I cleared the types specified by the card, the Manager overrode the type clearing and gave him these three types anyway. The same thing happens with the NameSet; no matter what you do, the card is still called Sarkhan, the Dragonspeaker when it becomes a creature, so the Manager's "legendary rule" still applies to it. I'm really only a novice coder, so I wouldn't even know where to begin trying to find a workaround for these issues. I'll have to leave that to the coding gods on this forum. Maybe Neo has come up with a solution, since he's almost done coding the KTK set?
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Re: TFM&G2K's Planeswalkers Pool v8g (12/Sep/2014)

Postby Kithkin » 01 Oct 2014, 18:20

Bug report

There seems to be something wrong with your implementation of morph cards:
- activate ability on Rattleclaw Mystic
- card goes on stack face-up
- choose mode 1, card enters the field, now it is a morph, but face-up and with original power/toughness = no overlay card (token)

I altered your Storm deck and added Neo's released version of Rattleclaw Mystic. It worked without issue.

Astral Cornucopia -- should not glow yellow unless there are at least 3 mana available; does not recognize basic land

Retraction Helix -- when activating target creature, it does not tap
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Re: TFM&G2K's Planeswalkers Pool v8g (12/Sep/2014)

Postby sweetLu » 01 Oct 2014, 18:37

TFM included morph cards in the planeswalker mod ???? :D


On a different note, it should be possible to modify the planeswalker manager to better handle Sarkhan interactions. I don't think it will take a "coding god" so I'll take a look at it later this week. For your sake someone might get to it before me :)
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Re: TFM&G2K's Planeswalkers Pool v8g (12/Sep/2014)

Postby volrathxp » 01 Oct 2014, 18:58

sweetLu wrote:TFM included morph cards in the planeswalker mod ???? :D


On a different note, it should be possible to modify the planeswalker manager to better handle Sarkhan interactions. I don't think it will take a "coding god" so I'll take a look at it later this week. For your sake someone might get to it before me :)
I think he meant to reply to my post.
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Re: TFM&G2K's Planeswalkers Pool v8g (12/Sep/2014)

Postby volrathxp » 01 Oct 2014, 18:59

Kithkin wrote:Bug report

There seems to be something wrong with your implementation of morph cards:
- activate ability on Rattleclaw Mystic
- card goes on stack face-up
- choose mode 1, card enters the field, now it is a morph, but face-up and with original power/toughness = no overlay card (token)

I altered your Storm deck and added Neo's released version of Rattleclaw Mystic. It worked without issue.

Astral Cornucopia -- should not glow yellow unless there are at least 3 mana available; does not recognize basic land

Retraction Helix -- when activating target creature, it does not tap
I will look into these, but you *can* cast Cornucopia for 0, which is why it still glows. That is actually one of the major combo points of the deck, being able to jeskai trigger for 0 mana.
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Re: TFM&G2K's Planeswalkers Pool v8g (12/Sep/2014)

Postby sweetLu » 04 Oct 2014, 14:51

Does that zone change end trigger fire for the legendary enforcement work if you were to gain control of an opponents planeswalker? Say you and your opponent have the same planeswalker like Liliana Vess. Through some card like Puca's Mischief, you steal your opponents Liliana Vess. Will the zone change end trigger fire and enforce the Legendary rule? I've never really played with the planeswalkers mod installed do I've never come up to a scenario like this. I might be missing something in the planeswalker manager too.
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