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2014




Formal Request Thread
Moderator: CCGHQ Admins
Re: Formal Request Thread
by Xander9009 » 30 Jul 2015, 22:07
Both are certainly possible.
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Re: Formal Request Thread
by addict insane » 31 Jul 2015, 18:08
I'd like to bump my requests again, maybe they got lost in the bunch of messages:
Sphere of Resistance
Tangle Wire
Herald of the Pantheon
Starfield of Nyx
Tragic Arrogance
I asked for the first two a while ago, can anyone confirm if they have been added already? I redownloaded the CW recently and didn't find them.
I know it's a lot of cards, so no worries, take your time.
EDIT: Oh, and the last version I downloaded of the CW no longer has images for Etched Champion nor Ghor-Clan Rampager. Has this happened to anyone else?
Sphere of Resistance
Tangle Wire
Herald of the Pantheon
Starfield of Nyx
Tragic Arrogance
I asked for the first two a while ago, can anyone confirm if they have been added already? I redownloaded the CW recently and didn't find them.
I know it's a lot of cards, so no worries, take your time.
EDIT: Oh, and the last version I downloaded of the CW no longer has images for Etched Champion nor Ghor-Clan Rampager. Has this happened to anyone else?
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Re: Formal Request Thread
by Xander9009 » 31 Jul 2015, 21:09
The CW has not been updating the last few days because i was reinstalling Windows. It just repacked with the cards that were added over the last few days and includes both Sphere of Resistence and Tangle Wire. The other three have not been done yet.addict insane wrote:I'd like to bump my requests again, maybe they got lost in the bunch of messages:
Sphere of Resistance
Tangle Wire
Herald of the Pantheon
Starfield of Nyx
Tragic Arrogance
I asked for the first two a while ago, can anyone confirm if they have been added already? I redownloaded the CW recently and didn't find them.
I know it's a lot of cards, so no worries, take your time.
EDIT: Oh, and the last version I downloaded of the CW no longer has images for Etched Champion nor Ghor-Clan Rampager. Has this happened to anyone else?
Etched Oracle will be fixed in the next update (it was using a strange ArtID, so I changed it to the better of the two available set images available). Ghor-Clan Rampager will be fixed when you redownload the Return to Ravnica art wad (I just re-added the image and repacked the wad).
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Re: Formal Request Thread
by loookaz » 31 Jul 2015, 21:57
if it is possible I would like to request:
Demonic Pact and Kothophed, Soul Hoarder for my Origins based control deck
And:
Festering March
Curse of the Cabal
Phthisis
Dichotomancy for cool suspend mechanic based deck
thanks in advance:)
Demonic Pact and Kothophed, Soul Hoarder for my Origins based control deck
And:
Festering March
Curse of the Cabal
Phthisis
Dichotomancy for cool suspend mechanic based deck
thanks in advance:)
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Re: Formal Request Thread
by Borborigmos » 01 Aug 2015, 17:29
From Magic Origins, I'd like to request Bounding Krasis please! 

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Re: Formal Request Thread
by addict insane » 02 Aug 2015, 10:38
Gee, thanks, Xander. That was fast.Xander9009 wrote:The CW has not been updating the last few days because i was reinstalling Windows. It just repacked with the cards that were added over the last few days and includes both Sphere of Resistence and Tangle Wire. The other three have not been done yet.addict insane wrote:I'd like to bump my requests again, maybe they got lost in the bunch of messages:
Sphere of Resistance
Tangle Wire
Herald of the Pantheon
Starfield of Nyx
Tragic Arrogance
I asked for the first two a while ago, can anyone confirm if they have been added already? I redownloaded the CW recently and didn't find them.
I know it's a lot of cards, so no worries, take your time.
EDIT: Oh, and the last version I downloaded of the CW no longer has images for Etched Champion nor Ghor-Clan Rampager. Has this happened to anyone else?
Etched Oracle will be fixed in the next update (it was using a strange ArtID, so I changed it to the better of the two available set images available). Ghor-Clan Rampager will be fixed when you redownload the Return to Ravnica art wad (I just re-added the image and repacked the wad).
But remember, it's Etched Champion, not Etched Oracle.
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Re: Formal Request Thread
by Xander9009 » 03 Aug 2015, 00:33
My bad. But to be fair, they're both in there.addict insane wrote:Gee, thanks, Xander. That was fast.Xander9009 wrote:The CW has not been updating the last few days because i was reinstalling Windows. It just repacked with the cards that were added over the last few days and includes both Sphere of Resistence and Tangle Wire. The other three have not been done yet.addict insane wrote:I'd like to bump my requests again, maybe they got lost in the bunch of messages:
Sphere of Resistance
Tangle Wire
Herald of the Pantheon
Starfield of Nyx
Tragic Arrogance
I asked for the first two a while ago, can anyone confirm if they have been added already? I redownloaded the CW recently and didn't find them.
I know it's a lot of cards, so no worries, take your time.
EDIT: Oh, and the last version I downloaded of the CW no longer has images for Etched Champion nor Ghor-Clan Rampager. Has this happened to anyone else?
Etched Oracle will be fixed in the next update (it was using a strange ArtID, so I changed it to the better of the two available set images available). Ghor-Clan Rampager will be fixed when you redownload the Return to Ravnica art wad (I just re-added the image and repacked the wad).
But remember, it's Etched Champion, not Etched Oracle.

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Re: Formal Request Thread
by nachonal986 » 03 Aug 2015, 01:02
guys would be nice to see these cards:
Cairn Wanderer
As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.
Pristine Angel
As long as Pristine Angel is untapped, it has protection from artifacts and from all colors.
Whenever you cast a spell, you may untap Pristine Angel.
Ghostfire
Ghostfire is colorless.
Ghostfire deals 3 damage to target creature or player.
Cairn Wanderer
As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.
Pristine Angel
As long as Pristine Angel is untapped, it has protection from artifacts and from all colors.
Whenever you cast a spell, you may untap Pristine Angel.
Ghostfire
Ghostfire is colorless.
Ghostfire deals 3 damage to target creature or player.
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Request for Thopter Spy Network
by Finnical » 03 Aug 2015, 08:16
I would like to request Thopter Spy Network. I imagine it would be very easy to put in as all it does is produce one token at upkeep and let you draw a card when an artifact creature hits a player.
Thanks for all your awesome work!
Thanks for all your awesome work!
Re: Request for Thopter Spy Network
by Misplay » 04 Aug 2015, 16:50
I couldn't code the second ability... The condition "one or more creatures deal combat damage" is too complicate for me.Finnical wrote:Thopter Spy Network

Here's the code for the first one:
- Code: Select all
<TRIGGERED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[At the beginning of your upkeep, if you control an artifact, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[At the beginning of your upkeep, if you control an artifact, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[At the beginning of your upkeep, if you control an artifact, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[At the beginning of your upkeep, if you control an artifact, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[At the beginning of your upkeep, if you control an artifact, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[At the beginning of your upkeep, if you control an artifact, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[At the beginning of your upkeep, if you control an artifact, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[At the beginning of your upkeep, if you control an artifact, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[At the beginning of your upkeep, if you control an artifact, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.]]></LOCALISED_TEXT>
<TRIGGER value="BEGINNING_OF_PLAYERS_STEP" simple_qualifier="controller">
return MTG():GetStep() == STEP_UPKEEP
</TRIGGER>
<INTERVENING_IF>
local filter = ClearFilter()
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_ARTIFACT )
filter:Add( FE_CONTROLLER, OP_IS, EffectController())
local total = filter:Count()
if total > 1 then
return true
else
return false
end
</INTERVENING_IF>
<RESOLUTION_TIME_ACTION>
MTG():PutTokensOntoBattlefield( "TOKEN_THOPTER_11F_972022", 1, EffectController() )
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
http://www.slightlymagic.net/forum/viewtopic.php?f=109&t=11060
And when you play Thopter Spy Network, you also want to play Hangarback Walker.

Code of Hangarback Walker, tested:
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="HANGARBACK_WALKER_666123072" />
<CARDNAME text="HANGARBACK_WALKER" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Hangarback Walker]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Marcheur porte-hangars]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Hangarback Walker]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Hangarback Walker]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Hangarback Walker]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Hangarback Walker]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Hangarback Walker]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Hangarback Walker]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Hangarback Walker]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="666123072" />
<ARTID value="666123072" />
<ARTIST name="Daarken" />
<CASTING_COST cost="{X}{X}" />
<TYPE metaname="Artifact" />
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Construct" />
<EXPANSION value="AQ" />
<RARITY metaname="R" />
<POWER value="0" />
<TOUGHNESS value="0" />
<TRIGGERED_ABILITY replacement_effect="1" active_zone="ZONE_TRANSITION">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Hangarback Walker enters the battlefield with X +1/+1 counters on it.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Le Marcheur porte-hangars arrive sur le champ de bataille avec X marqueurs +1/+1 sur lui.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Hangarback Walker enters the battlefield with X +1/+1 counters on it.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Hangarback Walker enters the battlefield with X +1/+1 counters on it.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Hangarback Walker enters the battlefield with X +1/+1 counters on it.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Hangarback Walker enters the battlefield with X +1/+1 counters on it.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Hangarback Walker enters the battlefield with X +1/+1 counters on it.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Hangarback Walker enters the battlefield with X +1/+1 counters on it.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Hangarback Walker enters the battlefield with X +1/+1 counters on it.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Hangarback Walker enters the battlefield with X +1/+1 counters on it.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Hangarback Walker enters the battlefield with X +1/+1 counters on it.]]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_TRANSITION" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" from_zone="ZONE_ANY" />
<RESOLUTION_TIME_ACTION>
if EffectSource() ~= nil then
EffectSource():AddCounters( MTG():PlusOnePlusOneCounters(), EffectSource():GetPaidX())
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<ACTIVATED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{1}, {T}: Put a +1/+1 counter on Hangarback Walker.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{1}, {T}: Mettez un marqueur +1/+1 sur le Marcheur porte-hangars.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{1}, {T}: Put a +1/+1 counter on Hangarback Walker.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{1}, {T}: Put a +1/+1 counter on Hangarback Walker.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{1}, {T}: Put a +1/+1 counter on Hangarback Walker.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{1}, {T}: Put a +1/+1 counter on Hangarback Walker.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{1}, {T}: Put a +1/+1 counter on Hangarback Walker.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{1}, {T}: Put a +1/+1 counter on Hangarback Walker.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{1}, {T}: Put a +1/+1 counter on Hangarback Walker.]]></LOCALISED_TEXT>
<COST mana_cost="{1}" type="Mana" />
<COST type="TapSelf" />
<RESOLUTION_TIME_ACTION>
if EffectSource() ~= nil then
EffectSource():AddCounters( MTG():PlusOnePlusOneCounters(), 1 )
end
</RESOLUTION_TIME_ACTION>
<AI_AVAILABILITY window_step="declare_blockers" type="window" />
<AI_AVAILABILITY type="in_response" response_source="1" />
<AI_AVAILABILITY type="in_response" response_target="1" />
<AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
<AI_AVAILABILITY window_step="main_2" window_turn="my_turn" type="window" />
</ACTIVATED_ABILITY>
<TRIGGERED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When Hangarback Walker dies, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield for each +1/+1 counter on Hangarback Walker.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Quand le Marcheur porte-hangars meurt, mettez sur le champ de bataille un jeton de créature-artefact 1/1 incolore Mécanoptère avec le vol pour chaque marqueur +1/+1 sur le Marcheur porte-hangars.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[When Hangarback Walker dies, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield for each +1/+1 counter on Hangarback Walker.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[When Hangarback Walker dies, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield for each +1/+1 counter on Hangarback Walker.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[When Hangarback Walker dies, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield for each +1/+1 counter on Hangarback Walker.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[When Hangarback Walker dies, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield for each +1/+1 counter on Hangarback Walker.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[When Hangarback Walker dies, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield for each +1/+1 counter on Hangarback Walker.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[When Hangarback Walker dies, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield for each +1/+1 counter on Hangarback Walker.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[When Hangarback Walker dies, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield for each +1/+1 counter on Hangarback Walker.]]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_BEGIN" simple_qualifier="self" to_zone="ZONE_GRAVEYARD" from_zone="ZONE_BATTLEFIELD">
EffectDC():Set_Int( 1, EffectSource():CountCounters( MTG():PlusOnePlusOneCounters() ) )
return true
</TRIGGER>
<RESOLUTION_TIME_ACTION>
local token_count = EffectDC():Get_Int(1)
if token_count > 0 then
MTG():PutTokensOntoBattlefield( "TOKEN_THOPTER_11F_972022", token_count, EffectController() )
end
</RESOLUTION_TIME_ACTION>
<AUTO_SKIP>
return EffectDC():Get_Int(1) == 0
</AUTO_SKIP>
</TRIGGERED_ABILITY>
<TOKEN_REGISTRATION reservation="1" type="TOKEN_THOPTER_11F_972022" />
<SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
<AUTHOR><![CDATA[NeoAnderson]]></AUTHOR>
<EDITORS><![CDATA[NeoAnderson]]></EDITORS>
<DATE><![CDATA[2-10-14]]></DATE>
</CARD_V2>
Re: Formal Request Thread
by addict insane » 05 Aug 2015, 14:12
Hey, Xander, I have a question.
How are you going to code Starfield of Nyx so that the second ability doesn't affect enchantments that are already creatures? Since it turns enchantments into creatures with P/T based on mana costs, how are you going to keep it from turning a Courser of Kruphix into a 3/3?
How are you going to code Starfield of Nyx so that the second ability doesn't affect enchantments that are already creatures? Since it turns enchantments into creatures with P/T based on mana costs, how are you going to keep it from turning a Courser of Kruphix into a 3/3?
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Re: Formal Request Thread
by Xander9009 » 05 Aug 2015, 15:26
Why wouldn't it affect enchantment creatures? Also, while I actually am in the process of getting all of the origins cards coded, people probably shouldn't rely on that for all future sets.addict insane wrote:Hey, Xander, I have a question.
How are you going to code Starfield of Nyx so that the second ability doesn't affect enchantments that are already creatures? Since it turns enchantments into creatures with P/T based on mana costs, how are you going to keep it from turning a Courser of Kruphix into a 3/3?
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Re: Formal Request Thread
by addict insane » 06 Aug 2015, 01:09
Because they're already creatures? I haven't seen it in action, I just assumed it didn't affect enchantment creatures.Xander9009 wrote:Why wouldn't it affect enchantment creatures? Also, while I actually am in the process of getting all of the origins cards coded, people probably shouldn't rely on that for all future sets.addict insane wrote:Hey, Xander, I have a question.
How are you going to code Starfield of Nyx so that the second ability doesn't affect enchantments that are already creatures? Since it turns enchantments into creatures with P/T based on mana costs, how are you going to keep it from turning a Courser of Kruphix into a 3/3?
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Re: Formal Request Thread
by Xander9009 » 06 Aug 2015, 01:54
Nope. According to the wording, all non-aura enchantments are creatures with P/T=CMC.addict insane wrote:Because they're already creatures? I haven't seen it in action, I just assumed it didn't affect enchantment creatures.Xander9009 wrote:Why wouldn't it affect enchantment creatures? Also, while I actually am in the process of getting all of the origins cards coded, people probably shouldn't rely on that for all future sets.addict insane wrote:Hey, Xander, I have a question.
How are you going to code Starfield of Nyx so that the second ability doesn't affect enchantments that are already creatures? Since it turns enchantments into creatures with P/T based on mana costs, how are you going to keep it from turning a Courser of Kruphix into a 3/3?
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Re: Request for Thopter Spy Network
by Finnical » 06 Aug 2015, 05:17
Misplay wrote:Finnical wrote:Thopter Spy Network
Dude, your quick response and work is amazing, no need for a frowny. I will try to figure the second ability out myself if I can. Thanks so much!Misplay wrote: I couldn't code the second ability... The condition "one or more creatures deal combat damage" is too complicate for me.![]()
Didn't even think of that. I don't own the card in real life. I would love to brew with it, thanks!
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