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【25/09/14】DotP2014 DLC v9.5

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Re: 【07/07/13】DotP2014 MOD beta2【12 Decks Test Only】

Postby Albyevo91 » 09 Jul 2013, 21:54

ty . .i try :)
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Re: 【07/07/13】DotP2014 MOD beta2【12 Decks Test Only】

Postby ammms » 11 Jul 2013, 01:21

I enjoy using your decks, lots of cool combos, thank you very much.

Just notice a minor stuff, when I look at the cards from the deck builder, I notice the name of "Ensnaring Bridge" is "Crucible of Worlds". The functions are ok though.
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Re: 【07/07/13】DotP2014 MOD beta2【12 Decks Test Only】

Postby sumomole » 11 Jul 2013, 08:50

drleg3nd wrote:hey sumo on ya astral slide deck I think you misspelled the red card name...there's two different astral slides on ya deck...I saw another typo but I cant remember off the top of my head..I'll get back to you on that
ammms wrote:Just notice a minor stuff, when I look at the cards from the deck builder, I notice the name of "Ensnaring Bridge" is "Crucible of Worlds". The functions are ok though.
Thx, I'll fix it in next update.

Grog50 wrote:Awesome work here man! Is there any way you could make a WAD that doesn't include the decks you've made? I really like all the cards you added, but I maxed out the amount of decks I can have installed because of them. I am using the crack you provided by the way.
Of course, in the official version, all cards and necessary files will be made into core wad, the deck list and art files will in each deck wad.

gorem2k wrote:
Albyevo91 wrote:hello . .i am having fun whot those deck( or this? sry my bad english XD) i have problem whit Kuldotha Phoenix...how i can reanimate this from the graveyard when i have 3 or more artifact? i tried but i can't chose to reanimate :(
in DotP2014 menu. go to Help & Options, -> settings -> advanced -> CHECK "hold priority" option. maybe this will work for upkeep activation. you can only return it when opponent has just finished his turn.
I have not tried this deck but I think when you begin your turn, your graveyard will be glowing for a moment. if not then sumomole or someone else will explain. hope this helps
Kuldotha Phoenix's back ability need three conditions: you control three or more artifacts, you can pay {4}, and in your upkeep. If all three conditions are met, as gorem2k said, the game will stay in your beginning phase for a while, during which time you can start its back ability.
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Re: 【07/07/13】DotP2014 MOD beta2【12 Decks Test Only】

Postby lzy23 » 11 Jul 2013, 14:07

Sumomole, some feedback on 43 Lands:

1.Smokestack says:
>At the beginning of your upkeep you may put a soot counter on Smokestack.
>At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
The "may" clause is being ignored, that is the soot counter will automatically be placed on Smokestack at the beginning of its owner's upkeep.

2. Manabond says:
During your discard phase, you may choose to put all land cards from your hand into play. if you do, discard the rest of your hand.
Similarly, the "may" clause is being ignored and all lands are being put into play automatically at the end step, causing all other cards to be discarded. I know that that's usually what the player playing the deck should be doing, but sometimes it got rid of some important artifact cards in my hand, and I don't think there's a way to get artifact cards back from the yard to one's hand.

Can't wait to see what else you'll put up; have enjoyed every one of your decks in D2013.
I've a YT channel! Check it out: http://www.youtube.com/user/lamezy23
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Re: 【07/07/13】DotP2014 MOD beta2【12 Decks Test Only】

Postby sumomole » 11 Jul 2013, 15:55

lzy23 wrote:Sumomole, some feedback on 43 Lands:

1.Smokestack says:
>At the beginning of your upkeep you may put a soot counter on Smokestack.
>At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
The "may" clause is being ignored, that is the soot counter will automatically be placed on Smokestack at the beginning of its owner's upkeep.

2. Manabond says:
During your discard phase, you may choose to put all land cards from your hand into play. if you do, discard the rest of your hand.
Similarly, the "may" clause is being ignored and all lands are being put into play automatically at the end step, causing all other cards to be discarded. I know that that's usually what the player playing the deck should be doing, but sometimes it got rid of some important artifact cards in my hand, and I don't think there's a way to get artifact cards back from the yard to one's hand.

Can't wait to see what else you'll put up; have enjoyed every one of your decks in D2013.
I'm pretty sure I wrote "may" in code, maybe your game settings have problem.
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Re: 【07/07/13】DotP2014 MOD beta2【12 Decks Test Only】

Postby thegreatdallow » 11 Jul 2013, 16:02

wheres the link to download these decks
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Re: 【07/07/13】DotP2014 MOD beta2【12 Decks Test Only】

Postby sumomole » 11 Jul 2013, 16:03

thegreatdallow wrote:wheres the link to download these decks
http://www51.zippyshare.com/v/80451680/file.html
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Re: 【07/07/13】DotP2014 MOD beta2【12 Decks Test Only】

Postby ammms » 11 Jul 2013, 16:18

sumomole, I have tried the cracked file you provide and I can start the game with no problem. If I keep my own files from the skidrow version, I cannot get pass the title screen.

You once mentioned that this problem maybe due to the fact that there are too many decks in a single WAD file. Is there anyway you can also provide WAD files separately, one for each deck to solve this problem. The reason I am asking is that for the skidrow version I am testing on, I can test it against another player in Multiplayer game with the same WAD file.
Forget about it, seems that steam has blocked the online function on the skidrow version.

And thanks again for your efforts, I enjoy playing those amazing combos from your decks!
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Re: 【07/07/13】DotP2014 MOD beta2【12 Decks Test Only】

Postby Foren » 13 Jul 2013, 17:50

Yup, same thing for me. Beta2 crashes the game at the main menu.
edit: I have official M14 if it matters
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Re: 【07/07/13】DotP2014 MOD beta2【12 Decks Test Only】

Postby Xander9009 » 13 Jul 2013, 23:19

Typo on Fastbond says "paly" instead of "play".

These decks are cool. I really like how they're themed on things I don't see very often. Like ones based on cycling or ones based on lands.
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Re: 【07/07/13】DotP2014 MOD beta2【12 Decks Test Only】

Postby jacque » 14 Jul 2013, 03:24

Heya Sumo, thanks for the "fat pack"... love the cards included in there...

I just got my hands on it and noticed there are some missing artworks - probably it's my end since no one else reported them... *I'm sucker for artwork ya know >.<*

- Pox
- Nether Spirit
- Vindicate
- Sinkhole
- Stonehorn Dignitary
- Crop Rotation
- Hymn to Tourach

Keep up the great work! Thanks again =)
Learn making your own cards today!!!

Click on Image if a post/reply helped you.

I stitch old cards together to make new ones...

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Re: 【18/07/13】DotP2014 custom mod v1.0【13 Decks】

Postby sumomole » 18 Jul 2013, 13:28

Foren wrote:Yup, same thing for me. Beta2 crashes the game at the main menu.
edit: I have official M14 if it matters
I use the new content pack id, if this is helpful to your problem, please tell me. :)

Xander9009 wrote:Typo on Fastbond says "paly" instead of "play".

These decks are cool. I really like how they're themed on things I don't see very often. Like ones based on cycling or ones based on lands.
Fixed, thx.

jacque wrote:Heya Sumo, thanks for the "fat pack"... love the cards included in there...

I just got my hands on it and noticed there are some missing artworks - probably it's my end since no one else reported them... *I'm sucker for artwork ya know >.<*

- Pox
- Nether Spirit
- Vindicate
- Sinkhole
- Stonehorn Dignitary
- Crop Rotation
- Hymn to Tourach

Keep up the great work! Thanks again =)
All arts are in the DATA_DLC_S61.WAD, if any is missing, please tell me.
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Re: 【18/07/13】DotP2014 custom mod released【v1.0, 13 Decks】

Postby damienx45 » 18 Jul 2013, 21:29

hey sumo what happened to the tdx files for the core wad of your mod? when i open riiak's deck builder none of your card pics in the wad show up.
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Re: 【18/07/13】DotP2014 custom mod released【v1.0, 13 Decks】

Postby xypocrite » 19 Jul 2013, 13:13

Hi Sumo,
I'm not sure if you are still checking on your 2013 mod so I'm posting here. I think the link to the core wad links to a deck instead of the core. Would you be so kind to check it?
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Re: 【18/07/13】DotP2014 custom mod released【v1.0, 13 Decks】

Postby sumomole » 19 Jul 2013, 15:59

damienx45 wrote:hey sumo what happened to the tdx files for the core wad of your mod? when i open riiak's deck builder none of your card pics in the wad show up.
Arts here, you can find it on the bottom of my post, I won't include any arts in core file, so easy to update and download.

xypocrite wrote:Hi Sumo,
I'm not sure if you are still checking on your 2013 mod so I'm posting here. I think the link to the core wad links to a deck instead of the core. Would you be so kind to check it?
This post? I have deleted DotP2013, it won't be updated, can you tell me which file is wrong? Give me its filename.
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