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2014




Volrathxp's Custom Dotp 2014 DLC (Last Update: 12/6/2014)
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 10/6/2014
by Cachexia » 07 Oct 2014, 08:21
You're right, did a few searches for that and nothing came up. Stupid question but is there another mod I need to install? The only thing I changed before my game started crashing was updating to volrathxp's latest version (from 9/29/14 to 10/6/14), so I'm at a loss for ideas here.Kithkin wrote:Did you check if SARKHAN_THE_DRAGONSPEAKER_991386650 is available in deck builder (PLW)?
Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 10/6/2014
by Kithkin » 07 Oct 2014, 09:24
What you need is mentioned in the very first post. Did you update all three of vxp's wads?
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 10/6/2014
by volrathxp » 07 Oct 2014, 09:40
Ah I am sorry, the version of the PLW mod needed is the one that fallenangle posted in a recent post update on PLW mods thread. It includes Sarkhan and Sorin. As soon as I have the time I will provide a link in the original post (read - when I'm not dealing with new daughter and can get on my laptop to do so)
volrathxp
Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 10/6/2014
by Kithkin » 07 Oct 2014, 10:06
O.k., in the meantime, here is the link to fallenangel's version:
viewtopic.php?f=109&t=11615&start=255#p163250
viewtopic.php?f=109&t=11615&start=255#p163250
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 10/6/2014
by Cachexia » 07 Oct 2014, 11:57
That file fixed it. Thank you both for your help!
Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 10/6/2014
by volrathxp » 07 Oct 2014, 15:20
Updated the original post with the link to the updated PLW wad.
volrathxp
Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 10/7/2014
by Kithkin » 08 Oct 2014, 15:39
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 10/8/2014
by volrathxp » 08 Oct 2014, 16:07
Updated the other wad to fix this.
volrathxp
Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 10/8/2014
by volrathxp » 18 Oct 2014, 13:46
Just a note that I'm not dead (yet!), and I am planning another update to this soon, that will bring cards from Invasion block into the mix. So, fun fun fun!
volrathxp
Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 10/8/2014
by NeoAnderson » 18 Oct 2014, 14:10
I cannot talk for everyone here, but i am glad you are still alive!volrathxp wrote:Just a note that I'm not dead (yet!), and I am planning another update to this soon, that will bring cards from Invasion block into the mix. So, fun fun fun!


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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 10/8/2014
by Kithkin » 18 Oct 2014, 18:25
Not posting any Bug reports does not mean there are no bugs or issues. I still have not tested all of your latest decks. Right now I am explicitly testing Mardu Midrange, which is very successfull even against TFM's decks.
There seems to be an issue with Goblin Rabblemaster. Another thread describes crashes. I can not confirm that. But what I experience is, that the Goblin token produced by the Rabblemaster does not always attack.
There seems to be an issue with Goblin Rabblemaster. Another thread describes crashes. I can not confirm that. But what I experience is, that the Goblin token produced by the Rabblemaster does not always attack.
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 10/8/2014
by volrathxp » 18 Oct 2014, 18:50
I'm not sure about that issue. I've not had any issues with crashes myself but I have occasionally seen the attack thing. It's weird, not really sure what causes it.Kithkin wrote:Not posting any Bug reports does not mean there are no bugs or issues. I still have not tested all of your latest decks. Right now I am explicitly testing Mardu Midrange, which is very successfull even against TFM's decks.
There seems to be an issue with Goblin Rabblemaster. Another thread describes crashes. I can not confirm that. But what I experience is, that the Goblin token produced by the Rabblemaster does not always attack.
volrathxp
Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 10/8/2014
by Xander9009 » 19 Oct 2014, 00:25
I noticed your filter for rabblemaster making other goblins attack does not specify your own creatures. This will cause enemies' goblin to also be forced to attack and also allies' golbins should you be in a 2HG game. There's also a bit of code on Goblin Assault (TFM) which might be useful. It specifies that the goblins only be forced to attack if they haven't already that turn, relevant if you have an additional combat phase. I looked it up to be sure, and it's right: multiple combat phases: must only attack during the first. Finally, for the issue being discussed, I've tried adding reevaluates="1" to the filter as it appears in many cards that affect whether creatures can attack/block/damage. I don't know exactly what it does, but it seems like the right thing to do.volrathxp wrote:I'm not sure about that issue. I've not had any issues with crashes myself but I have occasionally seen the attack thing. It's weird, not really sure what causes it.Kithkin wrote:Not posting any Bug reports does not mean there are no bugs or issues. I still have not tested all of your latest decks. Right now I am explicitly testing Mardu Midrange, which is very successfull even against TFM's decks.
There seems to be an issue with Goblin Rabblemaster. Another thread describes crashes. I can not confirm that. But what I experience is, that the Goblin token produced by the Rabblemaster does not always attack.
- Rabblemaster - Force Goblins to attack | Open
- Code: Select all
<FILTER filter_id="0" reevaluates="1">>
local filter = ClearFilter()
filter:Add(FE_CARD_INSTANCE, OP_NOT, EffectSource())
filter:Add(FE_SUBTYPE, OP_IS, CREATURE_TYPE_GOBLIN)
filter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
filter:Add( FE_CONTROLLER, OP_IS, EffectController())
filter:Add( FE_LUA_CONDITION, 1, EffectController(), EffectDC() )
</FILTER>
<FILTER_CONDITION id="1">
if FilteredCard() ~= nil then
local interrogation = MTG():ClearInterrogationQuery()
interrogation:SetObject( FilteredCard() )
return interrogation:Test(INTERROGATE_ATTACKS, INTERROGATE_THIS_TURN) == false
end
return false
</FILTER_CONDITION>
<CONTINUOUS_ACTION layer="8" filter_id="0">
if FilteredCard() ~= nil then
FilteredCard():GetCurrentCharacteristics():Bool_Set(CHARACTERISTIC_MUST_ATTACK, 1)
end
</CONTINUOUS_ACTION>
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 10/8/2014
by volrathxp » 19 Oct 2014, 01:01
Neat, I will add that to the Rabblemaster code, and post a fix when I update next. Thanks for taking a look at that.Xander9009 wrote:I noticed your filter for rabblemaster making other goblins attack does not specify your own creatures. This will cause enemies' goblin to also be forced to attack and also allies' golbins should you be in a 2HG game. There's also a bit of code on Goblin Assault (TFM) which might be useful. It specifies that the goblins only be forced to attack if they haven't already that turn, relevant if you have an additional combat phase. I looked it up to be sure, and it's right: multiple combat phases: must only attack during the first. Finally, for the issue being discussed, I've tried adding reevaluates="1" to the filter as it appears in many cards that affect whether creatures can attack/block/damage. I don't know exactly what it does, but it seems like the right thing to do.volrathxp wrote:I'm not sure about that issue. I've not had any issues with crashes myself but I have occasionally seen the attack thing. It's weird, not really sure what causes it.Kithkin wrote:Not posting any Bug reports does not mean there are no bugs or issues. I still have not tested all of your latest decks. Right now I am explicitly testing Mardu Midrange, which is very successfull even against TFM's decks.
There seems to be an issue with Goblin Rabblemaster. Another thread describes crashes. I can not confirm that. But what I experience is, that the Goblin token produced by the Rabblemaster does not always attack.
- Rabblemaster - Force Goblins to attack | Open
- Code: Select all
<FILTER filter_id="0" reevaluates="1">>
local filter = ClearFilter()
filter:Add(FE_CARD_INSTANCE, OP_NOT, EffectSource())
filter:Add(FE_SUBTYPE, OP_IS, CREATURE_TYPE_GOBLIN)
filter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
filter:Add( FE_CONTROLLER, OP_IS, EffectController())
filter:Add( FE_LUA_CONDITION, 1, EffectController(), EffectDC() )
</FILTER>
<FILTER_CONDITION id="1">
if FilteredCard() ~= nil then
local interrogation = MTG():ClearInterrogationQuery()
interrogation:SetObject( FilteredCard() )
return interrogation:Test(INTERROGATE_ATTACKS, INTERROGATE_THIS_TURN) == false
end
return false
</FILTER_CONDITION>
<CONTINUOUS_ACTION layer="8" filter_id="0">
if FilteredCard() ~= nil then
FilteredCard():GetCurrentCharacteristics():Bool_Set(CHARACTERISTIC_MUST_ATTACK, 1)
end
</CONTINUOUS_ACTION>
volrathxp
Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 10/8/2014
by Kithkin » 19 Oct 2014, 13:20
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