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Formal Request Thread

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Re: Formal Request Thread

Postby nivmizzet1 » 24 Mar 2015, 15:35

Xander9009 wrote:Alright. There's all of the requests that I saw for cards. Each card has been tested and is working. They'll all be included in the CW.
Hi Xander, I noticed the cards hadn't been uploaded yet (at least the ones I requested), so I took it upon myself to upload them (again, only the ones I requested). I formatted them for the CW (removed the 9009 and added CW_). Hope that wasn't out of line.
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Re: Formal Request Thread

Postby Xander9009 » 24 Mar 2015, 16:16

Perfectly fine. I've been working on the manifest cards and intended to have already uploaded them but didn't quite get to it. Sorry about that, but of course it's not out of line :) Thank you.
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Re: Formal Request Thread

Postby AngelLestat » 24 Mar 2015, 18:33

Someone already code or has these cards?
Winter Orb
Sphere of Resistance

I use the search but I dint find nothing, it was name it one time in the page 154, but not coded, not sure if it is in a mod which I dont have.
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Re: Formal Request Thread

Postby Nick26 » 24 Mar 2015, 20:14

Xander9009 wrote:For the second ability, you can find the "next instant or sorcery spell this turn" on Chandra, the Firebrand, Howl of the Horde, or Overmaster (all included in the CW, if you have it, otherwise Chandra will be in the Planeswalker Pool and Howl of the Horde will be in volrathxp's mod). For "from your hand", just check TriggerObject():GetErstwhileZone() == ZONE_HAND. To give it rebound, just look at a card with Rebound. You'll see that upon resolution, it is exiled (but but it is stored in a pointer and protected to refer to later), and a delayed trigger is made. The delayed trigger will be almost exactly the same except "card" will be the stored card rather than EffectSource(). If you use teh delayed trigger setup that the normal rebound spells use, then card will be "local card = EffectDC():Get_CardPtr(0)". That should be everything necessary. It won't truly grant rebound, but will instead cause the exact same effect as if it did have rebound.

For the last ability, this is the code for "You can't cast creature spells."
Code: Select all
   <STATIC_ABILITY>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[You can’t cast creature spells.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vous ne pouvez pas jouer de sorts de créature.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[No puedes jugar hechizos de criatura.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Du kannst keine Kreaturenzauber spielen.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Non puoi lanciare magie creatura.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたはクリーチャー呪文をプレイできない。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[You can’t cast creature spells.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Вы не можете разыгрывать заклинания существ.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Você não pode jogar mágicas de criatura.]]></LOCALISED_TEXT>
      <FILTER filter_id="0">
         local filter = ClearFilter()
         filter:SetZone( ZONE_ANYWHERE )
         filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
         filter:Add( FE_TEAM, OP_IS, EffectController():GetTeam() )
      </FILTER>
      <CONTINUOUS_ACTION layer="8" filter_id="0">
         if FilteredCard() ~= nil then
            local characteristics = FilteredCard():GetCurrentCharacteristics()
            characteristics:Bool_Set( CHARACTERISTIC_CANT_BE_PLAYED, 1 )
         end
      </CONTINUOUS_ACTION>
   </STATIC_ABILITY>
Thank you very much, this helps me a lot! I didn't know about the community wad and oh my gosh, I was missing so many things and I didn't have any card with rebound.

I was looking at the community wad but I couldn't find any card with overload; is it possible to code such ability in magic 2014? I would love to see counterflux, ciclonic rift and mizzium mortars.
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Re: Formal Request Thread

Postby sweetLu » 25 Mar 2015, 01:35

AngelLestat wrote:Someone already code or has these cards?
Winter Orb
Sphere of Resistance

I use the search but I dint find nothing, it was name it one time in the page 154, but not coded, not sure if it is in a mod which I dont have.
Winter Orb isn't as straight forward as I originally thought. Sphere of Resistance is pretty easy though. I'll have to talk to Xander about getting access to the CW.

Sphere of Resistance | Open
Code: Select all
<?xml version="1.0"?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="SPHERE_OF_RESISTANCE_867383106" />
  <CARDNAME text="SPHERE_OF_RESISTANCE" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Sphere of Resistance]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Sphere of Resistance]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Sphere of Resistance]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Sphere of Resistance]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Sphere of Resistance]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Sphere of Resistance]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Sphere of Resistance]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Sphere of Resistance]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Sphere of Resistance]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Sphere of Resistance]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Sphere of Resistance]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="867383106" />
  <ARTID value="867383106" />
  <ARTIST name="Doug Chaffee" />
  <CASTING_COST cost="{2}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[A sphere pushes equally in all directions.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[A sphere pushes equally in all directions.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[A sphere pushes equally in all directions.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[A sphere pushes equally in all directions.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[A sphere pushes equally in all directions.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[A sphere pushes equally in all directions.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[A sphere pushes equally in all directions.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[A sphere pushes equally in all directions.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A sphere pushes equally in all directions.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[A sphere pushes equally in all directions.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[A sphere pushes equally in all directions.]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Artifact" />
  <EXPANSION value="VMA" />
  <RARITY metaname="R" />
  <TRIGGERED_ABILITY replacement_effect="1">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Spells cost {1} more to cast.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Spells cost {1} more to cast.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Spells cost {1} more to cast.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Spells cost {1} more to cast.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Spells cost {1} more to cast.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Spells cost {1} more to cast.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Spells cost {1} more to cast.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Spells cost {1} more to cast.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Spells cost {1} more to cast.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Spells cost {1} more to cast.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Spells cost {1} more to cast.]]></LOCALISED_TEXT>
   <TRIGGER value="CONSIDERED_FOR_CAST" pre_trigger="1">
   -- Land cards are not considered spells so we need to exclude them.
   if (TriggerObject():GetCardType():Test( CARD_TYPE_LAND )) then
      return false
   else
      return true
   end
   </TRIGGER>
   <RESOLUTION_TIME_ACTION>
    if TriggerObject() ~= nil then
       TriggerObject():IncreaseCost(1)
    end
    </RESOLUTION_TIME_ACTION>
  </TRIGGERED_ABILITY>
  <AI_BASE_SCORE score="600" zone="ZONE_BATTLEFIELD" />
</CARD_V2>
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Re: Formal Request Thread

Postby Xander9009 » 25 Mar 2015, 01:37

sweetLu wrote:
AngelLestat wrote:Someone already code or has these cards?
Winter Orb
Sphere of Resistance

I use the search but I dint find nothing, it was name it one time in the page 154, but not coded, not sure if it is in a mod which I dont have.
Winter Orb isn't as straight forward as I originally thought. Sphere of Resistance is pretty easy though. I'll have to talk to Xander about getting access to the CW.

Sphere of Resistance | Open
Code: Select all
<?xml version="1.0"?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="SPHERE_OF_RESISTANCE_867383106" />
  <CARDNAME text="SPHERE_OF_RESISTANCE" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Sphere of Resistance]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Sphere of Resistance]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Sphere of Resistance]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Sphere of Resistance]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Sphere of Resistance]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Sphere of Resistance]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Sphere of Resistance]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Sphere of Resistance]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Sphere of Resistance]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Sphere of Resistance]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Sphere of Resistance]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="867383106" />
  <ARTID value="867383106" />
  <ARTIST name="Doug Chaffee" />
  <CASTING_COST cost="{2}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[A sphere pushes equally in all directions.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[A sphere pushes equally in all directions.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[A sphere pushes equally in all directions.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[A sphere pushes equally in all directions.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[A sphere pushes equally in all directions.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[A sphere pushes equally in all directions.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[A sphere pushes equally in all directions.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[A sphere pushes equally in all directions.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A sphere pushes equally in all directions.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[A sphere pushes equally in all directions.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[A sphere pushes equally in all directions.]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Artifact" />
  <EXPANSION value="VMA" />
  <RARITY metaname="R" />
  <TRIGGERED_ABILITY replacement_effect="1">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Spells cost {1} more to cast.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Spells cost {1} more to cast.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Spells cost {1} more to cast.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Spells cost {1} more to cast.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Spells cost {1} more to cast.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Spells cost {1} more to cast.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Spells cost {1} more to cast.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Spells cost {1} more to cast.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Spells cost {1} more to cast.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Spells cost {1} more to cast.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Spells cost {1} more to cast.]]></LOCALISED_TEXT>
   <TRIGGER value="CONSIDERED_FOR_CAST" pre_trigger="1">
   -- Land cards are not considered spells so we need to exclude them.
   if (TriggerObject():GetCardType():Test( CARD_TYPE_LAND )) then
      return false
   else
      return true
   end
   </TRIGGER>
   <RESOLUTION_TIME_ACTION>
    if TriggerObject() ~= nil then
       TriggerObject():IncreaseCost(1)
    end
    </RESOLUTION_TIME_ACTION>
  </TRIGGERED_ABILITY>
  <AI_BASE_SCORE score="600" zone="ZONE_BATTLEFIELD" />
</CARD_V2>
Send me an email from an email account associated with google to Xander9009@gmail.com
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Re: Formal Request Thread

Postby sweetLu » 25 Mar 2015, 02:17

Here is what I came up with for Winter Orb (though I blatantly stole most of it from Neo's Dampening Field). Though I will say I'm not sure if it works correctly.
I read somewhere that Winter Orb does not stack with each other. With this version you will only be able to untap one land regardless of the number of Winter Orbs on the battlefield. I'm afraid to say it still probably not correct due to cards like Static Orb. To do this properly I'd probably need to have an untap trigger that considers all of the orb-like effects simultaneously. Then again, I don't think my current implementation would work correctly if a Dryad Arbor is hit by a Frost Breath. Probably should go back to the drawing board.
Winter Orb | Open
Code: Select all
<?xml version="1.0"?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="WINTER_ORB_867159277" />
  <CARDNAME text="WINTER_ORB" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Winter Orb]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Winter Orb]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Winter Orb]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Winter Orb]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Winter Orb]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Winter Orb]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Winter Orb]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Winter Orb]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Winter Orb]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Winter Orb]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Winter Orb]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="867159277" />
  <ARTID value="867159277" />
  <ARTIST name="Mark Tedin" />
  <CASTING_COST cost="{2}" />
  <TYPE metaname="Artifact" />
  <EXPANSION value="MED" />
  <RARITY metaname="R" />
  <TRIGGERED_ABILITY replacement_effect="1">
   <TRIGGER value="BEGINNING_OF_STEP">
    return MTG():GetStep() == STEP_UNTAP
    </TRIGGER>
   <RESOLUTION_TIME_ACTION>
   local chest = MTG():DuelDataChest():Get_Chest(461)
   if chest == nil then
      chest = MTG():DuelDataChest():Make_Chest(461)
   end
   chest:Set_Int(1,1)
   </RESOLUTION_TIME_ACTION>
  </TRIGGERED_ABILITY>
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Players can’t untap more than one land during their untap steps.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Players can’t untap more than one land during their untap steps.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Players can’t untap more than one land during their untap steps.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Players can’t untap more than one land during their untap steps.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Players can’t untap more than one land during their untap steps.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Players can’t untap more than one land during their untap steps.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Players can’t untap more than one land during their untap steps.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Players can’t untap more than one land during their untap steps.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Players can’t untap more than one land during their untap steps.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Players can’t untap more than one land during their untap steps.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Players can’t untap more than one land during their untap steps.]]></LOCALISED_TEXT>
   <FILTER filter_id="0">
    local filter = ClearFilter()
    filter:Add( FE_TYPE, OP_IS, CARD_TYPE_LAND )
    </FILTER>
   <CONTINUOUS_ACTION layer="8" filter_id="0">
    if FilteredCard() ~= nil then
       local characteristics = FilteredCard():GetCurrentCharacteristics()
       characteristics:Bool_Set( CHARACTERISTIC_DOESNT_UNTAP, 1 )
    end
    </CONTINUOUS_ACTION>
  </STATIC_ABILITY>
  <TRIGGERED_ABILITY replacement_query="1">
   <TRIGGER value="BEGINNING_OF_PLAYERS_STEP">
    local filter = ClearFilter()
    filter:Add( FE_TYPE, OP_IS, CARD_TYPE_LAND )
    filter:Add( FE_CONTROLLER, OP_IS, TriggerPlayer())
    local Targets = filter:EvaluateObjects()
    if Targets &gt; 0 and MTG():GetStep() == STEP_UNTAP then
        return true
    end
    </TRIGGER>
   <RESOLUTION_TIME_ACTION>
   local chest = MTG():DuelDataChest():Get_Chest(461)
   if chest ~= nil and chest:Get_Int(1) == 1 then
      chest:Set_Int(1,0)
      local player = TriggerPlayer()
      local filter = ClearFilter()
      filter:Add( FE_TYPE, OP_IS, CARD_TYPE_LAND )
      filter:Add( FE_CONTROLLER, OP_IS, player)
      if player ~= nil then
         player:SetItemCount( 1 )
         for i = 0, (1 - 1) do
            player:SetItemPrompt(i, "CARD_QUERY_CHOOSE_LAND_UNTAP" )
         end   
         player:ChooseItems( EffectDC():Make_Targets(0), QUERY_FLAG_UP_TO )
      end
   end
    </RESOLUTION_TIME_ACTION>
   <RESOLUTION_TIME_ACTION>
    local target = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_CardPtr(0)
    if target ~= nil  then
      target:Untap()
    end
    </RESOLUTION_TIME_ACTION>
  </TRIGGERED_ABILITY>
  <AI_BASE_SCORE score="600" zone="ZONE_BATTLEFIELD" />
</CARD_V2>
Thanks Xander I was getting ready to find that after I finished Winter Orb.
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Re: Formal Request Thread

Postby AngelLestat » 25 Mar 2015, 04:13

wow thanks sweetLu and as always Xander.
I hope it works for your wad too.
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Re: Formal Request Thread

Postby AngelLestat » 25 Mar 2015, 14:42

Sorry to ask again, but where I can find good quality art images?
I saw some time a tutorial in card creation where there was a link of 2 sites to get card arts, but I cant find it.

Once I get the images in 512 x 376 I use Paint.Net?
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Re: Formal Request Thread

Postby Xander9009 » 25 Mar 2015, 14:44

I usually just googled them. But you can grab whichever one you're looking for from either MTGImage.com or the CW. All of the CW images are either as good as MTGImage.com or better.
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Re: Formal Request Thread

Postby AngelLestat » 25 Mar 2015, 14:48

ok thanks :)
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Re: Formal Request Thread

Postby AngelLestat » 25 Mar 2015, 21:26

Hi, I test these cards, but when I enter to the game (only choosing this deck with the new cards) I have a Runtime error which kick me out.

Not sure what I did wrong.
In the editor the cards seems fine.
It only show a symbol instead ´ in "can´t", I added encoding='UTF-8' but does not solve the issue.

Of course I dont think that is the error.. maybe something related to the image?

I download the 2 images, then i resize with the photoshop to 512 and 376. I save them as jpg, then I open them with the paint.net, I save them as artId-number.tdx with dtx5

Then I use the Xander tool to compress the images (I guess to dtx1).
I pack the wad again, and late in the game this happen.

Some clue?
Attachments
winter-orb-and-sphere.rar
2 cards, winter orb and sphere of resistance
(205.19 KiB) Downloaded 236 times
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Re: Formal Request Thread

Postby Xander9009 » 25 Mar 2015, 21:39

Well, the Card Validator I'm making doens't see anything wrong (well, it thinks the MultiverseID is wrong, but that's just 'cause I haven't yet implemented IDs with prefixes). I'll look at it a bit later if you haven't solved it by then.

What I'd do (and what I will do) is comment out the abilities and test again. Then, uncomment one ability at a time until it stops working again. Then you know the ability causing problems. Then go action by action until you find the right spot.
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Re: Formal Request Thread

Postby sweetLu » 25 Mar 2015, 21:40

I tested the two copies you provided and didn't get any runtime errors. Sphere of Resistance loaded into the game fine but Winter Orb didn't. It must have gotten messed up when it was initially saved. Try this version.

On a side note, I did some more research on Winter Orb. What I provided will work in most cases you'll probably run into but it is not correct. I'll look at what I can do to fix it tonight but I'm not promising anything. Looks like things can get pretty complicated with untapping restrictions, to me at least.
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Re: Formal Request Thread

Postby AngelLestat » 26 Mar 2015, 03:35

Thanks sweetLu, I already test it in deep. It works fine.
I dont see nothing wrong with winter orb.

Good job. The runtime error is solve.
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