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Volrathxp's Custom Dotp 2014 DLC (Last Update: 12/6/2014)

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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/22/2014

Postby volrathxp » 23 Sep 2014, 03:32

Alright I just posted a big update with all the Khans cards I've programmed so far. Decks are forthcoming once I get them the way I want them.

As always, read the changelog. I've also adjusted the post to separate what cards are in the DLC by set name, so they're easier to identify.

Have fun and let me know if there are any problems!
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/22/2014

Postby Tejahn » 23 Sep 2014, 04:40

Good job! I was actually coding a few more cards you've already completed.
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/22/2014

Postby CalT2410 » 23 Sep 2014, 06:10

Mardu Charm - the 2nd mode, putting 2 1/1 white warrior creatures on the battlefield, does not work. It didn't put any creatures on the battlefield.

Butcher of the Horde sac effects don't work either.

Thanks for all the work you've done though! Really making it easy to "test" new standard decks without actually buying them.
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/22/2014

Postby Erchamion » 23 Sep 2014, 10:33

Siege Rhino - the enter-the-battlefield effect does not trigger :(
Spirit Bonds - could pay non-white mana for the cost
Thanks for the work :D
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/22/2014

Postby volrathxp » 23 Sep 2014, 10:50

CalT2410 wrote:Mardu Charm - the 2nd mode, putting 2 1/1 white warrior creatures on the battlefield, does not work. It didn't put any creatures on the battlefield.

Butcher of the Horde sac effects don't work either.

Thanks for all the work you've done though! Really making it easy to "test" new standard decks without actually buying them.
Will take a look. I hadn't gotten around to testing Butcher yet. Mardu Charm, I hadn't gotten around to testing that mode yet. Thanks.
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/22/2014

Postby volrathxp » 23 Sep 2014, 10:53

Erchamion wrote:Siege Rhino - the enter-the-battlefield effect does not trigger :(
Spirit Bonds - could pay non-white mana for the cost
Thanks for the work :D
Siege Rhino - Odd, because ETB effects are pretty easy, and this is an easy one. It looks fine to me.

Siege Rhino | Open
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="SIEGE_RHINO_1000386666" />
  <CARDNAME text="SIEGE_RHINO" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Siege Rhino]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Rhinocéros de siège]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Rinoceronte de asedio]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Belagerungsnashorn]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Rinoceronte da Assedio]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[包囲サイ]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[공성 코뿔소]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Осадный Носорог]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Rinoceronte de Cerco]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="1000386666" />
  <ARTID value="1000386666" />
  <ARTIST name="Volkan Baga" />
  <CASTING_COST cost="{1}{W}{B}{G}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[The mere approach of an Abzan war beast is enough to send enemies fleeing in panic.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Il suffit qu’une bête de guerre abzane s’approche pour que les ennemis s’enfuient, pris de panique.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La mera visión de una bestia de guerra abzana basta para que el enemigo corra presa del pánico.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Schon beim bloßen Herannahen einer Kriegsbestie der Abzan ergreifen ihre Feinde panisch die Flucht.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Il solo avvicinarsi di una bestia da guerra Abzan è sufficiente a terrorizzare e mettere in fuga i nemici.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[アブザンの軍獣が到来するだけで、敵は統制を乱して逃走を開始する。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[단지 아브잔 전쟁야수가 다가오는 것만으로도 적들은 공황 상태에 빠져 달아난다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Одного лишь приближения боевого зверя абзанов достаточно, чтобы враги в ужасе бросились бежать.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A mera aproximação de uma besta de guerra Abzan é suficiente para fazer os inimigos fugirem apavorados.]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Rhino" />
  <EXPANSION value="KTK" />
  <RARITY metaname="R" />
  <POWER value="4" />
  <TOUGHNESS value="5" />
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Trample]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Piétinement]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Arrolla.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Verursacht Trampelschaden]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Travolgere]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[トランプル]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[돌진]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Пробивной удар]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Atropelar]]></LOCALISED_TEXT>
    <INTRINSIC characteristic="CHARACTERISTIC_TRAMPLE" />
  </STATIC_ABILITY>
  <TRIGGERED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Quand le Rhinocéros de siège arrive sur le champ de bataille, chaque adversaire perd 3 points de vie et vous gagnez 3 points de vie.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cuando el Rinoceronte de asedio entre al campo de batalla, cada oponente pierde 3 vidas y tú ganas 3 vidas.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wenn das Belagerungsnashorn ins Spiel kommt, verliert jeder Gegner 3 Lebenspunkte und du erhältst 3 Lebenspunkte dazu.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Quando il Rinoceronte da Assedio entra nel campo di battaglia, ogni avversario perde 3 punti vita e tu guadagni 3 punti vita.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[包囲サイが戦場に出たとき、各対戦相手はそれぞれ3点のライフを失い、あなたは3点のライフを得る。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[공성 코뿔소가 전장에 들어올 때, 각 상대는 생명 3점을 잃고 당신은 생명 3점을 얻는다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Когда Осадный Носорог выходит на поле битвы, каждый оппонент теряет 3 жизни, а вы получаете 3 жизни.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Quando Rinoceronte de Cerco entra no campo de batalha, cada oponente perde 3 pontos de vida e você ganha 3 pontos de vida.]]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" />
<RESOLUTION_TIME_ACTION>
    for i=0,MTG():GetNumberOfPlayers()-1 do
       local player = MTG():GetNthPlayer(i)
       if player ~= nil and player:GetTeam() ~= controller:GetTeam() then
          player:LoseLife(3)
       end
    end
    controller:GainLife(3)
    </RESOLUTION_TIME_ACTION>
 </TRIGGERED_ABILITY>
  <HELP title="MORE_INFO_BADGE_TITLE_1" body="MORE_INFO_BADGE_BODY_1" zone="ZONE_ANY" />
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
Spirit Bonds - That was a typo. Will be included in the next fix update.
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/22/2014

Postby NeoAnderson » 23 Sep 2014, 11:10

Just to inform you that your implementation of Clever Impersonator doesn't works if you copy an enchantment aura, it is automatically destroyed. You should take a look to Firemind post where he made an approximation of Copy Enchantment. :wink:
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/22/2014

Postby Erchamion » 23 Sep 2014, 12:00

volrathxp wrote:
Erchamion wrote:Siege Rhino - the enter-the-battlefield effect does not trigger :(
Spirit Bonds - could pay non-white mana for the cost
Thanks for the work :D
Siege Rhino - Odd, because ETB effects are pretty easy, and this is an easy one. It looks fine to me.

Siege Rhino | Open
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="SIEGE_RHINO_1000386666" />
  <CARDNAME text="SIEGE_RHINO" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Siege Rhino]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Rhinocéros de siège]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Rinoceronte de asedio]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Belagerungsnashorn]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Rinoceronte da Assedio]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[包囲サイ]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[공성 코뿔소]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Осадный Носорог]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Rinoceronte de Cerco]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="1000386666" />
  <ARTID value="1000386666" />
  <ARTIST name="Volkan Baga" />
  <CASTING_COST cost="{1}{W}{B}{G}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[The mere approach of an Abzan war beast is enough to send enemies fleeing in panic.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Il suffit qu’une bête de guerre abzane s’approche pour que les ennemis s’enfuient, pris de panique.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La mera visión de una bestia de guerra abzana basta para que el enemigo corra presa del pánico.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Schon beim bloßen Herannahen einer Kriegsbestie der Abzan ergreifen ihre Feinde panisch die Flucht.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Il solo avvicinarsi di una bestia da guerra Abzan è sufficiente a terrorizzare e mettere in fuga i nemici.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[アブザンの軍獣が到来するだけで、敵は統制を乱して逃走を開始する。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[단지 아브잔 전쟁야수가 다가오는 것만으로도 적들은 공황 상태에 빠져 달아난다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Одного лишь приближения боевого зверя абзанов достаточно, чтобы враги в ужасе бросились бежать.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A mera aproximação de uma besta de guerra Abzan é suficiente para fazer os inimigos fugirem apavorados.]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Rhino" />
  <EXPANSION value="KTK" />
  <RARITY metaname="R" />
  <POWER value="4" />
  <TOUGHNESS value="5" />
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Trample]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Piétinement]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Arrolla.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Verursacht Trampelschaden]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Travolgere]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[トランプル]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[돌진]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Пробивной удар]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Atropelar]]></LOCALISED_TEXT>
    <INTRINSIC characteristic="CHARACTERISTIC_TRAMPLE" />
  </STATIC_ABILITY>
  <TRIGGERED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Quand le Rhinocéros de siège arrive sur le champ de bataille, chaque adversaire perd 3 points de vie et vous gagnez 3 points de vie.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cuando el Rinoceronte de asedio entre al campo de batalla, cada oponente pierde 3 vidas y tú ganas 3 vidas.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wenn das Belagerungsnashorn ins Spiel kommt, verliert jeder Gegner 3 Lebenspunkte und du erhältst 3 Lebenspunkte dazu.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Quando il Rinoceronte da Assedio entra nel campo di battaglia, ogni avversario perde 3 punti vita e tu guadagni 3 punti vita.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[包囲サイが戦場に出たとき、各対戦相手はそれぞれ3点のライフを失い、あなたは3点のライフを得る。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[공성 코뿔소가 전장에 들어올 때, 각 상대는 생명 3점을 잃고 당신은 생명 3점을 얻는다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Когда Осадный Носорог выходит на поле битвы, каждый оппонент теряет 3 жизни, а вы получаете 3 жизни.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Quando Rinoceronte de Cerco entra no campo de batalha, cada oponente perde 3 pontos de vida e você ganha 3 pontos de vida.]]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" />
<RESOLUTION_TIME_ACTION>
    for i=0,MTG():GetNumberOfPlayers()-1 do
       local player = MTG():GetNthPlayer(i)
       if player ~= nil and player:GetTeam() ~= controller:GetTeam() then
          player:LoseLife(3)
       end
    end
    controller:GainLife(3)
    </RESOLUTION_TIME_ACTION>
 </TRIGGERED_ABILITY>
  <HELP title="MORE_INFO_BADGE_TITLE_1" body="MORE_INFO_BADGE_BODY_1" zone="ZONE_ANY" />
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
Spirit Bonds - That was a typo. Will be included in the next fix update.
The error message is:
attempt to index global 'controller' (a nil value)

I do not understand why but I alter the code a bit and it works fine with me :o

Code: Select all
<RESOLUTION_TIME_ACTION>
    for i=0,MTG():GetNumberOfPlayers()-1 do
       local player = MTG():GetNthPlayer(i)
       if player ~= nil and player:GetTeam() ~= EffectController():GetTeam() then
          player:LoseLife(3)
       end
    end
    EffectController():GainLife(3)
</RESOLUTION_TIME_ACTION>
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/22/2014

Postby thefiremind » 23 Sep 2014, 12:45

volrathxp wrote:Siege Rhino - Odd, because ETB effects are pretty easy, and this is an easy one. It looks fine to me.

Code: Select all
    <RESOLUTION_TIME_ACTION>
    for i=0,MTG():GetNumberOfPlayers()-1 do
       local player = MTG():GetNthPlayer(i)
       if player ~= nil and player:GetTeam() ~= controller:GetTeam() then
          player:LoseLife(3)
       end
    end
    controller:GainLife(3)
    </RESOLUTION_TIME_ACTION>
You haven't declared the variable "controller" before using it.
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/22/2014

Postby Kithkin » 23 Sep 2014, 17:05

Bug report

Ankle Shanker -- creatures gain NOTHING. :cry:
Mardu Hateblade -- does not gain deathtouch
Arrow Storm -- Raid deals ZERO damage
Wingmate Roc -- [lua] [string "WINGMATE_ROC_1000386726_TITLE (RESOLUTION_TIME_ACTION)~0x0000064c"]:3: parameter mismatch or too few parameters [expected bzS32]
Mardu Charm -- [lua] [string "MARDU_CHARM_1000386593_TITLE (RESOLUTION_TIME_ACTION)~0x000002ef"]:3: attempt to index global 'delay_DC' (a nil value)
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/22/2014

Postby volrathxp » 23 Sep 2014, 22:00

As always I am in the process of fixing bugs. Already got the charms fixed among other things (and that silly Siege Rhino).

@Neo: thanks i will look into that.
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/22/2014

Postby Kithkin » 23 Sep 2014, 22:26

Bug report

Duneblast -- does NOT destroy the rest
High Sentinels of Arashin -- does NOT get +1/+1 for other creatures with counter
Take Up Arms -- NO warrior creatures
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/22/2014

Postby NeoAnderson » 23 Sep 2014, 23:03

volrathxp wrote:@Neo: thanks i will look into that.
Let me know because i am also coding this set, and i already made this card but i have also added an improvement to Firemind code.
His version of Copy Enchantment fails is you copy an Enchantment Aura (enchant type you control) controlled by opponent, my version allows also this condition, it just fail when you copy this kind of enchantment controlled by opponent and apply the copy to a card with color protection.
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/22/2014

Postby volrathxp » 24 Sep 2014, 01:49

Kithkin wrote:Bug report

Duneblast -- does NOT destroy the rest
High Sentinels of Arashin -- does NOT get +1/+1 for other creatures with counter
Take Up Arms -- NO warrior creatures
Yea. High Sentinels is ticking me off. I'll post code in the morning if I can.
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/22/2014

Postby volrathxp » 24 Sep 2014, 01:50

NeoAnderson wrote:
volrathxp wrote:@Neo: thanks i will look into that.
Let me know because i am also coding this set, and i already made this card but i have also added an improvement to Firemind code.
His version of Copy Enchantment fails is you copy an Enchantment Aura (enchant type you control) controlled by opponent, my version allows also this condition, it just fail when you copy this kind of enchantment controlled by opponent and apply the copy to a card with color protection.
Can you post your code and I will look at it too.
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