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Formal Request Thread

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Re: Formal Request Thread

Postby nguyenxthinh » 18 May 2015, 08:10

I would like to request Corrupted Conscience for magic 2014 and add it to the community wad, please. :roll:
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Re: Formal Request Thread

Postby Xander9009 » 19 May 2015, 02:01

nguyenxthinh wrote:I would like to request Corrupted Conscience for magic 2014 and add it to the community wad, please. :roll:
Coded. It'll be in the next release.
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Re: Formal Request Thread

Postby zysron » 19 May 2015, 05:11

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Re: Formal Request Thread

Postby Xander9009 » 19 May 2015, 14:41

Done. Let me know if they have problems.

Also, the Corrupted Conscience I recently made was fixed. The Enchant Creature ability was marked as a triggered ability by the card generator for some reason. I didn't expect that, and I didn't catch it the first time around.
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Re: Formal Request Thread

Postby GarrukSmith » 19 May 2015, 15:36

Loam Lion

There is one in DATA_CORE_972 but none of its text activates, it just behaves as a 1/1 white creature regardless of whether or not I have a Forest card out.
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Re: Formal Request Thread

Postby Xander9009 » 19 May 2015, 15:39

GarrukSmith wrote:Loam Lion

There is one in DATA_CORE_972 but none of its text activates, it just behaves as a 1/1 white creature regardless of whether or not I have a Forest card out.
Loam Lion - Untested | Open
Code: Select all
<?xml version="1.0"?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="LOAM_LION_CW_249377" />
  <CARDNAME text="LOAM_LION" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Loam Lion]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Lion du terreau]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[León del barro]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Lehmlöwe]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Leone d’Argilla]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[壌土のライオン]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Loam Lion]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Глинистый Лев]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Leão de Argila]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[黑土狮]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Loam Lion]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="249377" />
  <ARTID value="CW249377" />
  <ARTIST name="Daniel Ljunggren" />
  <CASTING_COST cost="{W}" />
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Cat" />
  <EXPANSION value="DDH" />
  <RARITY metaname="U" />
  <POWER value="1" />
  <TOUGHNESS value="1" />
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Loam Lion gets +1/+2 as long as you control a Forest.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Le Lion du terreau gagne +1/+2 tant que vous contrôlez une forêt.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[El León del barro obtiene +1/+2 mientras controles un bosque.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Der Lehmlöwe erhält +1/+2, solange du einen Wald kontrollierst.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Il Leone d’Argilla prende +1/+2 fintanto che controlli una Foresta.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[壌土のライオンは、あなたが森をコントロールしているかぎり+1/+2の修整を受ける。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Loam Lion gets +1/+2 as long as you control a Forest.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Глинистый Лев получает +1/+2, пока вы контролируете Лес.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Leão de Argila recebe +1/+2 enquanto você controlar uma Floresta.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[只要你操控树林,黑土狮便得+1/+2。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Loam Lion gets +1/+2 as long as you control a Forest.]]></LOCALISED_TEXT>
      <CONTINUOUS_ACTION layer="7C">
         if EffectSource() ~= nil then
            local filter = ClearFilter()
            filter:Add(FE_CONTROLLER, OP_IS, EffectController())
            filter:Add(FE_SUBTYPE, OP_IS, LAND_TYPE_FOREST)
            if filter:CountStopAt(1) == 1 then
               local characteristics = EffectSource():GetCurrentCharacteristics()
               characteristics:Power_Add(1)
               characteristics:Toughness_Add(2)
            end
         end
      </CONTINUOUS_ACTION>
  </STATIC_ABILITY>
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
   <AUTHOR><![CDATA[Xander9009]]></AUTHOR>
   <EDITORS><![CDATA[Xander9009]]></EDITORS>
   <DATE><![CDATA[19-05-15]]></DATE>
</CARD_V2>
Added to the CW. Available in the next release.
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Re: Formal Request Thread

Postby Kithkin » 20 May 2015, 15:17

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Re: Formal Request Thread

Postby zysron » 22 May 2015, 02:23

thank you for the control spells my next post will be for proliferate spells
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Re: Formal Request Thread

Postby Xander9009 » 22 May 2015, 04:44

Kithkin wrote:Roast
Rending Volley
Seismic Rupture

Thank you.
They've been added to the CW. Let me know if you want the code posted or if they have problems.
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Re: Formal Request Thread

Postby Xander9009 » 22 May 2015, 05:01

zysron wrote:thank you for the control spells my next post will be for proliferate spells
You're welcome. And okay, I've added all of the missing proliferate cards.
Fuel for the Cause
Plaguemaw Beast
Steady Progress
Throne of Geth
Viral Drake
All added. Same as my last post to Kithkin, let me know if you want the code posted here or if they have any problems.
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Re: Formal Request Thread

Postby Kithkin » 22 May 2015, 05:05

Xander9009 wrote:
zysron wrote:thank you for the control spells my next post will be for proliferate spells
You're welcome. And okay, I've added all of the missing proliferate cards.
Fuel for the Cause
Plaguemaw Beast
Steady Progress
Throne of Geth
Viral Drake
All added. Same as my last post to Kithkin, let me know if you want the code posted here or if they have any problems.
Having them in the CW is all I ask for, thank you. :D
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Re: Formal Request Thread

Postby zysron » 22 May 2015, 21:12

ditto
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Re: Formal Request Thread

Postby Aborash » 23 May 2015, 19:54

I would like to request

Braids, Cabal Minion
Goblin Welder
Snake Basket
Memnarch

Thanks in advance :D
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Re: Formal Request Thread

Postby zysron » 23 May 2015, 23:55

can we get an approximated
Braid of Fire

maybe add in an confermation after mana is given that causes a reaction timerif yes is chosen?
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Re: Formal Request Thread

Postby Xander9009 » 24 May 2015, 09:44

zysron wrote:can we get an approximated
Braid of Fire

maybe add in an confirmation after mana is given that causes a reaction timer if yes is chosen?
Actually, way back on page 51, I already coded Brain of Fire. Not sure how I missed that post when searching for cards I'd already coded, but I did. I also missed two others from the post.

Aborash wrote:I would like to request

Braids, Cabal Minion
Goblin Welder
Snake Basket
Memnarch

Thanks in advance :D
All added except Memnarch. I have a copy in my custom folder, but I never got it working.
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