It is currently 27 Jun 2025, 04:37
   
Text Size

Formal Request Thread

Moderator: CCGHQ Admins

Re: Formal Request Thread

Postby addict insane » 13 Aug 2015, 13:55

Since we were on the thanking topic, I'm just gonna randomly thank Xander for spell mastery but mostly it's really for fixing the bugs I reported.

I'll be on the lookout for a migookman post in order to thank him for the bunch of cards as well.

And a huge thanks to whoever coded forbidden orchard, 'cause I never thought I could just waltz in and play an oath of druids deck whenever I just felt like it.
addict insane
 
Posts: 184
Joined: 02 Mar 2015, 22:20
Has thanked: 23 times
Been thanked: 11 times

Re: Formal Request Thread

Postby nivmizzet1 » 13 Aug 2015, 14:46

Xander9009 wrote:
nivmizzet1 wrote:I did a search but couldn't find anything -- is it possible to code spell mastery abilities in DOTP2014?
Of course. It's just a different effect if your graveyard has enough valid cards.

Spell Mastery | Open
Code: Select all
local filter = ClearFilter()
filter:SetZone(ZONE_GRAVEYARD, EffectController())
local subfilter = filter:AddSubFilter_Or()
subfilter:Add(FE_TYPE, OP_IS, CARD_TYPE_INSTANT)
subfilter:Add(FE_TYPE, OP_IS, CARD_TYPE_SORCERY)
if filter:CountStopAt(2) ~= 2 then
   <!--Normal effect-->
else
   <!--Spell mastery effect-->
end
Since it's now a keyword, for the sake of convenience, there's now a function in the CW you can call for this to check the current spell mastery status: CW_General_SpellMastery(oPlayer). oPlayer is optional. If it's omitted, it'll default to EffectController(), so the majority of the time, you won't need it.
CW_General_SpellMastery | Open
Code: Select all
--Returns true or false based on oPlayer's current Spell Mastery fullfilment.
--Input: Player (default: EffectController())
--Output: Bool
CW_General_SpellMastery = function( oPlayer )
   if oPlayer == nil then
      oPlayer = EffectController()
   end
   local iCount = oPlayer:Graveyard_Count()
   local iSpellCount = 0
   if iCount >= 2 then
      for i=0,iCount-1 do
         local oCard = oPlayer:Graveyard_GetNth(i)
         if oCard ~= nil and ( oCard:GetCardType():Test( CARD_TYPE_INSTANT ) or oCard:GetCardType():Test( CARD_TYPE_SORCERY ) ) then
            iSpellCount += 1
            if iSpellCount >= 2 then
               return true
            end
         end
      end
   end
   return false
end
I haven't tested it, yet, but I'll do that later today when I get a chance. It'll be available in the next repack, or you can force it to update by copying the file CW_General.LOL to your game directory from GD. (Note that I did it without a filter to avoid problems if someone calls it as part of a filter. The result is the same.)
Wow, thanks Xander! I was only wondering if it was possible and if it had been coded, I wasn't expecting you to actually go and code it. Great stuff!! :D =D> =D>
nivmizzet1
 
Posts: 617
Joined: 21 Mar 2013, 10:10
Has thanked: 100 times
Been thanked: 25 times

Re: Formal Request Thread

Postby Xander9009 » 13 Aug 2015, 21:05

addict insane wrote:Since we were on the thanking topic, I'm just gonna randomly thank Xander for spell mastery but mostly it's really for fixing the bugs I reported.

I'll be on the lookout for a migookman post in order to thank him for the bunch of cards as well.

And a huge thanks to whoever coded forbidden orchard, 'cause I never thought I could just waltz in and play an oath of druids deck whenever I just felt like it.
You're welcome :) And Forbidden Orchard was migookman lol.

nivmizzet1 wrote:
Xander9009 wrote:
nivmizzet1 wrote:I did a search but couldn't find anything -- is it possible to code spell mastery abilities in DOTP2014?
Of course. It's just a different effect if your graveyard has enough valid cards.

Spell Mastery | Open
Code: Select all
local filter = ClearFilter()
filter:SetZone(ZONE_GRAVEYARD, EffectController())
local subfilter = filter:AddSubFilter_Or()
subfilter:Add(FE_TYPE, OP_IS, CARD_TYPE_INSTANT)
subfilter:Add(FE_TYPE, OP_IS, CARD_TYPE_SORCERY)
if filter:CountStopAt(2) ~= 2 then
   <!--Normal effect-->
else
   <!--Spell mastery effect-->
end
Since it's now a keyword, for the sake of convenience, there's now a function in the CW you can call for this to check the current spell mastery status: CW_General_SpellMastery(oPlayer). oPlayer is optional. If it's omitted, it'll default to EffectController(), so the majority of the time, you won't need it.
CW_General_SpellMastery | Open
Code: Select all
--Returns true or false based on oPlayer's current Spell Mastery fullfilment.
--Input: Player (default: EffectController())
--Output: Bool
CW_General_SpellMastery = function( oPlayer )
   if oPlayer == nil then
      oPlayer = EffectController()
   end
   local iCount = oPlayer:Graveyard_Count()
   local iSpellCount = 0
   if iCount >= 2 then
      for i=0,iCount-1 do
         local oCard = oPlayer:Graveyard_GetNth(i)
         if oCard ~= nil and ( oCard:GetCardType():Test( CARD_TYPE_INSTANT ) or oCard:GetCardType():Test( CARD_TYPE_SORCERY ) ) then
            iSpellCount += 1
            if iSpellCount >= 2 then
               return true
            end
         end
      end
   end
   return false
end
I haven't tested it, yet, but I'll do that later today when I get a chance. It'll be available in the next repack, or you can force it to update by copying the file CW_General.LOL to your game directory from GD. (Note that I did it without a filter to avoid problems if someone calls it as part of a filter. The result is the same.)
Wow, thanks Xander! I was only wondering if it was possible and if it had been coded, I wasn't expecting you to actually go and code it. Great stuff!! :D =D> =D>
You're welcome. It was pretty simple... assuming it works... haha
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
User avatar
Xander9009
Programmer
 
Posts: 2905
Joined: 29 Jun 2013, 07:44
Location: Indiana, United States
Has thanked: 121 times
Been thanked: 445 times

Re: Formal Request Thread

Postby nivmizzet1 » 14 Aug 2015, 10:43

Now that spell mastery is a keyword, may I request Nissa's Pilgrimage?

I had a go, but couldn't get my head around it.

Thanks in advance.

Below is the card code from TFMs generator in case it's helpful at all

Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="NISSAS_PILGRIMAGE_CW_398593" />
  <CARDNAME text="NISSAS_PILGRIMAGE" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Nissa’s Pilgrimage]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Pèlerinage de Nissa]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Peregrinación de Nissa]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Nissas Pilgerreise]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Pellegrinaggio di Nissa]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ニッサの巡礼]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[니사의 순례]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Паломничество Ниссы]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Peregrinação de Nissa]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="398593" />
  <ARTID value="CW398593" />
  <ARTIST name="Matt Stewart" />
  <CASTING_COST cost="{2}{G}" />
  <TYPE metaname="Sorcery" />
  <EXPANSION value="ORI" />
  <RARITY metaname="C" />
  <SPELL_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Cherchez dans votre bibliothèque jusqu’à deux cartes de forêt de base, révélez ces cartes et mettez-en une sur le champ de bataille engagée, et le reste dans votre main. Mélangez ensuite votre bibliothèque.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Busca en tu biblioteca hasta dos cartas de bosque básicas, muéstralas, pon una de ellas en el campo de batalla girada y el resto en tu mano. Luego baraja tu biblioteca.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Durchsuche deine Bibliothek nach bis zu zwei Wald-Standardlandkarten, zeige sie offen vor, bringe eine davon getappt ins Spiel und nimm den Rest auf deine Hand. Mische danach deine Bibliothek.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Passa in rassegna il tuo grimorio per trovare fino a due carte Foresta base, rivelale, mettine una sul campo di battaglia TAPpata e aggiungi l’altra alla tua mano. Poi rimescola il tuo grimorio.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたのライブラリーから基本森・カードを最大2枚まで探し、それらを公開し、1枚をタップ状態で戦場に出し、残りをあなたの手札に加える。その後あなたのライブラリーを切り直す。魔巧 ― あなたの墓地にインスタント・カードやソーサリー・カードが合わせて2枚以上あるなら、あなたのライブラリーから基本森・カードを最大2枚の代わりに最大3枚まで探す。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[당신의 서고에서 기본 숲 카드를 최대 두 장까지 찾아 공개한다. 그 중 한 장을 탭된 상태로 전장에 놓고 나머지 카드는 당신의 손으로 가져간다. 그러고 나서 당신의 서고를 섞는다.주문 숙련 — 당신의 무덤에 집중마법 그리고/또는 순간마법 카드가 두 장 이상 있다면, 당신의 서고에서 기본 숲 카드를 최대 두 장 대신 세 장까지 찾는다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Найдите в вашей библиотеке не более двух карт базовых Лесов, покажите те карты и положите одну из них на поле битвы повернутой, а остальные — в вашу руку. Затем перетасуйте вашу библиотеку.Мастерство заклинаний — Если на вашем кладбище есть не менее двух карт мгновенных заклинаний и волшебства, найдите в вашей библиотеке не более трех карт базовых Лесов вместо двух.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Procure até dois cards básicos de Floresta em seu grimório, revele-os e coloque um deles no campo de batalha virado e o restante na sua mão. Depois, embaralhe seu grimório.]]></LOCALISED_TEXT>
   </SPELL_ABILITY>
  <SPELL_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Maîtrise de sort — S’il y a au moins deux cartes d’éphémère et/ou de rituel dans votre cimetière, cherchez dans votre bibliothèque jusqu’à trois cartes de forêt de base à la place de deux.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Dominio de hechizos — Si hay dos o más cartas de instantáneo y/o de conjuro en tu cementerio, en vez de dos, busca en tu biblioteca hasta tres cartas de bosque básicas.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Zauberkunst — Falls sich zwei oder mehr Spontanzauber- und/oder Hexerei-Karten in deinem Friedhof befinden, durchsuche deine Bibliothek nach bis zu drei Wald-Standardlandkarten statt zwei.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Arte magica — Se nel tuo cimitero ci sono due o più carte istantaneo e/o stregoneria, passa in rassegna il tuo grimorio per trovare fino a tre carte Foresta base invece di due.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Maestria em magia — Se houver dois ou mais cards de mágica instantânea ou feitiço no seu cemitério, procure até três cards básicos de Floresta, em vez de dois.]]></LOCALISED_TEXT>
  </SPELL_ABILITY>
     <AUTHOR><![CDATA[NivMizzet1]]></AUTHOR>
   <EDITORS><![CDATA[NivMizzet1]]></EDITORS>
   <DATE><![CDATA[14-8-15]]></DATE>
</CARD_V2>
nivmizzet1
 
Posts: 617
Joined: 21 Mar 2013, 10:10
Has thanked: 100 times
Been thanked: 25 times

Re: Formal Request Thread

Postby Borborigmos » 14 Aug 2015, 15:59

Thank you very much for coding Bounding Krasis! I have already played with it a few times and i can say it's even better and more fun than I thought. I recommend you guys try it out :)

It's great for tapping big attackers, or ambushing attackers by untapping your big guy and even for untapping Dragonlord Ojutai :) or tapping a blocker and attacking for the win. So many options! hehe
Borborigmos
 
Posts: 90
Joined: 13 Apr 2015, 16:24
Has thanked: 25 times
Been thanked: 4 times

Re: Formal Request Thread

Postby Armodeus » 14 Aug 2015, 18:11

I'd like to request Valeron Wardens or Enshrouding Mist

Would be nice to have a way to read if a creature is renowned.
User avatar
Armodeus
 
Posts: 21
Joined: 26 Dec 2014, 17:18
Has thanked: 2 times
Been thanked: 4 times

Re: Formal Request Thread

Postby Xander9009 » 14 Aug 2015, 18:54

Armodeus wrote:I'd like to request Valeron Wardens or Enshrouding Mist

Would be nice to have a way to read if a creature is renowned.
I've already discussed this with RiiakShiNal. I'm going to make all renown cards (in fact, renown itself is now easily done through the most recent plugin I uploaded for TFM's universal generator, so anyone can do them as long as the follow the code in that). The code in the plugin includes a way to check if the card is renowned (which is why they all need to follow that code, so they can all be checked the same way).

I'm working on making all Origins cards, but if anyone wants to do some as well, please feel free. I'd appreciate a heads up so I can avoid coding the ones others do.

For the record, checking if a card is renowned is as simple as
Code: Select all
local IsRenowned = RSN_GetObjectDC(Some_Card):Get_Int(CW_RENOWN) == 1
When a card becomes renowned, it will set its objectDC register(CW_RENOWN) to 1. (And also for the record, CW_RENOWN = 90090005.)

Sorry for the delay with the Origins cards. I've been getting the plugin to behave like I want. This week, my typical workload fell by 75% for the foreseeable future, but I didn't get a chance yet to take advantage of that because my parents needed my help. I'll also be fairly busy this weekend. Next week, however, I'll be free as far as I know, and if I am, I'll try and get as many coded as I can.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
User avatar
Xander9009
Programmer
 
Posts: 2905
Joined: 29 Jun 2013, 07:44
Location: Indiana, United States
Has thanked: 121 times
Been thanked: 445 times

Re: Formal Request Thread

Postby Armodeus » 14 Aug 2015, 21:11

Thanks! Previously I made a few renown cards really fast using the TFM's universal generator and noticed the use of that CW_RENOWN register. Now I'll try using the ObjectDC() flag, to make those two cards. thanks. 8)
User avatar
Armodeus
 
Posts: 21
Joined: 26 Dec 2014, 17:18
Has thanked: 2 times
Been thanked: 4 times

Re: Formal Request Thread

Postby Borborigmos » 15 Aug 2015, 07:46

Xander9009 wrote:
Armodeus wrote:I'd like to request Valeron Wardens or Enshrouding Mist

Would be nice to have a way to read if a creature is renowned.
I've already discussed this with RiiakShiNal. I'm going to make all renown cards (in fact, renown itself is now easily done through the most recent plugin I uploaded for TFM's universal generator, so anyone can do them as long as the follow the code in that). The code in the plugin includes a way to check if the card is renowned (which is why they all need to follow that code, so they can all be checked the same way).

I'm working on making all Origins cards, but if anyone wants to do some as well, please feel free. I'd appreciate a heads up so I can avoid coding the ones others do.

For the record, checking if a card is renowned is as simple as
Code: Select all
local IsRenowned = RSN_GetObjectDC(Some_Card):Get_Int(CW_RENOWN) == 1
When a card becomes renowned, it will set its objectDC register(CW_RENOWN) to 1. (And also for the record, CW_RENOWN = 90090005.)

Sorry for the delay with the Origins cards. I've been getting the plugin to behave like I want. This week, my typical workload fell by 75% for the foreseeable future, but I didn't get a chance yet to take advantage of that because my parents needed my help. I'll also be fairly busy this weekend. Next week, however, I'll be free as far as I know, and if I am, I'll try and get as many coded as I can.
No need to apologize. Thank you for your awesome work :)
Borborigmos
 
Posts: 90
Joined: 13 Apr 2015, 16:24
Has thanked: 25 times
Been thanked: 4 times

Re: Formal Request Thread

Postby Xander9009 » 15 Aug 2015, 13:41

Armodeus wrote:Thanks! Previously I made a few renown cards really fast using the TFM's universal generator and noticed the use of that CW_RENOWN register. Now I'll try using the ObjectDC() flag, to make those two cards. thanks. 8)
Please make sure to correct the TRIGGER_STATE_BASED_EFFECTS to TRIGGER_PHENOMENON_ENCOUNTERED. I meant to use that as Riiak suggested, but forgot to change it, so the plugin puts that trigger instead. I'm about to release 1.6 which has this (and a couple other very minor things) corrected, but I'm still trying to get the mana to work the way I want.

(1.5 can finally handle mana abilities, but it's rather limited in scope. If I can get it to work, then 1.6 will be able to handle almost any combination of mana production choices. The current obstacles are getting abilities like "W/U: Add WW, WU, or UU to your mana pool." such as on Mystic Gate to have usable backup abilities (even though technically that one wouldn't get backups because it has a cost other than tapping, but I want the idea to work), and the other obstacle is that if by some strange twist the card has a single-color production option as well, such as "T: Add W or BR to your mana pool.", it'll fail in about 3 ways. Otherwise, it's good to go. So, it should be uploaded Monday, although I might have time to finish it tomorrow.)
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
User avatar
Xander9009
Programmer
 
Posts: 2905
Joined: 29 Jun 2013, 07:44
Location: Indiana, United States
Has thanked: 121 times
Been thanked: 445 times

Re: Formal Request Thread

Postby nachonal986 » 19 Aug 2015, 17:39

hey guys, I have this error:

Code: Select all
19-08-2015 14:36:49: Low: Card (TEJAHN_FRF_UGIN_THE_SPIRIT_DRAGON_9911749121015 in Data_Decks_21499_FATE_REFORGED) has a multiverse id that is problematic: 9911749121015

19-08-2015 14:36:52: Low: System.Xml - La etiqueta de apertura 'TRIGGERED_ABIliTY' en la línea 54 posición 4 no coincide con la etiqueta de cierre de 'TRIGGERED_ABILITY'. línea 72, posición 5.:
   en System.Xml.XmlTextReaderImpl.Throw(Exception e)
   en System.Xml.XmlTextReaderImpl.ThrowTagMismatch(NodeData startTag)
   en System.Xml.XmlTextReaderImpl.ParseEndElement()
   en System.Xml.XmlTextReaderImpl.ParseElementContent()
   en System.Xml.XmlLoader.LoadNode(Boolean skipOverWhitespace)
   en System.Xml.XmlLoader.LoadDocSequence(XmlDocument parentDoc)
   en System.Xml.XmlDocument.Load(XmlReader reader)
   en System.Xml.XmlDocument.LoadXml(String xml)
   en RSN.DotP.CardInfo.ParseXML(String strXML)
   en RSN.DotP.CardInfo..ctor(String strFilename, String strXML, String strWad, GameDirectory gdData)
   en RSN.DotP.WadWrapper.LoadCards(FileStream fsInput, GameDirectory gdData)
Extra Information:
Unable to load card: ACOLYTE_OF_THE_INFERNO_CW_398574.xml in DATA_DLC_COMMUNITY_CORE

19-08-2015 14:37:22: Medium: D14_100000_TEST uses a UID that conflicts with D14_100000_GARRUKS_VALUE.

19-08-2015 14:37:22: Low: Can't find referenced card: RHYS_THE_REDEEMED_CW_375107 for deck D14_100047_GW_TOKENS in Data_Decks_100047_GW_TOKENS

19-08-2015 14:37:22: Low: Can't find referenced card: RHYS_THE_REDEEMED_CW_375107 for deck D14_100047_GW_TOKENS in Data_Decks_100047_GW_TOKENS

19-08-2015 14:37:22: Low: Can't find referenced card: RHYS_THE_REDEEMED_CW_375107 for deck D14_100047_GW_TOKENS in Data_Decks_100047_GW_TOKENS

19-08-2015 14:37:22: Low: Can't find referenced card: RHYS_THE_REDEEMED_CW_375107 for deck D14_100047_GW_TOKENS in Data_Decks_100047_GW_TOKENS

19-08-2015 14:37:22: Low: Can't find referenced card: RHYS_THE_REDEEMED_CW_375107 for deck D14_100050_AURA_SQUIRRELS in Data_Decks_100050_AURA_SQUIRRELS

19-08-2015 14:37:23: Low: Can't find referenced card: GENESIS_WAVE_CW_348927 for deck D14_131428_SETESSAN_COLOSSI in Data_Decks_131428_SETESSAN_COLOSSI

19-08-2015 14:37:28: Low: Can't find referenced card: RHYS_THE_REDEEMED_CW_375107 for deck D14_TFM_EXPONENTIAL_GROWTH in DATA_DLC_TFM_D_Exponential_Growth

19-08-2015 14:37:28: Low: Can't find referenced card: RHYS_THE_REDEEMED_CW_375107 for regular unlocks (1000202) for deck with Id: 100002

19-08-2015 14:37:28: Low: Can't find referenced card: RHYS_THE_REDEEMED_CW_375107 for regular unlocks (1110202) for deck with Id: 111002

19-08-2015 14:37:29: Low: D14_501026_EYE_OF_SHADOW_UNLOCK uses a UID that conflicts with D14_501026_EYE_OF_SHADOW.
somebody can help me please?
User avatar
nachonal986
 
Posts: 83
Joined: 27 Jul 2015, 21:13
Has thanked: 17 times
Been thanked: 1 time

Re: Formal Request Thread

Postby Xander9009 » 19 Aug 2015, 17:50

That's many separate errors. First up, the multiverseID problem is from the Fate Refored mod.

Acolyte of the Inverno has already been fixed, but the CW hasn't repacked yet, so that error should go away by tomorrow.

Has it been awhile since you played? I ask because I don't recall Rhys the Redeemed having his name changed anytime recently. However, he is in the CW, but his filename isn't RHYS_THE_REDEEMED_CW_375107, it's RHYS_THE_REDEEMED_CW_147393.

And Genesis Wave's filename is GENESIS_WAVE_CW_207882, not GENESIS_WAVE_CW_348927.

The last error is because someone may have messed up when making the unlock deck for Eye of Shadow. It's supposed to not overlap, but it is.

Any decks mentioned in your error log that are in the CW Decks folder will be fixed sometime today if I get the chance. I'll post back here if I do. The other problems I can't do much about.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
User avatar
Xander9009
Programmer
 
Posts: 2905
Joined: 29 Jun 2013, 07:44
Location: Indiana, United States
Has thanked: 121 times
Been thanked: 445 times

Re: Formal Request Thread

Postby nachonal986 » 20 Aug 2015, 04:14

Hey Xander, thanks for your help.
But for now, I couldn't fix anything, by the next reasons:

First up, the multiverseID problem is from the Fate Refored mod.
Like you said, for now I decided to delete these deck, until have a solution of his author.

Acolyte of the Inverno has already been fixed, but the CW hasn't repacked yet, so that error should go away by tomorrow.
Cool, I will wait then, thanks!

Has it been awhile since you played? I ask because I don't recall Rhys the Redeemed having his name changed anytime recently.
I played a few weeks ago, and yesterday I decided update CW, where always I check the last date update/modified file. I suspected something wrong, because when I checked the size of the new files, many of them had a small size than the olders, I checked if they were correctly downloaded, and are ok, so I thought were optimized the files and like a lazy man I didnt backup the files.

However, he is in the CW, but his filename isn't RHYS_THE_REDEEMED_CW_375107, it's RHYS_THE_REDEEMED_CW_147393.
I checked the card with 375107, and is a deck called DATA_DECKS_F14_PACK2, but the name of the file is RHYS_THE_REDEEMED_375107 (without CW). Into the CW deck that I have, is like you said RHYS_THE_REDEEMED_CW_147393, so I confused, because the name is ok and If I have outdated some of these decks who call this card, I just I did the test downloading DATA_DECKS_31782_TOKENS from CW folder, and its still calling the card as wrong way as you said.
The folder is the official link that you posted and update weekly https://drive.google.com/folderview?id= ... e_web#list


And Genesis Wave's filename is GENESIS_WAVE_CW_207882, not GENESIS_WAVE_CW_348927.
I downloaded again SETESSAN_COLOSSI deck, but still calling the wrong name card like you said.

The last error is because someone may have messed up when making the unlock deck for Eye of Shadow. It's supposed to not overlap, but it is.
What I can do with these?

Finally I noticed other error into the CW folder because there exist two decks with the id 100000, one of them is Data_Decks_100000_TEST, I dont know if I have to deleted or not.

Last thing: which of all those problems is crashing the game? because for now I cant play anymore =(
User avatar
nachonal986
 
Posts: 83
Joined: 27 Jul 2015, 21:13
Has thanked: 17 times
Been thanked: 1 time

Re: Formal Request Thread

Postby Xander9009 » 20 Aug 2015, 04:22

Most important question first: the missing cards should be only problems causing crashes.

For Rhys the Redeemed, the one you mentioned is an official expansion. I took a break today from modding and didn't get the decks fixed yet. Like I said, I'll let you know when I do. I'll do that first thing in the morning (because I'm heading to be now). That'll be my first goal tomorrow.

For the Fate Reforged mod, Tejahn's mod is included in the CW, so you shouldn't be losing anything.

For that last error, I would say load the deck in the deck builder, hope that it can parse it, and export it to a new wad. If it can, it should come out in a working state. Just remove the problem deck wad from your game folder and it should be fine.

I've checked the Data_Decks_100000_TEST file and it's a completely empty deck so I removed it.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
User avatar
Xander9009
Programmer
 
Posts: 2905
Joined: 29 Jun 2013, 07:44
Location: Indiana, United States
Has thanked: 121 times
Been thanked: 445 times

Re: Formal Request Thread

Postby nivmizzet1 » 20 Aug 2015, 06:39

nachonal986 wrote:
Xander9009 wrote:Has it been awhile since you played? I ask because I don't recall Rhys the Redeemed having his name changed anytime recently.
I played a few weeks ago, and yesterday I decided update CW, where always I check the last date update/modified file. I suspected something wrong, because when I checked the size of the new files, many of them had a small size than the olders, I checked if they were correctly downloaded, and are ok, so I thought were optimized the files and like a lazy man I didnt backup the files.
After also updating to the latest CW version I had to update a couple of cards and decks -- rhys was one of them. I think my most recent update before that was only about a month earlier (or even less time); so I think it had to change in that time. The other two cards were Auriok Edgewright and Steelshaper's Gift.

The game also seems to be running slower after updating to the most recent version, but this could just be coincidence...



nachonal986 wrote:
Xander9009 wrote:And Genesis Wave's filename is GENESIS_WAVE_CW_207882, not GENESIS_WAVE_CW_348927.
I downloaded again SETESSAN_COLOSSI deck, but still calling the wrong name card like you said.
I'll get on to fixing that deck when I get home, and I'll update it in the Community WAD Decks ASAP, but I don't know when that'll be because my internet is down and my ISP can't tell me when it'll be back up.


EDIT: Wouldn't all this conversation be better off in the community wad thread?
nivmizzet1
 
Posts: 617
Joined: 21 Mar 2013, 10:10
Has thanked: 100 times
Been thanked: 25 times

PreviousNext

Return to 2014

Who is online

Users browsing this forum: No registered users and 7 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 7 users online :: 0 registered, 0 hidden and 7 guests (based on users active over the past 10 minutes)
Most users ever online was 5050 on 26 Jun 2025, 06:02

Users browsing this forum: No registered users and 7 guests

Login Form