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Volrathxp's Custom Dotp 2014 DLC (Last Update: 12/6/2014)

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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 11/1/2014

Postby volrathxp » 05 Nov 2014, 23:40

Kithkin wrote:Well, it does not work for me. Even when I play Howl of the Horde and a second sorcery/instant in the first main phase, nothing happens. Both cards trigger, but I cannot chose another target.

And this: [lua] [string "HOWL_OF_THE_HORDE_1000386561_TITLE (RESOLUTION_TIME_ACTION)~0x0..."]:7: '<name>' expected near 'repeat'
This is fixed now. Updated core wad.
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 11/5/2014

Postby volrathxp » 05 Nov 2014, 23:41

Just a note, now that C14 is up on Gatherer, I will be coding and adding cards from it to my DLC. So, be on the lookout for another update soon!
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 11/1/2014

Postby Kithkin » 06 Nov 2014, 17:02

volrathxp wrote:
Kithkin wrote:Well, it does not work for me. Even when I play Howl of the Horde and a second sorcery/instant in the first main phase, nothing happens. Both cards trigger, but I cannot chose another target.

And this: [lua] [string "HOWL_OF_THE_HORDE_1000386561_TITLE (RESOLUTION_TIME_ACTION)~0x0..."]:7: '<name>' expected near 'repeat'
This is fixed now. Updated core wad.
Holy cow, yes. =D> :wink:
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 11/5/2014

Postby Kithkin » 07 Nov 2014, 19:06

Bug report

Rattleclaw Mystic -- "cast face down" does not work

Voyaging Satyr -- art missing
Voyaging_Satyr.jpg

Heir of the Wilds -- does not get +1/+1
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 11/5/2014

Postby volrathxp » 08 Nov 2014, 02:08

Kithkin wrote:Bug report

Rattleclaw Mystic -- "cast face down" does not work

Voyaging Satyr -- art missing
Voyaging_Satyr.jpg

Heir of the Wilds -- does not get +1/+1
Weird. Rattleclaw has always worked before. Will fix the rest.
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 11/5/2014

Postby Kithkin » 08 Nov 2014, 05:07

volrathxp, please update Goblin Rabblemaster to Neo's latest version found here.
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 11/11/201

Postby volrathxp » 11 Nov 2014, 12:35

Fixed those things you mentioned Kithkin.

Also, I'm not sure what you mean by Rattleclaw not working. I tested him a bunch casting him face down and it works fine.

Update! See the changelog! Commander 2014 cards are in!
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 11/11/201

Postby Kithkin » 11 Nov 2014, 16:49

volrathxp wrote:Also, I'm not sure what you mean by Rattleclaw not working. I tested him a bunch casting him face down and it works fine.
Did another test with your version of Rattleclaw Mystic. The whole procedure is "wrong". When casting the face-down ability, the card goes on the stack face-up. When I pay 3, the card enters the field face-up. Then I exchanged your version with Neo's KTK version. Works like a charm. [And the German localization is much better. I did it. :lol: ]

Savage Knuckleblade -- first ability does not work
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 11/11/201

Postby Kithkin » 11 Nov 2014, 17:32

I think, Containment Priest does the opposite of what she is supposed to do: She exiles nontoken creatures that were cast. But even if she exiles nontoken creatures that were not cast, how does this work with Vensers first ability?
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 11/11/201

Postby volrathxp » 11 Nov 2014, 22:26

Kithkin wrote:
volrathxp wrote:Also, I'm not sure what you mean by Rattleclaw not working. I tested him a bunch casting him face down and it works fine.
Did another test with your version of Rattleclaw Mystic. The whole procedure is "wrong". When casting the face-down ability, the card goes on the stack face-up. When I pay 3, the card enters the field face-up. Then I exchanged your version with Neo's KTK version. Works like a charm. [And the German localization is much better. I did it. :lol: ]

Savage Knuckleblade -- first ability does not work
I will look into this
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 11/11/201

Postby volrathxp » 11 Nov 2014, 22:29

Kithkin wrote:I think, Containment Priest does the opposite of what she is supposed to do: She exiles nontoken creatures that were cast. But even if she exiles nontoken creatures that were not cast, how does this work with Vensers first ability?
In regards to Venser, the creature should be exiled. It entered the battlefield and was not cast.

What do you mean it's exiling cast creatures? All my tests with it have all been functional.

Edit: Just ran a test and I can see what you mean. I'm going to post the code for it here, see if some of our more knowledgeable folks can help. I looked at a lot of "if you cast this" cards and there is a WasCast() function but it never seemed to work, so I settled on doing a check for ErstwhileZone ~= ZONE_STACK to cover the creature coming into play from anywhere and not being cast. Guess it's not working.

Containment Priest | Open
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="CONTAINMENT_PRIEST_1000389470" />
  <CARDNAME text="CONTAINMENT_PRIEST" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Containment Priest]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Prêtresse du confinement]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Sacerdotisa de la mesura]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Einhaltgebietende Priesterin]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Sacerdotessa del Contenimento]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[封じ込める僧侶]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Containment Priest]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Containment Priest]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Containment Priest]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="1000389470" />
  <ARTID value="1000389470" />
  <ARTIST name="John Stanko" />
  <CASTING_COST cost="{1}{W}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Some protection requires a bit of finesse.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Certaines protections nécessitent un brin de finesse.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cierta clase de protección requiere algo de sutileza.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Mancher Schutz bedarf etwas Geschick.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Alcune protezioni richiedono una certa dose di tatto.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[防御によっては、多少技巧が必要となることもあります。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Some protection requires a bit of finesse.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Some protection requires a bit of finesse.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Some protection requires a bit of finesse.]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Human" />
  <SUB_TYPE metaname="Cleric" />
  <EXPANSION value="C14" />
  <RARITY metaname="R" />
  <POWER value="2" />
  <TOUGHNESS value="2" />
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flash]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Flash]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Destello.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Aufblitzen]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Lampo]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[瞬速]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[섬광]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Миг]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Lampejo]]></LOCALISED_TEXT>
    <INTRINSIC characteristic="CHARACTERISTIC_FLASH" />
  </STATIC_ABILITY>
  <TRIGGERED_ABILITY replacement_effect="1">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[If a nontoken creature would enter the battlefield and it wasn’t cast, exile it instead.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Si une créature non-jeton devait arriver sur le champ de bataille et qu’elle n’a pas été lancée, exilez-la à la place.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Si una criatura que no sea ficha fuera a entrar al campo de batalla y no fue lanzada, en vez de eso, exíliala.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Falls eine Nichtspielsteinkreatur ins Spiel kommen würde und sie nicht gewirkt wurde, schicke sie stattdessen ins Exil.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Se una creatura non pedina sta per entrare nel campo di battaglia e non è stata lanciata, invece esiliala.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[トークンでないクリーチャーが唱えられずに戦場に出るなら、代わりにそれを追放する。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[If a nontoken creature would enter the battlefield and it wasn’t cast, exile it instead.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[If a nontoken creature would enter the battlefield and it wasn’t cast, exile it instead.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[If a nontoken creature would enter the battlefield and it wasn’t cast, exile it instead.]]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_CONSIDERED" to_zone="ZONE_BATTLEFIELD" from_zone="ZONE_ANY" pre_trigger="1">
  if TriggerObject():IsToken() == false and TriggerObject():GetCardType():Test(CARD_TYPE_CREATURE) and TriggerObject():GetErstwhileZone() ~= ZONE_STACK then
    MTG():OverrideEvent()
      TriggerObject():Exile()
      return true
  end
  return false
</TRIGGER>
  </TRIGGERED_ABILITY>
  <HELP title="MORE_INFO_BADGE_TITLE_12" body="MORE_INFO_BADGE_BODY_12" zone="ZONE_ANY" />
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
Last edited by volrathxp on 12 Nov 2014, 12:17, edited 1 time in total.
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 11/11/201

Postby volrathxp » 12 Nov 2014, 12:05

Kithkin wrote:
volrathxp wrote:Also, I'm not sure what you mean by Rattleclaw not working. I tested him a bunch casting him face down and it works fine.
Did another test with your version of Rattleclaw Mystic. The whole procedure is "wrong". When casting the face-down ability, the card goes on the stack face-up. When I pay 3, the card enters the field face-up. Then I exchanged your version with Neo's KTK version. Works like a charm. [And the German localization is much better. I did it. :lol: ]

Savage Knuckleblade -- first ability does not work
In regards to Savage Knuckleblade. I'm not sure why it isn't working. Here's my code. I've compared it to the one from Neo's KTK mod, and it's coded the same as far as the first ability.

Savage Knuckleblade | Open
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="SAVAGE_KNUCKLEBLADE_1000386651" />
  <CARDNAME text="SAVAGE_KNUCKLEBLADE" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Savage Knuckleblade]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Lamepoing sauvage]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Nudillos de acero salvaje]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wilde Stachelfaust]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Lamapugno Selvaggio]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[凶暴な拳刃]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[야만 주먹칼]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Дикарь с Клинками-Кастетами]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Soqueiro Pungente Selvagem]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="1000386651" />
  <ARTID value="1000386651" />
  <ARTIST name="Chris Rahn" />
  <CASTING_COST cost="{G}{U}{R}" />
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Ogre" />
  <SUB_TYPE metaname="Warrior" />
  <EXPANSION value="KTK" />
  <RARITY metaname="R" />
  <POWER value="4" />
  <TOUGHNESS value="4" />
  <ACTIVATED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{2}{G}: Savage Knuckleblade gets +2/+2 until end of turn. Activate this ability only once each turn.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{2}{G} : Le Lamepoing sauvage gagne +2/+2 jusqu’à la fin du tour. N’activez cette capacité qu’une seule fois par tour.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{2}{G}: El Nudillos de acero salvaje obtiene +2/+2 hasta el final del turno. Activa esta habilidad solo una vez por turno.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{2}{G}: Die Wilde Stachelfaust erhält +2/+2 bis zum Ende des Zuges. Aktiviere diese Fähigkeit nur einmal pro Zug.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{2}{G}: Il Lamapugno Selvaggio prende +2/+2 fino alla fine del turno. Attiva questa abilità solo una volta per turno.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{2}{G}:ターン終了時まで、凶暴な拳刃は+2/+2の修整を受ける。この能力は、毎ターン1回のみ起動できる。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{2}{G}: 야만 주먹칼은 턴종료까지 +2/+2를 받는다. 이 능력은 한 턴에 한 번씩만 활성화할 수 있다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{2}{G}: Дикарь с Клинками-Кастетами получает +2/+2 до конца хода. Активируйте эту способность только один раз за ход.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{2}{G}: Soqueiro Pungente Selvagem recebe +2/+2 até o final do turno. Ative esta habilidade apenas uma vez a cada turno.]]></LOCALISED_TEXT>
 <COST mana_cost="{2}{G}" type="Mana" />
  <AVAILABILITY per_turn_limit="1" />
<CONTINUOUS_ACTION layer="7C">
    if EffectSource() ~= nil then
       local characteristics = EffectSource():GetCurrentCharacteristics()
       characteristics:Power_Add( 2 )
       characteristics:Toughness_Add( 2 )
    end
</CONTINUOUS_ACTION>
   <DURATION simple_duration="UntilEOT" />
 </ACTIVATED_ABILITY>
  <ACTIVATED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{2}{U}: Return Savage Knuckleblade to its owner’s hand.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{2}{U} : Renvoyez le Lamepoing sauvage dans la main de son propriétaire.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{2}{U}: Regresa el Nudillos de acero salvaje a la mano de su propietario.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{2}{U}: Bringe die Wilde Stachelfaust auf die Hand ihres Besitzers zurück.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{2}{U}: Fai tornare il Lamapugno Selvaggio in mano al suo proprietario.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{2}{U}:凶暴な拳刃をオーナーの手札に戻す。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{2}{U}: 야만 주먹칼을 소유자의 손으로 되돌린다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{2}{U}: верните Дикаря с Клинками-Кастетами в руку его владельца.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{2}{U}: Devolva Soqueiro Pungente Selvagem para a mão de seu dono.]]></LOCALISED_TEXT>
<COST mana_cost="{2}{U}" type="Mana" />
<RESOLUTION_TIME_ACTION>
    if EffectSource() ~= nil then
       EffectSource():PutInHand()
    end 
</RESOLUTION_TIME_ACTION>
  </ACTIVATED_ABILITY>
  <ACTIVATED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{R}: Savage Knuckleblade gains haste until end of turn.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{R} : Le Lamepoing sauvage acquiert la célérité jusqu’à la fin du tour.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{R}: El Nudillos de acero salvaje gana la habilidad de prisa hasta el final del turno.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{R}: Die Wilde Stachelfaust erhält Eile bis zum Ende des Zuges.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{R}: Il Lamapugno Selvaggio ha rapidità fino alla fine del turno.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{R}:ターン終了時まで、凶暴な拳刃は速攻を得る。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{R}: 야만 주먹칼은 턴종료까지 신속을 얻는다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{R}: Дикарь с Клинками-Кастетами получает Ускорение до конца хода.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{R}: Soqueiro Pungente Selvagem ganha ímpeto até o final do turno.]]></LOCALISED_TEXT>
<COST mana_cost="{R}" type="Mana" />
    <CONTINUOUS_ACTION layer="6">
    if EffectSource() ~= nil then
       local characteristics = EffectSource():GetCurrentCharacteristics()
       characteristics:Bool_Set( CHARACTERISTIC_HASTE, 1 )
    end
   </CONTINUOUS_ACTION>
   <DURATION simple_duration="UntilEOT" />
  </ACTIVATED_ABILITY>
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
As far as Rattleclaw goes, I'll make an update in the next update and we'll see how it goes.
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 11/12/201

Postby volrathxp » 12 Nov 2014, 23:50

Updated the core wad. This should fix Containment Priest, for sure. It took a lot of troubleshooting to get there, but I think I got it situated.

At some point, I'll also post the new deck I'm working on for Containment Priest, because the interaction of using Oblivion Ring/Banishing Light and Venser, the Sojourner to exile creatures permanently (or the interaction between Heliod and Skybind to do the same) is just too solid and awesome to not build a deck around.
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 11/12/201

Postby Kithkin » 13 Nov 2014, 00:16

Rattleclaw Mystic -- card enters the board face-down all right; now the custom text for the morph action is missing
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 11/12/201

Postby volrathxp » 13 Nov 2014, 00:17

Kithkin wrote:Rattleclaw Mystic -- card enters the board face-down all right; now the custom text for the morph action is missing
That we can fix! What's the name of the custom text string?
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