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Kieran: Taken deck request (2014)

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Re: Kieran: Taken deck request (2014)

Postby GrovyleXShinyCelebi » 18 Sep 2013, 01:35

thefiremind wrote:
GrovyleXShinyCelebi wrote:(I believe yours would only hit White and Green, though I haven't tested it)
I wrote COLOUR_WHITE,COLOUR_GREEN hoping to make the code more clear but it seems I obtained the opposite result...
Code: Select all
COLOUR_WHITE = 1
COLOUR_BLUE = 2
COLOUR_BLACK = 3
COLOUR_RED = 4
COLOUR_GREEN = 5
this means that
Code: Select all
for c=COLOUR_WHITE,COLOUR_GREEN do
is identical to
Code: Select all
for c=1,5 do
which doesn't loop on 1 and 5 only, as you already know.
Ah, it's just that I received an error with it for some reason and I thought you made a code error, so I just rewrote it in a way I'd know it would work for sure, didn't know you could write for-do statements like that. Guess ya' learn something every day.

Anyways, I have a bit of a question: I was playing around with triggers on my Gaze of the Gorgon testcard (I know it's gonna be nigh impossible for me to make so I was just testing and playing around with RSN's ObjectDC functions) and I noticed that when I set the trigger to go off on STEP_DECLARE_BLOCKERS the AI freezes up on the blocker step, this is remedied when I change it to STEP_COMBAT_DAMAGE or something else. I don't have the code with me but do you know what might be causing this?
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Re: Kieran: Taken deck request (2014)

Postby AlphaMagnum » 18 Sep 2013, 22:10

First and foremost, I really appreciate all the folks who are putting time into making these decks. This is absolutely awesome. I've taken a look through various threads and it appears to me that most of these cards have been made by one modder or another, but I had some difficulty finding the 'post' land cards. If you can't get ahold of those, please let me know and I'll put a request into the appropriate thread. Thanks again!

1. Ancient Trap
2. The Summoner
3. Please choose any image you feel is appropriate.
4. Garruk
5. Garruk (the same one as #4 if you think that makes sense. Otherwise feel free to use another Garruk pic!)
6. Emrakul, the Aeons Torn
7. 79717
8. Yes please; here's a list:
Unlock List | Open
  1. Summoning Trap
  2. Joraga Treespeaker
  3. Iona, Shield of Emeria
  4. Overgrown Battlement
  5. Beast Within
  6. Oracle of Mul Daya
  7. Primeval Titan
  8. Cloudpost
  9. Ancient Stirrings
  10. Glimmerpost
  11. Ulamog, the Infinite Gyre
  12. Vesuva
  13. Summoning Trap
  14. Joraga Treespeaker
  15. Eye of Ugin
  16. Overgrown Battlement
  17. Primeval Titan
  18. Oracle of Mul Daya
  19. Iona, Shield of Emeria
  20. Cloudpost
  21. Ancient Stirrings
  22. Summoning Trap
  23. Vesuva
  24. Wurmcoil Engine
  25. Joraga Treespeaker
  26. Beast Within
  27. Oracle of Mul Daya
  28. Primeval Titan
  29. Explore
  30. Emrakul, the Aeons Torn

9. Size 5/5; Speed 4/5; Flexibility 2/5; Synergy 4/5
10. Here's the initial list:
Starting Decklist | Open

11. Green and White
Last edited by AlphaMagnum on 19 Sep 2013, 02:49, edited 1 time in total.
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Re: Kieran: Taken deck request (2014)

Postby GrovyleXShinyCelebi » 18 Sep 2013, 23:54

Alright, I didn't have as much time today as well, so I could only got a few cards done. Many apologies...
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Re: Kieran: Taken deck request (2014)

Postby Kieran » 19 Sep 2013, 21:36

Thanks for all the effort, time, and hard work GrovyleXShinyCelebi. Now, all I need to complete that particular deck is Crumbling Ashes. I also forgot to request Carnifex Demon and Soul Snuffers.

@ AlphaMagnum: I'll start on your deck tonight. Thanks for the request.
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Re: Kieran: Taken deck request (2014)

Postby jacque » 20 Sep 2013, 04:52

Kieran wrote:Thanks for all the effort, time, and hard work GrovyleXShinyCelebi. Now, all I need to complete that particular deck is Crumbling Ashes. I also forgot to request Carnifex Demon and Soul Snuffers.

@ AlphaMagnum: I'll start on your deck tonight. Thanks for the request.
There you go... I didn't test Crumbling Ashes on creatures with +1/+1 counters, or any other counters aside from -1/-1 tho... let me know if it doesn't work as it should.

CARNIFEX DEMON TESTED | Open
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="CARNIFEX_DEMON_206357" />
  <CARDNAME text="CARNIFEX_DEMON" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Carnifex Demon]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Démon carnifex]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Demonio carnificador]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Scharfrichter-Dämon]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Demone Carnefice]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[執行の悪魔]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Carnifex Demon]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Демон-Палач]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Demônio Carnífice]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="206357" />
  <ARTID value="A206357" />
  <ARTIST name="Aleksi Briclot" />
  <CASTING_COST cost="{4}{B}{B}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Every contagion has a host.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Chaque contagion a son hôte.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Toda peste tiene su huésped.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Jede Seuche hat ihren Überträger.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogni contagio ha un ospite.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[すべての伝染病には宿主がいる。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Every contagion has a host.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[У каждой заразы есть носитель.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Todo contágio tem um hospedeiro.]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Demon" />
  <EXPANSION value="SOM" />
  <RARITY metaname="R" />
  <POWER value="6" />
  <TOUGHNESS value="6" />
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flying]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vol]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Vuela.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Fliegend]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Volare]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[飛行]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[비행]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Полет]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Voar]]></LOCALISED_TEXT>
    <INTRINSIC characteristic="CHARACTERISTIC_FLYING" />
  </STATIC_ABILITY>
  <TRIGGERED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Carnifex Demon enters the battlefield with two -1/-1 counters on it.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Le Démon carnifex arrive sur le champ de bataille avec deux marqueurs -1/-1 sur lui.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[El Demonio carnificador entra al campo de batalla con dos contadores -1/-1 sobre él.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Der Scharfrichter-Dämon kommt mit zwei -1/-1-Marken ins Spiel.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Il Demone Carnefice entra nel campo di battaglia con due segnalini -1/-1.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[執行の悪魔は、-1/-1カウンターが2個置かれた状態で戦場に出る。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Carnifex Demon enters the battlefield with two -1/-1 counters on it.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Демон-Палач выходит на поле битвы с двумя жетонами -1/-1 на нем.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Demônio Carnífice entra no campo de batalha com dois marcadores -1/-1 sobre ele.]]></LOCALISED_TEXT>
    <TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" />
    <RESOLUTION_TIME_ACTION>
    if EffectSource() ~= nil then
       EffectSource():AddCounters( MTG():MinusOneMinusOneCounters(), 2 )
    end
    </RESOLUTION_TIME_ACTION>
  </TRIGGERED_ABILITY>
  <ACTIVATED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{B}, Remove a -1/-1 counter from Carnifex Demon: Put a -1/-1 counter on each other creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{B}, retirez un marqueur -1/-1 du Démon carnifex : Mettez un marqueur -1/-1 sur chaque autre créature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{B}, remover un contador -1/-1 del Demonio carnificador: Pon un contador -1/-1 sobre cada otra criatura.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{B}, entferne eine -1/-1-Marke vom Scharfrichter-Dämon: Lege eine -1/-1-Marke auf alle anderen Kreaturen.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{B}, Rimuovi un segnalino -1/-1 dal Demone Carnefice: Metti un segnalino -1/-1 su ogni altra creatura.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{B}, 執行の悪魔から-1/-1カウンターを1個取り除く:他の各クリーチャーの上に-1/-1カウンターを1個置く。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{B}, Remove a -1/-1 counter from Carnifex Demon: Put a -1/-1 counter on each other creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{B}, удалите один жетон -1/-1 с Демона-Палача: положите один жетон -1/-1 на каждое другое существо.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{B}, Remova um marcador -1/-1 de Demônio Carnífice: Coloque um marcador -1/-1 em cada uma das outras criaturas.]]></LOCALISED_TEXT>
    <COST mana_cost="{B}" type="Mana" />
    <COST type="RemoveCountersSelf" item_count="1" amount="1" counter_type="-1/-1" />
    <FILTER filter_id="0">
    local filter = ClearFilter()
    filter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
    filter:Add( FE_CARD_INSTANCE, OP_NOT, EffectSource() )
    </FILTER>
    <RESOLUTION_TIME_ACTION filter_id="0">
    if FilteredCard() ~= nil then
       FilteredCard():AddCounters( MTG():MinusOneMinusOneCounters(), 1 )
    end
    </RESOLUTION_TIME_ACTION>
    <AI_AVAILABILITY window_step="declare_blockers" type="window" />
    <AI_AVAILABILITY type="in_response" response_source="1" />
    <AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
    <AI_AVAILABILITY window_step="begin_combat" window_turn="their_turn" type="window" />
    <AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
    <AI_AVAILABILITY window_step="end_of_turn" type="window" />
  </ACTIVATED_ABILITY>
  <HELP title="MORE_INFO_BADGE_TITLE_10" body="MORE_INFO_BADGE_BODY_10" zone="ZONE_ANY" />
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
  <AI_BASE_SCORE score="900" zone="ZONE_BATTLEFIELD" />
</CARD_V2>
SOUL SNUFFERS TESTED | Open
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="SOUL_SNUFFERS_142054" />
  <CARDNAME text="SOUL_SNUFFERS" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Soul Snuffers]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Éteigneurs d’âmes]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Apagadores de almas]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Lebenslichtlöscher]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Spegnianime]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[魂を吹き消すもの]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Soul Snuffers]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Тушители Душ]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Apagadores de Alma]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="142054" />
  <ARTID value="A142054" />
  <ARTIST name="Izzy" />
  <CASTING_COST cost="{2}{B}{B}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[They once sought to unite with the flame of transcendence. Now they seek only to extinguish the lights of others.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Jadis, ils ont voulu s’unir à la flamme de la transcendance. Aujourd’hui, ils ne cherchent plus qu’à éteindre la lumière des autres.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Hace tiempo buscaban unirse con la llama de la trascendencia. Ahora sólo buscan extinguir la luz de otros.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Einst versuchten sie, sich mit der Flamme der Erhabenheit zu vereinigen. Doch jetzt kümmern sie sich nur noch darum, anderen das Licht auszuknipsen.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Tempo addietro tentarono di unirsi alla fiamma della trascendenza. Ora cercano solo di spegnere la luce altrui.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[彼らはかつて、超越の炎の元で一つになる道を求めていた。 今や彼らは、他の光を消し去ることのみを求めている。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[They once sought to unite with the flame of transcendence. Now they seek only to extinguish the lights of others.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Когда-то они стремились стать частью высшего пламени. Теперь они хотят лишь погасить чужой огонь.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[No passado, eles já buscaram a comunhão com a chama da transcendência. Agora, eles desejam apenas extinguir a chama dos outros.]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Elemental" />
  <SUB_TYPE metaname="Shaman" />
  <EXPANSION value="EVE" />
  <RARITY metaname="U" />
  <POWER value="3" />
  <TOUGHNESS value="3" />
  <TRIGGERED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Quand les Éteigneurs d’âmes arrivent en jeu, mettez un marqueur -1/-1 sur chaque créature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cuando los Apagadores de almas entren en juego, pon un contador -1/-1 sobre cada criatura.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wenn die Lebenslichtlöscher ins Spiel kommen, lege eine -1/-1-Marke auf alle Kreaturen.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Quando gli Spegnianime entrano nel campo di battaglia, metti un segnalino -1/-1 su ogni creatura.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[魂を吹き消すものが場に出たとき、各クリーチャーの上にそれぞれ-1/-1カウンターを1個置く。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Когда Тушители Душ входят в игру, положите один жетон -1/-1 на каждое существо.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Quando Apagadores de Alma entrar em jogo, coloque um marcador -1/-1 em cada criatura.]]></LOCALISED_TEXT>
    <TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" />
    <FILTER filter_id="0">
    local filter = ClearFilter()
    filter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
    </FILTER>
    <RESOLUTION_TIME_ACTION filter_id="0">
    if FilteredCard() ~= nil then
       FilteredCard():AddCounters( MTG():MinusOneMinusOneCounters(), 1 )
    end
    </RESOLUTION_TIME_ACTION>
  </TRIGGERED_ABILITY>
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
  <AI_BASE_SCORE score="600" zone="ZONE_BATTLEFIELD" />
</CARD_V2>
CRUMBLING ASHES TESTED | Open
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="CRUMBLING_ASHES_158103" />
  <CARDNAME text="CRUMBLING_ASHES" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Crumbling Ashes]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Cendres croulantes]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Desmoronamiento de cenizas]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Zerfallende Asche]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ceneri Sgretolanti]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[崩れ落ちる灰]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Crumbling Ashes]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Осыпающийся Пепел]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Cinzas Esfareladas]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="158103" />
  <ARTID value="A158103" />
  <ARTIST name="Chuck Lukacs" />
  <CASTING_COST cost="{1}{B}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“I was there to watch my brothers’ quenching. I drew the slightest warmth from their dying rage.”
—Illulia of Nighthearth]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[« J’ai assisté à l’extinction de mes frères. Leur rage agonisante m’a à peine réchauffée. »
—Illulia des Noctâtres]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“Yo estaba allí viendo a mis hermanos apagándose. Rescaté un pequeño calor de su ira moribunda.”
—Illulia de Fogón Nocturno]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[„Ich war dort, um das Löschen meiner Brüder mitzuerleben. Doch ich konnte nur wenig Wärme aus ihrem sterbenden Zorn ziehen.”
—Illulia von der Nachtesse]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“Ero là per guardare i miei fratelli spegnersi. Ho assorbito anche il più tenue calore dalla loro rabbia estrema.”
—Illulia del Tetro Focolare]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[「私はそこで、兄弟たちの火が消えていくのを見ていたわ。 彼らの死に際の怒りで、少し暖かくなったわね。」
――ナイトハースのイルリア]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[“I was there to watch my brothers’ quenching. I drew the slightest warmth from their dying rage.”
—Illulia of Nighthearth]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[«Я видела, как погасили моих братьев, и с их предсмертной яростью мне передалась частичка тепла».
— Иллулия из культа темносветов]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“Eu presenciei a extinção de meus irmãos. Pude extrair apenas um leve calor de sua ira agonizante.”
— Illulia, dos Larescuro]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Enchantment" />
  <EXPANSION value="EVE" />
  <RARITY metaname="U" />
  <TRIGGERED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Au début de votre entretien, détruisez la créature ciblée avec un marqueur -1/-1 sur elle.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Al comienzo de tu mantenimiento, destruye la criatura objetivo con un contador -1/-1 sobre ella.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Zerstöre zu Beginn deines Versorgungssegments eine Kreatur deiner Wahl, auf der mindestens eine -1/-1-Marke liegt.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[All’inizio del tuo mantenimento, distruggi una creatura bersaglio con un segnalino -1/-1.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたのアップキープの開始時に、-1/-1カウンターが置かれているクリーチャー1体を対象とし、それを破壊する。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[В начале вашего шага поддержки уничтожьте целевое существо с жетоном -1/-1 на нем.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[No início de sua manutenção, destrua a criatura alvo com um marcador -1/-1.]]></LOCALISED_TEXT>
    <TRIGGER value="BEGINNING_OF_PLAYERS_STEP" simple_qualifier="controller">
    return MTG():GetStep() == STEP_UPKEEP
    </TRIGGER>
    <TARGET tag="CARD_QUERY_CHOOSE_CREATURE_WITH_-1/-1" definition="0" compartment="0" count="1" />
    <TARGET_DEFINITION id="0">
    local filter = ClearFilter()
    filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
    filter:Add( FE_LUA_CONDITION, 1, EffectController(), EffectDC() )
    </TARGET_DEFINITION>
    <FILTER_CONDITION id="1">
    return FilteredCard():CountCounters( MTG():MinusOneMinusOneCounters() ) &gt; 0
    </FILTER_CONDITION>
    <RESOLUTION_TIME_ACTION>
    local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
    if target ~= nil then
        target:Destroy()
    end
    </RESOLUTION_TIME_ACTION>
  </TRIGGERED_ABILITY>
  <AI_BASE_SCORE score="600" zone="ZONE_BATTLEFIELD" />
</CARD_V2>
Edit: Alpha's deck kinda easy to make... most of the cards are in the Cores by other modders...
Learn making your own cards today!!!

Click on Image if a post/reply helped you.

I stitch old cards together to make new ones...

~ Jacque, the confused
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Re: Kieran: Taken deck request (2014)

Postby Kieran » 20 Sep 2013, 05:30

Thanks jacque! And yes, I think most of the cards are available. I'll go through my collection and see. Again, thank you.
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Re: Kieran: Taken deck request (2014)

Postby jacque » 20 Sep 2013, 05:32

U're welcome... I just got done with Oona, Queen of the Fae and was looking for another card to work on... then I saw this thread... so yah =)

If you still need images for Infest...
Attachments
220459_02 (Infest).png
220459_01 (Infest).png
Learn making your own cards today!!!

Click on Image if a post/reply helped you.

I stitch old cards together to make new ones...

~ Jacque, the confused
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Re: Kieran: Taken deck request (2014)

Postby Kieran » 20 Sep 2013, 07:06

Yes, these are perfect! A thousand thanks!
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Re: Kieran: Taken deck request (2014)

Postby AlphaMagnum » 20 Sep 2013, 18:14

I sincerely apologize, but would you be willing to make some changes to the deck I provided? I just played a few rounds in Forge with a Modern-legal Tron deck, arguably weaker than the 12-Post deck I requested here, and it was able to compete fairly with Legacy and older decks. I like winning, but completely obliterating the competition with a far more powerful deck doesn't really seem too fun to me. With that in mind I've adjusted the deck so it resembles the old Extended-legal G/W Trap lists.

I can post my altered request, or if it's too much of a hassle I'm sure I could puzzle out how to modify the files you give me to fit a 'weaker' playstyle. Once again, I'm really sorry about the trouble!
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Re: Kieran: Taken deck request (2014)

Postby Kieran » 20 Sep 2013, 18:18

If anyone has time to be so kind. Please help me make the following missing cards needed to complete AlphaMagnum's deck. Everything is read but the cards below need to be added. Thanks in advance!

Ancient Stirrings
Joraga Treespeaker
Overgrown Battlement
Last edited by Kieran on 22 Sep 2013, 19:42, edited 2 times in total.
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Re: Kieran: Taken deck request (2014)

Postby AlphaMagnum » 20 Sep 2013, 19:04

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Re: Kieran: Taken deck request (2014)

Postby Kieran » 20 Sep 2013, 21:19

Of course AlphaMagnum. You can modify your deck preference @ any time. I was actually working on Ancient Stirrings, Joraga Treespeaker, and Overgrown Battlement to complete your deck. When I get through with these cards I'll post a version 1 of your deck and a version 2 comprising your new list.

Ancient Stirrings is a card I'll have to consult Gatherer to compare. I'm sure I'll find some {U} Izzet cards or something to create it.

SOW.jpg
Student of Warfare non-cluttered (my preference). I'm not sure why the rest of the text isn't showing in the editor but it does appear in game.


Joraga Treespeaker, like all other Level Up cards, are similar so I'll use Student of Warfare to create it. However, I prefer my Level Up cards text to look like the image of Student of Warfare above instead of being jumbled together like below. But it's really your choice. You would think that since Student of Warfare is an official card they would have provided it as it 'officially' appears with the real card frame. I was very disappointed to see it just cluttered and through together.

SOW1.jpg
Student of Warfare as it is released 'officially'. It's so cluttered. :/


Overgrown Battlement ability is similar to Elvish Archdruid's so I'll start there.

Also, I actually have all the cards you prefer for your version 2 deck except Windbrisk Heights and Mosswort Bridge. I do have Shelldock Isle so I'll use it to go ahead and make all five of the Hideaway lands.
Last edited by Kieran on 20 Sep 2013, 21:57, edited 3 times in total.
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Re: Kieran: Taken deck request (2014)

Postby AlphaMagnum » 20 Sep 2013, 21:42

You're the best!

I should really try my hand at coding some cards or putting things together on my own, but my computer science education is very basic (only up to 1st year undergraduate level) and I don't have as much time as I'd like anymore.
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Re: Kieran: Taken deck request (2014)

Postby ghosteiy » 20 Sep 2013, 22:30

GrovyleXShinyCelebi wrote:I already coded Mayael's Aria for one of my other mods.
Hey GrovyleXShinyCelebi, I was using your Mayael's Aria and it seems to check all conditions at the same time as opposed to sequentially.

"The three parts of the ability happen sequentially. For example, if you control a creature with 9 power when the ability starts to resolve, you'll put a +1/+1 counter on each creature you control -- and now, since you control a creature with 10 power, you'll gain 10 life."
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Re: Kieran: Taken deck request (2014)

Postby AlphaMagnum » 20 Sep 2013, 23:47

It looks like gorem2k coded both the Hideaway lands in the Formal Request Thread. You might be able to save time by using his implementations, though you may have your own preferences as far as coding goes.

In any case, thanks again!
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