It is currently 10 Sep 2025, 19:37
   
Text Size

Volrathxp's Custom Dotp 2014 DLC (Last Update: 12/6/2014)

Moderator: CCGHQ Admins

Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 10/6/2014

Postby Cachexia » 07 Oct 2014, 08:21

Kithkin wrote:Did you check if SARKHAN_THE_DRAGONSPEAKER_991386650 is available in deck builder (PLW)?
You're right, did a few searches for that and nothing came up. Stupid question but is there another mod I need to install? The only thing I changed before my game started crashing was updating to volrathxp's latest version (from 9/29/14 to 10/6/14), so I'm at a loss for ideas here.
Cachexia
 
Posts: 16
Joined: 07 Sep 2014, 08:02
Has thanked: 5 times
Been thanked: 8 times

Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 10/6/2014

Postby Kithkin » 07 Oct 2014, 09:24

What you need is mentioned in the very first post. Did you update all three of vxp's wads?
User avatar
Kithkin
 
Posts: 456
Joined: 21 Feb 2014, 07:12
Location: Cologne, GERMANY
Has thanked: 11 times
Been thanked: 56 times

Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 10/6/2014

Postby volrathxp » 07 Oct 2014, 09:40

Ah I am sorry, the version of the PLW mod needed is the one that fallenangle posted in a recent post update on PLW mods thread. It includes Sarkhan and Sorin. As soon as I have the time I will provide a link in the original post (read - when I'm not dealing with new daughter and can get on my laptop to do so)
volrathxp
User avatar
volrathxp
 
Posts: 362
Joined: 23 Jul 2014, 17:34
Has thanked: 9 times
Been thanked: 17 times

Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 10/6/2014

Postby Kithkin » 07 Oct 2014, 10:06

O.k., in the meantime, here is the link to fallenangel's version:
viewtopic.php?f=109&t=11615&start=255#p163250
User avatar
Kithkin
 
Posts: 456
Joined: 21 Feb 2014, 07:12
Location: Cologne, GERMANY
Has thanked: 11 times
Been thanked: 56 times

Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 10/6/2014

Postby Cachexia » 07 Oct 2014, 11:57

That file fixed it. Thank you both for your help!
Cachexia
 
Posts: 16
Joined: 07 Sep 2014, 08:02
Has thanked: 5 times
Been thanked: 8 times

Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 10/6/2014

Postby volrathxp » 07 Oct 2014, 15:20

Updated the original post with the link to the updated PLW wad.
volrathxp
User avatar
volrathxp
 
Posts: 362
Joined: 23 Jul 2014, 17:34
Has thanked: 9 times
Been thanked: 17 times

Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 10/7/2014

Postby Kithkin » 08 Oct 2014, 15:39

Bug report

When Brimaz, King of Oreskos attacks, no creature token is put onto the battlefield.
User avatar
Kithkin
 
Posts: 456
Joined: 21 Feb 2014, 07:12
Location: Cologne, GERMANY
Has thanked: 11 times
Been thanked: 56 times

Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 10/8/2014

Postby volrathxp » 08 Oct 2014, 16:07

Updated the other wad to fix this.
volrathxp
User avatar
volrathxp
 
Posts: 362
Joined: 23 Jul 2014, 17:34
Has thanked: 9 times
Been thanked: 17 times

Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 10/8/2014

Postby volrathxp » 18 Oct 2014, 13:46

Just a note that I'm not dead (yet!), and I am planning another update to this soon, that will bring cards from Invasion block into the mix. So, fun fun fun!
volrathxp
User avatar
volrathxp
 
Posts: 362
Joined: 23 Jul 2014, 17:34
Has thanked: 9 times
Been thanked: 17 times

Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 10/8/2014

Postby NeoAnderson » 18 Oct 2014, 14:10

volrathxp wrote:Just a note that I'm not dead (yet!), and I am planning another update to this soon, that will bring cards from Invasion block into the mix. So, fun fun fun!
I cannot talk for everyone here, but i am glad you are still alive! :mrgreen: :lol:
NeoAnderson
 
Posts: 914
Joined: 10 Sep 2013, 07:49
Has thanked: 18 times
Been thanked: 139 times

Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 10/8/2014

Postby Kithkin » 18 Oct 2014, 18:25

Not posting any Bug reports does not mean there are no bugs or issues. I still have not tested all of your latest decks. Right now I am explicitly testing Mardu Midrange, which is very successfull even against TFM's decks.

There seems to be an issue with Goblin Rabblemaster. Another thread describes crashes. I can not confirm that. But what I experience is, that the Goblin token produced by the Rabblemaster does not always attack.
User avatar
Kithkin
 
Posts: 456
Joined: 21 Feb 2014, 07:12
Location: Cologne, GERMANY
Has thanked: 11 times
Been thanked: 56 times

Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 10/8/2014

Postby volrathxp » 18 Oct 2014, 18:50

Kithkin wrote:Not posting any Bug reports does not mean there are no bugs or issues. I still have not tested all of your latest decks. Right now I am explicitly testing Mardu Midrange, which is very successfull even against TFM's decks.

There seems to be an issue with Goblin Rabblemaster. Another thread describes crashes. I can not confirm that. But what I experience is, that the Goblin token produced by the Rabblemaster does not always attack.
I'm not sure about that issue. I've not had any issues with crashes myself but I have occasionally seen the attack thing. It's weird, not really sure what causes it.
volrathxp
User avatar
volrathxp
 
Posts: 362
Joined: 23 Jul 2014, 17:34
Has thanked: 9 times
Been thanked: 17 times

Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 10/8/2014

Postby Xander9009 » 19 Oct 2014, 00:25

volrathxp wrote:
Kithkin wrote:Not posting any Bug reports does not mean there are no bugs or issues. I still have not tested all of your latest decks. Right now I am explicitly testing Mardu Midrange, which is very successfull even against TFM's decks.

There seems to be an issue with Goblin Rabblemaster. Another thread describes crashes. I can not confirm that. But what I experience is, that the Goblin token produced by the Rabblemaster does not always attack.
I'm not sure about that issue. I've not had any issues with crashes myself but I have occasionally seen the attack thing. It's weird, not really sure what causes it.
I noticed your filter for rabblemaster making other goblins attack does not specify your own creatures. This will cause enemies' goblin to also be forced to attack and also allies' golbins should you be in a 2HG game. There's also a bit of code on Goblin Assault (TFM) which might be useful. It specifies that the goblins only be forced to attack if they haven't already that turn, relevant if you have an additional combat phase. I looked it up to be sure, and it's right: multiple combat phases: must only attack during the first. Finally, for the issue being discussed, I've tried adding reevaluates="1" to the filter as it appears in many cards that affect whether creatures can attack/block/damage. I don't know exactly what it does, but it seems like the right thing to do.
Rabblemaster - Force Goblins to attack | Open
Code: Select all
<FILTER filter_id="0" reevaluates="1">>
  local filter = ClearFilter()
  filter:Add(FE_CARD_INSTANCE, OP_NOT, EffectSource())
  filter:Add(FE_SUBTYPE, OP_IS, CREATURE_TYPE_GOBLIN)
  filter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
  filter:Add( FE_CONTROLLER, OP_IS, EffectController())
  filter:Add( FE_LUA_CONDITION, 1, EffectController(), EffectDC() )
</FILTER>
<FILTER_CONDITION id="1">
  if FilteredCard() ~= nil then
    local interrogation = MTG():ClearInterrogationQuery()
    interrogation:SetObject( FilteredCard() )
    return interrogation:Test(INTERROGATE_ATTACKS, INTERROGATE_THIS_TURN) == false
  end
  return false
</FILTER_CONDITION>
<CONTINUOUS_ACTION layer="8" filter_id="0">
  if FilteredCard() ~= nil then
    FilteredCard():GetCurrentCharacteristics():Bool_Set(CHARACTERISTIC_MUST_ATTACK, 1)
  end
</CONTINUOUS_ACTION>
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
User avatar
Xander9009
Programmer
 
Posts: 2905
Joined: 29 Jun 2013, 07:44
Location: Indiana, United States
Has thanked: 121 times
Been thanked: 445 times

Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 10/8/2014

Postby volrathxp » 19 Oct 2014, 01:01

Xander9009 wrote:
volrathxp wrote:
Kithkin wrote:Not posting any Bug reports does not mean there are no bugs or issues. I still have not tested all of your latest decks. Right now I am explicitly testing Mardu Midrange, which is very successfull even against TFM's decks.

There seems to be an issue with Goblin Rabblemaster. Another thread describes crashes. I can not confirm that. But what I experience is, that the Goblin token produced by the Rabblemaster does not always attack.
I'm not sure about that issue. I've not had any issues with crashes myself but I have occasionally seen the attack thing. It's weird, not really sure what causes it.
I noticed your filter for rabblemaster making other goblins attack does not specify your own creatures. This will cause enemies' goblin to also be forced to attack and also allies' golbins should you be in a 2HG game. There's also a bit of code on Goblin Assault (TFM) which might be useful. It specifies that the goblins only be forced to attack if they haven't already that turn, relevant if you have an additional combat phase. I looked it up to be sure, and it's right: multiple combat phases: must only attack during the first. Finally, for the issue being discussed, I've tried adding reevaluates="1" to the filter as it appears in many cards that affect whether creatures can attack/block/damage. I don't know exactly what it does, but it seems like the right thing to do.
Rabblemaster - Force Goblins to attack | Open
Code: Select all
<FILTER filter_id="0" reevaluates="1">>
  local filter = ClearFilter()
  filter:Add(FE_CARD_INSTANCE, OP_NOT, EffectSource())
  filter:Add(FE_SUBTYPE, OP_IS, CREATURE_TYPE_GOBLIN)
  filter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
  filter:Add( FE_CONTROLLER, OP_IS, EffectController())
  filter:Add( FE_LUA_CONDITION, 1, EffectController(), EffectDC() )
</FILTER>
<FILTER_CONDITION id="1">
  if FilteredCard() ~= nil then
    local interrogation = MTG():ClearInterrogationQuery()
    interrogation:SetObject( FilteredCard() )
    return interrogation:Test(INTERROGATE_ATTACKS, INTERROGATE_THIS_TURN) == false
  end
  return false
</FILTER_CONDITION>
<CONTINUOUS_ACTION layer="8" filter_id="0">
  if FilteredCard() ~= nil then
    FilteredCard():GetCurrentCharacteristics():Bool_Set(CHARACTERISTIC_MUST_ATTACK, 1)
  end
</CONTINUOUS_ACTION>
Neat, I will add that to the Rabblemaster code, and post a fix when I update next. Thanks for taking a look at that.
volrathxp
User avatar
volrathxp
 
Posts: 362
Joined: 23 Jul 2014, 17:34
Has thanked: 9 times
Been thanked: 17 times

Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 10/8/2014

Postby Kithkin » 19 Oct 2014, 13:20

Bug report

Mindswipe -- does NOT deal X damage to controller
User avatar
Kithkin
 
Posts: 456
Joined: 21 Feb 2014, 07:12
Location: Cologne, GERMANY
Has thanked: 11 times
Been thanked: 56 times

PreviousNext

Return to 2014

Who is online

Users browsing this forum: No registered users and 12 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 12 users online :: 0 registered, 0 hidden and 12 guests (based on users active over the past 10 minutes)
Most users ever online was 7967 on 09 Sep 2025, 23:08

Users browsing this forum: No registered users and 12 guests

Login Form