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2014




Volrathxp's Custom Dotp 2014 DLC (Last Update: 12/6/2014)
Moderator: CCGHQ Admins
Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/22/2014
by volrathxp » 23 Sep 2014, 03:32
Alright I just posted a big update with all the Khans cards I've programmed so far. Decks are forthcoming once I get them the way I want them.
As always, read the changelog. I've also adjusted the post to separate what cards are in the DLC by set name, so they're easier to identify.
Have fun and let me know if there are any problems!
As always, read the changelog. I've also adjusted the post to separate what cards are in the DLC by set name, so they're easier to identify.
Have fun and let me know if there are any problems!
volrathxp
Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/22/2014
by Tejahn » 23 Sep 2014, 04:40
Good job! I was actually coding a few more cards you've already completed.
Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/22/2014
by CalT2410 » 23 Sep 2014, 06:10
Mardu Charm - the 2nd mode, putting 2 1/1 white warrior creatures on the battlefield, does not work. It didn't put any creatures on the battlefield.
Butcher of the Horde sac effects don't work either.
Thanks for all the work you've done though! Really making it easy to "test" new standard decks without actually buying them.
Butcher of the Horde sac effects don't work either.
Thanks for all the work you've done though! Really making it easy to "test" new standard decks without actually buying them.
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/22/2014
by Erchamion » 23 Sep 2014, 10:33
Siege Rhino - the enter-the-battlefield effect does not trigger
Spirit Bonds - could pay non-white mana for the cost
Thanks for the work

Spirit Bonds - could pay non-white mana for the cost
Thanks for the work

Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/22/2014
by volrathxp » 23 Sep 2014, 10:50
Will take a look. I hadn't gotten around to testing Butcher yet. Mardu Charm, I hadn't gotten around to testing that mode yet. Thanks.CalT2410 wrote:Mardu Charm - the 2nd mode, putting 2 1/1 white warrior creatures on the battlefield, does not work. It didn't put any creatures on the battlefield.
Butcher of the Horde sac effects don't work either.
Thanks for all the work you've done though! Really making it easy to "test" new standard decks without actually buying them.
volrathxp
Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/22/2014
by volrathxp » 23 Sep 2014, 10:53
Siege Rhino - Odd, because ETB effects are pretty easy, and this is an easy one. It looks fine to me.Erchamion wrote:Siege Rhino - the enter-the-battlefield effect does not trigger![]()
Spirit Bonds - could pay non-white mana for the cost
Thanks for the work
- Siege Rhino | Open
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="SIEGE_RHINO_1000386666" />
<CARDNAME text="SIEGE_RHINO" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Siege Rhino]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Rhinocéros de siège]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Rinoceronte de asedio]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Belagerungsnashorn]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Rinoceronte da Assedio]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[包囲サイ]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[공성 코뿔소]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Осадный Носорог]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Rinoceronte de Cerco]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="1000386666" />
<ARTID value="1000386666" />
<ARTIST name="Volkan Baga" />
<CASTING_COST cost="{1}{W}{B}{G}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[The mere approach of an Abzan war beast is enough to send enemies fleeing in panic.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Il suffit qu’une bête de guerre abzane s’approche pour que les ennemis s’enfuient, pris de panique.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La mera visión de una bestia de guerra abzana basta para que el enemigo corra presa del pánico.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Schon beim bloßen Herannahen einer Kriegsbestie der Abzan ergreifen ihre Feinde panisch die Flucht.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Il solo avvicinarsi di una bestia da guerra Abzan è sufficiente a terrorizzare e mettere in fuga i nemici.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[アブザンの軍獣が到来するだけで、敵は統制を乱して逃走を開始する。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[단지 아브잔 전쟁야수가 다가오는 것만으로도 적들은 공황 상태에 빠져 달아난다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Одного лишь приближения боевого зверя абзанов достаточно, чтобы враги в ужасе бросились бежать.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A mera aproximação de uma besta de guerra Abzan é suficiente para fazer os inimigos fugirem apavorados.]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Rhino" />
<EXPANSION value="KTK" />
<RARITY metaname="R" />
<POWER value="4" />
<TOUGHNESS value="5" />
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Trample]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Piétinement]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Arrolla.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Verursacht Trampelschaden]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Travolgere]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[トランプル]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[돌진]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Пробивной удар]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Atropelar]]></LOCALISED_TEXT>
<INTRINSIC characteristic="CHARACTERISTIC_TRAMPLE" />
</STATIC_ABILITY>
<TRIGGERED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Quand le Rhinocéros de siège arrive sur le champ de bataille, chaque adversaire perd 3 points de vie et vous gagnez 3 points de vie.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cuando el Rinoceronte de asedio entre al campo de batalla, cada oponente pierde 3 vidas y tú ganas 3 vidas.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wenn das Belagerungsnashorn ins Spiel kommt, verliert jeder Gegner 3 Lebenspunkte und du erhältst 3 Lebenspunkte dazu.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Quando il Rinoceronte da Assedio entra nel campo di battaglia, ogni avversario perde 3 punti vita e tu guadagni 3 punti vita.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[包囲サイが戦場に出たとき、各対戦相手はそれぞれ3点のライフを失い、あなたは3点のライフを得る。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[공성 코뿔소가 전장에 들어올 때, 각 상대는 생명 3점을 잃고 당신은 생명 3점을 얻는다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Когда Осадный Носорог выходит на поле битвы, каждый оппонент теряет 3 жизни, а вы получаете 3 жизни.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Quando Rinoceronte de Cerco entra no campo de batalha, cada oponente perde 3 pontos de vida e você ganha 3 pontos de vida.]]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" />
<RESOLUTION_TIME_ACTION>
for i=0,MTG():GetNumberOfPlayers()-1 do
local player = MTG():GetNthPlayer(i)
if player ~= nil and player:GetTeam() ~= controller:GetTeam() then
player:LoseLife(3)
end
end
controller:GainLife(3)
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<HELP title="MORE_INFO_BADGE_TITLE_1" body="MORE_INFO_BADGE_BODY_1" zone="ZONE_ANY" />
<SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
volrathxp
Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/22/2014
by NeoAnderson » 23 Sep 2014, 11:10
Just to inform you that your implementation of Clever Impersonator doesn't works if you copy an enchantment aura, it is automatically destroyed. You should take a look to Firemind post where he made an approximation of Copy Enchantment. 

- NeoAnderson
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/22/2014
by Erchamion » 23 Sep 2014, 12:00
The error message is:volrathxp wrote:Siege Rhino - Odd, because ETB effects are pretty easy, and this is an easy one. It looks fine to me.Erchamion wrote:Siege Rhino - the enter-the-battlefield effect does not trigger![]()
Spirit Bonds - could pay non-white mana for the cost
Thanks for the workSpirit Bonds - That was a typo. Will be included in the next fix update.
- Siege Rhino | Open
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="SIEGE_RHINO_1000386666" />
<CARDNAME text="SIEGE_RHINO" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Siege Rhino]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Rhinocéros de siège]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Rinoceronte de asedio]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Belagerungsnashorn]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Rinoceronte da Assedio]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[包囲サイ]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[공성 코뿔소]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Осадный Носорог]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Rinoceronte de Cerco]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="1000386666" />
<ARTID value="1000386666" />
<ARTIST name="Volkan Baga" />
<CASTING_COST cost="{1}{W}{B}{G}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[The mere approach of an Abzan war beast is enough to send enemies fleeing in panic.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Il suffit qu’une bête de guerre abzane s’approche pour que les ennemis s’enfuient, pris de panique.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La mera visión de una bestia de guerra abzana basta para que el enemigo corra presa del pánico.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Schon beim bloßen Herannahen einer Kriegsbestie der Abzan ergreifen ihre Feinde panisch die Flucht.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Il solo avvicinarsi di una bestia da guerra Abzan è sufficiente a terrorizzare e mettere in fuga i nemici.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[アブザンの軍獣が到来するだけで、敵は統制を乱して逃走を開始する。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[단지 아브잔 전쟁야수가 다가오는 것만으로도 적들은 공황 상태에 빠져 달아난다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Одного лишь приближения боевого зверя абзанов достаточно, чтобы враги в ужасе бросились бежать.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A mera aproximação de uma besta de guerra Abzan é suficiente para fazer os inimigos fugirem apavorados.]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Rhino" />
<EXPANSION value="KTK" />
<RARITY metaname="R" />
<POWER value="4" />
<TOUGHNESS value="5" />
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Trample]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Piétinement]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Arrolla.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Verursacht Trampelschaden]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Travolgere]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[トランプル]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[돌진]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Пробивной удар]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Atropelar]]></LOCALISED_TEXT>
<INTRINSIC characteristic="CHARACTERISTIC_TRAMPLE" />
</STATIC_ABILITY>
<TRIGGERED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Quand le Rhinocéros de siège arrive sur le champ de bataille, chaque adversaire perd 3 points de vie et vous gagnez 3 points de vie.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cuando el Rinoceronte de asedio entre al campo de batalla, cada oponente pierde 3 vidas y tú ganas 3 vidas.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wenn das Belagerungsnashorn ins Spiel kommt, verliert jeder Gegner 3 Lebenspunkte und du erhältst 3 Lebenspunkte dazu.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Quando il Rinoceronte da Assedio entra nel campo di battaglia, ogni avversario perde 3 punti vita e tu guadagni 3 punti vita.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[包囲サイが戦場に出たとき、各対戦相手はそれぞれ3点のライフを失い、あなたは3点のライフを得る。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[공성 코뿔소가 전장에 들어올 때, 각 상대는 생명 3점을 잃고 당신은 생명 3점을 얻는다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Когда Осадный Носорог выходит на поле битвы, каждый оппонент теряет 3 жизни, а вы получаете 3 жизни.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Quando Rinoceronte de Cerco entra no campo de batalha, cada oponente perde 3 pontos de vida e você ganha 3 pontos de vida.]]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" />
<RESOLUTION_TIME_ACTION>
for i=0,MTG():GetNumberOfPlayers()-1 do
local player = MTG():GetNthPlayer(i)
if player ~= nil and player:GetTeam() ~= controller:GetTeam() then
player:LoseLife(3)
end
end
controller:GainLife(3)
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<HELP title="MORE_INFO_BADGE_TITLE_1" body="MORE_INFO_BADGE_BODY_1" zone="ZONE_ANY" />
<SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
attempt to index global 'controller' (a nil value)
I do not understand why but I alter the code a bit and it works fine with me

- Code: Select all
<RESOLUTION_TIME_ACTION>
for i=0,MTG():GetNumberOfPlayers()-1 do
local player = MTG():GetNthPlayer(i)
if player ~= nil and player:GetTeam() ~= EffectController():GetTeam() then
player:LoseLife(3)
end
end
EffectController():GainLife(3)
</RESOLUTION_TIME_ACTION>
Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/22/2014
by thefiremind » 23 Sep 2014, 12:45
You haven't declared the variable "controller" before using it.volrathxp wrote:Siege Rhino - Odd, because ETB effects are pretty easy, and this is an easy one. It looks fine to me.
- Code: Select all
<RESOLUTION_TIME_ACTION>
for i=0,MTG():GetNumberOfPlayers()-1 do
local player = MTG():GetNthPlayer(i)
if player ~= nil and player:GetTeam() ~= controller:GetTeam() then
player:LoseLife(3)
end
end
controller:GainLife(3)
</RESOLUTION_TIME_ACTION>
< Former DotP 2012/2013/2014 modder >
Currently busy with life...
Currently busy with life...
-
thefiremind - Programmer
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/22/2014
by Kithkin » 23 Sep 2014, 17:05
Bug report
Ankle Shanker -- creatures gain NOTHING.
Mardu Hateblade -- does not gain deathtouch
Arrow Storm -- Raid deals ZERO damage
Wingmate Roc -- [lua] [string "WINGMATE_ROC_1000386726_TITLE (RESOLUTION_TIME_ACTION)~0x0000064c"]:3: parameter mismatch or too few parameters [expected bzS32]
Mardu Charm -- [lua] [string "MARDU_CHARM_1000386593_TITLE (RESOLUTION_TIME_ACTION)~0x000002ef"]:3: attempt to index global 'delay_DC' (a nil value)
Ankle Shanker -- creatures gain NOTHING.

Mardu Hateblade -- does not gain deathtouch
Arrow Storm -- Raid deals ZERO damage
Wingmate Roc -- [lua] [string "WINGMATE_ROC_1000386726_TITLE (RESOLUTION_TIME_ACTION)~0x0000064c"]:3: parameter mismatch or too few parameters [expected bzS32]
Mardu Charm -- [lua] [string "MARDU_CHARM_1000386593_TITLE (RESOLUTION_TIME_ACTION)~0x000002ef"]:3: attempt to index global 'delay_DC' (a nil value)
-
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/22/2014
by volrathxp » 23 Sep 2014, 22:00
As always I am in the process of fixing bugs. Already got the charms fixed among other things (and that silly Siege Rhino).
@Neo: thanks i will look into that.
@Neo: thanks i will look into that.
volrathxp
Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/22/2014
by Kithkin » 23 Sep 2014, 22:26
Bug report
Duneblast -- does NOT destroy the rest
High Sentinels of Arashin -- does NOT get +1/+1 for other creatures with counter
Take Up Arms -- NO warrior creatures
Duneblast -- does NOT destroy the rest
High Sentinels of Arashin -- does NOT get +1/+1 for other creatures with counter
Take Up Arms -- NO warrior creatures
-
Kithkin - Posts: 456
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/22/2014
by NeoAnderson » 23 Sep 2014, 23:03
Let me know because i am also coding this set, and i already made this card but i have also added an improvement to Firemind code.volrathxp wrote:@Neo: thanks i will look into that.
His version of Copy Enchantment fails is you copy an Enchantment Aura (enchant type you control) controlled by opponent, my version allows also this condition, it just fail when you copy this kind of enchantment controlled by opponent and apply the copy to a card with color protection.
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/22/2014
by volrathxp » 24 Sep 2014, 01:49
Yea. High Sentinels is ticking me off. I'll post code in the morning if I can.Kithkin wrote:Bug report
Duneblast -- does NOT destroy the rest
High Sentinels of Arashin -- does NOT get +1/+1 for other creatures with counter
Take Up Arms -- NO warrior creatures
volrathxp
Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/22/2014
by volrathxp » 24 Sep 2014, 01:50
Can you post your code and I will look at it too.NeoAnderson wrote:Let me know because i am also coding this set, and i already made this card but i have also added an improvement to Firemind code.volrathxp wrote:@Neo: thanks i will look into that.
His version of Copy Enchantment fails is you copy an Enchantment Aura (enchant type you control) controlled by opponent, my version allows also this condition, it just fail when you copy this kind of enchantment controlled by opponent and apply the copy to a card with color protection.
volrathxp
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