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2014




【25/09/14】DotP2014 DLC v9.5
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- Albyevo91
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Re: 【07/07/13】DotP2014 MOD beta2【12 Decks Test Only】
by ammms » 11 Jul 2013, 01:21
I enjoy using your decks, lots of cool combos, thank you very much.
Just notice a minor stuff, when I look at the cards from the deck builder, I notice the name of "Ensnaring Bridge" is "Crucible of Worlds". The functions are ok though.
Just notice a minor stuff, when I look at the cards from the deck builder, I notice the name of "Ensnaring Bridge" is "Crucible of Worlds". The functions are ok though.
Re: 【07/07/13】DotP2014 MOD beta2【12 Decks Test Only】
by sumomole » 11 Jul 2013, 08:50
drleg3nd wrote:hey sumo on ya astral slide deck I think you misspelled the red card name...there's two different astral slides on ya deck...I saw another typo but I cant remember off the top of my head..I'll get back to you on that
Thx, I'll fix it in next update.ammms wrote:Just notice a minor stuff, when I look at the cards from the deck builder, I notice the name of "Ensnaring Bridge" is "Crucible of Worlds". The functions are ok though.
Of course, in the official version, all cards and necessary files will be made into core wad, the deck list and art files will in each deck wad.Grog50 wrote:Awesome work here man! Is there any way you could make a WAD that doesn't include the decks you've made? I really like all the cards you added, but I maxed out the amount of decks I can have installed because of them. I am using the crack you provided by the way.
Kuldotha Phoenix's back ability need three conditions: you control three or more artifacts, you can paygorem2k wrote:in DotP2014 menu. go to Help & Options, -> settings -> advanced -> CHECK "hold priority" option. maybe this will work for upkeep activation. you can only return it when opponent has just finished his turn.Albyevo91 wrote:hello . .i am having fun whot those deck( or this? sry my bad english XD) i have problem whit Kuldotha Phoenix...how i can reanimate this from the graveyard when i have 3 or more artifact? i tried but i can't chose to reanimate
I have not tried this deck but I think when you begin your turn, your graveyard will be glowing for a moment. if not then sumomole or someone else will explain. hope this helps

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sumomole - Programmer
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Re: 【07/07/13】DotP2014 MOD beta2【12 Decks Test Only】
by lzy23 » 11 Jul 2013, 14:07
Sumomole, some feedback on 43 Lands:
1.Smokestack says:
2. Manabond says:
Can't wait to see what else you'll put up; have enjoyed every one of your decks in D2013.
1.Smokestack says:
The "may" clause is being ignored, that is the soot counter will automatically be placed on Smokestack at the beginning of its owner's upkeep.>At the beginning of your upkeep you may put a soot counter on Smokestack.
>At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
2. Manabond says:
Similarly, the "may" clause is being ignored and all lands are being put into play automatically at the end step, causing all other cards to be discarded. I know that that's usually what the player playing the deck should be doing, but sometimes it got rid of some important artifact cards in my hand, and I don't think there's a way to get artifact cards back from the yard to one's hand.During your discard phase, you may choose to put all land cards from your hand into play. if you do, discard the rest of your hand.
Can't wait to see what else you'll put up; have enjoyed every one of your decks in D2013.
I've a YT channel! Check it out: http://www.youtube.com/user/lamezy23
Re: 【07/07/13】DotP2014 MOD beta2【12 Decks Test Only】
by sumomole » 11 Jul 2013, 15:55
I'm pretty sure I wrote "may" in code, maybe your game settings have problem.lzy23 wrote:Sumomole, some feedback on 43 Lands:
1.Smokestack says:The "may" clause is being ignored, that is the soot counter will automatically be placed on Smokestack at the beginning of its owner's upkeep.>At the beginning of your upkeep you may put a soot counter on Smokestack.
>At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
2. Manabond says:Similarly, the "may" clause is being ignored and all lands are being put into play automatically at the end step, causing all other cards to be discarded. I know that that's usually what the player playing the deck should be doing, but sometimes it got rid of some important artifact cards in my hand, and I don't think there's a way to get artifact cards back from the yard to one's hand.During your discard phase, you may choose to put all land cards from your hand into play. if you do, discard the rest of your hand.
Can't wait to see what else you'll put up; have enjoyed every one of your decks in D2013.
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sumomole - Programmer
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Re: 【07/07/13】DotP2014 MOD beta2【12 Decks Test Only】
by thegreatdallow » 11 Jul 2013, 16:02
wheres the link to download these decks
- thegreatdallow
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Re: 【07/07/13】DotP2014 MOD beta2【12 Decks Test Only】
by sumomole » 11 Jul 2013, 16:03
http://www51.zippyshare.com/v/80451680/file.htmlthegreatdallow wrote:wheres the link to download these decks
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sumomole - Programmer
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Re: 【07/07/13】DotP2014 MOD beta2【12 Decks Test Only】
by ammms » 11 Jul 2013, 16:18
You once mentioned that this problem maybe due to the fact that there are too many decks in a single WAD file. Is there anyway you can also provide WAD files separately, one for each deck to solve this problem. The reason I am asking is that for the skidrow version I am testing on, I can test it against another player in Multiplayer game with the same WAD file.
And thanks again for your efforts, I enjoy playing those amazing combos from your decks!
Re: 【07/07/13】DotP2014 MOD beta2【12 Decks Test Only】
by Foren » 13 Jul 2013, 17:50
Yup, same thing for me. Beta2 crashes the game at the main menu.
edit: I have official M14 if it matters
edit: I have official M14 if it matters
Re: 【07/07/13】DotP2014 MOD beta2【12 Decks Test Only】
by Xander9009 » 13 Jul 2013, 23:19
Typo on Fastbond says "paly" instead of "play".
These decks are cool. I really like how they're themed on things I don't see very often. Like ones based on cycling or ones based on lands.
These decks are cool. I really like how they're themed on things I don't see very often. Like ones based on cycling or ones based on lands.
_______________________________
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Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
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Xander9009 - Programmer
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Re: 【07/07/13】DotP2014 MOD beta2【12 Decks Test Only】
by jacque » 14 Jul 2013, 03:24
Heya Sumo, thanks for the "fat pack"... love the cards included in there...
I just got my hands on it and noticed there are some missing artworks - probably it's my end since no one else reported them... *I'm sucker for artwork ya know >.<*
- Pox
- Nether Spirit
- Vindicate
- Sinkhole
- Stonehorn Dignitary
- Crop Rotation
- Hymn to Tourach
Keep up the great work! Thanks again =)
I just got my hands on it and noticed there are some missing artworks - probably it's my end since no one else reported them... *I'm sucker for artwork ya know >.<*
- Pox
- Nether Spirit
- Vindicate
- Sinkhole
- Stonehorn Dignitary
- Crop Rotation
- Hymn to Tourach
Keep up the great work! Thanks again =)
Learn making your own cards today!!!
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if a post/reply helped you.
I stitch old cards together to make new ones...
~ Jacque, the confused
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I stitch old cards together to make new ones...
~ Jacque, the confused
Re: 【18/07/13】DotP2014 custom mod v1.0【13 Decks】
by sumomole » 18 Jul 2013, 13:28
I use the new content pack id, if this is helpful to your problem, please tell me.Foren wrote:Yup, same thing for me. Beta2 crashes the game at the main menu.
edit: I have official M14 if it matters

Fixed, thx.Xander9009 wrote:Typo on Fastbond says "paly" instead of "play".
These decks are cool. I really like how they're themed on things I don't see very often. Like ones based on cycling or ones based on lands.
All arts are in the DATA_DLC_S61.WAD, if any is missing, please tell me.jacque wrote:Heya Sumo, thanks for the "fat pack"... love the cards included in there...
I just got my hands on it and noticed there are some missing artworks - probably it's my end since no one else reported them... *I'm sucker for artwork ya know >.<*
- Pox
- Nether Spirit
- Vindicate
- Sinkhole
- Stonehorn Dignitary
- Crop Rotation
- Hymn to Tourach
Keep up the great work! Thanks again =)
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sumomole - Programmer
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Re: 【18/07/13】DotP2014 custom mod released【v1.0, 13 Decks】
by damienx45 » 18 Jul 2013, 21:29
hey sumo what happened to the tdx files for the core wad of your mod? when i open riiak's deck builder none of your card pics in the wad show up.
Re: 【18/07/13】DotP2014 custom mod released【v1.0, 13 Decks】
by xypocrite » 19 Jul 2013, 13:13
Hi Sumo,
I'm not sure if you are still checking on your 2013 mod so I'm posting here. I think the link to the core wad links to a deck instead of the core. Would you be so kind to check it?
I'm not sure if you are still checking on your 2013 mod so I'm posting here. I think the link to the core wad links to a deck instead of the core. Would you be so kind to check it?
Re: 【18/07/13】DotP2014 custom mod released【v1.0, 13 Decks】
by sumomole » 19 Jul 2013, 15:59
Arts here, you can find it on the bottom of my post, I won't include any arts in core file, so easy to update and download.damienx45 wrote:hey sumo what happened to the tdx files for the core wad of your mod? when i open riiak's deck builder none of your card pics in the wad show up.
This post? I have deleted DotP2013, it won't be updated, can you tell me which file is wrong? Give me its filename.xypocrite wrote:Hi Sumo,
I'm not sure if you are still checking on your 2013 mod so I'm posting here. I think the link to the core wad links to a deck instead of the core. Would you be so kind to check it?
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sumomole - Programmer
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