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Thefiremind's DotP2014 DLC v10 (03/Dec/2013)
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Re: Thefiremind's DotP2014 DLC v2 (16/Jul/2013)
by Parabolic » 17 Jul 2013, 00:37
Did some testing with Law of the Skies. Few bugs to report:
1. Flickerwisp exiled a permanent indefinitely. It didn't come back at the end of the turn (or ever).
2. Chancellor of the Annex. The whole first ability seems to do nothing. There's no visual effect at the start of the game and the AI opponent tapped out for their first spell and it wasn't countered.
No Script_Log came up after closing the game.
1. Flickerwisp exiled a permanent indefinitely. It didn't come back at the end of the turn (or ever).
2. Chancellor of the Annex. The whole first ability seems to do nothing. There's no visual effect at the start of the game and the AI opponent tapped out for their first spell and it wasn't countered.
No Script_Log came up after closing the game.
Re: Thefiremind's DotP2014 DLC v2 (16/Jul/2013)
by thefiremind » 17 Jul 2013, 09:14
Thanks, not only for the report, but also because those bugs made me aware of a big difference between DotP2013 and 2014 that I didn't clearly understand until now. The cards are fixed now, by the way. 

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Re: Thefiremind's DotP2014 DLC v2 (16/Jul/2013)
by Foren » 18 Jul 2013, 04:03
Hey Firemind! I'm totally enjoying your decks but I have a request. Could you please port your suspend deck from D13 in your next update? I really liked the idea of time counters and such but I couldn't play it in D13 because for some reason the suspend mechanic itself didn't work. Thank you in advance and thank you for all your effort you put in your creations! :3
Re: Thefiremind's DotP2014 DLC v2 (16/Jul/2013)
by thefiremind » 18 Jul 2013, 08:41
I have been very disappointed by seeing that I would still be forced to code suspend as an activated ability, and I probably wouldn't be able to code Jhoira of the Ghitu because I can't refer to resource IDs of the original card from an ability it granted to another card. So I gave up.Foren wrote:Could you please port your suspend deck from D13 in your next update?
EDIT: Now that I thought more about it, there could be other problems: while I can check if a spell gained flash in order to decide if I can suspend it outside of sorcery time, I can't check the "pseudo-flash" (Hypersonic Dragon and similar).
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Re: Thefiremind's DotP2014 DLC v2 (16/Jul/2013)
by sumomole » 19 Jul 2013, 15:43
I searched only 14 cards have "play cards as though had flash" ability, of which just two cards will affect players outside of controller, and one is sliver, so if we don't put those cards and suspend cards in a same deck, almost no problems. After all, we are playing DotP, it's never a complete MTGthefiremind wrote:Now that I thought more about it, there could be other problems: while I can check if a spell gained flash in order to decide if I can suspend it outside of sorcery time, I can't check the "pseudo-flash" (Hypersonic Dragon and similar).

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Re: Thefiremind's DotP2014 DLC v2 (16/Jul/2013)
by thefiremind » 20 Jul 2013, 13:50
You're right, anyway I won't port any of my DotP2013 decks for quite some time: it's still too early and I like to find new themes for my personal entertainment.sumomole wrote:I searched only 14 cards have "play cards as though had flash" ability, of which just two cards will affect players outside of controller, and one is sliver, so if we don't put those cards and suspend cards in a same deck, almost no problems. After all, we are playing DotP, it's never a complete MTG

By the way, version 3 is up, with 2 new decks. Let's go with the bug finding!

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Re: Thefiremind's DotP2014 DLC v3 (20/Jul/2013)
by BloodReyvyn » 21 Jul 2013, 03:01
Awesome, man will definitely give em a play when it cools down and I can stand to be in the house. Your decks always rock, they are the inspiration that got me to start modding DotP. 

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Re: Thefiremind's DotP2014 DLC v4 (21/Jul/2013)
by jacque » 22 Jul 2013, 03:58
TFM, I think I found something wrong with Cosmic Larva... There wasn't a "follow-up" prompt asking which two lands to sacrifice... Or maybe it's just me... Thanks again!
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Re: Thefiremind's DotP2014 DLC v4 (21/Jul/2013)
by thefiremind » 22 Jul 2013, 08:49
The error I made was plain stupid, but even after fixing it, there was a problem: using a nonmana cost in a resource cost puts the "Cancel" button in the query, and clicking on it makes the game stop (not freeze, it just doesn't proceed). I manually implemented the land sacrifice and now everything works as expected.jacque wrote:TFM, I think I found something wrong with Cosmic Larva... There wasn't a "follow-up" prompt asking which two lands to sacrifice... Or maybe it's just me... Thanks again!
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Re: Thefiremind's DotP2014 DLC v4 (21/Jul/2013)
by franbaher » 22 Jul 2013, 08:57
Please who i can do it for transfer my favorite deck "RISE OF IRINDU" of magic 2013 to magic 2014?
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Re: Thefiremind's DotP2014 DLC v4 (21/Jul/2013)
by thefiremind » 22 Jul 2013, 08:59
Finding the original creator of that deck and asking him would probably put you on the right way. Unfortunately, it's not me.franbaher wrote:Please who i can do it for transfer my favorite deck "RISE OF IRINDU" of magic 2013 to magic 2014?
And spamming all the mods' topics won't get you a good reputation.
EDIT: I found who's the author of the deck you are talking about:
viewtopic.php?f=102&t=9894&hilit=irindu
in case you want to drop him a personal message. As far as I can see, he hasn't released anything for DotP2014 yet, but who knows, maybe your request will make him start.
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Re: Thefiremind's DotP2014 DLC v4 (21/Jul/2013)
by Nay » 23 Jul 2013, 14:26
Hello Thefiremind and thanks for all your awesome work.
Your mods are getting better and better every year and the decks fit perfectly
with the official ones without breaking the balance of the game!
I would just like to let you know that i found a possible bug with the Whispering Specter in the Phyrexian Poison
deck, where the special ability doesn't do anything after choosing to sacrifice the card.
No script_log.txt has been created after quitting the game.
Thanks in advance for your patience and keep up the good job!
Your mods are getting better and better every year and the decks fit perfectly
with the official ones without breaking the balance of the game!
I would just like to let you know that i found a possible bug with the Whispering Specter in the Phyrexian Poison
deck, where the special ability doesn't do anything after choosing to sacrifice the card.
No script_log.txt has been created after quitting the game.
Thanks in advance for your patience and keep up the good job!
Re: Thefiremind's DotP2014 DLC v4 (21/Jul/2013)
by thefiremind » 23 Jul 2013, 14:59
I'm sooooo distracted sometimes... I was still using the DotP2013 names of my discard functions on Whispering Specter!Nay wrote:I would just like to let you know that i found a possible bug with the Whispering Specter in the Phyrexian Poison
deck, where the special ability doesn't do anything after choosing to sacrifice the card.
No script_log.txt has been created after quitting the game.

Strange that no SCRIPT_LOG.TXT had been created, though.
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Re: Thefiremind's DotP2014 DLC v5 (26/Jul/2013)
by thefiremind » 26 Jul 2013, 12:27
Sorry for the free bump, but if you were waiting for my transform cards, well, get ready to try them in my new release.
(And get ready to find some bugs, it's very likely...
)


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Re: Thefiremind's DotP2014 DLC v5 (26/Jul/2013)
by Foren » 26 Jul 2013, 12:59
Hey Firemind! Just wanted to tell you that Sumomole managed to code the suspend mechanic in one of his decks, Life Particles. He made the Riftwing Cloudskate, so if you are still up for making a suspend deck of your own he might as well kindly share his code with you!
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