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2014




Thefiremind's DotP2014 DLC v10 (03/Dec/2013)
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Re: Thefiremind's DotP2014 DLC v5 (26/Jul/2013)
by j6m6w6 » 26 Jul 2013, 13:11
i noticed that i cant exile a instant or sorcery for the nivmagus elemental's ability, also dracogenius didnt draw a card when i delt 1 damage.
Re: Thefiremind's DotP2014 DLC v5 (26/Jul/2013)
by thefiremind » 26 Jul 2013, 13:13
Yes, I saw that, and it's basically like I would have coded it myself. But I just added transform cards to my mod, I hope players will be satisfied for a while...Foren wrote:Hey Firemind! Just wanted to tell you that Sumomole managed to code the suspend mechanic in one of his decks, Life Particles. He made the Riftwing Cloudskate, so if you are still up for making a suspend deck of your own he might as well kindly share his code with you!

Are you aware that you need to exile instant or sorcery spells (which means they must be on the stack)?j6m6w6 wrote:i noticed that i cant exile a instant or sorcery for the Nivmagus Elemental 's ability
Are you sure you dealt 1 damage to a player? The ability triggers only for damage dealt to a player.j6m6w6 wrote:also Niv-Mizzet, Dracogenius didnt draw a card when i delt 1 damage.
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Re: Thefiremind's DotP2014 DLC v5 (26/Jul/2013)
by j6m6w6 » 26 Jul 2013, 14:07
ahhh. wasnt aware of that. will try that, and i think i jumped the gun on the ol dracogenius! thanks for the quick reply!
Re: Thefiremind's DotP2014 DLC v5 (26/Jul/2013)
by Nay » 27 Jul 2013, 02:30
I've done a bit of testing, the new transform decks are very funny, i never know what those cards are going to become.
Only a couple of bugs to report:
-The first is related to the new mechanics. It looks like Reckless Waif uses the same conditions for the transformation as the others creatures in the deck.
When a player doesn't cast any spell in a turn she becomes a werewolf but if a player cast two or more spells she stays human.
-The second one is again Whispering Specter. It seems the update didn't fix him.
I tried to compare the code to the one of your last year mod, it's kinda similar, but it's too complex to understand for me.
I'll be happy to give more details if needed.
EDIT: Nope, i've just found out the Reckless Waif is only a translation error to Italian!
I didn't know the card 'cause i don't play the "real" magic

Only a couple of bugs to report:
-The first is related to the new mechanics. It looks like Reckless Waif uses the same conditions for the transformation as the others creatures in the deck.
When a player doesn't cast any spell in a turn she becomes a werewolf but if a player cast two or more spells she stays human.
-The second one is again Whispering Specter. It seems the update didn't fix him.
I tried to compare the code to the one of your last year mod, it's kinda similar, but it's too complex to understand for me.

I'll be happy to give more details if needed.
EDIT: Nope, i've just found out the Reckless Waif is only a translation error to Italian!
I didn't know the card 'cause i don't play the "real" magic

Re: Thefiremind's DotP2014 DLC v5 (26/Jul/2013)
by thefiremind » 27 Jul 2013, 09:54
OK, this time it should work. I had forgot that the new trigger for dealing damage saves the damaged player as SecondaryPlayer rather than TriggerPlayer as the previous games did.Nay wrote:-The second one is again Whispering Specter. It seems the update didn't fix him.
And this means that I know that card too well to read the text...Nay wrote:EDIT: Nope, i've just found out the Reckless Waif is only a translation error to Italian!
I didn't know the card 'cause i don't play the "real" magic

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Re: Thefiremind's DotP2014 DLC v5 (26/Jul/2013)
by Wolfen » 27 Jul 2013, 11:01
I think there's a problem with art of Bane of Hanweir (back side of Hanweir Watchkeep). The card has no colored frame and the art is stretched over the whole card just like the colorless Eldrazi cards.


Re: Thefiremind's DotP2014 DLC v5 (26/Jul/2013)
by thefiremind » 27 Jul 2013, 11:14
Yeah, I had forgot to set its color. It's fixed now.
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Re: Thefiremind's DotP2014 DLC v5 (26/Jul/2013)
by ProdigyToby » 27 Jul 2013, 18:00
So does 2014 have the same issue with saving the number of customized decks being limited to a certain amount? It seems like sometimes when I put in some unlock cards the decks revert back to their original state when I restart the game.
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Re: Thefiremind's DotP2014 DLC v5 (26/Jul/2013)
by thefiremind » 27 Jul 2013, 18:14
Unfortunately, yes. The profiles always have a fixed size, this means that they can't contain an infinite number of saves. Nobody wrote the exact limit for DotP2014 yet.ProdigyToby wrote:So does 2014 have the same issue with saving the number of customized decks being limited to a certain amount?
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Re: Thefiremind's DotP2014 DLC v5 (26/Jul/2013)
by Rikiaz » 29 Jul 2013, 04:31
Just an idea, I think it would be cool if you put some Promo unlocks as well, once all the Promo cards are out. Just an idea.
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Re: Thefiremind's DotP2014 DLC v5 (26/Jul/2013)
by thefiremind » 29 Jul 2013, 09:26
Actually, I already have a hard time finding 30 more cards to add, let alone 40...Rikiaz wrote:Just an idea, I think it would be cool if you put some Promo unlocks as well, once all the Promo cards are out. Just an idea.

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Re: Thefiremind's DotP2014 DLC v5 (26/Jul/2013)
by gorem2k » 29 Jul 2013, 10:54
In your Windreaver,
this line -> EffectSource():SwitchPowerToughness()
should be -> EffectSource():GetCurrentCharacteristics():SwitchPowerToughness()
this line -> EffectSource():SwitchPowerToughness()
should be -> EffectSource():GetCurrentCharacteristics():SwitchPowerToughness()
Re: Thefiremind's DotP2014 DLC v5 (26/Jul/2013)
by thefiremind » 29 Jul 2013, 11:10
OK, fixed. I also fixed a slight imprecision on vampires that say "Whenever [this] or another creature/Vampire dies", which weren't considering the scenario where [this] could have stopped being a creature or a Vampire.
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Re: Thefiremind's DotP2014 DLC v5 (26/Jul/2013)
by propel0 » 30 Jul 2013, 00:12
I have an interesting issue happen with a customized deck I made using Guile. I was playing against Chant of Mul Daya revenge deck, and I have Guile in play and a Counterspell in my hand, the PC casts Artisan of Kozilek targeting Primeval Titan in his graveyard. I use my Counterspell on the Artisan, spell gets exiled and I get the proper prompt of whether I want to cast the Artisan for no cost, I say yes and then the Artisan flashes to my side, and the game just hangs/crashes.
I can see where the game is confused on what to do, but made me think, what should really happen in real MTG? Since Artisan's ability is a 'when cast' ability, does it still trigger (pulling Primeval Titan into play), and then do I get the 'when cast' ability too?
I can see where the game is confused on what to do, but made me think, what should really happen in real MTG? Since Artisan's ability is a 'when cast' ability, does it still trigger (pulling Primeval Titan into play), and then do I get the 'when cast' ability too?
Re: Thefiremind's DotP2014 DLC v5 (26/Jul/2013)
by thefiremind » 30 Jul 2013, 08:05
Yes, I think that's what should happen. I guess what makes the game crash is the Artisan's trigger in conjunction with Guile's trigger... I'll try to find a workaround but I can't guarantee that I'll succeed.propel0 wrote:I can see where the game is confused on what to do, but made me think, what should really happen in real MTG? Since Artisan's ability is a 'when cast' ability, does it still trigger (pulling Primeval Titan into play), and then do I get the 'when cast' ability too?
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